Just a random guy, doing random things.
Main RP: Hell's Coffee Lounge
Current RPs change often enough that it's too much effort keeping a list of them updated.
In the year 2014, radio signals broadcast from Earth were intercepted by a fleet of extraterrestrial entities currently moving through deep space. Tracking these signals they turned to the Solar System, and eventually our Earth. It was in 2017 that these ships first entered our Solar System, using their technology to traverse the vastness of space at speeds as of yet undreamed of by human engineering. But it was not diplomats or scientists who were deployed to Earth on that day, and it was not gifts of science or language that they brought. The aliens had but one goal in coming here...
Conquest!
Exiting an interplanetary alien civilisation after a brutal civil war the Devourer, a Thorathian heavy battlecruiser, leads a small fleet of refugees and deserters to Earth. Hunted down by the government they rejected after losing a conflict, Lord General Sho'Vah leads his few remaining people to new hope. With few resources at their disposal and little to no remaining food, they're forced into a sudden war for survival with a numerically far greater if technologically inferior force. Having examined the radio signals of Earth and knowing humans to be a warlike species, Sho'Vah refused to accept the risks of attempted cohabitation. While not entirely unsympathetic to human life he knew that their existence could only be continued under his rule, in order to ensure the survival of his people. Even now he deploys strike forces around the globe in order to establish bases, gather resources and prepare for all-out conflict.
It is not the defending human heroes that we shall represent in this war. But rather you shall step into the skin of these desperate but aggressive aliens, and attempt to conquer the strange world of Earth. Today you will fight for the survival of your people, even as your opponents will fight for their own continued existence. And even as you struggle for dominion the Imperial forces of the Council seek to eliminate these escaped insurgents. Without full access to the resources Earth offers, even the tactical firepower of the Devourer cannot save you from the wrath of the Council, and their practically endless fleets.
It's all or nothing, and the clock is ticking. Who will live, and who will die? And who will inherit the Earth?
Rules of Engagement
[1] I am the GM, and you listen to me. [2] Don't be an asshole. This is the most important rule. [3] Try to ensure other players are enjoying themselves as well. [4] Post your character in the OOC. After they're accepted they can be posted under the Characters tab. [5] The general rules of the site, obviously, apply.
Making a Character
This character sheet is pre-formatted. The little b things will cause it to look fancy.
[b]Name:[/b] [b]Appearance:[/b] both description and picture are acceptable. [b]Species:[/b] [b]Personality:[/b] [b]Brief Backstory:[/b] A short story of your characters' past experiences. Not required. [b]Role:[/b] What are you? A soldier? A scientist? Chief engineer? Pilot? Squad commander? Spy? Strategist? Janitor? [b]Skills/Abilities:[/b] [b]Fancy Gear:[/b] I don't need to know about his clothing, but mention things like weaponry, armour and gadgets.
A common species, Thorathians are tall, blue-skinned aquatic humanoids. While originally being unable to breathe on land, they have modified themselves genetically to remove this flaw, allowing them to breathe safely in most environments. Centuries of technological advancement and genetic modification have provided them with several other benefits as well. They are stronger and faster than the average human, although not vastly so, and have a lifespan of over a thousand years. Most notable, however, is their immense technical knowledge. This knowledge is built into them at a genetic level, and even at birth Thorathians possess a vast knowledge of science and technology. New discoveries and inventions are added to the species' collective database, and then programmed into newborn children. As such each generation can easily build on top of the knowledge of the last, causing rapid technological advancement.
As might be expected their society is heavily based around discovery and knowledge, although many of them are also quite militaristic. Due to extensive knowledge of genetic modification, it is possible to alter one's appearance drastically with cheap and easy procedures, turning things like skin colour, gender and even number of eyes into a matter of fashion. Cybernetic implants and specific genetic modifications are popular among Thorathians, especially Thorathian warriors. Some rare Thorathians possess psionic abilities, although it is next to impossible to genetically modify such Thorathians without risk of destroying their gift.
Towering warriors, the Sebillians are a truly fearsome species. Standing at an average of 2.5m tall they possess 4 arms and immense strength, as well as great martial skill. Every part of their body has been modified into a weapon, with skin tough enough to withstand small arms fire and densely packed musculature. They possess no heart, but instead dozens of muscles around the body that assist in pumping blood through the body. Genetically altered stem cells allow rapid regeneration, with severed limbs regrowing in a matter of days, and small wounds disappearing on their own in mere hours. Perhaps most impressive is the Sebillians' adaptive ability. Through a process of RNA-editing and rapid tissue mutation/growth a Sebillian is able to adapt to threats as they occur. When placed in almost any environment they can alter their biology to fit in within hours. They can even develop entirely new organs in order to filter out new poisons, adapt to temperature conditions, or to become more resistant to a particular type of attack. Unfortunately, due to the relative instability of their biology, they have a lifespand of but 50 or so years.
The Sebillians' warlike technology stems from an equally warlike culture. Having endured a war that lasted hundreds of years and witnessed near-extinction multiple times, Sebillians value pragmatism and skill above all else. Lacking any kind of royalty or democracy they rather decide their leaders based on strategic knowledge. Weapons' training and martial prowess are considered essential elements of education, and there is no such thing as a Sebillian 'civilian'. This grim practicality makes them stunningly efficient, and should a leader be killed he is swiftly replaced. All Sebillians place the needs of their species above their own needs, and there is no greater honour within their culture than to die to save another.
Perhaps the strangest of the alien species, the Gith are completely alien in both appearance and mindset. They are in fact a species of telepathically linked micro-organisms, not dissimilar from earth fungi. Gith form colony units of millions of cells, forming a sentient hive mind through the telepathic communication of these cells. Each of these colonies can be considered a sentient 'entity', although Gith often have trouble understanding other races' ideas of individuality. Lacking any means of creating or using traditional technology, the Gith operate mechanical suits designed for them by the Thorathians, which they control through a telepathic interface. These forms can take any form imagineable, in fact the Devourer itself is 'piloted' by a large Gith colony. In addition to this the Gith can use their psionics offensively, inducing fear, pain and even apathy in their opponents. Although not as psionically gifted as the Deva, particularly large Gith colonies can even take control of enemies.
Being such strange creatures, Gith don't have much of a culture as we understand it. Gith colonies possess distinct personalities, but the link between colonies makes it possible to describe them all as a single 'entity'. Previously the Gith have explained their psionic hivemind as a sort of democracy, the thoughts and opinions of all Gith combining in order to make species-wide decisions. This is supposedly simple extrapolation from how individual colonies function, although many outsiders still fail to grasp the concept. In general the Gith are curious as to the behaviour of other species, but rarely violent without reason. Their psionics make them empathic, and they often prefer a peaceful solution to problems. On the other hand, their failure to grasp the concept of individuality or even suffering can occasionally cause them to make seemingly cruel decisions merely out of a lack of understanding.
The most psionically powerful of the alien races among the refugee fleet, the Deva are perhaps the greatest threat of all. Naturally possessing immense psionic abilities, the Deva are feared by other species. Ancient beyond measure and powerful beyond reproach, the Deva consider themselves (perhaps rightfully) a superior species. While incredibly rare and physically underwhelming, the power of a Deva's mind can rip a man to shreds telekinetically, or boil one's blood from a distance. In addition they are able to shield themselves from attack, halting bullets in midair and bending flames around their bodies. Requiring no technology nor modification they fight merely with their thoughts, slaying their opponents simply by imagining their demise. The obvious weakness of this power is focus, however, as Deva cannot defend themselves without thinking about it. In addition they are unable to shield themselves from attacks they don't see coming, and as such can be felled by a sneakily placed poison or sniper. Lastly, even their mighty minds are unable to cope with the stress of maintaining their psionic powers for too long, and extended use of these powers can tire out a Deva. Altering their body will often weaken or even remove their abilities, and as such the Deva refuse to use cybernetics or genetic enhancements.
Although possessing only a natural lifespan of a few hundred years, the Deva are able to reincarnate themselves through their power. They reproduce through a process similar to Mitosis, but newborn Deva are often braindead. The parent will then transfer their consciousness into the newborn child, allowing them to live for another lifetime. Rarely a child is born with their mind intact, and such events are cherished as the Deva are few in number. In such cases the parent will simply wait for their next child in order to perform the transfer. Being basically immortal Deva greatly fear death in battle, although they also believe that their powers make them invincible. Arrogance prevents them from backing down when challenged, and in this situation desperation itself has forced the Deva to assist in battle.
If you wish to play a species not in this list, this is possible. Create a description of this species and post it in the OOC, or PM it to me. I will then judge and approve this species. However, be aware that characters of new species will be judged extra harshly. I would like to keep the total number of species relatively low.
Any details not appearing in a species' description is up for you to imagine. If you want to decide that Sebillians keep bloody trophies of their enemies, or that Deva engage in ritualized duels, then that's up to you. As long as your additions aren't ridiculous and don't contradict another players' additions, feel free to add cool detail to these races. All additions will be immortalised within the races' descriptions.
The aliens' technology is highly advanced. As such you may equip yourself with pretty much any sci-fi gadgets that you can think up, within reason. Here are a couple of indicators for how alien technology works.
Teleportation is highly limited. While possible, it requires a specialised teleporter at both the starting point and the destination. Often these facilities are at least the size of a person. As such it's impossible to simply teleport in and out of combat at-will.
Most alien technology is powered by fusion energy, although large vessels can contain anti-matter reactors.
Alien weaponry often utilizes plasma offensively. However they also possess railguns, laser-based weaponry, and even gas-based weaponry.
Powered armour exists, and is commonly used. Advanced alien carbon-alloys and metamaterials are capable of creating suits able to withstand most weaponry. However, an anti-tank rifle is still going to blow through your armour. As is an actual tank canon. Forcefields do not exist (with the exception of the fields the Deva can project).
Bio-weaponry exists, but isn't commonly used because it is considered overly cruel. Furthermore a bio-weapon for affecting humans would have to be custom-made, as the aliens are unfamiliar with human biology.
Faster-than-light travel exists, but it is highly energy-consuming. The aliens will not be able to travel beyond the solar system until they establish a significant hold over the Earth.
State of the War
Within this area I will describe how the Invasion is currently progressing. Your failures, successes and greatest threats will all be recorded here.
While capable of bombing the humans to hell from space, this would inflict irreparable damage to the ecosystem. Currently the aliens are attempting to gather information, as well as establish bases of operation on the ground. Gathering food is a priority. Strike teams are being prepared to take out important human facilities with stealth and precision.
Currently the humans are mostly unaware of the aliens' presence. However, several human scientists have been studying strange phenomena caught by observatories and sattelites in space. It won't be all too long before the humans begin to figure out that they have visitors.
No bases have been established. Production is cut off, and food is at an all-time low.
The Devourer is intact and fully operational. Two smaller Cruisers are available. A dozen smaller craft are available. There are 2700 Thorathian soldiers left. There are 1200 Sebillian warriors left. There are 300 Gith colonies left. There are 80 Deva left.
Credits
Inspired by Xcom, Xenonauts, Sentinels of the Multiverse, and Farscape.
In the year 2014, radio signals broadcast from Earth were intercepted by a fleet of extraterrestrial entities currently moving through deep space. Tracking these signals they turned to the Solar System, and eventually our Earth. It was in 2017 that these ships first entered our Solar System, using their technology to traverse the vastness of space at speeds as of yet undreamed of by human engineering. But it was not diplomats or scientists who were deployed to Earth on that day, and it was not gifts of science or language that they brought. The aliens had but one goal in coming here...
Conquest!
Exiting an interplanetary alien civilisation after a brutal civil war the Devourer, a Thorathian heavy battlecruiser, leads a small fleet of refugees and deserters to Earth. Hunted down by the government they rejected after losing a conflict, Lord General Sho'Vah leads his few remaining people to new hope. With few resources at their disposal and little to no remaining food, they're forced into a sudden war for survival with a numerically far greater if technologically inferior force. Having examined the radio signals of Earth and knowing humans to be a warlike species, Sho'Vah refused to accept the risks of attempted cohabitation. While not entirely unsympathetic to human life he knew that their existence could only be continued under his rule, in order to ensure the survival of his people. Even now he deploys strike forces around the globe in order to establish bases, gather resources and prepare for all-out conflict.
It is not the defending human heroes that we shall represent in this war. But rather you shall step into the skin of these desperate but aggressive aliens, and attempt to conquer the strange world of Earth. Today you will fight for the survival of your people, even as your opponents will fight for their own continued existence. And even as you struggle for dominion the Imperial forces of the Council seek to eliminate these escaped insurgents. Without full access to the resources Earth offers, even the tactical firepower of the Devourer cannot save you from the wrath of the Council, and their practically endless fleets.
It's all or nothing, and the clock is ticking. Who will live, and who will die? And who will inherit the Earth?
Rules of Engagement
[1] I am the GM, and you listen to me. [2] Don't be an asshole. This is the most important rule. [3] Try to ensure other players are enjoying themselves as well. [4] Post your character in the OOC. After they're accepted they can be posted under the Characters tab.
Making a Character
This character sheet is pre-formatted. The little b things will cause it to look fancy.
[b]Name:[/b] [b]Appearance:[/b] both description and picture are acceptable. [b]Species:[/b] [b]Personality:[/b] [b]Skills/Abilities:[/b] [b]Fancy Gear:[/b] I don't need to know about his clothing, but mention things like weaponry, armour and gadgets.
A common species, Thorathians are tall, blue-skinned aquatic humanoids. While originally being unable to breathe on land, they have modified themselves genetically to remove this flaw, allowing them to breathe safely in most environments. Centuries of technological advancement and genetic modification have provided them with several other benefits as well. They are stronger and faster than the average human, although not vastly so, and have a lifespan of over a thousand years. Most notable, however, is their immense technical knowledge. This knowledge is built into them at a genetic level, and even at birth Thorathians possess a vast knowledge of science and technology. New discoveries and inventions are added to the species' collective database, and then programmed into newborn children. As such each generation can easily build on top of the knowledge of the last, causing rapid technological advancement.
As might be expected their society is heavily based around discovery and knowledge, although many of them are also quite militaristic. Due to extensive knowledge of genetic modification, it is possible to alter one's appearance drastically with cheap and easy procedures, turning things like skin colour, gender and even number of eyes into a matter of fashion. Cybernetic implants and specific genetic modifications are popular among Thorathians, especially Thorathian warriors. Some rare Thorathians possess psionic abilities, although it is next to impossible to genetically modify such Thorathians without risk of destroying their gift.
Towering warriors, the Sebillians are a truly fearsome species. Standing at an average of 2.5m tall they possess 4 arms and immense strength, as well as great martial skill. Every part of their body has been modified into a weapon, with skin tough enough to withstand small arms fire and densely packed musculature. They possess no heart, but instead dozens of muscles around the body that assist in pumping blood through the body. Genetically altered stem cells allow rapid regeneration, with severed limbs regrowing in a matter of days, and small wounds disappearing on their own in mere hours. Perhaps most impressive is the Sebillians' adaptive ability. Through a process of RNA-editing and rapid tissue mutation/growth a Sebillian is able to adapt to threats as they occur. When placed in almost any environment they can alter their biology to fit in within hours. They can even develop entirely new organs in order to filter out new poisons, adapt to temperature conditions, or to become more resistant to a particular type of attack. Unfortunately, due to the relative instability of their biology, they have a lifespand of but 50 or so years.
The Sebillians' warlike technology stems from an equally warlike culture. Having endured a war that lasted hundreds of years and witnessed near-extinction multiple times, Sebillians value pragmatism and skill above all else. Lacking any kind of royalty or democracy they rather decide their leaders based on strategic knowledge. Weapons' training and martial prowess are considered essential elements of education, and there is no such thing as a Sebillian 'civilian'. This grim practicality makes them stunningly efficient, and should a leader be killed he is swiftly replaced. All Sebillians place the needs of their species above their own needs, and there is no greater honour within their culture than to die to save another.
Perhaps the strangest of the alien species, the Gith are completely alien in both appearance and mindset. They are in fact a species of telepathically linked micro-organisms, not dissimilar from earth fungi. Gith form colony units of millions of cells, forming a sentient hive mind through the telepathic communication of these cells. Each of these colonies can be considered a sentient 'entity', although Gith often have trouble understanding other races' ideas of individuality. Lacking any means of creating or using traditional technology, the Gith operate mechanical suits designed for them by the Thorathians, which they control through a telepathic interface. These forms can take any form imagineable, in fact the Devourer itself is 'piloted' by a large Gith colony. In addition to this the Gith can use their psionics offensively, inducing fear, pain and even apathy in their opponents. Although not as psionically gifted as the Deva, particularly large Gith colonies can even take control of enemies.
Being such strange creatures, Gith don't have much of a culture as we understand it. Gith colonies possess distinct personalities, but the link between colonies makes it possible to describe them all as a single 'entity'. Previously the Gith have explained their psionic hivemind as a sort of democracy, the thoughts and opinions of all Gith combining in order to make species-wide decisions. This is supposedly simple extrapolation from how individual colonies function, although many outsiders still fail to grasp the concept. In general the Gith are curious as to the behaviour of other species, but rarely violent without reason. Their psionics make them empathic, and they often prefer a peaceful solution to problems. On the other hand, their failure to grasp the concept of individuality or even suffering can occasionally cause them to make seemingly cruel decisions merely out of a lack of understanding.
The most psionically powerful of the alien races among the refugee fleet, the Deva are perhaps the greatest threat of all. Naturally possessing immense psionic abilities, the Deva are feared by other species. Ancient beyond measure and powerful beyond reproach, the Deva consider themselves (perhaps rightfully) a superior species. While incredibly rare and physically underwhelming, the power of a Deva's mind can rip a man to shreds telekinetically, or boil one's blood from a distance. In addition they are able to shield themselves from attack, halting bullets in midair and bending flames around their bodies. Requiring no technology nor modification they fight merely with their thoughts, slaying their opponents simply by imagining their demise. The obvious weakness of this power is focus, however, as Deva cannot defend themselves without thinking about it. In addition they are unable to shield themselves from attacks they don't see coming, and as such can be felled by a sneakily placed poison or sniper. Lastly, even their mighty minds are unable to cope with the stress of maintaining their psionic powers for too long, and extended use of these powers can tire out a Deva. Altering their body will often weaken or even remove their abilities, and as such the Deva refuse to use cybernetics or genetic enhancements.
Although possessing only a natural lifespan of a few hundred years, the Deva are able to reincarnate themselves through their power. They reproduce through a process similar to Mitosis, but newborn Deva are often braindead. The parent will then transfer their consciousness into the newborn child, allowing them to live for another lifetime. Rarely a child is born with their mind intact, and such events are cherished as the Deva are few in number. In such cases the parent will simply wait for their next child in order to perform the transfer. Being basically immortal Deva greatly fear death in battle, although they also believe that their powers make them invincible. Arrogance prevents them from backing down when challenged, and in this situation desperation itself has forced the Deva to assist in battle.
If you wish to play a species not in this list, this is possible. Create a description of this species and post it in the OOC, or PM it to me. I will then judge and approve this species. However, be aware that characters of new species will be judged extra harshly. I would like to keep the total number of species relatively low.
Appearance: Note: Often clad in a dark cloak to hide his outlandish appearance.
Bio: Once a general in the great Necrontyr Empire, Skaraz was turned into living metal during the biotransferance. He lead armies into battle first against the Old Ones, and then against the Star Gods who had dared betray the Necrontyr. But when the War in Heaven drew to a close and the Silent King ordered his undying legions into sleep, Skaraz could not comply. Unknown to him, damage suffered during the War would cause his slumber to be interrupted, ejected from the dreamless sleep after but a dozen million years had passed. With no way to rejoin his kin in sleep Skaraz instead wandered the universe, waiting for the day that his people would awaken from their slumber and once more dominate the stars.
Unfortunately, time was not kind to the once great general. Millions of years of solitude combined with the errors in his circuitry have robbed him of his memories. Knowledge of his great conquests and purpose have eroded with the ages, leaving him a purposeless wanderer of the stars. Cherished memories and ingrained knowledge, too important to be surrendered to amnesia, form the bastions of his world. His name, his skills, and the ancient Necrontyr code of honour. Since then he has had untold adventures across the galaxy, as his interference in the affairs of primitive worlds would forever leave it's mark on their history. And although he has forgotten most of these tales, millions of years of experience yet remain within his mind.
Powers/Abilities: [Necron Physiology] As a Necron Overlord, Skaraz possesses a powerful body made from Necrodermis. This form was crafted by the Gods for the sole purpose of war, and it performs this task with terrifying efficiency. Eldritch mechanisms grant him vastly superhuman strength and speed, as well as seemingly lightning-fast reflexes. Layers of Necrodermis plating also provide excellent protection, allowing him to shrug off attacks that would rip apart lesser foes. As if this wasn't enough the unique properties of the 'living metal' allow Necrodermis to automatically detect and repair damage at a great pace. Within a matter of seconds a detached limb can reattach itself, or a destroyed one can recreate itself entirely. Even if a vital system is destroyed it will simply be recreated over the course of a few minutes, often granting Skaraz the illusion of true immortality. The only way to truly permanently kill him is to destroy the majority of his physical mass, damage which even his regeneration cannot fix.
[Weapons of War] Skaraz is equipped as befits a Necron of his status and achievements. This includes his personal weapon, a mighty masterwork Warscythe. The blade of this mighty weapon phases in and out of reality, slicing between the atoms of enemy armour and annihilating the atomic bonds that keep it together. Additionally he is equipped with a variety of equipment to improve his combat potential. The Chronometron has various uses, allowing Skaraz to glimpse the future and react to attacks before they occur. A Shadow Ankh projects a Null Field around him that negates or weakens psionic powers of any kind. Lastly a Phase Shifter allows him to shift partially out of this reality, which can be employed to effectively become incorporeal.
Weaknesses: - All Necron are particularly vulnerable to Soul-based magic (including lifeforce-based abilities such as the Force or Ki). - Works according to a strict code of honour. - Slightly insane.
Silently Gabriel observed as his impudent spawn monologued. At some point he was going to need to make a rule on that. No monologues until you're at least 1000 years old. That was a solid age to start. Regardless it seemed that Mithias believed this matter to be of the utmost importance, so Gabriel deigned to listen to his concerns. The boy certainly seemed different, as befitting his period of absence and the nature of his travels. But despite all the changes he had yet failed to gain a sense of humour, nor the indifferent attitude befitting of an immortal. Every little thing was 'the end of the world', and every apocalypse was to be taken seriously. Sometimes Gabriel wondered if Mithias smiled when he wasn't looking, because there was no way anyone could keep up that level of concern, that level of care, and not go completely bonkers. On the other hand, what was wrong with bonkers?
Sighing, the self-proclaimed god dragged his mind back to Mithias' little speech. "So you're telling me aliens from another dimension are going to invade in order to conquer the world?" For a solid ten seconds Gabriel just stared at his wayward son over the rim of his black-tinted glasses, thin eyebrows raised. It wasn't a silence that invited answers, and Gabriel used it to savour, momentarily, his wayward son's frustrations. Of course Gabriel believed him, Mithias didn't have a dishonest bone in his body. A damn shame, but that's just the way things were. Didn't need mind reading to tell that, at the very least, Mithias truly believed this. But there weren't enough awkward silences in the world, and Gabriel was on a mission to remedy that issue.
"Seems to me like you're bending over backwards for an alien. Tut tut. That's hardly the behaviour I expected of you. Well, that's not true, but it's not the behaviour I'd like to encourage." Gabriel snapped his fingers, and chaos erupted on the beach. Vampires burst from the sands and fed on the human tourists, who simply stood there obediently. But the vampires weren't simply feeding, they were turning each and every one of these random humans. Men, women, children, within moments there was not a single human on the beach. "See, I've been around for a long time. I've seen empires rise and fall. Dictatorships intent on conquering you 'for the greater good' very rarely deliver on their promises. And even if they did, where's the fun in that? No, that wouldn't be interesting at all." Small groups of vampires rushed out of the building, handing out weapons and armour to the assembled newbloods. The newbloods equipped themselves rapidly, a beautiful sight to behold. From the chaos and frivolity of mortal distraction emerged a formidable fighting force, a vampiric army armed to the teeth with the cutting edge of technology. "Regardless, I've been looking for something to get invested in for a while now. Gabriel, Dark Lord of Vampires, Saiour of the World. Has a nice ring to it, no? Oh, and you're grounded." Gabriel's luminescent grin dimmed momentarily into a caricature of a concerned glance. "I will not have and giving up in my household. So you're grounded for the next couple of days, until you learn to act like a proper vampire lord. Also smile. No phones, no playdates, no brooding."
With this final message Gabriel turned rapidly away, convinced he had done his proper parenting job. "There's orphan blood and a cold pizza in the freezer, and you're free to abuse the minibar. But if you break anything when I get back, no pocket money for a MONTH. You hear me?" Still grinning the immortal marched off towards his private airfield even as behind him his private army geared up. He had 36 hours to get everything ready, and he was planning one hell of a surprise party.
@Tyki Your characters most definitely have an effect. In fact, it's practically the only thing that will cause the story to evolve/change. Without input from the characters, very little will occur.
If you're in doubt about your characters' ability to change the plot, however, feel free to propose ideas. Either in the OOC chat or via PM.
@jeroukoo Make an opening post describing your character, and their location within their world. Then Travis, the Silent King, Oswald, or one of the other players can intervene. Probably by popping into your world.
Alternatively you could have your character suddenly appearing in another character's world, and doing stuff there. It's up to you.
Just a random guy, doing random things.
Main RP: Hell's Coffee Lounge
Current RPs change often enough that it's too much effort keeping a list of them updated.
<div style="white-space:pre-line;">Just a random guy, doing random things.
Main RP: Hell's Coffee Lounge
Current RPs change often enough that it's too much effort keeping a list of them updated.</div>