I. . .what? How can losing, no matter what character you use not affect your ranking? Did I miss something?
Oh. Yeah. Well he uses cards for combat. For instance a demon themed deck. Each card has a different ability that has as many uses as charges. Each has a God or Goddess and a King or Queen.
Currently my main issue is to whether I have him play the cards like YGO or whether he holds and charges them before usage. Currently I have it towards the former, though the last bit may help more with defensive purposes. Another issue is his defenses as the cards are his weapons and physically he won't be much to talk about.
I think Guild would best by coming up with its own tier system or at least expounding upon the one we have to make it better.
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I'm actually working on making a new character that I tried before. He uses themed decks for combat with influences from Malazan. just have to figure outhow to properly work it.
Damn phone.
most of the threads can simply be remade. just takes time todo it.
I am a fan of how the Hall of Records work with it being based on the writers and not.ranked.by character. As well as the 10% system the use to distribute points after wins and losses. A winner gains 10 percent of the losers total and the loser loses that much. A harder way to do it would be like the Seguleh from Malazan, which stimulate that to advance in their ranks, you must beat someone superior and thus take their position. I am not sure what happens if you lose to a lower rank, whether everyone gets moved back or you just switch places.
Important had a good idea about the kick battles, good way to show proper ways to do things that are both logical and can. Carry a fight.
It would prove interesting if we also had a Dojo thread to help act out concepts in T1. For instance charging and interrupts, and to show in an example how they work.