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    1. Sundered Echo 12 yrs ago
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@Genni
These GM responses are usually written by multiple GMs by the way.

On nickname:
How about her nickname being based on something she did, rather than her name? Maybe something about how she jumps about?

Good on the atmosphere, acrobatics, planet name and guided towards guardian stuff.

The bits about referring to anakin/Yoda Confused @Sundered Echo a bit. He began to think you thought the RP was movie Era. It is to avoid confusing people that we recommend avoiding referring to unborn folks.

The thing with Jedi healing and medical care is that the best of the best aren’t on Coruscant. They are on H’Ratth, as that is the place where the best healers are trained and reside.

What we’re suggesting is that you have her having gone there (H’Ratth) first to be treated, maybe spend a bit of time there too, then eventually go to Coruscant for some reason (you can no doubt figure something out, and yes, it can be secret from the other players if you want) before being deployed back into the war. The Sacking and capture prevents that redeployment. An added bonus of spending time on H’Ratth is the option of creating new connections with other players. There are a few others also recovering from war injuries and such.

The Short shoto sabers can just as well block and deflect as larger sabers can. They just don’t have the same reach. Still, if you prefer to have Force Deflection rather than Tutaminis then that is fine. Its Jedi reflexes combined with lightsaber (of whatever size) that helps with deflection, not the size of the saber alone.

6-7 years is perfectly common age for someone to be taken in by the Jedi in this era. They’re not as strict in this era as they are in the movie era as age goes.
Still, your idea works as intended - though many of the children taken at such an age get over the bonds they may have formed, it may impact more or less on individuals. With the War still young when she was taken, the Jedi may not have been able to give her the appropriate care for one taking the separation hard.

The council isn’t opposed to relationships so long as they are healthy. Jedi having children is, after all, a fairly safe way to get more Jedi later. Force potential is hereditary. The one thing they do stop is parents training their own children. The council doesn’t go about killing someone’s partners. Not only is it not something they’d do, but it would also set the “widow(er)” on the path to the dark side.

In the case of your character, with non-force sensitive parents, there would still be reasonably enforced separation from her parents, at least until her adulthood, at which point her duty would largely keep her away from them.
Alright @Rtron, we have reviewed your characters.

Sish and Nazca are fine, and accepted by all three GMs.
Zanna, however, needs a little bit of nerfing on the power front. Here is a revised power list for her.

Zanna’s powers:
Force Deflection OR Tutaminis(adv)
Force slow
Force fear
Force Lightning
Drain Knowledge
Sith Alchemy

We would suggest her simply knowing a lot of languages instead of Comprehend Speech.

With that out of the way, Zanna will be in acceptable state.

I do remind you to fulfill the Additional Requirement for all Characters.
Even Veterans such as yourself must do it in case of major catastrophe… which we really hope doesn’t occur.
The OOC is up.
GM checking in.

I'm in charge mostly of the Sith side of things, people can feel free to PM me or contact me on the IRC.


It is, in fact, listed in the ooc, which will go up tomorrow.

Part of the character creation is selecting Force powers, and we have provided a fairly large list of approved powers. Force Sight is not one of them, and since all Miraluka have Force Sight by default, they are, by extension, disallowed.

I know, it sucks. Miraluka are awesome. But Force Sight allows easy alignment detection and sight through walls, which makes it not only impossible to hide an alignment change but also very easy for the Miraluka to escape by virtue of knowing the position of every guard and Sith in the general area at all times.

Of course others might achieve similar results, but they will have to have done it with cunning and effort, not with an innate ability.
I hate to be the negative one, but I'm afraid Miraluka characters are not being accepted, much as I love seeing a good Miraluka character.

This is because the nature of Force Sight gives them several rather extreme advantages that cannot really be accounted for and would lessen the enjoyment of the RP.
We're all full up on Sith Lords, but more Sith Apprentices are always welcome.



~|~

Deceit

By many, it is said that this is the trademark of the Sith. For Twenty-eight years, the Galactic Republic has been at war with the Sith Empire. Untold millions have died on both sides. Countless lives have fallen into ruin as worlds beyond count have been laid to waste. While most still support either the Republic, the Empire or smaller factions of their own, many are tired of the war. Many do not see the war as more than a religious conflict between the Jedi and the Sith.

Recently, the Sith Empire started gaining ground against the republic. This is one reason many, particularly within the ranks of the Jedi Order, suspected the deceit to come after the Sith Empire sued for peace. But no matter how expected the deceit was, no one in the entire republic had in their wildest thoughts imagined exactly what the Sith would do. It came as much as a shock to them as the wish for a peace negotiation did.

Even as the Peace talks were progressing on the neutral planet of Alderaan, A mandalorian warrior working for the empire disabled the Coruscanti defense grid. Shortly afterwards, long before anyone noticed the disabled defense grid, Darth Malgus, accompanied by fifty Sith Warriors, struck straight at the Jedi Temple. At the same time, a fleet of Imperial warships jumped into Coruscanti Orbit, immediately taking out the planet’s Holonet connections. To the greater galaxy, it was as if Coruscant simply disappeared. As the warships started their bombardment and took out what few defenses remained, they also set up blockades along all the hyperspace trade routes away from the planet.

Down in the Jedi temple, Darth Malgus and his warriors decimated the defenders, handedly slaughtering them. This is all common knowledge now. What is not known is that not all the Jedi in the temple died. After the bulk of the defenders were taken out, the Sith spread throughout the temple, capturing countless Jedi and other persons of interest. This is where you come in.

The question is as such:
Which are you?
Prisoner, Rescuer or Captor? Jedi or Sith?







Reveal your interest here or on the IRC and show which path you’ll take, or...
are you afraid to reveal it?
Character Sheet:

Name: Khel Zhar

Species: Krogan

Age: 693

Gender: Male

Appearance: In many ways Zhar looks like a completely unremarkable everyday Krogan. He has no distinguishing marks, his eyes are a normal Krogan yellow, his skin is the tan color of a middle aged Krogan and his plates are a fairly common dull brown. However, unlike most Krogan, Zhar puts effort into maintaining the symmetry of his head plates and generally ensuring he doesn't look too rugged. He favors a black custom-made business suit of light and highly expensive material with a number of micro shield generators inconspicuously hidden beneath the fabric. He is well spoken and has a deep but smooth voice, somewhat uncharacteristic of a Krogan. The Reaper war has left him with scars he had managed to avoid before then. He has several gouges across his head plates and scar tissue on the left side of his neck and elsewhere on his body.

Weapons/Equipment:
Evolution of the Viper Sniper Rifle (Phasic Rounds/Tungsten Rounds)
Evolution of the Carnifex Heavy Pistol (Cryo Rounds)
Evolution of the Locust SMG (Cryo Rounds)
Shielded business suit
Krogan Heavy armor (on the rare occasion when he puts himself into a combat situation on purpose)
Omni Tool
Asari Frigate (custom refit)

Skills and Abilities:
Excellent business sense.
Energy Drain
Shield Boost
Recon Mine
Tactical Scan
Sticky Grenade

Background:
Khel Zhar’s history is a long and storied one. He was born on Tuchanka to clan Khel, and was raised there as a true Krogan, although rumour has it that he was never very good at being ‘true Krogan.’ Precise details of his escape from the blasted rock that is the Krogan homeworld are surprisingly hard to come by, and will not be detailed here, suffice it to say that he ended up on the Citadel at the age of seventy-two with no idea what to do with himself. He worked for thirty years as a mere janitor, unwilling to take jobs involving violence as his compatriots did, but unable to find anyone on the station willing to look past his lumbering exterior at the keen mind within.

Eventually, Zhar managed to find one of these people - a Volus named Colu Sen. Under the Volus’ tutelage, he learned of Galactic finance and economics, and while initially not as fast to learn and adapt as his Volus partner and teacher, his persistent nature quickly saw the two of them founding and operating a small Galactic Finance company. The pair continued to run this small business for sixty years, until Colu Sen, in his old age, inadvertently thrust the pair into the world of corporate espionage and the buying and selling of Information. Colu died shortly after that, though it is not public knowledge as to whether he was killed or not.

Zhar remained on the citadel maintaining the business the pair had set up for roughly one hundred years, keeping the original company alive while branching out into founding other small companies, often only to let them die once they’d recouped their costs. This period of time broadened and deepened Zhar’s understanding of the business world considerably, to the point where he has an almost innate feel for the fluctuations that normally make it so unpredictable. While no psychic, Zhar’s personal worth has skyrocketed due to well placed and well timed investments. Unfortunately, some of his investments eventually drew the attention of the wrong people, and after narrowly surviving a brazen attack on his Citadel apartment, Zhar liquidated all of his citadel holdings and moved to Illium. He planned to let his reputation on the Citadel fade for a few hundred years while his detractors died of old age.

Once on Illium, he founded the first iteration of his business in Nos Parnello, and while initially highly successful, its fortunes followed those of the city into ruin. Ever the entrepreneur, Zhar not only survived but flourished in the adversity, relocating to Nos Astra and riding the sudden wave of popularity the city received to make his company one of the foremost in its area on Illium. Altogether, his stay on Illium has lasted approximately two hundred years.

When the Reapers finally arrived, it came as a surprise to Zhar, but not for the reasons most found it surprising. He had certainly believed there was more to the Geth attack on the Citadel than met the eye, but he never anticipated the scale of the Reaper invasion. When his contacts in the Batarian Hegemony went dark, he immediately saw to preparing his own defenses, as well as coordinating Illium’s preparations.

When the Reapers finally reached the Crescent Nebula, Zhar, and Illium, were ready. Though technically an Asari colony, and under protection by the Asari fleet, Illium has always been a haven for the rich and scrupulous - people that, for all their normal inability to get along, have one thing in common - a burning sense of self preservation. When the entire upper class of Illium put its considerable financial might towards that goal, they were able to assemble a formidable resistance to the Reapers.

With this corporate might, Zhar and a number of other Illium businessmen and women were able to survive the Reaper invasion, holding out long enough for Shepard to finally defeat the Reapers.

Following the Reaper war, Zhar decided to reevaluate his business. With such significant damage done to his Illium holdings, once the heart of his current business, he chose to start anew. Rather than rebuild Illium, he chose to create a mobile center for business. Initially he started small, making his office out of a tiny room on an old light freighter that had been one of his backup escape methods. He scrounged together a small merchant fleet and immediately began using it to assist in relief efforts throughout Council space, though with a particular focus on Asari colonies and Thessia.

Rather than greedily extort colonial governments in need of aid, he instead charged only enough to keep the business running at a very small profit. Though some of his rivals and fellows questioned his sanity for such a seemingly selfless act, the more intelligent among them realized it was not selfless, simply the long game being played at its finest.

His goals at that point were to aid in the restoration of a galactic economy and ensure the Asari could retain a significant role in galactic politics in order to continue carrying out their role as diplomats and negotiators. All to ensure there would continue to be an ideal peacetime environment for him to continue his goal from before the Reaper war - living a comfortable life far from Krogan ideals.

In more recent decades, Zhar has turned to somewhat more profitable endeavors. Though he maintains the colony relief and supply business, he has gone back into Information brokering, which has allowed him to restore much of his personal wealth and keep his debt to the Shadow Broker satisfied.

He is currently involved in personally overseeing his company's efforts in the Pylos Nebula, observing primarily from his personal command ship, the refitted Asari frigate Prosperous Heart, from which he also simultaneously manages his intelligence network.
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