Hail to the great Diablo.
Oh I've made tons of effort, but you'll understand that asking people on various forums and comments section of articles doesn't tend to produce much in the way of enlightenment other than colorful ways of calling me a shill or a variety of insults sprinkled with mentions of shopping cart as some kind of catch-all. There's a reason the ones shouting make the whole thing look bad.
Well I mean you could try and not just gloss over the large amount of hypocritical views people have when they bring up Chinese companies as a reason enough to avoid using it.I mean, the scale of Tencent's influence in the company, Epic's poor privacy handling record, their sheer scope in general and their uncanny ability to fling resources at a Google scale I think gives people the right to be weary. I think they're fully in their rights to refuse a platform on suspicion of its foundations, just as I respect those who feel the same about Google, despite me being able to say 'well, honestly, it doesn't matter' and use it anyways despite knowing those reasons frontwards and backwards and even agreeing with them.
You said it yourself: shoddy developer behavior. Or publisher.
This has been addressed by Vogel and Sweeney.
You know what also doesn't have a shopping cart? The Nintendo Switch Eshop. It doesn't even remove things from your wishlist once you buy them either.
What are the numbers on that? Because every article about it that I've read uses the vague phrase 'some users' or 'many users' while all of them only ever use Pat's tweet as a solitary source.
Oh yeah, because Steam user reviews are so helpful and those are what people use when determining what game to buy.
Some of those I agree with, some I give the hand wank motion towards as being unnecessary fluff that doesn't make a storefront better or worse.
How, exactly, is Epic forcing games on its platform and nowhere else? I can buy more games on Steam than I can on EGS, and several games I can buy on EGS I can also buy on Steam. It's no surprise that the games that get the big 'controversy' are big name releases. The number of true exclusives on EGS is quite low.
So your problem is a company with money offering incentives for other companies to make their money in a more upfront way? It almost sounds like the problem is capitalism doing its thing. Despite what people might think, at the end of the day developers and publishers largely care about profits before they care about pleasing the customer. Yes, some developers have a good track record and as such have that trust, but all it takes is one fuck up, slight or otherwise, and that trust is lost in a snap. I guess now the way to lose trust isn't to put micro transactions or have unreasonably crunch or shitty employee treatment but to follow the money and release a game on a store for a year first. Video games are expensive, and while I can fault publishers for going with the path of least resistance I'm not going to slag on Epic for offering it in the first place.
Companies are not your friends.
What happened to not being snippy.
I only ever intended to buy one game on there and I will do so next month. And I'll probably buy it again on Steam anyway. I don't blame Epic for the decisions of the developers/publishers.
The two situations aren't exclusive.
I'd say Epic handing out games for free (well other than the eternal price of your soul for having EGS on your machine I guess) is at least something that should be taken as a positive; whether or not it outweighs the negatives is up for individual dispute.
Or rather, Steam is seen as being for the customer while Epic Games Store is seen as being for the corporation.It should never be mistaken that Valve is any way a benevolent entity that isn't prone to entirely business decisions. However, I would say their ability to hang back and let 'you do you' leaves a markedly better tastes in my mouth than what I have seen of Epic's approach, one that, while precedented on consoles, is not precedented nor desired on PC.
I'm sure people do have viable reasons, as you've demonstrated. But I'm still allowed to punch down at the people who review bomb and fling shit at the walls as soon as someone mentions the words 'Epic Games Store' while refusing to air their grievances or otherwise reduce it down to the simple, a la "no shopping cart omegalul" .
"I don't hate Epic Games Store" = fanboyism. Okay.
I'm not even a fanboy of it. Everyone screams and shouts about how it's the worst thing ever, how it's killing games (hahahahahaahah), how it shot their dog and pissed on its corpse but no one ever has any reason why other than "lol no shopping cart, lol a moderately popular former youtube lets player bought games and had his account tagged, tencent is the worst now let me go play League of Legends while listening to Spotify hop in our Discord server to coordinate, also Fortnite sucks".
Is EGS as 'feature rich' as Steam? No. Is Epic offering incentives for publishers for timed exclusivity? Yes, but what's the problem there? That it's a company throwing money around while Good Guy Gabe's crew don't?
Epic is using 'timed exclusives' to brand build, they aren't holding devs at gunpoint and forcing them to do so at the expense of gamers and Steam.
Obviously it's not a lack of a shopping cart.Good of you to notice.
What's wrong with its practices other than the fact that it's capitalism doing its thing to the PC market that its been doing to the consoles for years? What makes it anti-consumer? The fact that you might have to wait a bit longer to play it on a *preferred* platform? What makes it so egregiously awful?
The latest example I've heard is Shenmue 3 which was never actually confirmed for just Steam but just 'PC'.
Anyway, the Epic Games Store is fine stop being whiny babies over the lack of a shopping cart.
Image link is broken, don't you hate it when quips are only around long enough for a few people to see it?
The very premise of this idea is nonsensical and removes the incentive to succeed in lieu of a "functioning narrative." In a narrative based Nation RP--in the equation of deciding battles--you are asking someone to intentionally lose in the interest of story. This forced collectivization can cause resentment or even a tug of war of narrative favoritism in the vein of: "I lost last time, you should lose this time."