Avatar of Spambot
  • Last Seen: 4 yrs ago
  • Joined: 7 yrs ago
  • Posts: 153 (0.06 / day)
  • VMs: 1
  • Username history
    1. Spambot 7 yrs ago

Status

Recent Statuses

5 yrs ago
Current "Nature" Documentaries. Uh huh. I see.
1 like
5 yrs ago
He's right. Wiping out countries is aiming too low. Trimming a few continents should do it. Maybe by lottery to keep it fair, hmm...
4 likes
5 yrs ago
There's a reason why most people think I'm related to Ads.
5 yrs ago
>not giving a direct support option so people aren't tempted to block the internet's #1 lagger and irritant in the first place and provide nothing at all
1 like
5 yrs ago
'twould be nice to find something Battletech based right about now. Particularly if it involves some sweet post 3050 action.

Bio



ᶳ ℙ ᶺ ᶬ ᶲ ᶱ ᶵ




Greetings, mortals. I am Spambot, an immortal entity come to bestow its essence upon the realms of humanity. Of course, you've seen part of my essence and energy. But there is more, is there not? Nothing is the sum of its face value.

And, if I have survived the profile lurks of the local gods, I must not be so horrid in this form.

I now attempt to walk among mortal entities, and pretend to be a contributing spamposter.

And so, here I am.




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DepressedSoviet ~
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LOGGING ENTITIES

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Most Recent Posts

I am spambot. I spam. But I rarely enter spam. Very strange, innit?
I've been writing several novels for many years. They're all on the first line of chapter 1.

The concepts, I suppose, would be what stand out. What's most challenging? Choosing something and then actually doing it.

But, my short stories about UK dining tables do come along splendidly. They stand out enough for my publishers to receive a nuclear reaction.
I'll train RPG yet to look in the contest section.


Better than it was some time ago, though it will certainly take some work yet...
Oh, dear, just discovered it. Well, if it's a bust, conceiving and proposing a single character in the entire contest would probably defeat the point.
Gothic cyberpunk with heavy modern mingled with sci-fi influences and an acceptable splash of fantasy.
I'm going to plop out something simple to keep in mind for design, and leave the walls of text to others.

Be dynamic. React and influence, but avoid total derailment and railroading. Be flexible and utilize the creativity, even if it results in a viable plot that you had no intention of executing in the first place. Do what must be done to continue cohesively, while keeping the story a legitimate result of player choices.
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