• Name: Hannah Hayes | Caprice • Title: The Stacked Deck • Age: 17 • Class:Magical Girl Warlock(Rod) • Aspect of Soul: Deck of Cards. It is useful for playing card games. In combat, it can be thrown at the opponent to irritate and distract them. • Abilities: Hannah is coordinated and graceful, adept at invisible sleight of hand, playful card tricks, and the gentle flourishes of serving food. She also has access to cooking magic to create delicious and helpful food. • Background: Hannah Hayes, before she entered the Tower, and truly became Caprice, the Stacked Deck, was working part time in Sheila's bakery, while attending Valencian Culinary Institute, with a focus in baking and cake. She had left normal education to focus on the trade she was interested in. However, she was always keenly aware of those who were less fortunate than to be able to seek schooling in a magical academy. She liked to bring leftovers and magic tricks to libraries in poorer areas for those of impoverished means.
Hannah's motto is "Bread is the lifeblood of civilization. Plenty allows kindness." While she notes that some are able be virtuous and generous even in the toughest and meanest of times, while others can seek to consume all with endless greed, she believes that those are merely heroic or villainous individuals. She instead seeks to enable the good spirits of the common folk by providing them with a bountiful world. That is the wish in her heart as she climbs the tower.
Fortunately, one of her first contacts was with Aria, and with her, Hannah made a pact to become a magical girl become a Warlock, adopting the persona of Caprice, The Stacked Deck. Because Hannah really like the outfit for resembling what she used back in Miso City, even if all her powers were food based. In return, Hannah made Aria doughnuts. Hannah spent some time studying under Aria before continuing on further in the Tower.
Personality: "People like to talk a good game about how things like music are universal languages that can reach everyone, but so is war, battle, and compettion. There's some truth to that shounen stuff where you talk with your fists. Throughout all the world, there are stories where warriors respect even their opponent's honor and skill in battle. And hell, sports are all about that without the bodily harm. Or, well, less bodily harm." Saya is a straightforward, warlike person. She's aggressive and active. Saya isn't concerned about the victory, so much as the journey.
Saya is a bit conflicted about her transformation's appearance. On the one hand, she really likes the darker skin, and is considering trying a tan. On the other hand, cow parts can be very confusing.
Skills: Saya has always been an active, sporty girl. She's not afraid to use her enhanced physical prowess in Magical Girl Form, doesn't hesitate from action, and is coordinated. However, she doesn't have any big specialties aside from that, and it's not like she has actual weapons or martial arts training.
Brief Backstory: "I'm just here to fight! Whether I win the Hexing Night or not, I still get my wish. Tell you what, if you put up the best fight, and I win, I'll let you have my wish. So, give it your best shot!" Saya is a relatively new magical girl, only a few months under her belt. She hasn't been faced with insurmountable odds or truly felt the horrors of battle yet. Her home life is stable, she has friends on her sports team, and everything's still going well for her. Right now, she's still riding the highs of her newfound power. She's finally allowed to properly fight, not just play at fighting with sports. More than that, now she's got the opportunity to not just fight just monsters, but her fellow Magical Girls. She really wants to get to see and find out what they're all made of!
Magical Girl Appearance:
Concept: Nursery Rhymes
Archetype: Cow Jumped Over The Moon
Abilities: Saya is a mostly straightforward physical-type magical girl. In general, she strikes out with her spear and enhanced physical power. Her attacks pierce more easily through barriers and tough armor, but don't have the most raw power behind them compared to some other melee magical girls. She can't smash a wall in one hit, though she could pierce through it. Her primary mixup ability is her jumping. Saya can jump up so high and so quickly, that to many she seems to disappear. Her spear can pull her skyward, and then sending her crashing back to earth. The heavens are definitely within her reach. But, she has two other tricks up her sleeve...
Mochi Stealing Spoon: Saya's spear transforms into a great spoon and pulls her into the heavens, where, from the defender's perspective, Saya jumps over the moon and then gathers from the moon a great glowing ball of white energy in her spoon. Rocketing back down, Saya launches the energy at her target to cause an explosion, just before her spoon transforms back into a spear and she drills into the target while they're blinded.
The Cat's Fiddle: Once per battle, Saya can hum or sing a song. During the duration of the song, she enhances her physical ability even further than normal. The louder and fiercer she sings, the more powerful she becomes. But also, the more it rebounds on her after the song finishes. Once the final note is sung, she is tired and weakened in equal proportion to how much she boosted herself before. Saya has not fully mastered the potential of this ability, as she's not a trained vocalist, and when she tries to sing too strongly, sometimes makes herself out of breath and prematurely ends it.
Alright, I think I've got my character mostly down. Still not 100% sure about Archetype vs Concept, but I gave it a shot. Let me know if anything seems fishy.
Name: Ogata Saya
Age: 16
Gender: Female
Appearance:
Personality: "People like to talk a good game about how things like music are universal languages that can reach everyone, but so is war, battle, and compettion. There's some truth to that shounen stuff where you talk with your fists. Throughout all the world, there are stories where warriors respect even their opponent's honor and skill in battle. And hell, sports are all about that without the bodily harm. Or, well, less bodily harm." Saya is a straightforward, warlike person. She's aggressive and active. Saya isn't concerned about the victory, so much as the journey.
Saya is a bit conflicted about her transformation's appearance. On the one hand, she really likes the darker skin, and is considering trying a tan. On the other hand, cow parts can be very confusing.
Skills: Saya has always been an active, sporty girl. She's not afraid to use her enhanced physical prowess in Magical Girl Form, doesn't hesitate from action, and is coordinated. However, she doesn't have any big specialties aside from that, and it's not like she has actual weapons or martial arts training.
Brief Backstory: "I'm just here to fight! Whether I win the Hexing Night or not, I still get my wish. Tell you what, if you put up the best fight, and I win, I'll let you have my wish. So, give it your best shot!" Saya is a relatively new magical girl, only a few months under her belt. She hasn't been faced with insurmountable odds or truly felt the horrors of battle yet. Her home life is stable, she has friends on her sports team, and everything's still going well for her. Right now, she's still riding the highs of her newfound power. She's finally allowed to properly fight, not just play at fighting with sports. More than that, now she's got the opportunity to not just fight just monsters, but her fellow Magical Girls. She really wants to get to see and find out what they're all made of!
Magical Girl Appearance:
Concept: Nursery Rhymes
Archetype: Cow Jumped Over The Moon
Abilities: Saya is a mostly straightforward physical-type magical girl. In general, she strikes out with her spear and enhanced physical power. Her attacks pierce more easily through barriers and tough armor, but don't have the most raw power behind them compared to some other melee magical girls. She can't smash a wall in one hit, though she could pierce through it. Her primary mixup ability is her jumping. Saya can jump up so high and so quickly, that to many she seems to disappear. Her spear can pull her skyward, and then sending her crashing back to earth. The heavens are definitely within her reach. But, she has two other tricks up her sleeve...
Mochi Stealing Spoon: Saya's spear transforms into a great spoon and pulls her into the heavens, where, from the defender's perspective, Saya jumps over the moon and then gathers from the moon a great glowing ball of white energy in her spoon. Rocketing back down, Saya launches the energy at her target to cause an explosion, just before her spoon transforms back into a spear and she drills into the target while they're blinded.
The Cat's Fiddle: Once per battle, Saya can hum or sing a song. During the duration of the song, she enhances her physical ability even further than normal. The louder and fiercer she sings, the more powerful she becomes. But also, the more it rebounds on her after the song finishes. Once the final note is sung, she is tired and weakened in equal proportion to how much she boosted herself before. Saya has not fully mastered the potential of this ability, as she's not a trained vocalist, and when she tries to sing too strongly, sometimes makes herself out of breath and prematurely ends it.
Hi, I'm thinking about making an application. But I'm not 100% sure I understand the difference between Concept and Archetype. My idea was something based on the "Hey Diddle Diddle" Nursery Rhyme, specifically the "Cow jumped over the moon" line, with the character kind of functioning like a Final Fantasy Dragoon with a focus on exaggerated jump attacks. But I'm not certain what would be the Concept and what would be the Archetype there.
“What's the matter, can't handle a little pain, you FUCKING PUSSY?!?”
Personal Dossier
Name
Lyren Periwell
Age
19
Gender
Female
Origin
Terra Nova
Appearance
Oy, her abs are up there.
Personality
At first glance Lyren is a raging asshole, ruled by a fiery temper that lashes out at nearly everything and anyone close to her. How she, and others like her, somehow manage to be functional adults is an eternal mystery.
Lyren is not, however, ruled by her fiery temper. It is a deliberate choice to be antagonistic, to claim social and physical territory by rendering no one else willing to contest it. She's still a raging asshole, but it's deliberate. She doesn't lose herself to rage, she deliberately stokes the flames. She's quite capable of playing it cool on occasion to find a better time to explode. Lyren practices meditation in a very different way than most, where rather than silencing her emotions and thoughts, she trains herself to bring them forth on the command. Would just a little bit of pain tolerance and ruthless lack of concern for others help her win a fight? Bring out the anger. Would showing some sadness and remorse get her opponent to drop their guard? Bring out the tears. To her, the mind, the emotions, and the chemicals they induce are another tool of physical perfection. Rage, and the power it gives, is another weapon to be wielded.
Lyren cheats, at pretty much anything but her body. She is an awful person to play cards with unless you've quicker eyes than she has hands. She doesn't care about the sanctity of sports, only her victory. She's underhanded whenever she thinks it'll give her an edge, and then raw brute force to seal the deal so that they'll never think of crossing her again. The only thing she seems to respect is her body, and only then because she's concerned about long term health. And maybe a little narcissism. Regardless, she won't take any sort of supplement or steroid or experimental exercise regime even, unless it's been rigorously tested for safety. What book learning Lyren does have is probably tangentially related to her exhaustive research into better fitness methods.
Lyren cheats, but that doesn't mean she doesn't work hard. Cheating, in her mind, is a way to tip the scales in her favor, but it won't turn a kitten into a tiger. The ultimate reason why she cheats is not laziness, but the burning desire to win. So she definitely puts herself through hell to maintain what she believes is peak physical condition. If she's not training, there's a very real possibility she's researching better ways to train, or purposefully resting for the sake of better training.
The reason Lyren wanted to join the Valkyrie program is simple. The pilots of the Valkyries are the ones who are above all others in sheer personal power. She might have to share that power with one other person, but it's better than being a politician, whose power is only the sheer number of idiots following him. She doesn't want to lead a team or inspire her fellows, she wants to be a goddess of destruction who terrorizes everything that stands between her and proving her superiority. She's a bit surprised by her assignment to the TC rather than PC program, but she'll take it, figuring that the TC basically gets to be a giant fucking huge superpower robot, and that's fine.
Lyren also enjoys studying and writing character poetry.
Background Information
Lyren's life does not start with some awful tragedy, abuse, poverty, or neglect. She seemed to have everything going for her, being reasonable well read and educated. She may have grown up in a rather poor part of Terra Nova, but it was still Terra Nova, and she practically lived the high life compared to plenty of other kids on frontier worlds. She was active and social, absolutely crushing children years older than her in playground games of basketball. It wasn't until the "crushing" started to get literal, that people started to get worried.
Lyren was generally the villain of many a sports anime as she grew up, and unfortunately for the poor underdogs, no plot armor or secret skills was going to let them win after Lyren broke their legs in a particularly viscous clash. Lyren got eventually banned from more or less half the leagues she joined, after the strings of accidents proved a little too hard to believe. That didn't bother Lyren though, it just proved they couldn't handle her, in her mind.
Eventually, she sought out the military, because no pussy university or sport could hold a true competitor like Lyren Periwell. And the Valkyries were the best of the military, so that's where she went.
Lyren was chosen for the TC position for mostly experimental reasons. She doesn't have the exceptional intellect, awareness, or instinct frequently expected of them. She was chosen because she resembles a "Riding the Fire" PC, who has extreme aggression and a confrontational personality, to see if that will enhance her compatibility with her PC after they start Riding the Fire, and stave off the emotional problems of other TCs by starting as far away from them on the personality spectrum as possible. Her meditation and control over her emotional state to such a conscious level was viewed as an useful guarantee of a minimum baseline of usefulness for this wild experiment in TC selection. Her extreme physical ability and G-Force resistance was considered a good match for Ryner, as there were no other TC candidates who could withstand the same acceleration he could, potentially wasting one of his most exceptional traits.
As Kimura expressed her explanation for the wait, and expressed her excitement, Asami quickly took up position beside her, holding up the umbrella to shield them both, and of course, their partners. Asami nodded to Gūremaru's bark, acknowledging him with a gentle smile. The smile quickly turned more energetic though, as Kimura's excitement and theorizing rubbed off on Asami and set her overactive imagination alight.
"Ooooh! I dunno, that could still be fun. If we were kidnapped by Kirigakure, we could see mountains, and the ocean, right? And I hear they even have a mountain that shoots up fire from the ocean, called a volcano. Can you imagine how much fire a whole mountain could make? It'd be the best firework ever! FWOOOMF!" Asami gestures wildly with her hands to display what she imagines an erupting volcano must look like, resulting in the four of them getting showered with a little bit of rain before Asami quickly steadied herself and began properly holding the umbrella again. Momoko chittered a little at the unexpected wetness, swinging from one of Asami's shoulder's to another.
"On the other hand, Kumogakure sounds like they have the prettiest mountains, at least from what I've heard. And it sounds like it'd be a lot easier to get down from a mountain than it would be to escape across the sea. Even if it is supposedly so high up that it touches the clouds, I know how to climb, but I can't swim. But wouldn't that be fun, Kimura-chan? Getting to be so high up that you can touch the clouds?" Asami once again threatened to drench the four of them by reaching to the sky, but this time she stopped just shy of moving her umbrella out of the way to reach higher. Momoko had to hang on as Asami's head tilted, but Asami didn't seem to mind.
"The other two don't sound quite as interesting to me. What about you, Kimura-chan, which village would prefer to be captured by if it's all a secret ploy to kidnap us? I know you wouldn't want that, but, which one would be the least bad, for you?"
Süne had found himself listless after a few weeks in Toran. The Arena Challenge had been trifling, like the Gym Leader hadn't truly been trying. Or had simply given him the win because the first challenge was supposed to be easy? He had sent forth his weakest natrelmon, with a weakness to fire, and had not been hit. He didn't feel strong, he felt like no challenge had been given.
He was also mildly unsettled by the single use magical tomes he had acquired. Who made these, and why? But it didn't seem to be anything malicious. So he went ahead and used them to learn the art of Seedsowing. He wasn't quite as sure about this shadowy one. Darkness wasn't necessarily evil, but ghosts were a bit spooky sometimes.
There was a gathering where special devices was handed out, presided by a very important person, it seemed. But those there hadn't seemed invested in group efforts. Most were too busy with their own affairs, and Süne didn't blame them. It was a seriously difficult affair keeping track of everything as a Natrelmon owner.
Whether by whatever eldritch spell was cast over the night, or his own troubles, Süne found his way to the strange old man of crows, and his offer of special magic. Riding his Frallion, as usual.
"Mmm, thank you for the offer, sir. But I don't think I need supremely powerful magic to fulfill my life's ambitions. These random tome things I keep finding whenever I go to the library to research Natrelmon habitats seem to be a nice enough start to keep me safe." Süne offered a slight incline of the head, before passing. He briefly considered trying to capture one of the Yata-Garasu, but figured that they might be the old man's, and that it might be considered rude.