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    1. Taeryn 10 yrs ago

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I'm just a guy from the good old United Kingdom with a penchant for sci fi and general fantasy in a nation based roleplaying scope.

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@Willy Vereb Take a quick gander at the tech hider for that, really. It's general for obvious reasons but should give a good idea.

Like I say I'm not particularly bothered by origin nations they should just reflect resources able to be expended, which you already understand.
I'd expect prosthetic sorts of things are pretty decent, probably if only seen commonly for industrial use. True cybernetics and other such matters would likely be pretty serviceable if pretty basic for most, with some more fancy zoom-eye type stuff on the densely built up and advanced worlds.

Variation upon that scale, not opposed to a degree of "Deus Ex" type stuff but would understandably like to avoid mass "i never asked for this".
@Keyguyperson - Should I assume we have contact by this point? If so, what sort of relation exists? An awful one? ambivalent? Embassies?

Too many questions but important ones :p.
I'm a pretty close stellar neighbour, all things considered, so I'd expect no small degree of tension in that regard.


Uh terrible I know but, should suffice for now, no? :) There may be things we wish to discuss about little old earth but no major problems.
I don't know if that covers it precisely, but its somewhat close.

In case of "just because" as far as history goes, everything bar the eventual unification of Korea and the survival of the territorial USSR and Yugoslavia as coherent states is the only real, meaningful difference in Europe. Eastern Europe was largely an acceptable casualty to the USSR and most of the states such as Hungary would have ended up in the European Union just as in reality, while some such as Ukraine, Belarus and the Baltics never become independent.

In its original iterations the European Union did fracture, in that it became a Franco-Spanish-Polish dominated block with Germany, Italy, the low countries/scandinavians and a few nods to outside sources like Bulgaria breaking off for whatever domestic reasons to conduct their own exodus affairs, such as it were.

I'm not looking to lock anyone into that variation, but rather just make the cases. I have no objection to your idea - it'd obviously just be one of the smaller Orion powers just like the aforementioned Bulgaria or Yugoslavia were/would be, if you understand where I'm coming from.

I'm going to throw the old nations list down from when this was pretty restrictive, just to give people an idea of how things they can do might "look" - but apart from the smaller, singular to three system sort of affairs - which aren't listed in the initial list - none of this should be taken as "my way or the high way".

I understand that the years have amassed a reasonable amount of writing, some good, some bad, that takes time to read through, so again I'm thankful that people take the time to do it.



Preface


Thank you for your interest, first of all, and sorry for this somewhat long preface! This idea is one that has existed for a few years, and even briefly been ran elsewhere. There is an intent to provide a large degree of freedom in this, despite any indications otherwise. As such, given the inherent problems, whenever you see a nation referred to in a post-Earth ( Spoilers? ;) ) context, understand it in the appropriate frame of mind. LotE is intended to keep the same general universe theme I envisaged with the same general set up of multiple human nations and information that has grown over time, whilst not pinning people into specific, roles or, that is to say nations, despite the need to band names about - and ultimately to prevent the feeling that you have to adhere to my specific vision of what something should be - while I will out and out try and keep mentioned countries in the same "colonization origin blocks" that's about it, and probably won't fight too hard even with all the outs that are baked in.

I appreciate all constructive feedback and am looking forward to making this fun for anyone who wants to partake. In essence, the original main themes were, om the one hand, a new cold war in space - with 5 super powers and a handful of majors and minors, as well as a lot of pre-made smaller "NPC" nations to help things along and provide flashpoints, though these smaller elements could of course be roleplayed by those with less time. These aspects are enhanced by the minor but ever present issue of outside alien interference and a number of issues already exacerbating the general cold-war esque environment. This is not to say there is not conflict, or that there should not be conflict - there is, and no doubt will be.

Please, feel free to ask any questions, I will have missed things and don't want people thinking that just because something is not mentioned doesn't mean it can't be fleshed out or your idea included.

As such, this is the content of the original LotE post, used for posterities sake and possibly missing some corrections.



Legacies of the Exodus (LotE/LE) is something I've imagined up, with the inherent cribbing from other sources, both as an outlet for inspiration, a microcosm of influences and a dozen other things that has, ultimately, come to be intended as a separate universe constructed to provide a interesting, and hopefully fun avenue for RP. While there is no intent to hem people in around a rigid story, rather than there being a situation relative carte blanche based on a vague galactic backstory, LotE is built upon a "somewhat reasonable" sci-fi premise - and I use the term reasonable loosely, if only by necessity due to its smaller scope in galactic terms.

Consequently, there is a source of lore and direction to call upon, while still having room to develop yourself around a few core basic principles. There is, for example, a relatively well established technological baseline with a feel of "semi-realistic" but with allowance for space opera, intended so that people will not be worried about veering from or being on the low end of an arbitrary scale. There are political machinations to be had and conflict flashpoints that can come pre-prepared or altered to suit with numerous elements that will hopefully make LotE not just another throwaway universe, but more.

The following section will have back history and a few relevant elements explained through the glory of hiders. Please enjoy my terrible writing and bear in mind previous statements ;).

The Short Version


As covered in the below information, LotE's PoD (Point of Divergence) is in 1990. An "incident" sparks the Second Korean War, distracts the world from the USSR who cracks down both positively and negatively and manages to stay together, barely, and then eventually refocuses the world, first unified and then separately on an "Alien Threat" - this continues for around a hundred or so years until the eventual necessity of escaping Earth and the dispersing of Humanity into the local cosmos. Using alien technology to a limited extent, but combined with a lot of brutal suffering and bad planning, it eventually works out and Humanity becomes a web of "nations" that are once again interacting, though politics seems somewhat stuck in a Cold War Deux come modern economics first mentality.

These nations that formed trace themselves back to their nations of origin and any multi-national alliances (British Commonwealth, EU, etc) as well as private and commercial attempts to "assist" in the evacuation. Just because, say, Switzerland eventually joined the EU in the "story" does not mean there was not a Swiss independent colonial attempt, as due to the desire to create some international organisations centred around a particular planet, there was, and it was successful, so let your imagination work to create unique states or vanity projects, as well as perfectly viable successor states, if you so wish.

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I also have a list of minor nations, but I think thats enough info dumping for now.

EVERYTHING, is subject to change, but I'd like to know what people think or whether this is simply too much to work with in the first. Either way, I'm sorry for making you read all of it :).
The gamification in the advantages/disadvantages is understandable but annoying :p.
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