Agenda: It Belongs In a Museum
Preserve and protect things of lasting historic value.
Appearance: Lanky, bespectacled, and possessed by an ever-anxious energy. At a glance, you might think this Vulpine crawled out of the nearest alley. She wears a patchwork cloak over a patchwork coat, pockets and pack bulging with borrowed books. Her eyes are never still, constantly darting about, desperately trying to take in everything that could possibly be happening around her.
Curious Curios: You collect strange and bizarre things, from all over the world. Your collection has some kind of theme to it, such as small dinosaurs, mechanical replicas of insects, things
made of glass, fanciful masks, or something else. Rather than Command Lore about your people, you Command Lore about your collection and those who care about it - other collectors, the value of your work and your goods, what purpose they serve and who made them, etc.
Look: Historical, Surreal
Your collection has mysterious and powerful properties. When you Use a weapon or an item, you may choose a spell from below, then mark it.
You cannot use a spell while it is marked.
When you spend Food, remove a mark from one spell.
When you Recover, remove all marks on your spells.
 Autonomous: The item acts on its own, following a simple command.
 Fast: You can use the item as if it didn't have Reload, Clumsy, Trap, or Slow.
 Overcharge: Either add the Area tag to the item, or double its normal effect.
 Trickery: Add one of these tags to this item for the rest of the scene: Ranged, Dangerous, Piercing, or Trap.
Workaholic: When you are between scenes, you may spend 1 Food to choose one:
• Restore 2 Uses to a single item that doesn't have the Food tag. This can't restore uses to your crown jewel.
• Replace one of your Gear options with any other option from its category. The new Gear comes with all its Uses.
• Heal a stat, belonging to you or one of your Companions.
This replaces the Fill Your Belly Basic Move. When you would Fill Your Belly, use this move instead.
What is your Collection?
Your collection is inside of you, like cyborg modifications, special tattoos, or dreams made real. You cannot have anything taken from you, you will never drop anything accidentally, and you retrieve anything you need from your collection instantly. In addition, you may choose one more Gear option from anyone's Gear list. You can only pick from a playbook currently being used by the fellowship, and you cannot pick an option someone else picked. When you use Workaholic to replace this Gear option with another, you can choose any Gear option within the above limitations.
Current gear option: Holy words, cribbed from Ailee (Ranged, Reload)
Let Me See That: When you take a few moments to handle or examine an interesting item, vehicle, or architecture, ask two of the following questions. The Horizon must answer truthfully.
• Who made it and why should I care about them?
• What was this made to do, and how do I use it or break it?
• What's wrong with this, and how might I fix it?
Modifications: Choose one item you own for each of your Curious Curio spells. The chosen items are always modified by the chosen spell, without you needing to mark that spell. For example, Fast Spare Parts never have the Slow tag.
When you Recover, you may re-assign which items are automatically boosted by which spells.
Current modifications: TBD
Many snacks (Food, 6/6 Uses)
Strange Curios (Useful, 4/4 Uses)
A staff that remembers (Melee, Dwarf-made, Armor, 1/1 Uses)
Holy words, poorly cribbed from Ailee (Ranged, Reload)
Healing powders, salves, or devices (Healing, Slow, 2/2 Uses)
Books and catalogues (2/2 Uses). You can spend 1 Use to ask a question from the Look Closely list about any valuable item you want to know about.
The Crown Jewel of her collection: A mysterious, marvelous book, never opened. (1/1 Use). You don't know what it does yet, but you'll find out. When you are in dire need, you may spend 1 Use to tell us what it does, and it will do exactly that thing, exactly how you described it.