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Yeah sorry I just had work and general tiredness but I'll get it up like now
Aleksei was grouped with Vanguard, most likely due to his meager detachment of three extra men with war horses. Pulling up the rear the four compatriots in conspiracy, as well as in the small investigation that the Count was sent upon by the Lady White, saw the castle. Even from a distance the feeling of dread and smell death emanated from the cold stone castle and the feelings seem to grow stronger when the tower was viewed from head on. The piles of carcasses around Aleksei had little effect on him, but the tower seemed to make him uneasy; however he pressed on determined to keep up with the group.

The courtyard was desolate, the shadows of crows gave the smallest amount of trepidation of all the evil. Behind Aleksei was a whisper from perhaps Alexandr,

"What the hell caused this, by the gods look a troll eye." As soon as Alexandr made eye contact the eye blinked. At this moment ghastly shrieks of monsters penetrated the air. Eva ninnied confidently, not scared of the impending death. Aleksei pet his horse's neck briefly before the party, readying himself for the battle. In a split second all hell broke loose, arrows thudding into shields and bodies. An ice troll was threw a tree into the dome. The troll needed to be dealt with, but the archers prevent that. The chaos around him shrank to a dim roar as Aleksei thought on how to escape to the ramparts. A second later he had a plan. The count grabbed the spear of a near by infantryman and used the but to push him out of the safety of the dome. He became a pin cushion for the archers on the ramparts, seizing this moment the Count spurred his horse forward through the crowd and out of the dome.

This move was unexpected by everybody from the monsters to his detachment who had to dart after him hoping to keep him alive while slashing at monsters. Aleksei maneuvered his horse past the monsters and using his spear the Count ran through the Minotaur in the doorway that lead to the ramparts. He immediately regretted his decision, now the young Aleksei was at a disadvantage. He dismounted his horse and drew Lenya, his father's sword. The minotaur that was run through picked itself back up and broke off the huge spear shaft. You could virtually see the steam coming from his nose as the minotaur gave off a mighty roar and took off, death was awaiting Aleksei who saw no other solution that to charge back. Out of nowhere three spears rammed into the minotaur picking it off of its feet and slamming the minotaur into the ground. Aleksei shocked to be alive took this moment to hack at the creatures throat. The blood covered Aleksei as the creature's last breaths finished short and gasping for air. Wiping the blood from his eyes a lucky, young Count Looked up the flight of stairs. Above him the archers fired off arrow after arrow. He ran up the stairs while his fellow countrymen grabbed their spears all the while hoping to draw the arrows off of the vanguard.

At the top of the ramparts the four peeked out looking for a way to stop the arrows. It was silent minus the the breathing and the sound of battle below. A torch of light might have appeared over the head of Vlad as he whispered to the group,

"Look there," he pointed to a soldier without a bow, "that's a commander, he tells when and where to shoot as a whole group. Its often used for large groups when individual archers are lacking in skill." If we take him out they'll run around like a chicken without a head." Everyone else wondered one thing, "How?" However that was the problem they had to either draw him over or kill him from a distance. With only spears that wasn't possible. Their best idea was throwing rocks at the commander, which would be hilarious if there wasn't deaths all around. One rock hit an archer on his head and he turned to see the group throwing the rocks. He immediately turned and fired his next arrow off. The arrow shattered against the stone and the commander yelled for for a group to run to the door way. Readying themselves, they waited for the first to come through the door.
@Thrashy Thanks for pointing that out, I'll fix it.
Ayron nodded at the rather fearsome Orc, Kharrn as he made his way over to Kharmam, the bruised Redguard who was beaten down by guards earlier. Wow, its kind of strange that they're names are similar, almost as strange as me just noticing that. He shifted his weight around, the rough cloth clothing almost grinding against the dank earthy root while Kharmam insulted the Orc. Ayron chuckled a bit even though he had heard better comebacks from High Elves. Out of the corner of his eye Jo'ari, a strangely patterned Khajit, made her way asking questions.

Ayron had always liked this small group of slaves, they were polite as far as bitter enslaved workers go and they rarely haggled. So in the spirit of comradely he went over to his hidey hole and pulled out the stout little bottle of sujamma and his one tiny ,wooden cup. He brought it over to small group of slaves and said,

"One drink per man or beast." He started to pour a cup and handed it out to the first hand.

South of the Tower


A small group of chitin covered soldiers discussed their plan, this particular had many successful plans and have become notorious around the entire Province. They were called the Twin Lanterns due to a calling card, which was obviously was two burning lanterns. The group was funded by an adventurer and rich-elf Anewil Vallu, he isn't their mercenary work for the money only the excitement that he so craves. After returning from a trip in the Black Marsh they were contacted by an anonymous source. The Lanterns soon met and were hired by a mysterious Dumner with unfathomable amounts of gold. The deal seemed too good. The Elf asked of the group of fellow Dumner one thing, free the slaves of the Telvanni Tower, Tel Delora, no questions asked for a huge parcel of gold. The gold in question was in the hundreds of thousands and was deposited to a safe house in the city of Black Light
Now they plan to take the Tower with stealth, killing the guards on the lower floor and leading the group out of the Tower to a Silt Strider. However the escape will be hard due to the magical endowments placed upon the Tower. First they placed a powerful dispel on the Tower that renders the magic inside null and they infiltrated the ground level floor.
Ayron woke up from his dark, twisting dream with shallow; he knew not that the dream was a shared vision among some of stronger slaves in the hellish Telvanni slave encampment. The dream seems so real, the voices were crisp and clear like I was in the room. Am I going crazy? Do I reside on some twisted plane of Oblivion as kind of Daedric play toy? Shaking off the thoughts of insanity, Ayron looked around only seeing the Redguard examining her injuries. He knelt beside his cot and in a hollowed root lay his stash. It was full of a myriad of things that could be useful. One of his most precious possessions was an old dwemer coin he keeps hidden for a rainy day, also hidden was a stout bottle of sujamma.

The bottle of sujamma Ayron had bartered for with a mix of a small amount of gold and particularly perfect pearl that Ayron received from the hidey hole of a diver, a slave who dives for pearls and types of sea weed in the Inner Sea. Ayron is the Imperial to know if you want certain things from the surrounding Telavanni Tower. Ayron has one motto that has stayed with him through out his "stint" of slavery and it's,

"Anything can be bought." That applies not just to material goods, but to loyalties as well. "If you keep feeding a cat a bowl of milk, soon enough it will follow you around." These campy and rather rural saying are to quite out of the ordinary for somebody from the great Imperial capital, but quirks must come with treasure hunting.

Out of nowhere came a voice resonating from the Redguard,

Anyone else awake?

Ayron whispered, "Yes." And made his way over.
@Vagabond already done
Bump

From the Ashes shall be Woken

Welcome! In this game, we take on the roles of a group of people turned slaves in the eastern province of Morrowind, where our characters will become involved in events of such magnitude that they might change the fate of Tamriel forever.
Story

In the year of 225 of the 4th Era, following the defeat of the Stormcloak rebellion, ideas of independence has spread like wildfire across the continent. The Imperial army, decimated by the war in Skyrim and stretched to the point of breaking, is having a hard time repressing insurgents in the many provinces. The Great House Telvanni of Morrowind has seized the opportunity to openly but informally secede from Imperial rule, sparking further conflict. And all the while an old enemy is waking beneath the ashen surface of the land of the Dunmer, unseen in the shadow of Imperial invasion.
Rules

The rules are simple. Don’t sabotage the game for others, heed my advice, don’t break the rules. Offenders will be warned. Repeat offenders will be banned.
Characters

Your character is a slave. You might not have been born as such, but you have been one for some time now. Life has taken you by carriage and boat, through rain and shine to the northeastern tip of the continent, the Telvanni Isles. Life here is strange, and the people stranger still. Whatever you had heard about the Argonian invasion of Morrowind, you realize it must never have made it here. The people on the isles live as though they were unaware of the world outside them. That or they just don’t care. Either way, you’re here now and your chances of freedom have never looked bleaker.

The guideline for creating a character in this game is growth. Don’t submit a finished piece of perfection. Plant a seed and see what happens. Let the events and circumstances shape your character into the hero s/he’s eventually going to become.
Please post your finished CS in the Character tab.


Rumors

Below are some rumors and topics of conversation sometimes heard in taverns and cornerclubs throughout the land. Your character may know of some or all of these things already, or could find out in the game, at your discretion.


  • Since the death of the Emperor, the political climate in Cyrodiil has reached a boiling point. People are speaking of civil war, and many Imperial Legates are said to be withdrawing from their provinces to steal the throne for themselves.
  • The Aldmeri Dominion is having a hard time. Elsweyr and Valenwood is in open rebellion against their Thalmor oppressors, leaving the Dominions forces too preoccupied with internal affairs to take advantage of the growing crisis in Cyrodiil.
  • The Cult of Talos, a sect within the Imperial faith, has grown strong and is surfacing all across Tamriel. Members of the Cult are described as aggressive and have been reported terrorizing villages and towns into submission under strict religious rule under the god of men.
  • Some say that the Redguards of Hammerfell are building a large fleet to attempt the impossible: invading the Dominion. Most wave these news of as lies but emissaries from Hammerfell are suspiciously silent on the matter.
  • It’s been a long time since any news came out of Argonia, which is unsettling in itself. Trade has diminished drastically and no one seems to know what is going on.


Thanks @Golem for letting me do this.


I think I'll set up an interest check since the previous members flaked out. In say two days max this will be moving. However you can post an intro post if you prefer@Thrashy
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