Avatar of Skallagrim
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    1. Skallagrim 12 yrs ago
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This should prove interesting indeed.
When you are ready LeeRoy, I think we are prepared for you.
I am not defensive I merely pointed out I am trying to help develop an RP I would like to participate in. Since this is a collaborative effort. As for the other assumption you made, i am hardly feeling ostracized by anyone.in this thread.
AGAIN I am not proposing it as the be all and end all system of this RP, merely as an alternative in establishing a system. You asked that we offer suggestions on the RP we want, You asked for our input. I offered it. That is all.
A moment lost in the eternal dream, Skallagrim stood, hand hovering above the handle to the third car, the steam rising from the dissipating fog as the soft patter of water hitting the metal of the train. Something, some presence was coming. Allowing aesr to radiate, washing through the cars and out onto the platform as a rushing wave of energy. Barely perceptible, surely to go unnoticed save for those who have crossed paths of the Dreamers before.

A sound, a hollow stamp of metal and plastic on metal and plastic, accompanied by a soft hiss of the pneumatic systems protesting the abuse it was suffering. It would have to be the mud creature; it had stirred, had moved forward from where it had coiled itself on the train.

Outside the Assassin remained, but for how long? That was the question, and the follow up question was simply, would he be willing to allow the Dreamer to record this creature before he completed his mission?

Returning from the slumber, Skallagrim clasp the handle and slide the door open, stepping through into the third car. The frost and heat collided, creating a cloud of steam that drizzled a rain soaking the seats and carpet of the car.

Slipping through the opening and standing in the doorway, the Dreamer allowed his aesr to flood the car, pinging and recording everything within and focusing on the open door opposite him. A surge of aesr swelled around the skeletal being, streaming amethyst energies issued from the eye sockets, swirling away in the weather front created by the clashing temperatures.
Again this is NOT the system I am proposing, I am merely saying this is how power scales are evaluated in the arena to ensure a modicum of balance. It does far from stamp any ones creativity, it does say that if we agree to fight a duel these are the maximum and minimum power levels so there are no questions and judges can adjudicate the fight with an agreed upon framework.
I am presenting this as an example of how we deal with various power levels in the arena for dueling. This set is the one I use for the tournaments I run or co-host. This is simply to help jog people into devising a fair set of rules for defining relative power scales between characters. There are three tiers; low, intermediate and high and a range within each that defines the character on the tier scale.

Please bear in mind this scale is designed to ensure a modicum of fairness in a text duel, but it allows us an example as to how to design a power scale for this RP.

Low, Intermediate and High Tier Comparison Chart: Use this chart to place your character powers and equipment.

Low || This is the general human level, encompassing the power attainable by the average Joe and is limited to the most basic of technological weapons, like guns, crossbow and knives—maybe even a scooter if in the wrong hands.

Human abilities at their peak, but still nothing overtly supernatural. Examples would be a genius IQ, very minor spell-casting ability (I’m talking sparking dried brush into flame). Technological objects such as laser guns fall under this level.

Genetic, cybernetic, divine or magical enhancements that allow you to run as fast as a sports car, jump anime style, or bench three-hundred pounds without breaking a sweat—as well as other physical modifications of that level. Dexterity level equal to an expert marksman, low level psionics and spellcasting ability, super-genius intelligence quotient and martial arts master are other examples of Low rating abilities. Equipment falls under the same range of power.

Intermediate || Examples of Intermediate powers and abilities include Mad Scientist level genius and scientific ability, long ranged telepathy, magical powers that to not involve a divine patron, and the ability to shoot flaming bats with magic arrows of light without the aide of that damnable fairy partner. In general, the range of ability to be expected from a Jedi Padawan of Star Wars or a Gennin Ninja of Naruto—as well as the use of cybernetics, alchemy, and so on to simulate any of that.

The basics of nano technology capable of regenerating minor wounds, or alternatively wizardry or clerical ability capable of the same. You can pilot your own short range star fighter and have access to technology so advanced as to be almost magical in nature. The ability to fly for any reason you can think of that makes any rudimentary amount of plot logic. Your character may have the reflexes and skills of an elite Jedi Knight, the speed of Saito Hajime, and the power to take down Trinity of The Matrix with ease.

The ability to heal major damage taken bother personally, or by others, through the method of your choice. The charisma and influence necessary to muster an army of elite soldiers, and access to the technology needed to build and operate a small space craft capable of interstellar travel (or a magic dragon from the future, whatever floats your boat). Your powers and skills rival those of Gandalf the White, Obi-Wan Kenobi and Himura Kenshin at their best.

High ||Personal shielding and an Imperial Star Destroyer for a flagship; computer expertise that can take down Borg Cubes, and you may have weapons so slick and high tech that they make the ladies hot and bothered. You can distort space-time at will with your magic, enough so to influence events worlds or even light years away, and your physical strikes can no longer even be seen. Armies of grizzled veterans--wearing too much steel to stand up on their own—will carry your banner to war and ride really expensive looking horses across the battlefield. You could out gun an Agent in the Matrix or beat him down with your martial arts, and powers and abilities compare to Mace Windu of Star Wars, Ultimecia Final Fantasy, and Hyuuga Ricdeau of Xenogears.

The firewalls of the Death Star and Magi Supercomputers fall with ease before your unbeatable hacking skills. You can repair lost limbs and destroyed vital functions expediently. Your powers can cut down small armies, and shield you from the effects of nuclear weapons. You are no longer merely limited to visiting other worlds and epochs from afar, but may now visit them personally. Powers are of comparable scale to Marvel’s Magneto and Doctor Strange.
The first plot in a twenties setting sounds interesting. I don't really have a preference for settings other than there is ample freedom in the world to develop characters beyond a central casting template.

A core group of heroes with some independants thst drift on and off the roster could be a good starting point.
You good sir are a skilled Brandian.
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