Avatar of SpookySquid

Status

Recent Statuses

9 yrs ago
Current Szechuan McNugget sauce. I want to try it.
9 yrs ago
Fly home buddy. I work alone.
1 like
9 yrs ago
If 93% of conversation is nonverbal, why don't more people shut up?
10 yrs ago
Legend says, if you hold your ear to a conch shell, you'll hear a conch shell.
8 likes
10 yrs ago
Obligatory Message: Happy Holidays!!!!
1 like

Bio

User has no bio, yet

Most Recent Posts



Edited to work w/ new character sheet.
So how do you do the thing to the character sheets to make them more manageable? Like what Reddy did to his two characters.

I can't wait to see how many other people trickle into this RP *pauses to allow others to facepalm*

<Snipped quote by SpookySquid>

Sure, if one of them goes beyond ordinary magic warp.


On second thought, I think I'm gonna pass on doing that. In retrospect, being that specific seems like a lot of unnecessary work and not particularly relevant. XD
Okay, another question, is it like an industrial era setting, or what? I guess I want to know what the world looks like. Is it kinda like the industrial era, or like what?


1920s technology limit
<Snipped quote by Oswald The Penguin>

Hm. Magic is defined by its Forms and its Affinities prescribed during spell preparation. Also during the preparation, it is given a name/incantation which is used to cast it. If a person lashes out with magical energy, with no definition and an incantation made up on the spot, I suppose a primitive spell could be used. It would be a lot like raw magic, very dangerous and uncontrollable, most of all to the user. I've been thinking of making a little tab for certain supernatural diseases/afflictions present in Protea, and this would help thicken that list. I shall call it Burnout - decreased ability to regain mana and use magic after using a spell that hasn't been prepared.


Perhaps we could make the afflictions affinity specific? I'd be willing to come up with something if you would like as I've got a thought or two bubbling in the back of my mind.
Yeah, I think I'm going to leave the Twisted Magician on the side until later perhaps. I have some ideas revolving around him, but I'm going to hold off on them for now. I actually plan on using Kadoodle as my PC! I'll probably add a tiny bit more detail surrounding this character. In addition, the Cabal is exactly what I was going for! That description is great! I really look forward to doing this RP, and I'll let you know if I have any other ideas.
Two different characters I'm thinking about, somewhat unrelated, honestly... again, let me know what you think!

Name: Real name is unknown, but he is commonly referred to as the Twisted Magician
Sex: Male
Age: Certainly, this person must be ancient to have such magical proficiency, exact age is unknown
Race: Most guess human, but nobody is certain
Affinity: Unknown, but many insist that it must be Vitium
Personality: Shrouded in mystery...
Fighting Style: His fighting style is unknown, but he has a series of defenses guarding his home, including terrible monsters.
Appearance: Unknown, many claim that he has a deep booming voice
Bio: There was once a magician that was driven mad. He had always been seclusive, and remained at the top of a small hill in an old stone house within an area that was controlled by the WOL. One day, he killed his wife and fled. He escaped to a dense forest and has resided there since. He kidnapped several different people and was said to use them as experiments. Eventually, since many knew the path to where he was hiding, the local residents demanded troop supported. But as soon as the thought of dispatching troops arose, the Twisted Magician stopped. The WOL, preoccupied with other things, like the civil war, ignored him. A few cheap mercenaries were sent but few returned, and those who did spoke of a horrifying monster that guarded the path to the Magician's house.
(I thought that the seed people could potentially be a product of his experiments.)

Name: Kadoodle Birchroot Hepharious (Friends call him Kadoodle, everyone else calls him Heparious)
Sex: Male
Age: 27
Race: Goblin
Affinity: Lux

Personality: Unfortunately, Kadoodle suffers from the same fault as many other Goblins. He lacks intelligence. However, Kadoodle is by no means a textbook goblin. He loves talking with different people and trying new things, even going as far as to try out magic. He always dreams that he can see the world, and has become somewhat bored with Jade. While he isn't smart, he wants to learn, but it is difficult for him to gain knowledge, as Jade's closest library is owned by an elf that won't even allow him to enter.

Fighting Style: Has a long spiked club and a sleek black knife. He is very skilled with knife throwing, but dreadful with his club. His club is light enough that he can wield it in one hand if he chooses. He is not the most skilled fighter. He only knows two spells that he learned as fun, a simple one that he uses to heat his meals at home and one that he rarely uses that briefly shoots small fireworks out of his fingertips.

Bio: When his parents learned that Kadoodle's mother was pregnant, they decided it would be best to move from their farm home in Chalcedony into Jade. However, on their trip, Kadoodle's father fell down a mountain. He suffered two thirty feet falls, and tumbled over one hundred feet. Kadoodle's mother rushed to find the body only to realize Kadoodle's father had close into a rare but small stream filled with pure aura magic. The goblin's leg had fallen into the stream and disintegrated. His mother buried her husband there and continued the journey to Jade. She reported the location of the small pond and it became a small but thriving village populated by very skilled Aura magicians. The village was named Birchvein after his father, Birchroot. Raised by his mother in Jade, Kadoodle was well known for his excellent cooking and likable personality. He found work as a chef at a large inn near a zipline which runs from Jade to another island. In addition to this work, he also helps people learn how to use the zipline safely. Kadoodle's mother, although she was aware of how unusual her son was, allowed him to pursue any interests that he had, resulting in Kadoodle becoming well rounded. After Kadoodle's mother died from heart failure, he put up posters around the city as job applications, hoping that someone will hire him to be a chef for a group of adventurers.

Appearance: Kadoodle is barely an inch above four feet, making him only slightly taller than normal. He has large gray eyes, white teeth, and fingernails that are shorter than most goblins but still are dirty. His skin is beige. He takes good care of himself compared to other goblins.
Thanks for the feedback!
Here is a list of have some more ideas/ changes for the race:

-I agree, Germina sounds like a good name and I plan to use that from now one! :D

-Ironically, for some reason, the Germina are usually unable to even use Herba magic. Germina seem to have a strong affinity for Venunum along with Lux and Terra. Since poison is one of the easiest ways to destroy the seeds, practice of Venunum is outlawed. Aside from Herba, Germinas are typically unable to express any sort of proficiency in Gelum, Machina, Metallum, and Permutatio.

-Magic use in general is greatly frowned upon by the Germani. In fact, many have been banished because of them being suspected of unauthorized use of magic. A separate permit is required to practice each of the affinities within the kingdom. Here is a list of forbidden magics (aside from page five of the affinity list):
-Cognito (Dangerous magic to play around with)
-Fractus (Seeds explode... bound not to end well...)
-Venenum
-Viniculum (There are all sorts of nasty ways seed people can be burried alive, suffocating to death over and over with this)
-Tenebris (2 spooky 4 me)
-Ignus (Because fire is a great way to destroy a seed)

-They remain isolated through a mixture of the location of the Kingdom and their distrust and aggression towards strangers. Since the area is not particularly rich in materials and hard to reach, many don't find it worth the trouble of setting up any sort of trade agreement or attacking it for use of the land or any particular materials. Despite their ferocious fighting ability, they don't like getting mixed into wars.(More people tend to have heard of them then I have previously stated, so secrecy plays a much smaller role in their isolation.)

-Their faction is known as the Brotherhood of the Germina or the Germina Kingdom to many outsiders. (As opposed to the Germina Nation, which I still like, just not as much as Brotherhood.)

-Perhaps Sacert is an enemy of the Germina that used to raid crops from them and the women befriends it? That would be interesting...

As a side note, I have an idea for a character that I'll probably post soon.
I'm really interested in this RP! It's the first one I've ever tried to get involved in as I'm new to the site!

OK, so here's an idea for a new race, lot's of inspiration came from a book I've read. Don't really have a good name for the race, so I will refer to them as seed people for now.

Locations: they all live in a valley in Feldspar, the only exceptions being those who are banished

Characteristics: They look like humans, yet they each have a large seed (kiwi sized) on the back of their neck. It is protected by a layer of skin. If one of these seed-people die, their seed may be replanted in the earth and will eventually regrow into that person. The length of this rebirth process depends on how fertile the soil is, but it could take anywhere from 2 to 10 weeks. Removal of the seed from the back of their neck will result in death. When they are reborn, it is at the age of when they first died. Please note, these people are NOT immortal. Seed people could die in any of the following ways:

1) Their seed is crushed by a massive amount of weight (Like smashing with a hammer)
2) The seeds are susceptible to flame
3) Eventually, after incredibly long periods of time, sometimes the seeds become "corrupted" eventually develops a disease. The seeds blacken and become very brittle. It is unknown if the seed people are guaranteed to get this disease.
4) Magical corruption, or use of strong poisons when killing could result in permanent death
5) If the seed person takes poor care of their body (e.g. heavy drinker or over eater) the seed begins to deteriorate more rapidly

Culture:
Because these people are reborn at the age the first died and because they prefer not to be reborn at the age of 60, there is a ritual performed at the end of each year. All the seed people that are 20 or 21 years old have their seeds extracted and then planted into the ground.

Conflicts are usually solved with duels, since the loser can just be replanted. The seed people tend to suggest duels even to those who aren't seed people over the simplest disagreements. The seed people have complex rules to their dueling, in fact, a whole series of books is written on just seed people duels.

Destroying a seed is punishable by death, even the seed belongs to one who is exiled.

Gov't: The Government is simple, an authoritarian group of six members. One is the High King, and the other five are military generals. If one wishes to become the King, they must defeat the King in a duel. In order to challenge the king however, they must be one of the five generals. In order to become general, one must defeat a general of their choice in a duel. If a king's seed is corrupted they may no longer be king, but are able to choose to remain a general for the remainder of their life.

They stay safe by remaining isolated. So isolated that only educated people tend to know of their existence.

What do you think?
© 2007-2026
BBCode Cheatsheet