Status

Recent Statuses

6 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
1 like
7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

The following character profiles are approved for There Are No Heroes: Henry Grimwald Moore (Human Psychic) @orichalk Michelle Darrens (Human Lycanthrope) @Howler Moris "Moe" Valberg (Human) @Zashes Andrew Mercer (Human Ailuranthrope) @The Harbinger of Ferocity If you are a participant, please await the initial post in the main topic before posting on your own.
Name: "Mercer" (Andrew "Andy" Mercer) Gender: Male Age: 23 Lineage: Caucasian (Non-Specific/English) - Zoanthrope (Melanistic Leopard) Fate: 2 (Expenditures: 1 - Natural Zoanthrope (Melanistic Leopard)) Relationship Status: Single Occupational Status: Even in youth, Mercer always felt more alive at night - there hadn't been a reason prior, at least as far as he originally knew, but it served him well into his adulthood. Few, if any ever actually, want the life of a nighttime security guard at a shipping and storage facility for a major pharmaceutical company; the long, boring night hours wherein one doesn't see another human being lest they be a wayward vagrant or another guard who happens to actually be doing their job. For Mercer? There's nothing better than an excuse to wander the industrial area under the absolute cover of darkness and guise of "professional security". In his younger days - as a punk high school kid - Mercer certainly wasn't "working", but he was; that one kid who would "buy" (really steal) liquor or cigarettes for other degenerates at a price. From there, Mercer hasn't proven to be on any more of the right side of the law. Having dabbled in selling and transporting various illicit goods, but largely abstaining as of recently due to his new, more steady and legal occupation; one that keeps him out of previous troubles and into new ones. Physical Description: Mercer's combination of dark hair, intense blue eyes and inexplicable athleticism make him a fairly attractive young man - if anyone ever got to actually see him in the day time. More pale than he should be, a distinct lack of sunlight playing a role, he stands taller than a fair amount of his peers at just a few inches over six feet, but certainly nothing "freakish"; the other side of him certainly accomplishes that role to great ends. Instead, he keeps himself well trimmed, in part by choice as he has a taste for personal hygiene and cleanliness, but as well as his occupation requiring him to at least appear like a professional. That said, even after a close shave his face always seems a shade darker from an always present shadow of facial hair. If Mercer had the option he wouldn't change his choice of closely cut grooming or smooth shaven face; its a point of pride to have nearly ebony hair that hasn't even the slightest signs of fading with added age. With regard to clothing? For someone who cares as much as they do physically about themselves, Mercer shows no sign of style - let alone regard for it. Functional to a fault, Mercer owns at most a few sets of jeans or cargo shorts and shirts, lamenting on occasion that he no longer has as many as he did once upon a time; some having met an untimely end from a sudden, prolonged change of anatomy. Otherwise, his wardrobe consists of what were sneakers, some boots, and his issued work uniforms - the latter he actually maintains with a sense of decency. Most of his free time Mercer spends in the last pair of good shoes, cargo pants, and a simple shirt, maybe sporting a flannel if the weather proves as cold as snowing. Alternate Physical Description: When its time for a change, it is time for a change; from one form into another, it isn't a smooth, quick process. It's elaborate and time consuming, beyond a doubt, because everything has to find a new place, change in size, scale and density, and for a lot of it, completely alter its initial shape. Thus when Mercer changes, he erupts into rapidly growing thick pelt of pitch-black fur - his body twists and contorts, turning feet into paws, swelling with muscle and mass - as he becomes an increasingly large feline-esque form; he gains nearly two feet in height and hundreds of pounds in purely muscular weight. From muzzle to tail, he is a sleek pantherine monstrosity - with bright, watchful golden eyes - armed quite literally to the teeth and equally fierce in claw with jet black, curved talons sported from each digit, Mercer is through and through a genuine werepanther; a rare thing, just as all other ailuranthropes prove to be. To an observer, one might say the process is painful. They are entirely right in this notion. Mercer wouldn't disagree, almost no zoanthrope would, because the transformation's process is just as temporarily crippling and long as one can imagine. But to him? The ability to suffer through a few brief moments of immobilizing, mind-numbing pain is worth it all for the intense rush and freedom to do... well, most anything? Psychological Profile: There's little division between Mercer and the cat - it was always there, ever present, always lurking. It had been waiting until he had matured fully for it to make itself known, but it didn't come as some horrifying surprise - Mercer wasn't afflicted, the experience itself was not as psychologically altering as it could have been; some elements of his person were conditioned on a subconscious level. Needless to say, it certainly had its impact; instead of the force of a sledgehammer on the fine china of life, it was more just a hammer. Having been the only child and raised almost exclusively by his father, Mercer certainly didn't have a normal set of roots to begin with, but when things got strange, he didn't panic; in fact, he got curious. For a person as curious and intrigued as Mercer, that proved dangerous as it let the cat out of the bag. One day he's just a punk, nobody kid who pushes cigarettes, alcohol and the occasional smuggled substance while only showing up to classes to do so, but that night he explodes into a violent storm of fur and fury. The so called "dream" was a lot more real - not only did he take down the would-be collectors, he took out anything in sight for a ways, leaving a path of carnage that the police left unattributed; a mystery that didn't have an obvious solution, as big cats weren't exactly known to stalk the rundown suburbs of city outskirts. Mercer, who was foolishly brave and angst filled to begin with, had even more conviction to be a reckless moron when he realized that all his previous "luck" was pretty readily explained by being an inhuman monster. Now he was a cocky, confident, foolishly brave, angsty soul with the ability to back it up if he wished it... and he did. Having come more to realistic terms now, Mercer still often falls prey to his personal dispositions despite this; not knowing is worse than knowing for him, he knows what he knows better than anyone else, no one can do whatever he sets himself to do better, and the world is still out to get him. Vices: The vices of Mercer aren't limited to just one poor choice; he's of the sort that's willing to try most anything at least once. The benefit is that he's either outright immune to their effects, or they're so dampened by his unnatural resiliency that there's nearly no harm. The downside? He's foolish enough to not understand the consequence of said choices - hence his previous run ins with unsavory characters, some of whom still are looking for him. Background: Life for Andrew Mercer began as normal as one could initially glean, showing no particular leanings one way or another, but the truth couldn't be any further removed. It started, more strangely, when his mother seemingly vanished from her happy marriage and housewife life when Andrew was only six; no indication, no warning, she simply up and left behind all there was in the family life and disappeared to parts unknown with not even a trace. Mercer, remembering her even to this day, knew her as a loving, tender mother with a fierce streak in her - she was protective, even obsessive over him to the point she never allowed her husband much interaction his only son. Looking back, this all made perfect sense in context to Mercer; she, just as he now, was very much the cat, and his father was very much just a person. The poor bastard - unaware the woman he dedicated his life too was a bloodthirsty inhuman beast who would, in time after having her child and making him nothing more than a mere sire, move on again to keep hunting - didn't take it well. The "family", or what remained of it, declined sharply, with Mercer's father finding work in retail as a salesman for a local vacuum cleaner distributor - hardly anything worthy of aspiration. Not to say Thomas Mercer didn't do his best for his son with what he had, but he certainly was a broken man; his heart shattered when his formerly perceived perfect world collapsed. Andrew on the other hand never knew better until he discovered the fact his blood was a bit more wild than it should be. For his youth after his mother's disappearance he just went mostly unsupervised, left to his own devices. This in turn meant getting involved in all the wrong places until a particular twist of fate made things much, much clearer. All it took was one brightly lit full moon in an alley way behind a derelict gas station, confronted by two not so friendly acquaintances who wanted their money that Mercer didn't have. It got hostile - then it got bloody. It didn't stop there either... not for a while. Its what made the monster in him monstrous; it killed relentlessly until it grew bored. Recent History: While in recent times Mercer has gotten ahold of the cat - enough so that its a familiar friend, even if it isn't necessarily one he can completely control - he still struggles with keeping its predatory nature in check. The werepanther in him wants to hunt, not for food but for want of a kill; the urge to find amusement and thrill in the hunt itself. This element is what divides the werecat from the werewolf, as most are killing machines just for the fact they want to be - there's no hunger involved, just the excitement of the effort. Thus has spurred his recent employment as a night guard; no more sleepless nights roaming the densely populated areas where his secret could be so easily found out - no more mauling neighboring dogs because there's nothing else the cat in him can find predatory amusement in. Now he has a purpose, to creep along unseen and where he can, strike out at things that won't exactly be... missed. It has become a game for Mercer, to see how he can cling to the darkness and shadow, avoiding sight and detection, moving with grace and agility; there is plenty of video evidence of those failings certainly, but given his current employment? Those all disappear with little trace.
A cat has absolute emotional honesty: human beings, for one reason or another, may hide their feelings, but a cat does not. - Ernest Hemingway Be whom you are at heart; make no error in being yourself.
Notice: Players have until 03MAR15 to submit their characters. Those who do not by then will lose their reservation.
You can find the forum for character submission here as of now. You needn't post a complete profile - you can upload a work in progress and simply notify myself when you've completed it.
"Do not blame God for having created the tiger, but thank Him for not having given it wings." - Ethiopian Proverb Every situation can always be worse; find the best in it.
There Are No Heroes
There never have been and never will be among us.
----
Character Submission Form
If you have a reserved slot and received acknowledgement from the game master, please post your character submission in this category for review and approval. Applications that do not receive approval are not valid. If you have questions, forward a message to The Harbinger of Ferocity. ----
  • Name (and or Alias):(Utilize a realistic and or appropriate name. Aliases can be as a simple as one can imagine, but remember they are not actual names.)
  • Gender:(As gender.)
  • Age:(As age, minimum 18, maximum 60.)
  • Lineage:(For humans, treat as race. For inhumans treat as previous race, but also their inhumanity; ex, "Native American - Psychic".)
  • Fate:(For humans, begin with value of 3. For non-humans, begin with 2 or less. Provide description of expenditures.)
  • Relationship Status:(For characters who are in a relationship, note this here. For characters not with one, remove this line. Provide description.)
  • Occupational Status:(For characters who have an occupation, note this here. For characters without one, note as "Unemployed". Provide description.)
  • Previous Occupations:(For characters who had previous occupations, note this here. For characters without one, remove this line.)
  • Physical Description:(Provide, at minimum, a two paragraph description of a character's physical appearance. Note: Avoid unusualities and pictures.)
  • Alternate Physical Description:(Provide, at minimum, a two paragraph description of a character's alternate physical appearance. For characters who do not change shape, remove this line.)
  • Psychological Profile:(Provide, at minimum, a two paragraph description of the character's psychological state.)
  • Alternate Psychological Profile:(Provide, at minimum a two paragraph description of the character's alternate psychological state. For characters with only a single psyche, remove this line.)
  • Vices:For characters who have (bad) habits, note this here. Provide description. For characters without any, remove this line.)
  • Background:(Provide, at minimum, a two paragraph description a character's upbringing.)
  • Recent History:(Provide, at minimum, a two paragraph recent history of events the character has gone through. This will be expanded upon in your first post.)
  • Additional Information:(For characters with additional notes. For characters without any, remove this line.)
There Are No Heroes
There never have been and never will be among us.
---- ---- Out Of Character Initial Post: Character Creation The following is the basic character template which players need utilize to create their characters. Unless specified otherwise, please do not remove portions of this character sheet, but feel free to add expanded or in-depth details; there are only minimums. As a suggestion, I recommend keeping a character "Plot Synopsis" section within your character sheet so that at a quick glance you can refer back to important details regarding your character. Once you've completed your character sheet and posted it here, please wait until the game master approves it before posting in the topic. Note that the game master reserves the right to discredit portions of the sheet if they do not fit within the previously established rules and decline your application. Most discrediting (if any) will be the result of system gaming - clear, or obvious attempts to get the most effect for the minimal cost, or to power game or twist words with the goal being to make "the best character". While the game master is aware not all things are truly balanced, some semblance of structure is required for an efficient, mostly fair roleplay, and attempts to purposefully be disruptive in this manner will not be tolerated.
PLACE ALL CHARACTER SHEETS UNDER THE "CHARACTERS" SECTION
---- Out Of Character Initial Post: Deadline The game will begin on 03MAR15 with the following players.
There Are No Heroes: Characters and Players
  • "Mercer" (Andrew Mercer) - The Harbinger of Ferocity
  • Henry Grimwald Moore - Orichalk
  • Moris "Moe" Valberg - Zashes
  • Michelle Darrens - Howler
The first, initial post will be placed on the in-character portion of this forum on the 3rd of March by the game master and give a general introduction to the setting, people, tone and world at hand. Treat it as a guideline as to how things are intended to be handled, and note, closely key elements such as time; given the nature of the roleplay, day, night, phase of the moon, or even hour are all relevant - consider how, if at all, you're impacting it by giving a flow to the plot.
I'll see if I can get something up for this, why not.
I can make an exception to the limit of two other players, but your inclusion will be the absolute maximum - four total is plenty. Consider yourself welcome to join.
Could I reserve a spot? Given various real-life goings-on I'm not quite sure how active I could be, but I'd love to participate.
Consider your reservation confirmed. This topic I don't intend to be one of those where it is mandated you post every day - just once every few days, so that should fit your schedule better.
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