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Canada!

ping!

"Hello, Prisoner!" Caphtor's here now, yay. Which means they've already moved up the opening gladiator fight. You were so sure you'd have time to get Aster out before this happened! "Er, I mean, prisoners! You have two minutes to prepare before your cell door opens. Once that happens, you're going to go... in that direction," she adds, waving a hand vaguely off down the corridor to where you know the arming chambers and stairs are. "I'll be here to make sure you don't, like, get lost!" The djinn giggles; it's like bubblegum and blonde extensions. Maybe that's why the Annunaki sent you to a menial post: because you won't get with the program and switch your brain off like that one golden-haired handmaiden, Étoile. (She's such a ditzy brownnoser, isn't she?)

Well. That's wrecked it. If you lead her any direction but towards the arena, the helpful djinn will be sure to let guards know you need some navigational assistance. And while you did plan for this, you also thought you'd have more time to get that precious lead on pursuit, so that you'd be ready to start wrecking things early.

Aster exhales, and you can tell she's following in your mental footsteps. It usually takes her a bit, but she always ends up in the same ballpark. Your fastest and most surprising way out of here is going to be taking the elevators up to the arena and then starting some shit. Luckily, you'll have your true blue friend by your side and nothing will go wrong. Nothing else will go wrong. Other than the fact you don't have a plan for how to get out of the arena yet, but you'll think of something. You're good under pressure, right?

I mean, unless you want to start the fighting fast and on the back foot, with no surprise on your side and in a secure holding facility. That's a great way to end up in the cell next door, wondering if Tirzah's going to bother coming to pick you up, wondering if she really does care or was playing you for a sucker all along.

Yep, Plan Arena it is, right?

***

Étoile!

Your little sister rolls her eyes and hands you a drink before trotting off to hand out more, obviously sooooo over your whole "dumb Earthling" act already. (You notice the Thornback proctor making a note on her tablet, and hope desperately that it's something like... yeah, no, it's the eye roll, it has to be the eye roll. Oof.) Like pretty much all Annunaki cups, it's already got a golden reed straw for easy drinking while veiled, which means you're able to take a sip of something cool and bubbly before it's your turn.

Exalted Jerioth ab-Ishtar is, like most Annunaki, stunning. She's got her dark raven locks fashionably wavy and spilling over her bare shoulders, with many golden charms painstakingly woven into them: a hairstyle for lounging in. It doesn't escape you that she's got an attendant Thornback standing behind her, wearing silk mittens over her spindly fingers; doubtless it's her job to carry Milady's hair while in transit. Her gaze is like being fixed by a meat-sated lioness, who's too full at present to disembowel you, probably. The white gold shining on her fingers is a status symbol, as is the way that her veil is so sheer it's almost invisible, save for the golden thread running through it in runes of praise to Ishtar. As one of the Exalted, she is so high-ranking that this is the first time you've ever seen the fearsome "Queen of the Midwives." She arranges both breeding programs for lowly slaves (but not the creches their children will be spirited away to) and manages the nurses and midwives who ensure that childbirth is a blissful and painless process (though an associate, Exalted Maakah, supplies her with the opiates smoked and burned before the delivery). She has only Shelomit herself; perhaps pregnancy grows stale if witnessed enough times.

"Étoile, beloved slave of Tamytha ab-Marduk of the House of Blue Stone, here on her mistress's behalf," says her herald, another Thornback. (They're ubiquitous, wrapped in so many silk shawls as to seem formless, with carefully blunted thorns and lacquered skin visible when they shift. It's a common, if hushed, theory that they are jealous of humanity's potential to take their place as valued stewards and handmaidens.)

"She may speak," Jerioth says to him (not to you, of course), but you see the corners of her eyes tighten. It's a disappointment to her that the daughter of the Seneschal has, on the very evening of the Festival of the Bull's Dance, sent you instead of arriving directly. It's potentially a snub, and it certainly is a weaker hand for her to play in her cult's own internal politics, and while it would be an unsound tactical move to lash out at you over it... it would also entertain her, and if you make a misstep, she could easily pounce upon it. If you laugh, she may very well take it that you are laughing at her; if you break some obscure ruling, she may have you seized and punished; and even if you do everything right, she may very well command you to be taken back with an "escort" and bindings to keep you safe, silly thing, so that you can go home and look after your mistress. For anyone else, this would be terrifying.

You're Étoile Fucking Ravenelle. You've got this.

***

Anathet!

[frustration] is the answer to your question of meeting. [a fear of being lost; like you were distracted while shopping and when you looked around your mother was no longer there, that sudden surge of disorientation and panic] hammers you, but the next impulse is measured, as if she's trying to control it a little better: [memory, catechism, threading a rosary; something that you want to never forget]

She reaches out and places her hand on your chest, on the linen, but there's no sensation of touch. [twin sisters, close familial bonds] then [struggling to stay awake; your eyelids fluttering shut with exhaustion; disassociation

You shiver, and glance over at the screens flickering into life, for just a moment. It's hard not to! Your brain's programmed to get distracted by moving things, and she's right there.

The Arena is, as ever, ostentatious. It's built into a pit in the garden; there are seats carefully cultivated out of living plants, designed for lounging or getting handsy in semi-privacy, overlooking a clear diamond pane which covers the arena itself. The seats are already packed with Annunaki youths and matrons, and the opening acts of entertainers, dancers and jugglers around the diamond seal are putting on their climax. The view from the holding cells suggests that Canada didn't get Asterion out in time, and now... well, it's probably good to keep an eye out for her. You turn to think this carefully at the girl--

And she's gone. She's not there. Which is concerning. She had some similarity to stories you've heard of Echoes, the "ghosts" of psychics who imprint their thought patterns on the world before death. Echoes last a long time, and tend to be not malicious but erratic and difficult to reason with; you've received basic training in bringing them to peace. But that's not the whole story here, you're sure of it.

And it's entirely possible that you triggered her appearance by connecting to the djinn. Maybe she's... okay, working theory, maybe she's a part of Caphtor that managed to force her way loose of the "wines of magnetism" but fragmented on the way out, and is a confused energy pattern bereft of the larger, relaxing whole? You'd have to meet her again to be sure, but it's a start. And that whole "suddenly here, suddenly not here" is very Caphtor.

"Is there anyone in particular you are searching for? I can help. I'm good at spotting people!" Caphtor is doing her best to be helpful, all bubbly and happy, but you shouldn't tell her anything sensitive; it's even odds whether she forgets it before she can be useful, or remembers it and happily blabs to the first janissary who pumps her for information-- and not just this djinn, but potentially any of them. Life in Caphtor is something of a surveillance state nightmare, though both mundane pushback from the nobility and vandalism from rebellious slaves keep pockets of freedom open, and the superintelligence that could solve the mysteries of who Set, Canada and Marianne are is deliberately overclocked and venting memory all the time, only managing to cling to direct orders and messages for longer than a few minutes. Though the thought of having one pop up next to you at a sensitive time and say "hello, Set!" is one that's reoccurring in your nightmares...


EMBER, DAUGHTER OF CERON, THE KNIGHT
Initiate of the Silver Divers Clan
Favored by Zeus Limenodkopos and Poseidon Asphalios

LOOK
One eye sapphire, one eye emerald
Olympic body
Waterproof silks and fish-scale armor
Shining golden hair

AGENDA
But What Of Ceron? (Act on behalf of Ceronian wealth and honor, first and foremost)
Territorial (Aggressively defend your friends)

STATS
Blood +3
Courage 0
Grace +1
Sense -1
Wisdom +2

MOVES
# Stalwart Defenders (never pay a price to Overcome Threats to the World, roll with Hope when Overcoming on behalf of someone she has 3 Bonds with)
# Ceronian Treatment (when she introduces herself to a ruler, they must— even begrudgingly— offer a room for the night and a hot meal, and their subjects become valid targets for the following move)
# Yes, My Lady (when she issues a command to someone below her rank, they’ll do it immediately without any need to Talk Sense, until such time as a command causes them direct harm)
# Strike True! (when she has an Advantage over someone, she can choose to stop them from causing further harm in the scene, stop them from giving chase, or remove a damaged stat entirely, no Finish Them roll necessary)
# Foreign Exchange [Survivor] (when she Overcomes harm directed at herself, she can heal or mixed beat Get Away)
# How Dare You?! (when insulted to her face, she can try to Finish Them with Blood or Grace, or ask two questions from Look Closely instead)

GEAR
Chalcedony (Melee, Precious)
Little Fang (Melee)
Scout Training (Armor 1)
Ceronian Spoils (Food 3)
Medpack (Healing/Slow 2)
The Jewels of the Seven-Colored Rainqueen (Precious 2)
A Strange Eye
A Secret

BONDS
Mosiac is… wow. Have you seen her? She’s just. Mmmph.
Mosiac and I both emerged from the sea together.
Mosiac’s sisters are under my protection, even if she swears she can do it herself.
Dolce is a sweetheart who deserves my protection.
Gemini and Taurus sponsored me in joining the Silver Divers, and I can’t disappoint them!
Plundering Fang never lets an opportunity to humiliate me slide.
I tamed the wild surf-steed Belle; she’s feisty, but I managed to rein her in.

DAMAGE AND SPENDS

LEVELS
Level 2- +1 Blood
Level 3- How Dare You?!
[Storytime: 2/9
Adventure GET: 3/21
Up to Date: 1/15
Something To Deal With 1]

“Hold the phone. Now give the phone to me.” I hold my hand up to my face. “Hello, this is Rinley Yatskaya, your call is very important to us, and we would like you to know that a maid cafe is exactly what Fortitude needs, especially if it also has those omelettes with the smiley faces drawn in ketchup on them. Thank you for calling Rinley Incorporated, and have a magical day.” Click! I hang up the phone.

And then I look around. Oof. Boy. This is not the sort of place you take a new best friend on your first friend date, is it? We still can’t entirely rule out the theory that this is all an elaborate beat test, but... well, my tail’s twitching and I’ve got a helpful itch in my fingers.

“So what’s the name of the place,” I ask, as I set the lily pad next to the umbrella and wave Sessily over to set Totem over here. This place looks like it’s been ransacked by Mongols and then given a morning’s worth of TLC. “And what’s on the menu? I will have your best dessert for my girl friend, I mean, my friend who is a girl, right here, we’re not dating, this is just a friend date at a cafe, like friends do.” Nailed it. I narrowly avoided putting my foot in my mouth, which I can do, I’m quite flexible, but I deftly avoided making Sessily feel pressured or taken advantage of, and I have surely put the proprietor of the cafe at ease by insinuating that I am interested in spending money in her establishment.

(As it just so happens, I still have that pouch of denarii I found while a prisoner of the Lost Legion underneath the Fortitude Water Tower. They’re really not so bad, once you get to know them. Or, rather, ceoney ouyay tegay otay ohnay emthey, as they say in the Queen’s Latin.)
Canada!

Asterion doesn’t hit you. Worse: she hugs you. It’s reassuring that she still thinks you can handle her, but even a bear would be patting her on the back and making noises of surrender. This is Asterion to a tee: if she forgives you, she tosses the wrongs aside completely...

But it’s hard to forget who failed her, isn’t it?

“Really, though,” she says, putting you down, “You’d better have something better in mind than Asterion keeps it together for the rest of her life, because that’s not it, chief. Wait, are the others here? Are you getting the gang back together?” There is no getting the gang back together. “Look, even with them... if I go loco, I lose it. You know they call me The Destroyer, right? And space monsters aren’t all I destroy.

That’s surprisingly level-headed, for Asterion. Watch, next she’s going to insist on you leaving her behind so she isn’t at risk of hurting the old gang, or even your new “gang”. How are you going to thread the needle of getting her on board the Plan?

And you’d better hurry it up, because the gladiator fights are going to be starting sooner than you’d like.

***

Anathet!

A sharp stab of meaning hits you hard in the back of the third eye as you finally start to surface from that endless ocean, and it takes you a gasping, confused moment to parse that its meaning is [appreciation, tinged with curiosity, not an initial curiosity but the curiosity of wanting to scratch beneath the surface] You look up into black eyes.

No, they’re black. They’re all black. The black radiates out from them freely across the face of the girl in front of you, perhaps a year or two your junior. But the black is so absolute that there’s no sense of there being actual eyes, or even empty pits; like they failed to render properly, rather.

[an extension of the hand; familial bonds] You probably could do something like this, but you’re capable of modulating your volume instead of swinging meaning like a 2x4 to the face on full blast. [Lynx; Annunaki; danger, like that of a prey animal out in the open and being silently pursued]

“Are you, like, all right?” This manifestation of Caphtor tilts her head and blinks in a way that the Annunaki think is appealingly vapid. “Should I inform medical services? Estimated arrival in two minutes.” She’s! Helping! You really should tell her no, don’t call the hospital one wing over and get them to send a response team. When the black-eyed girl moves past her peripherals, Caphtor doesn’t react at all.

[wrongness/error; personal failing] but of course the way “personal failing” is conveyed is by dragging something up from your past...

Show us, and then say something. Don’t worry, you won’t run out of time unless you ignore Caphtor completely.

***

Ètoile!

“A drink for the honorable slave of the House of Blue Stone,” Cellie says almost smoothly; the end comes out in a rush that would make her tutor frown. “Are you... busy tonight?” She might as well have winked loudly and nudged you. Any passing Inquisitor would have either assumed conspiracy or proposition (ewwww!!).

And here you are, staring down the barrel of the hope in your sister’s eyes as she lingers as long as she possibly can for that answer. She’s desperate to help, to do something, to overturn a table and tell the Annunaki that they’re a bunch of bastards, except she is also your little sister and does not have any superpowers, which would mean a very short end to her reign of abolitionist fervor.

In front of you, the slave of the House of Latticed Ivy curtseys in a skirt that looks more like something dragged up from the bottom of the sea, albeit a very fashionable bit of shark bait, and a top that’s like Marianne’s jacket turned into a gauzy shawl with the buttons laced out in tiny jewels, offering news from her honorable and gracious masters. It’ll be your turn in just a moment.
Jackdaw!

You once knew a professor who had a small and vicious Lorenz Beetle running around her office at shin height. She was the only person that hateful little thing didn’t resent and try to hamstring, and she always played off the gnawed boots and stockings as nothing to get worked up over. One fateful day, a student who had had quite enough of its wicked pincers lashed out and kicked it into a bookshelf.

The professor’s response quickly became the subject of hushed campus lessons, as regarded the utter hubris and folly of kicking the damned beetle.

The Flood was tranquil enough. It’s in her nature. (And her name! It must be a vast and wonderful secret. Perhaps, in her eternal loving embrace, there is a name you could ferret out of her...

But now Ailee has kicked the beetle. As the eels writhe and perish in the salt waters (what was she thinking, turning Her waters to salt??) there is a sudden swirling in the water. The Flood was content to leave the eels off a leash, but now she means to drag you all below—

But she must have time; and if your motor were not unclogged by Coleman, time she would have. As it stands... working together, he and Lucien should be able to keep it clear and running hot, propelling you out of the nascent whirlpool and off to the Tyrian Spire, and you should be able to sail in through that huge empty-paned window frame, which once shone over a ballroom, from the looks of it, each wall a different book, now half-drowned beneath the water—

And if you descend into this water, o Jackdaw, you will not be able to leave; not without a heroic surge of willpower, the kind Ailee might possess, or your friends bargaining for your return. Whatever you do, if you fall in, do not panic and try to swim back up; for all directions are Down when you are in the grip of the Flood.

Speaking of “in the grip of the Flood,” Lucien just fell off the boat.

[RL 4, making the Separation move.]

***

Lucien!

The good news is that the Flood hasn’t even noticed you falling overboard (after an unfortunate sway of the raft and a thrashing, dying eel slamming into you). This means that, huzzah, you’re not being dragged screaming beneath the water (which, splashed in your face, you realize tastes a little like tears— or is that from Ailee’s spell?). You’re clinging to a now-limp eel, the raft is getting further and further away, and one of your shoes is threatening to come off. Oh, and the forming whirlpool is already pulling you away from them actively, which, you know, is a wonderful cherry on top.

How are your kickboarding skills?

[A reminder that one must pay a price to act against the Flood directly. Yes, even to escape her. She will not be content with anything less.]

***

Coleman!

To be lost down there is to be swallowed by a selfish, all-consuming love unworthy of the name. By the time you look up, Lucien’s already been swept away.

You can try to put things into reverse, and expose yourselves to more danger (and certainly to finding out what’s actually down at the bottom of the Flood, and thus to likely losing your memories) or you can go full speed ahead and get Sasha, Jackdaw and technically Ailee clear.

***

Ailee!

This “god” is a sore loser. This is just like the time you kicked that dumb beetle.
[Storytime: 2/9
Adventure GET: 3/21
Up to Date: 1/15
Something To Deal With 1]

The floof starts right at the small of my back and shoots out in both directions so that by the time it reaches the top of my head and my ears and the floof runs through them like a wave, my tail’s already voluminous with excitement. “Oh bells and high watch,” I say, breathless, “you’re a spirit!” My smile is broad enough to swallow her blush right up! “Of course I knew you’d be important: this is Rinley and the Spirit!

I shoot up, brandishing my lily pad like a sword, likely provoking a squeak. “She was the legendary shrine maiden, descendant of Finley, heir to the mantle of the Fish King himself! She was a spirit, the thought that the world has about itself! Can I make it any clearer?” I stop, and lower the lily pad. Not sheepishly, because I have never done anything sheepish in my life, but... in acknowledgement that I probably shouldn’t wave a lily pad at my new friend(!!). “What are you a spirit of? Wait, don’t tell me. If I can’t figure it out, I don’t deserve to know.” I’ll have to figure out a classification system and narrow it down. Maybe she’s a spirit of trees, or a specific tree, or the way the wheat moves in the wind, and did you know that back in olden times it used to be called corn? What we know as good ol’ corn is technically “maize.” That’s why, when you hear of people wearing crowncorns, you shouldn’t imagine a bunch of corncobs pointing out like a halo of swords! I could imagine Sessily (what a fun name! Ssssssessssssssily~) with a corncrown and a cornucopia without even breaking a sweat, but then again, what if she’s actually a spirit of rainy days? I’d be so embarrassed if I looked at her then and told her she was a spirit of plenty and sunlight on the wheat, and besides, wheat’s grown more often in the Walking Fields, on the other side of Horizon; in this part of town, rice is queen, and she doesn’t strike me as being a rice spirit; she’s not sticky enough at all, probably. I should try touching her to test that hypothesis.

“The Fish King’s a fun story,” I add, stepping out into the rain with my lily pad over my head and a hand outstretched in invitation: follow me. “Which means it’s storytime!”

***

Once upon a time, Fortitude went fallow. It didn’t happen all at once, but bad harvest year followed bad harvest year, and what’s worse, the fish stopped biting at all. Kaiju kept attacking, and to their surprise their arrival wasn’t met with screaming and panic but with forks and knives and napkins, but man cannot live on Kaiju alone! Some people put their affairs in order and moved to Horizon, or out to the Walking Fields, leaving their houses shuttered and dark looking out over dry and withered fields.

The drainage ditch beside the road is covered with small stone slabs. It’s usually safe to walk on them, or even ride a bicycle on them, because people don’t leave gaps. That’s dangerous, you know? But here, there’s a spot where the ditch suddenly dips, as the road slopes downward, and if the sound of rushing water didn’t warn you, you might have a nasty surprise. It roars, as if trying to drown out a story unsuited to green and grey forever, as far as the eye can see.

Rinley got so skinny that he could hide behind a lamp-post after eating dinner, and fed up with how things were going, got in his rowboat and went out into the middle of Big Lake, so far that he could only see land if he squinted. Then he tied a line to his toe and leaned back with his hat over his face and let Big Lake rock him to sleep.

When he woke up, he was in a great big four-poster bed, soft as a duck’s rear end and twice and three time as comfy. When he turned his head, he saw a bunch of fish swimming by. And he comes to grips with the fact that Big Lake just judged him. He’d always thought he was as safe as a fiddle: that while he meant trouble, he didn’t mean trouble, and he didn’t think he was wicked. Wickedness must have crept up to him sneakily, unless it was running on a conversion rate, and a thousand misdemeanors and shenanigans became one wickedness, worthy to be swallowed up by the lake and never seen again. Except, now that he thought about it, his new accommodations at the bottom of the lake seemed awfully cushy for being the wages of sin.


We see the truck down the road after it passes that one clump of trees, and we step off the road; my sandal starts to slip on the steep slope of mud between road and field full of water. Sessily grabs my hand and I nearly pull her off balance too and drag her into a wet, muddy mess in the field. Instead, I let my lily pad fall into the crook between my head and shoulder and frantically wave my arm around until my foot stops sliding, we’re precariously balanced together, and we’re not in the water. The driver, going a couple of miles now, flashes his lights and bobs his head apologetically. I wave him on with a smile. It’s Mr. Pradelemov, given the GOLDEN PERCH FISHERY label on the truck. My sandal’s a mess of mud, and we stop to wash it off before we keep going.

Then, a lady came in, wearing a shimmering silver dress and a tiara set with rosy pearls the size of your smallest fingernail. Rinley pretended to still be asleep, because people always say interesting things when they think nobody’s listening.

“I hope he wakes up soon,” the lady said. “Unless someone finds the witch of the waste and frees the king of all fish from her nightmare aquarium, Fortitude will waste away until it’s beyond saving; and he’s the only hero that’s left in Fortitude. Everyone else who’s gone looking for her has been lost.” Hearing that, Rinley yawned and rolled over, and looked her up and down. Then, with his noble heart hammering in his chest, he took her hand, as dark and gentle as midnight, and promised her that he would do whatever it took to find the witch of the waste.


From here, we can see the Archive, beginning to loom as we round the hill. The roof is a complicated thing of tarps and repurposed sails and rope, and it looks like it’s about to explode into an amazing flying ship; the walls will turn out to have been a hull all along, a panel will slide back in the great spiral staircase to reveal a glowing blue crystal humming with power, and with the wind in its sails it will take everybody inside off across Big Lake to New York, or Hyperborea, or Shangri-la. But I don’t want to get too off track, so we just look at it a moment and then I look at her and go, “it’s cool, right?” and her face lights up and she asks me what it is and I tell her: it’s the Archive of Professor Hideo Hayashi.

That’s why, the next day, Rinley went out with a bunch of cats on leashes, wearing a jacket covered in bells and goose feathers in his hat. Everybody he passed stared at him, and asked him what on earth he thought he was doing. Even Rinley Yatskaya himself couldn’t make all those cats go in a straight line, and he was constantly having to pick them up and carry them when they got sulky, which meant he ended up being more leash and cat than man. But, eventually, he herded them past a particularly blighted old farm, and the cantankerous old man who happened to be leaning on his gate squinted at him and asked him what exactly he thought he was doing with those internal creatures. That being the sign that he had been told to watch for, he let all of the leashes go and let the cats scatter all over that farm.

“Rust your hide,” the old man said, hitting his fist on the gate, “I’ll get you back for this, youngster, or my name isn’t Martinev Titov!” And Martinev went chasing after the cats with a broom while Rinley let himself inside the old man’s house. In the back, in the laundry room, there was an old boarded-up well. Rinley used the shoehorn he happened to be carrying with him to pry up the boards, and then hopped straight down (and of course he landed on his feet). Down there...


***

“But then the beat poetry cafe overtook her,” I say, in my most breathy and exotic voice. The kind of voice that deserves beads and silk and fancy ice cream. “And she lapsed into silence. Will you tell us the end of this story, her sister asked, and Rinley said: if I am alive and also we hang out again.” I empty out my lily pad one more time, and then fling the door open.

“We are here,” I declare, “for the beat poetry! Let the beats commence!!”

...this does not look like it is open. Or a beat poetry cafe. There’s a redhead and a maid, and both of them are important, vitally important, two in the same room— or is it the room that’s important? This requires immediate investigation.

I tap my chin. If this were a dating sim, the important things would be highlighted, or at the very least drawn on a different layer. Things being what they are, I have to trust my intuition. “Where are you hiding the beats,” I accuse them, accusatorily, with a point. “Are you an illegal beat operation? A smuggler’s den? Tax evaders? Are the beats in the back, and this is all a test? Because let me tell you, we’re going to pass. Sessily and I are amazing at passing tests. Go ahead! Test us! Let us prove that we are worthy to accept the beats!

[Marking a Storytime XP.]
Mra’al!

You are admitted into a side chamber, and as ever, you step through first and assess, your thumb on the catch for your Chastening Rod. You catch the breath of the one they sent to handle your lady with velvet and honey become a satisfied exhalation as she consciously sets her shoulders and drapes one hand over her thigh in unspoken invitation to make yourself at ease; you are satisfied that the high visual noise of the chamber is not concealing a hidden assailant; you catch the scent of Dawn Roses, a subtle but lingering guest. All this in a moment, and then you stand aside and allow your lady entrance.

It has not gone unnoticed to you how, like children, the savages on this planet aped your lady unknowingly. Their puffed-up heroes had capes, and so does she, but hers is rich, lush midnight woven from Cold Worms, who subsist on only the cold light of their twice-condemned planet’s star. Their heroes wore tight bodysuits, and so does she, except hers is a hand-trained Cuckoo that languidly swirls its toxic colors across her body, a second and far more useful skin. And their heroes wore armor, and so does she, though hers is made of fine-etched platinum leaves treated to violently deflect force. But no native was as fine, as lovely; her tight-laced bun and trailing tails shine like burnished copper, and the eyes above her veil are serene, a soft grey that betrays nothing.

“In the name of Ishtar, Generous Star, She who brings forth the child, She whose eye is incisive, I bid you welcome, Inquisitor,” the handler says. “I have been instructed to comply with your every wish, given the long and praise-worthy relationship between our Houses. Glory to you, o keepers of peace, you who measure truth and muzzle discord!”

“I require the compliance of your security,” your lady says, her voice a blade sharpened against silk. Ten thousand years of pack instincts left unchanged by the gods sink their teeth into your spine: Alpha! Pack leader! Submit! Your pulse races, your breath hitching and fur rippling for a glorious needful moment. “I am invoking the Decree of the Hunt, in lawful manner, in the pursuit of my duties before my Warden and my goddess, She whose fangs are unseen by night, Hungry Star who teaches holy contempt. I require that this addition to your command structure be immediate and binding until such time as I release you from obligation.” The servant of Ishtar wilts immediately, unconsciously letting herself go slack in the face of your lady, who is as inexorable as an iceberg.

“But, surely,” the blessed servant stammers. (It is important for you to both remember that the Annunaki are of higher nature, and to remember that your tongue is commanded to silence regarding the flaws your lady uncovers in them. Every kit new to their service succumbs to careless speech; the sensible only do so once.) “You must understand that we are in festival, that there are protocols, that the disturbance, what am I to say to the Hierophant?”

“Tell her the truth,” your alpha says, resting one suggestive hand on the back of the chair made ready for her. (She rarely sits in the presence of those she judges. She, and you, must be either statues or holy monsters.) “Tell her that Annan ab-Ereshkigali, Pursuant of the Mysteries, hunts rebellion. And from there, trust to the long and praise-worthy history between our houses.” She pauses a strategic moment. “May I?” She says, and gestures to you.

“But of course, if you deem it needful,” the servant of Ishtar says, and means: if you insist. But your lady would not have asked if she did not mean to follow through. Your spine flashes electric as you hold yourself still, a well-trained huntress, the fur around your collar rippling delight and want.

“Mra’al: seek.”

***

Justin (3rd Dagger, 7th Lance, 4th Legion)!

The dumb humming is the worst part. Sure, electronics hum too, but they don’t make a tune out of it.

Your whole life, you’ve been what might politely be called a social climber. The jealous idiots, back when you went to high school, called you a brownnoser. But you know that working for whoever’s in charge is a whole lot better than raging powerlessly on the outs. So you passed Janissary training with flying colors. And now you’re here: trying to pay attention to three windows and the scenes flashing across them all at the same time in case the stupid genie misses something. Because if there’s one thing you learned early in training, it’s that genies are stupid, but that’s what makes them such good interfaces with the city. You have to be as smart as your masters to do anything useful with them.

Wait. What was that? There was a visual anomaly. Or was there? Raq Tar is your senior, and he didn’t say anything; if you make a big fuss about a flicker and it turns out to be nothing, you’ll look stupid. You keep your mouth shut. Now, if only the stupid genie would.

“Hey,” you say, and nudge at her with your boot. She reacts like it’s made of genie repellent, instinctively folding herself into a graceful pretzel to avoid touching you. “Shut up.”

Her automatic (automated?) response is drowned out by the sound of Raq Tar crumpling like a tin can. A superhero(???!) dressed up like one of the Annunaki, only without the veil, bounces nimbly off him and right at you. Where the hell did she come from?

A smarter guard would immediately tell Caphtor to sound the alarm. But you’re off-balance, and you learned early in training to lash out at anyone who’s not your superior when off-balance, so you swing the butt of your musket at her like a club, intending to smack her across the room like a golf ball.

The stupid genie goes “oooooh!” and watches with her hands in her lap, because, as mentioned before, genies are stupid airheads.

***

Étoile!

It’s too late. You tear your eyes away as fast as you can, but it’s no use. You can feel her eyes, hot and intent on the back of your head. You’ve been made, and now things have suddenly become much more dangerous. Because now that she knows you’re here, there’s no way your little sister isn’t going to insist on trying to help.

She’s wearing a tight silver silk number with elaborate pauldrons and ruffs billowing down her front, and the way it minimizes her from the hips down and bulks her up makes her look almost like a champagne glass. A red ribbon tied around one manacle shows that she is an Academy student on a live test.

Problem 1: if Celestine gets distracted trying to maneuver her way over to you, or worse, ditches the test entirely, the bad grade will eventually (as report cards wind their way to their destination) be taken out on your hiney. You have explained this to her before and she gets petulant and digs her heels in.

Problem 2: Celestine knows you’re here, which means that she’s going to ask you if you’re here to you know what, and if you tip your hand she’s going to throw herself into “helping.” She’s desperate to be part of the fight, and you’re just as desperate to make sure she doesn’t get hurt trying to keep up.

Problem 3: if you lie to her and then she finds out pretty much immediately when the Big Distraction plays its part, she will be a teenager about it. Hell hath no fury like a little sister lied to for her own good. The last time you tried to sideline her, she deliberately acted out at school. GOTO Problem 1.

So while you chew on that dilemma, waiting in line to present your message to Jerioth ab-Ishtar... tell the truth, how did you pull the strings to get here? And what are you wearing?

***

Canada!

Your ears are ringing. Your head throbs. But when the possible fist to the stomach doesn’t materialize, and neither does being cussed out, you come to the conclusion that you were given a friendship headbutt, not a “you betrayed our friendship” headbutt. So at least that’s working out.

“I appreciate it, Mountie,” Asterion says, offering you a hand to help you unfold, “But haven’t you heard the news?” As your eyes refocus, you see that she’s wearing a ridiculous outfit that’s half police officer and half soldier: a mocking Annunaki skewering of Earth’s “vassal levies.” Her veil’s on the bed, not the floor of her cell; she’ll refuse to wear it as long as she can, that says, but is aware that she’ll have to wear it in the end even if she tosses it on the ground or bunches it up. “I’m not exactly, uh, you know...” She spins one finger next to her head. Around her neck, the ostentatious artifact collar glows ominously, precisely carved runes dug deep into its surface leering at you.

“You’re smarter than this, Mountie,” she adds, giving you a “no hard feelings” smile with more than a little pain behind it. “Mess with the bull and you’ll get the horns.”

[Asterion is raising your Superior and lowering your Danger. Accept or reject?]
IN THE NAME OF THE HIGH GODS OF HEAVEN


KNOW that it is the third year of Their glorious return to this world, for Their hearts were moved by the ignorance of your kind;
KNOW that the wheat has been sifted from the chaff, the gold from the dross, and the worthy from the beasts;
THUS give praise and adulation to the High Gods, who rule over the heavens and the worlds and the spaces between, and their blessed children, the Annunaki, to whom has been given the stewardship of all creation.

KNOW that your feeble Resistance has been crushed by the fearless warriors of the ab-Marduki;
THUS rejoice that you have been saved from the malgovernance and the barbarity of the talking beasts who would style themselves your saviors, jarring you from your rightful place in the GREAT CHAIN in service to your appointed overseers.

KNOW that you shall be evaluated and set to the task that your heart yearns for, despite being as of yet unknowing of it;
KNOW that the animals shall be set to labor on the unworthy earth, and the wise to clever work aboard our vast ships, each a city and a vessel alike;
THUS pray earnestly that you may be found worthy of service, that one day you may see far distant stars and lands unimaginable, and be filled with wonder.


***

It is the year 20XX. This is heresy. Keep it close to your chest.

It is the third year of the Return. Babylon, holy and terrible, hangs low in the sky: a second moon, a glorious and decadent holy city, the narrow point between heaven and the earths. Her children each have their own tasks. Uruk oversees the brutal mining camps which vomit forth gold. Nineveh hunts those misguided resistance fighters who would deny humanity their rightful place beneath the Annunaki. And Caphtor, jewel of the stars, oversees the construction of a new djinn-vessel, which will serve as the heart of a new, glorious city-ship.

For each of the cities of the Annunaki is powered by the djinn who sing in the darkness between stars, imprisoned and plied with the wines of magnetism to keep them tame. It is their ceaseless labor that turns the wheel of the engines and banishes the dark, and when they are called, the silly and foolish things will do their best to obey their masters’ every command. (Pity them not, you are sternly reminded. Were they to remember who they were, they would choose the cold chaos of the void above the glories of civilization, shucking their place in the great chain of being. Like you, they must be forced to fit where they belong.)

The Annunaki and their janissaries divide and sort humanity as they please. The recalcitrant and the unintelligent alike are forced into work camps, regarded as beasts who require harsh treatment and exist only to be exploited. Those who are attractive, clever or sufficiently unctuous are instead granted personhood, taught the precepts of civilization in sprawling academies, and then tested to assign them their grade and quality; those who fail are branded and returned to live among the beasts, while those who succeed are auctioned before the households of the city. O fortunate slaves of the Annunaki, to be granted leave to serve their overseers directly, to live in their estates and to witness their beauty beneath sheer silks!

Soon you shall have been cleansed of all you thought was culture, rude and brutish. You shall forget the forbidden names of Gilgamesh and Enkidu. You shall forget that your ancestors took the tools of their overseers and thought themselves heroes. You shall know only what you are taught, and you will think yourselves grateful to be a person and not a beast.

As for you yourselves, you are the Phantom Thieves of Caphtor, the talk of the town after your incredible first strike against the Annunaki. In your superhero identities, you are already infamous, wanted by the authorities, and — bizarrely — very popular among the decadent Annunaki, who find you transgressively exciting despite your inevitable defeat at their hands. In your civilian identities, you are close to the seat of power, being lowly members of the household of the Seneschal. The risks are great, but so are the opportunities. You, and you alone, might be able to bring down the Annunaki, or at the very least drive them off Earth.

Somehow.

It’s a process, right? You’ll figure something out. And the only alternative is rolling over and accepting your fate, and that’s not worth even considering. Fight! Demolish the Tower! Bring down Babylon!











On your first incredible mission, you...

...did well and impressed an important ally. Who was it?

...saved the life of someone important, either to the Resistance or to yourselves. Who was it, and why are they important?

...had to deal with a danger from the farscapes. What was it, and how did you send it back home?
Princesses.

“Let me speak for the Queen when I say that you’re always welcome here,” Rita von Catabas says with a cheerful smile, wrapping a ribbon around the queen. “Nod if you agree, your majesty!” Alina hardly needs the help nodding!

“Just hold there so Jess can’t see me,” she adds, to Adila, who was warm for her when all else was cold. “The Queen and I need to talk about my marriage demands.” She winks, and... is it your imagination, or the incense she’s dabbed on, but did a heart float behind her for a moment? “And I have a feeling I’ll have good luck.”

She pulls the knot tied in her scarf between the new queen’s lips and then hoists her up on a shoulder, looking every inch the Askaian rascal of song. “And I’ll be in touch, Kazelia,” she adds, pulling out a goblin grappling hook. “I’d love to arrange a double wedding date!”

With a muffled squeak of joy and a satisfied kitten chirp, Alina and her soon-to-be-fiancée zip away. Jessamine yells at Rita to come back, but seems surprisingly slow to act. After all, when you think about it, it stands to reason that finding the High Queen’s more important. And besides, there’s cake. Very important for everyone to investigate while the Queen is spirited away.

THE END.
Halcyon Cascade!

By all accounts, you should be feeling nervous, given that Ourania herself is attending this coronation. But you don't. Maybe it's because you've always known today was coming; or, to be more truthful, you've always hoped today was coming. When Oberon was leering at you and demanding your submission, you honestly didn't know that your little Lina would rise to the occasion, but you hoped with all of your heart. And the power of a princess's heart is incredible, even when that princess has grown up and become a queen and taken responsibility.

She's incredible. Twice the princess you were at her age (though you could still teach her a thing or two about stealing the Crown Jewels). When she enters the room to the sound of glass flutes and strings and the great glass organ, flanked by Jess and her darling Rita, there's a murmur of delight that runs through the crowd. Rita accompanies her down to her seat at the front, then scoots in next to Adila (who looks so handsome, for all that she fought Oberon Greymane to a standstill). Jess, now Captain of the Royal Guard, takes her position between you and the audience, a ceremonial guard just in case anyone decided to try to launch an attack to take you or Lina prisoner (which has happened before, thus the precautions).

The words come naturally: important, dignified words, ones that shine like glass. On your right, the crown; on your left, the pitcher, with lucky raindrops falling into the water. This really is the perfect day for a coronation. You lift the crown of Ilumina in your hands, which (thank Ourania) are steady today; you place it on your daughter's head, and blink back tears which mingle with the rain. "I pass this honor onto you, Princess-Promised. Ilumina is in your hands; cherish it, safeguard it, lead with grace and lead with love." Her lights swirl around her as her Seneschal, Free, opens the box holding them. There is an awed gasp from the crowd as the three lights swirl and find their places in the crown. Some people would wonder aloud why she only has three; you are proud of her, knowing why she does not have seven.

You take the pitcher in your hands and pour out the fountain's water over the head of the new queen, and as you do, because today is a very special day, a rainbow arcs across the sky. The water pours out, just like it did over your head all those years ago, and you can hear the queen sniffling and laughing in that way you remember, too. "I'm so proud of you," you whisper, just for her, as the last trickle splashes on her head.

***

Queen Alina Cascade!

All of the congratulations are a whirlwind. The afterparty, of course, is a festival for all of Ilumina, but it is the queens and princesses who stay close by you, even as your subjects flit in and out as they dare. Jess keeps a careful eye on everyone who approaches you; it's tradition that the first kidnapping of the new queen is lucky. You are almost certain that she has been suborned by Rita, though. Thank goodness. That means you won't have to order her to go get you a glass of punch when you see Rita give you the signal.

You will have your first queenly kidnapping at the hands of the Askaian princess, so help you!

But now, you find yourself face to face with your best friends. Adila, strong and loyal and beautiful; Kazelia, dapper and clever and joyful. For a moment, a special moment, it's just the three of you; everyone else is distracted by the smoke bomb going off around Ourania over by the refreshments. The rain lingers on your lashes, Diamond hums a joyful song, and the world, for a moment, turns around the three of you instead of around Argossa. The love you share is the axis of all Hyperborea, right here, right now.

What do you say to each other?
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