Status

Recent Statuses

6 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
1 like
7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

EndCraft said
I was wondering if there will be a posting order? Also, what is a reasonable amount of time that we could be given to respond before we are removed from the roleplay? That is unless you don't want to do something like that of course. I just figure from what I've seen in the past it's best to keep some deadlines unless you want everyone to be waiting on someone who just decided to drop out without warning.Also, how long do you expect this roleplay to last? I'm very much hoping for something long term if this turns out to be as interesting as I think it will. I know that dragging things out isn't always the best though.Again I'm very excited to get started and personally I can't wait to get into the story! :)


Players should be posting at least two to three times a week with at minimum, two to three solid paragraphs; multiple sentences, detail, explanation, interaction, what have you. While characters won't "die" they'll simply vanish as if they had other matters to attend to if they disappeared for a long period - I'll simply just move them along as the gamemaster and away from the other players. That said, given my schedule, players should post roughly every two days. This is largely because I work pretty extensive hours, but what time I have off I can write in.

This roleplay will hopefully go for as long as people want it to and for as long as I can allocate time to events happening, which is easy enough since things are randomly occurring and or solving themselves on their own given the dice playing a factor.

In short, a few things I think are worth making just into bullets:


  • Post at least twice a week as people are waiting on you. Fail to do so, get skipped. Disappear too long on the forums, disappear in game.

  • Post a solid two to three paragraph post; I get this isn't always easy or practical, but you can still note events or take a twist on what someone else says and elaborate.

  • If two characters are going back and forth in discussion, that's fine, but if someone interrupts in between, don't skip over them; include them because they're trying to include you.

  • Don't try to hustle events - let me try and play them out as a game master otherwise things are just going to fly by. Feel free to keep a plot moving however, just not pushing it.


The only reason we're not starting this weekend is that I am working from Friday to Sunday, with Monday being my first day off (and I work on a night schedule).
Asher Tybalt
Unknown

It had been years since the last man I removed from this world, not in silence and honor, but in fury and rage; at the sound of a falling hammer, I took what is not mine to claim. I remember it so clearly when I close my eyes... I can still feel every moment - see every moment - of it; the fear, the confusion, the suffering, just all of what it is I seem destined to bring. I just can't forget it. But... worst of all, it wasn't my last... I failed twice in another lapse of control; in that so condemningly distinct storm of vengeance I did again what I swore I wouldn't. I, the real me, wanted to stop but the sad part was that the real me... it just wanted to keep going.

And I did.
Asher Tybalt
Two Days Ago

With a dull thud a collapsed form created a human shaped heap on the ground, slicking the pavement in a dark crimson which rolled slowly from it and staining the earth. In the brightness of the growing moon as it peered over the valley's hills the scene became increasingly distinct - the light revealing more detail. The man, who now was without life, lay crumpled in the cooling air only faintly reaching for his throat. The motion, subtle as it was, was not easily ignored, and though it did him no good now, instinct had urged him to try even when life had already since truly escaped him and all he was left to grasp for was where the front of his neck had previously been; a gaping red maw now, his clothes were profusely stained from the assault. But he wasn't the only one here on the pavement - he was joined by his slayer who idly stood, looming well out of arm's reach.

In his golden eyes he absorbed the scene, taking in all of what had transpired and what it was that had happened; so many poor decisions had occurred blindingly fast. Perhaps stunned in thought he did not think to wipe the coagulating red from his hooked claws, or cleanse his now tainted fur of the spatter, but to merely look on in the moments after in total silence. The air, stilled now, had been earlier shattered by the unworldly cries and roars of a thing which shouldn't be, though it was here now before a man whose life fell away.

It all was so much a repetition of history; two men had lost their lives in such similar ways to the same thing.

Blinking, he at last exhaled and his bristling relaxed; padded fingers gently curling. With a soft curl, his jowls uttered a faint question, one growled and perhaps aimless for there were none to listen but he and the dead man.

"Why...?"

It came, so distinct yet so unnaturally, moving the soft air with its throatiness and power as the body followed its words in motion, approaching, slowly, the other former man. A large stained print formed beneath his toes as he crouched close to the man with a single limb guiding down to run through the red stained coat and fish free a firearm; in the palm, padded like the feet, the weapon was small and almost child-like. Ears pinning to his skull, he carefully held the weapon, examining it as the magazine fell free and of the fifteen it held, but seven remained. Shifting away, swallowing, the large bestial hand tossed the weapon aside having seated the magazine once more into it.

"Why?"

The inhuman voice asked again, looking away as he pondered what had become of the other seven bullets, knowing one had met his flesh but minutes earlier; the wound itself, lightly bloodied, was not painful now but it had been like fire earlier - the flames of which drove a man into a beast. Eyes returning to the dead man, he could not ignore the warm, sickly scent of human blood that choked the air; it was disturbing to taste it as he was, unable to breathe without doing so. Swallowing again, his sigh growled as he searched the pockets of the man further; no identification, no money, nothing, but he stopped as he found what had driven the man to error. A small strip of cloth, absent from its source, laid stuffed into the jacket the former man wore, and as the orange hands toyed with it, its scent offended and overwhelmed him with an air of potent chemicals. It was old, well worn, and bore the scent and signs of use.

Rubbing it between his digits, opting to use the hand which was not stained with the man's blood, he let it fall, thinking again as he slowly returned to towering over, he shook his head and looked away.

"Is this why?"

His huge knuckles began to crack as his fists tightened, feline jaw clenched and eyes narrowed in rising frustration.

"You did this twice to me to teach me some sort of lesson about myself? To show me that I kill people? To show that you damned me to be a killer?"

Snarling with the fur upon his striped back beginning to bristle, he snapped his attention back toward his parked car, the ways away it was before looking back; had he only been sooner or later, and another man wouldn't have had his life wrenched free in a single vicious blow. Turning his focus back, he seemed to slow and think more calmly about something, his rising anger slowing softly as time appeared to come to a standstill as thought moved faster than action. Looking down on the man, whose eyes had froze wide in terror and shock at the time of his death, the beast thought of something he remembered about both men he had met in this manner; they were nearly copies of each other in their scent, goal, and most of all... subtle presence of intangible evil.

Releasing his tense grasp, he sighed again.

"No... there's more to it."
Asher Tybalt
Today

In the light of the early morning as traffic continued to mount, Asher Tybalt went about trying to live out his life as he did most every day, driving his vehicle closer and closer yet toward the hub of commerce in Clear Springs. Hands as relaxed upon the steering wheel as he could manage, he had long since resolved himself to accepting the burden of commuting every morning, and given it was Monday, the fact that every individual within the entirety of the state had apparently forgotten how to drive over the weekend. Yet, what really kept his attention off of the sea of cars his mingled with, was what had transpired a few nights ago - a strange revelation that seemed to strike him. While he had washed the blood from his hands, it stained his conscious and did not seem to leave it for a moment.

Knowing he was to be early, too early, he merged further and further right until he exited off of a ramp. Steadily climbing in the silver two-door, he turned again and headed for one of the few safer areas in downtown - the coffee shop. Blinker clicking audibly, he shook his focus back into reality and away from... previous reality. Something seemed strange about this all, like he needed to head here today seeing as he had managed to leave earlier than normal, which was a feat all its own. Some fragment of instinct unknown pressed him to be here now, almost as if he was looking for someone, something, aside from his coffee.

Pulling the car into an open space, he glanced in the mirror to adjust his tie, somewhat paranoid at the odd turn of circumstances and the sense that he did not happen to be alone here; the others were waiting.
There Are No Heroes

Fate
"Fate is that element which suggests that some select events simply transpire in our lives - that some things aren't free will. While some view this as chance, others view this as some sort of greater motivator, that something larger or simply more complex than us is moving us along, good or evil. A lot of us won't get to know those major turning points in our lives where we did something that really mattered, and that is even if such events exist. But to me? How couldn't they? Just look all around you and try to convince yourself that this is mere chance, that we're not some sort of pawns in a bigger game. Whatever you believe, don't believe for a minute that things don't happen without a reason, even if you just want to call it 'cause and effect' and have yourself a nice day after without a second thought on it."
Clear Springs, Utah
As a collection of characters for one reason or another you've been pressed into living in Clear Springs, Utah - be it in a pursuit of career, pursuit of happiness, or the pursuit of some freedom one could not achieve where they where previously. As a city Clear Springs is a well established location, with a respectable metropolitan area and large surrounding suburban territory that continues to expand into the colder, higher elevation area surrounding the valley that it is centered in. To the West of Clear Springs is the Red Hills State Park, a mixture of reddened sandstone and exposed granite, and notable for the fact that it is so close to the outskirts of town, being but a few hours' drive away. While not an enormous tourism area, Red Hills State Park sees a fair amount of travel and exploration, but the most remote, mountainous and forested areas are not frequented.

Iconic to Clear Springs is Lone Pine Metropolitan Area at the center of the city which is visible from nearly any edge of the valley, barring the deepest forest or over the crest of the Red Hills State Park. Most readily identified by the Trimillennium Towers, a series of three triangular buildings centered near the heart of downtown, the city itself is advanced and distinctly succeeding despite the economic recession, but it is not without its flaws; though the heart of Clear Springs in the Lone Pine area is upscale and admirable, the surrounding areas are still distinctly declining. The population, primarily a mixture of Caucasian and migrant persons, has two strikingly opposed issues; on the low scale, much of the crime affecting the common person comes from the illegal drug trade, whereas on the upper scale many organizations readily engage in attempts at corporate espionage.

Far North by three hours, Carver Air Force Base can be located, and while it has few actual aircraft remaining, it holds a fairly extensive grasp on the terrain and is a detachment of Air Force Space Command, formerly operating in conjunction with Peterson Air Force Base in Colorado. Though primarily defunct, it does have a large tract of land closed off to the public where its former radar ranges once tracked friendly and foreign objects alike and is only moderately patrolled in such locales due to the minimal interest and operations the base holds.


Between Good and Evil
As a city, and a world to operate in, Clear Springs has no leaning toward or against the supernatural, and for the most part has no knowledge of its existence outside what is known in media. The people of the state are often religious and hold some superstition and taboos culturally, though there is no single identifying or remarkable factor; the normal person could prove as dangerous as the unnatural, as the unnatural could prove helpful. Given this, those of inhuman qualities are aware their world isn't too forgiving - that precautions should be taken and that their less... noble acts, be discrete, as it it is the 21st century after all.

The line between good and evil has a strange balance of power as both opposing forces are very much mere men in the city of Clear Springs, and those that aren't mere men seem to stay out of the spotlight as best they can.
Characters - Players
Asher Tybalt - The Harbinger of Ferocity
<EMPTY SLOT> - No Player
<EMPTY SLOT> - No Player
<EMPTY SLOT> - No Player
Notable Characters
None
Past Events
None
Once the last character is posted, I'll start working on the actual initial post, just a notice for the participants of this topic.

On another note, feel free to include a link to your character's image if appropriate in their topic (Jacob Schmidt's is a reasonable example) - I was primarily more referring to avoiding anime-ish art but never specified that now that I've re-read it. I myself included a sketch done of my character's alternate form.

I advise everyone reads over the profiles to know as players how to treat things (self implosion of a group is never fun) between characters and still enjoy themselves.
XecutionerRex said
If you're talking about the man eating brothers of Tsavo I've never heard any suspicions concerning them being shapeshifters. Care to post a link?


Mostly its accounts from the workers there, recorded best by Lt. Colonel John H. Patterson who recounted that the railroad workers believed them to be shapeshifting demons or, in some cases, people who were hunting them because they were viewed as invaders but had the supernatural ability to assume leonine forms. You can also hear some discussion on this matter here in a podcast from HowStuffWorks.com where the two hosts are reading passages from the Colonel's book, The Man-eaters of Tsavo. You can find the specific recounting at time code 6:20 until 7:50 where the hosts conclude talking about another episode and its relation to zoanthropes (and shapeshifters) as a whole.

Some of this is my theory as well; many of the rail workers were poor men from India and some of their personal beliefs on incidents like this blended with some already established shapeshifting lore for the region as well as their own, but again that's my theory as to how or why some did see The Ghost and The Darkness as shapeshifters.
For the members of this roleplay, expect the game to start this Monday night as I work all weekend, starting Friday. I'll post the result of the rolling as well for the opening.
El_Tigre said
Question: I have two sections noted as Works In Progression, though the one is in the Fate Expenditure and it is the explanation of what a Vampire entails. Do I need to write that out? I am fairly certain most people know the origin and general information about Vampires. lol


The details of a vampire are more of elaborating specifically as to what aspect the character really shows. For example, people know what a zoanthrope is, and some know what a weretiger is - few, if any, know they're mostly iconic for their remarkable fury. It's something universally spread in their lore, and Asher exemplifies it; he's not an exception. So, in the case of a vampire, what kind of vampire? Are they the cunning charismatic who seduces their prey? The blood thirsty hunter at night who stalks and kills those too foolish to go down an alley? Things of that nature.

The only thing I can readily think of that I removed from vampires is that they need permission to enter a home - from the master of the house (or appointee). That was just... crippling.
El_Tigre said
Since the other player hadn't submitted their Character sheet my character has taken their spot? And I need only finish out the section I left as a WIP? :)


That is correct, you have moved up in queue to the slot they formerly had, and you simply need complete the work in progress sections then notify me you are ready for review. Afterward, once approved, we will lock in the characters and I will initiate the game from there.
Stefan0620 said
Are there any sort of npc creatures that could exist, that we won't be able to play as? Something like the Windingo comes to mind, for me.


Possibly so, but significantly less likely. The only creatures we will be likely to run into are ones derived from humans and who remain largely human; inhuman creatures or ones that formerly were but can't blend in are much less common. Much of the game will be encountering humans as well as other former humans.
EndCraft said
Very excited to get started and can't wait! :)I do have a question, however. Can we use our fate points at a later date to improve our characters abilities? For example, I almost feel that you were hinting that for another point August could shift into some uncommon animals so I was wondering if I could do something like that for another fate point at a much later time and of course give it some background and reasoning.


Characters have the initial option of expending more fate at the start of the game to get more or refined abilities, or to alter a bit of the lore. At a later date a character's progression can be reflected by spending more fate to further master abilities or learn new ones; for example, August could learn how to also take on a pantherine form if she has invested a total of two points into her shapeshifting, or instead she could expand the amount of animals she can choose from into more exotic but equally mundane creatures. In this case it is expertise versus versatility, whereas a character like Asher would need to expend fate to gain control over his wrath and make himself less prone (and vulnerable) to anger.

To the point - absolutely. Fate is intended to keep characters alive, progress them, and yet keep them counterbalanced by making human players capable of slipping away from danger much more easily.
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