Avatar of Thrashy
  • Last Seen: 10 yrs ago
  • Joined: 11 yrs ago
  • Posts: 281 (0.07 / day)
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    1. Thrashy 11 yrs ago

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10 yrs ago
Current The more you know: tacocat is tacocat spelled backwards
10 yrs ago
No place like home.
2 likes
11 yrs ago
I am so, SO angry with the world. Also, I'm drunk.
2 likes
11 yrs ago
It's not what we fight, but what we fight for
11 yrs ago
Nothing ends, Adrian. Nothing ever ends.

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This was just too much. Two of their number had already perished, and now the rest of them would undoubtly meet the same fate. There were ten more bandits approaching them. Ten. Eleven if you added the hulking chief, but he did not count. He was more beast than bandit. Arielle had thought they were in a tight spot before. She would have to reassess that statement.

But she would not go down without a fight. The question was what she could do to help their situation. Levitating would be a bad idea. She would become a floating pincushion before she got ten feet. Calming one or some of the bandits could help, but it was not probable that it would do much good. It had to be a direct assault then. Try to deal some damage. Too bad she had never been interested in the collage of destruction.

Then again, an indirect assault could work just as well.

Waiting for the melee fighters to detach themselves from their archers she prepared the spell which would summon a flame atronach. When the fighters had covered enough distance she released the built up magicka and focused on a spot close to the unsuspecting bowmen. Her plan had the anticipated effect; the first archer had no time to react as the fiery being appeared out of thin air and set him on fire with a supeheated ball of flame. With no one of their comrades left to defend them in close quarters the remaining archers scrambled for cover as the daedra gave chase.

That left the six charging bulls, but that was not Arielles forte. Her companions would have to deal with them. She retreated behind one of the thick gate doors and awaited what came next.
Kharmam woke with a start. Memories of the dream still lingered in her mind; the guarhide yurt, the mysterious dark elf, the smoke stinging her eyes and nose. They began fading as the pain and cold set in. Where am I? she thought, confused, Where am I, where am I, where am I? Then she remembered. She was in the same damp, dark little cell she had been in for the better part of a year. Stuck in a hole under a big, twisted monstrosity of a fungus which the natives apparently used for housing. Then she reacted to the pain and let out a soft groan. Why was she hurting so bad?

Oh, yes. The beating.

She had her big mouth to thank for that. For some reason she could not recall she had picked a fight with the warden yesterday. Again. Or he had picked a fight with her; the beginning was still a litle hazy. It was unimportant. Their relationship worked like that. She remembered insulting one of the guards and then hurting another, and then some more of them had come with sticks and beat her to a pulp. Maybe not the best outcome for her but she saw it as a victory, however minor. They would never break her, and she would make sure that they knew it every day. Bastards.

It took some effort to get up and Kharmam cursed under her breath at her throbbing bruises. Looking around her it seemed most of the other slaves were asleep judging from the steady pace of their deep breathing. She considered what she would do next, and then spoke.

Anyone else awake?
They were in a tight spot, no doubt about that. Both sides had suffered casualties, but the bandits had not faltered. Arielle was terrified herself. She had been in similar situations before but she never got used to them, a sign of sanity according to her. She dared a peek around the trunk and immedietly wished she had not. The archer was looking right at her and nocked an arrow as soon as he saw her. She ducked behind the tree before he had the time to draw and cursed under her breath. People were getting killed. She had to do something, or she might suffer the same fate.

But wait. There was something she could do. The archer was pinning her down, yes, but he had also come out of cover to do so. She could shoot him too, although not with arrows. Arielle had a determined look on her face as she again turned to leave her cover. She prepared a Calm spell and flew out from behind the tree.

The archer had moved slightly to the left, and in the time it took her to spot him he had the time to draw. The Breton felt a strong urge to fly back to safety, but she forced herself to stay. They both released at the same time, he his arrow and she her spell. The arrow grazed her in the side of the thigh, but the spell hit home perfectly. The archer would be out of the fight, confused, but only for a while. It was all Arielle could do to focus on maintaining the spells as she set off towards another tree. Holding a hand against the wound on her thigh, she hoped that the others could deal with the rest of the bandits.
Will post in 24 hours. Please refrain from killing me.
Got it.
@thegreenleafe Thank you. What is the current plan? Are we waiting for more people to join or do we start playing?
This sounds like it could be fun. ...Would you accept fighters with Psychic powers?


I do not see why not.
Name: Kharmam

Race: Redguard

Age: 31

Gender: Female

Appearance
Kharmam is tall and muscular with dark brown-red skin. Her hair is black and shaved to stubble, and her eyes are brown. Scars from many whippings crisscross her back. She has a big tattoo covering her entire right arm and shoulder.

Personality
Kharmam is fierce. She has a loud mouth and a short temper and will protest loudly when she believes she is being treated unfairly. Her propensity for violence makes befriending her difficult and has gotten her into all sorts of trouble in the past.

Background
Hailing from the province of Hammerfell, Kharmam was brought up in a family of warriors. Both her parents were part of a respected order of knights, so she was expected to train for battle from an early age. Kharmams unstable temper was however not desired by the order. When it became clear to her that she would have to find employment elsewhere Kharmam ran away from home to become a mercenary and never returned. She was 15 at the time.

The life of a sellsword was never easy but stubborn as she was she fought her way forward. Her career took her to many places outside of her homeland, and one day she found herself pinned down in a particularly nasty fight in the faraway province of Morrowind. She was defeated along with the rest of her band but was spared and sold into slavery. For five long years she served in an ebony mine before being sold to a Telvanni mage. That was one year ago.

Abilities
Kharmam is a veteran fighter trained by Redguard masters-at-arms and hardened by ten years of mercenary work. She is skilled and disciplined and has more than a few dirty tricks up her sleeve. Put a blade in her hands and she can perform miracles. She is not good with much else, though.
@thegreenleafe Hello. I would like to join this game if I may. I have submitted a character in the character tab.
@ImportantNobody@rocketrobie2

You are both accepted.
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