Status

Recent Statuses

6 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
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7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

It has nothing to do with moderators ensuring roleplays survive and everything to do with that it is acceptable, if not a norm, here on the Guild that users disappear with minimal and or no reprimand. "Do not leave a roleplay without saying." is a more general, universal, reasonable expectation, of course, but what happens when they don't?

There is already the argument I have heard that no one, or at least a number enough to bring it up, has any idea what "Fonz cool." is and how you regulate it. That by comparison is a far more subjective system and the list I read in this same topic levels at least half its criticism at the Staff.

Is having someone program an internal system to tag and monitor users going to take more work? Yes, of course it will. But any actual changes to the Guild or its coding, this or otherwise, is nothing but work. As is for multiple accounts, I am fairly confident a system exists already to monitor and or track those, perhaps on the most basic of levels by IP Addresses.

I have nothing further to add in terms of legitimate frustrations.
A "report for inactivity" function, as I think it has been better worded, would need the Game Master to submit a reason for the flagging of that user and reference. Such as, posting in the original post the cycle expectdd from the member and that they failed to comply with it. Your average posting is seven days? Unchanged, the Game Master still has to initiate it. Your posting rate is once per day, as stated? Game Master still has to tag the user then add a comment as to why.

Could it be abused? Of course, any system can be in the right hands, but that is why it needs to be based on aggregate and a pattern of behavior, monitored by a specialized Staff member or one who believes they have good, neutral judgment - as they all should and we would hopefully expect.

Receive three notices? Are they in short from one another? How reliable is the Game Master's claim? All questions and beyond that need be asked and reviewed in each case.

The user becomes flagged, with the amount of confirmed - not pending or removed - offenses. It is still the Game Master's responsibility, to ensure they are willing to take the risk, and at that point if they do, no one is to blame but the host. The individual is held accountable. Otherwise, it is easy for them to just ignore contact.

This form of compliance is something you could not escape. You could reasonably challenge it, since you would know if you were labeled a deserter, but that burden falls on their shoulders.

Is this a system we are likely to see? No, I have no high hopes of that, but a mechanism or some sort of policing against this behavior should manifest. Every single roleplay I have been involved in here has died to inactivity, and only once have I ever bowed out of a game, by announcement to all members.

As an addition, a Game Master should not have to play detective to sort out who is or isn't a good fit for a topic by searching posting history.

Lastly, for complaints against a Game Master, a forwarded message from several users to report the instance to the Staff would suffice.
There should be a system in place to mark against users who have this habit, with a case to be reviewed by Staff so not as to abuse the process, because otherwise there is no governing the unreliable sorts who drift aimlessly from topic to topic apparently searching for something they will never find, only to say, "Something in my life happened." when pressured about it. Consider me skeptical and cynical, but whenever I hear some new tragedy a player puts forth, there's that strong presence of doubt I feel resisting it. Now, mind you, I do not pressure them about it, but it does prove irritating.

Such a blacklisting system would only be visible to the topic's owner. The sort of, "This user has a negative rating for reliability." or "This user has a high negative rating for reliability." versus the, "This user has a normal rating for reliability." It isn't impolite or wrong to tell a Game Master that sort of information. If you, not saying that you are but in a hypothetical, were someone with a highly negative rating, it would and should be your duty to convince me as a Game Master you're worth inviting. You're unreliable and prone to disappearing in such a circumstance, so make your case why this is suddenly different and that you are not outright wasting my time or that of my other players.

If people cannot accept that as reality, that they are subject to review and should be and that not everyone should have to suffer for their lack of participation, that same which strongly negatively impacts others, then perhaps they shouldn't be on the Guild.
This all accounted for, you can expect a post from myself relating to Brannor either this morning to come or that very evening. I think I have sat myself on the sidelines long enough to see the character into something now; I did not want to interrupt that little exchange or stumble into the other duo on their way out.
With regard to comments made earlier, I would rather the Guild not migrate from an integrated chat on the site itself and exclusively on to a Discord. Two very different communities and policies in terms of general behavior and the usual visitors. I am not fond of Discord as it is, so I personally do not use it and I am still under the belief that the fact the Discord was made at all has detracted more than it has been of benefit simply because it isn't built into the Guild and is instead a separate site. The Guild by design should maintain its own activity on its chat, even if the average use is low and the larger number has moved on to it, of course barring if the entire thing was made one-for-one where but that is unlikely to be.

Moving on, the real reason I came here is because a topic about merging sections of the Nation Roleplays and Tabletop Roleplays came up. My opinion? Politely, no thank you. I am one for categorization and separation based upon the contents and overarching category they fall in. I would rather not throw a variety of often unrelated roleplaying genres, though with some overlap as they all have, into one area for the sake of them being "Other" or "Related to Advanced" rather than the traditional personalities of "Free, Casual, Advanced". It becomes a jumbled mess as people do not use tags at times, do not provide enough information in their topics and the weight of some topics in their posting rate will bog down and hide others with the current layout.

The real reason I believe these sections mind find themselves with issues goes back to the idea that most people are looking for "general" forms of roleplaying, not niches. Those niches are for the people looking for them specifically, but by that virtue alone they are not going to see as much traffic. Likewise, it makes it easier to search for them when you know exactly where they are. This does not mean they should be folded into others just for the sake of attempting to make them all more active. The issue with activity is that players are free to disappear with zero consequences or go for lengthy periods without posting, or so how I have seen it. My personal stance on that matter is, players who have that tendency should receive demerits against their account because their habit of vanishing poisons otherwise viable roleplays by helping kill activity; people are less likely to post when others become more inactive or no longer are there.

Yes, I do know some of these topics come late in the discussion but I hadn't the luxury until just now to refer to them.
Do let me know what your opinion is on the submission. I have always been interested in learning more about the wuxia and xianxia styles of fantasy.

This display was getting them nowhere and worse yet, further from where it was they needed to be.

Arthera began up the steps at a pace of purpose but not aggression, enough that she knew the man and his company should not come to blows. Receiving the attention of many wary eyes, especially given her immense stature and preference to shroud herself with her earthborn hood, she could not blame them for any skepticism they held further at this point; the entire endeavor had crumbled under its own weight spectacularly as a parody of itself. It had become such a mockery that the captain was now extorting wealth from them, or at least doing his best to. She stopped upon her approach, passing a step beyond the odd duo that had formed from her own group when they tried to leverage a lie and glared at them with a sense of unmistakable irritation.

She drew back her hood and then spoke plainly.

"We have news from Fellmire, one related perhaps in part to some of the doomsayers your city harbors." The woman's unusual golden eyes narrowed slightly as she recalled that town and what had become of it, washing over each of the guardsmen she looked upon.

She continued thereafter, "Your commander, Aengus Cavanaugh, summoned us on matters private. What I say or know beyond this, I cannot tell you lest I breach his trust... but what can be said is that we were the ones asked to be here, regardless of some... unusualities."

Arthera's towering figure turned away slightly from the soldiers once more, looking over her company again and seeming to urge them with a soft motion of her head in their direction to cease making a scene. Anyone who was still here in the wake of the parade seemed to be paying some attention given the display as the captain himself noted, barring the drunkards of course who were too busy staggering to the next place of celebration and revelry. Whatever sensitive matters the general wished to speak on, especially in a city that seemed to have the enemy already rooted in it, this was among the least reasonable of things they could have done.

When she returned, presence again forward, she produced the letter of summons from inside her robe and held it. Outstretched as it was, it revealed further her hand, which was marked by the blood of the wild; they were thick, almost pawed. They were just as unusual as the rest of her, that of which was something not quite human anymore.

"You may call me Arthera, captain... and my personal intent is to do this the correct way."

The hospitality of the firbolgs was not for a moment in question by the great cat, or the form and identity he had again assumed. With all honesty, they were a touch of divine grace in a very tense moment and fortunately wise enough in the ways of the world to not turn on the outsiders immediately for what they witnessed. This allowed the mighty figure to rest at ease, even as his footfall laid itself in their tracks and not another word left him for the hours of the journey. It seemed the firbolgs shared even more a somber sentiment, more than the druid but nothing to come as unexpected; this blow was struck directly against their home, something that pained Lorenthar agonized them. All the beast could do was offer the young priestess a look of confirmation.

She was not wrong in her desires or questioning, just that these creatures were not ready to taste the sour vinegar of sobering reality when life was once made up of what could be said to be fine, if not wild wines.

By the time they arrived the claim was lively with activity, but that too rapidly waned. In moments the gleeful young and curious observers had disappeared, a few undoubtedly spoken to in word as they had already been in emotion. The elder, as it was, continued with them and led them to what possibly could have been his barrow or den; regardless of what it was, it was not an unexpected response and effort, but one that showed ample faith for the time being.

Lorenthar stopped only then to witness the reactions of those he had found himself traveling with, not yet reverting his savage countenance or features. As asked of him to rest, he set his hindquarters down, seating himself.
It was no subtle gesture the sylvan-touched woman's advance ahead of the other company and while it wasn't directed at Arthera or either of the men present, the display was impossible to ignore. Rather, it was silently spoken to Ceria with tremendous clarity in spite of its lack of voice. The elf, in response, could not keep her sourness and had her cheek well with blush in reply, born of seeming frustration and embarrassment, which in turn only earned her more attention from the few onlookers and repeated the cycle until she saw to destroying the arrow she had so captured earlier.

As if that were not enough, Yvah - the cat-woman - had made a tremendous display of procuring several other arrows. The feats themselves were not modest works in the slightest and did require legitimate skill, the entirety of everything about going subtly into the uninitiated masses had been struck clean from the records. There was some safety in obscurity, issues their unusual gathering had to begin with between its characters, but there was no ignoring any of this. Arthera was no fool however, not scoffing at the twist of fates but rather more curious if this was, in some aspect, intentional; that this was how some of these people managed to where they were and life, navigating dangers both of the realm and its people's agendas.

Granted the primalist had kept a steady, unhastened pace in response to the woman that had beckoned her company from her side, but now she paused.

It would seem as though this theory were true, for the odd figure of Ulor Travos acted with a precision that suggested his cunning. In short, he called forth a message both slightly sickening in its disturbing manifestation and not inaccurate, or at least not enough so to suggest he was feigning. The magical ordeal was well preformed, practiced like the others but with keen respects to its own. The real question that begged was how would this expression of purpose mature here on out? The men, selected guardsmen to perform this duty, could have any number of reactions - none of which the outsider knew well which they would go with.

She knew what she would choose, but she was not them and had not been for some time.
I might have to make my return then just to see it myself. It has been ages since I played the game. Became too tired of the endless grinding and lack of end game for my taste.
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