Canon, AU, or OC?: Canon Universe of Origin: Fire Emblem Personality: Lucina is a strong-willed young woman and quite stoic in her personality. She has a drive to change the bad future from which she came for the sake of the entire world; like Atlas and the sky, she carries the burden of the Fell Dragon and the new Ylissean guard on her shoulders. Lucina is determined and stern, yet has a kinder side; she also has a strong sense of justice and believes that it's her job to prevent the disasters of her time from ever happening.
However, as a result of the prolonged trauma she experienced in her timeline, Lucina may revert to a childlike fixation, especially in the company of those who resemble her family. Also as a result of this trauma, she has an extreme aversion to death of any kind, including deaths for a higher or more noble cause. She prefers to prevent death from occurring. In addition, Lucina, behind her outer layer of stoicism, has somewhat-severe emotional damage due to the loss of her father Chrom to one who was very close to him.
Another thing to note: she doesn't get jokes the first time. Abilities/Weapons: Lucina is a skilled swordswoman, and primarily uses her inherited blade the [Parallel] Falchion, which is well-balanced and suited for her build, explaining why its efficacy is much more acute than Chrom's counterpart. The Falchion has the unique ability to restore Lucina's vitality and slowly heal her wounds.
In addition to her blade, Lucina has the skill Aether, which halves her enemy's defenses and restores her vitality with her sword strike. Like Ike's Aether in Super Smash Bros., Lucina will leap into the air and bring her blade down upon her target.
Lucina's fighting style is similar to the Hero-king Marth's. Backstory: Princess Lucina is Chrom's adult daughter from a dystopian future in which the fell dragon Grima had successfully awakened and ravaged the continent of Ylisse. Sent by the divine dragon Naga to the past through the Outrealm Gate, Lucina takes on the massive responsibility of altering the course of history for the better of the world, taking on the persona of Marth via a mask that obscured her gender (in part thanks to her androgynous build). Lucina, as Marth, operated hidden from her father Chrom's army, acting upon her knowledge of the future in order to prevent the events that would lead to the rise of Grima from happening.
However, during the attempted assassination on the exalt Emmeryn, Lucina's mask is destroyed and her gender revealed to Chrom. Lucina partners with the Shepherds to drive off the assassination, and believes that the Exalt has been saved. Another attempt on Emmeryn's life, this time as a form of execution by Plegia's Mad King, Gangrel, succeeded(?) and Lucina, in horror, realized that the events of her desperate time were back on course.
During the events of the Valmese conquest, during a trip through the Outrealm Gate, Lucina became separated from the Shepherds due to a temporal/spacial anomaly caused by Grima's attempt to follow her and kill her. Lucina stumbled into the multiverse, unsure of where she was... Faction: Unaligned for now.
Name: Grigori Rasputin Age: Undead Gender: Male Appearance:
Canon, AU, or OC?: Canon Universe of Origin: Anastasia Personality: Rasputin, since becoming a lich, has remained dead-set on completing the curse he laid upon the Tsar's family for vengeance. He is a wicked man, who shows no remorse for killing off the entire Romanov family except for Anastasia (only because she escaped his grasp). Abilities/Weapons: Rasputin has many, many green demonic minions from which he can summon from his reliquary--the powers he gained from selling his soul to the Devil. These minions do his work and attack for him; in addition to that, Rasputin has access to powerful black magic as well.
This isn't an ability, per se, but Rasputin, as a rotting lich, does tend to fall apart. The pieces do come back together due to the unholy magic that Rasputin has control over.
So long as his glass reliquary remains intact, Rasputin will remain alive, and able to carry out his revenge. Backstory: Grigori Rasputin, or the Mad Monk, in an alternate version of early-20th-century Russia, was banished for treason and in anger, sought revenge upon the Romanov family. Selling his soul to the devil, Grigori gains the power to curse the Romanovs and kill every last one with black magic. However, he drowns after chasing the young Anastasia across a frozen river, losing his reliquary to the current, unable to die until he completes the curse.
Thanks to his albino bat minion Bartok, Rasputin, 10 years later, has his reliquary back in his hands and is bent on killing Anastasia and fulfilling the last part of his vengeance upon the Russian royal family. However, upon returning from Limbo, Rasputin found himself in the multiverse. Cursing his fate, howling, he vowed to use any means possible to return to Russia and complete his revenge, once and for all. Faction: Shadow Eternity
@Mr Allen J@Maxx Ratchet nodded in the affirmative. Um, she didn't specify which text, so technically Ratchet wasn't lying. But she decided to leave it at that.
Ratchet tilted her head in respect for Meifeng. "B-ball all-star, eh? Nice. I do marching band; I'm the trumpet section leader for this year and I have a solo in our field show's opener. Marching band is at least just as competitive and physically taxing as any other sport, so I don't get why people don't consider it one. Thankfully, I'm still getting my phys. ed credits from it." Ratchet rolled her eyes; the idea of marching band not being a sport was beyond her.
Ratchet turned back to Jen. "Hey, sure. We're all standing on the beach; it wouldn't do to just stand around and twiddle our thumbs or something--"
Barking.
Ratchet jumped back. "Holy mackerel!" she yelped. The seagull squawked and fluttered away as Ratchet backed into the spot where the bird had just stood. "Dog alert!"
But just as quickly, a woman not much older than any of them commanded the canine to stop before it could plow into any of them; obediently, the dog took a seat.
A question addressed to Meifeng seemed to significantly agitate the Chinese girl, though Ratchet didn't particularly take interest. Though her frantic desperation to silence the woman did raise Ratchet's eyebrow. She'd have to ask once she got the chance...
Ratchet turned to Jen, who was staring off into the distance at a group of five women. "So, um, you play Smash, I heard you say before, well, you know," Ratchet said, trying to initiate a conversation. "Who do you main? I'm not ashamed to admit that I use Rosalina. A lot. Though I do use Lucina and R.O.B. as well. That side-B of R.O.B.'s is pretty darn useful. I'm terrible at countering with any character, though."
Jeanne hung back and listened as the tactician argued with the knight. Good grief! she thought.
"Are we seriously going to brief our battle with the brigands with boisterous bickering?" Jeanne shouted over everyone. "I mean, come on. I didn't escape death row to stand here and watch the men argue over whose plan is better. Now, I'm no tactician, but I think if you two can agree on which parts of your plans mesh the best together in terms of that," Jeanne continued, waving at the village's direction, "then I think we could iron this out pretty easily. Without, you know, turning blades upon each other. Though it seems that the general consensus is that we should NOT send Flying Ace over here into a crowd of bird hunters. Just a thought."
Jeanne folded her arms and stepped back. "Ah, just one question, though. If I were to, you know, find something that I deem better in the hands of the less fortunate in the pockets of, say, a thief, do you mind if I hang on to it?" she added.
Habeen Nocta
Three mages for one building? Wouldn't the fire specializer be a better choice?
Though Habeen did notice that Syrena expressing concern about the extent to which her powers can spiral out of control.
As Gaius and Hugh butted heads, Habeen made her way over to Syrena and bent down to meet her at eye level. "Hey," she said, smiling. "You seem pretty nervous about going through with either plan. Is something the matter?"
Cybil's face has a wide, round form and pointed chin with sloped cheeks and a small nose. Her round, hazel eyes always seem to be half-closed, and she usually has a dreamy smile on her face, as if constantly content. Her eyebrows are a little bit thicker, about .85cm in width, and she wears contact lenses. Cybil has braces. She does not wear makeup or jewelry; she's afraid to get her ears pierced, and the first time she tried to wear makeup she failed miserably, and when she played her trombone that day she got lipstick and powder all over the inside of her mouthpiece. Naturally, somebody as laid-back as she wouldn't want to go through all that trouble again.
Cybil has a sort of laid-back look about her person. She leans in posture, giving the impression that she somewhat hangs. She does not tie her long, brown hair back, though she does cut her bangs and part her hair in the center. A few strands hang from the middle, and she throws about half her hair over the front of her shoulders. She uses her own hair to keep it in check, tying two braids around the back of her head and then tying them together. She says it isn’t as much of a pain to undo as one might think. Cybil’s shoulders extend about three inches out each from the sides of her head, and her limbs are lean. Her right arm is slightly thicker than her left. Her legs are thick enough to give her some curves, but nothing skinny or voluptuous.
In terms of clothing, Cybil wears simple T-shirts, some with more than one color and some with designs on them. Her favorite is a purple shirt with a Swalot’s rhombic patterns circling her midsection. She has one hooded sweater with a soccer team’s logo printed on the back: “SANTALUNE HERACROSS.” The sweater is dark blue with yellow trim on the zipper and on the hood’s border. She ties it around her waist for easy access. Cybil opts to also wear shorts, which are comfy and easy to wear (screw that miniskirt nonsense). She has five pairs that she wears at random. Cybil has a pair of white tennis shoes that look chunky and a little big, yet she has no problem with wearing them.
Cybil carries her smaller belongings, along with her trombone, in her trombone case. It is a light black case with a shoulder strap and zippers, with the trombone secured inside by Velcro and turning lever locks. The trombone itself is a standard brass color, with a few rings and dents in the tuning slide. It has an F trigger and is somewhat back heavy due to that. The connectors are made of chrome and the spit valve is a drum-type valve in which a button opens the valve to let the accumulated saliva out.
In her pocket, however, she carries in a small leather pouch her large-bore mouthpiece. It is about three inches long and 1.5 in diameter at the large opening. It is brass, plated with stainless steel, and has three chinks running around the lip of the large opening. Cybil is fond of her whole trombone, but the mouthpiece is especially important, as it serves as the link between girl and horn.
Other things she carries in a second, shoulder-slung off-white tote bag with several pockets and zippers.
Personality: Cybil is not particularly hard-driven, and somewhat laid-back, which reflects in her posture. I wouldn’t call her outright lazy, but she does like lounging like a Diggersby when she can. She isn’t particularly book-smart (with the exception of the area of mathematics), though she maintains herself in good physical condition by running about halfway through Route 3 and back to Santalune City every morning. She’s friendly in a sort of chill kind of way. She is an oddly passive type of extrovert.
When it comes to musicianship, however, Cybil is passionate and very, very dedicated to playing to the best of her ability. She tries to practice for at least forty-five minutes every day, working on exercises whenever she does not have any music to play. She does not get frustrated easily, and therefore has the patience to practice those tough-to-master parts.
Cybil’s favorite music genre is jazz, and she has no favorite Pokémon type.
Cybil sees Pokémon as living creatures and not as tools, and has respect for the creatures. She knows that, from Abra to Zygarde, each has unique powers and abilities.
Profession: Cybil is a Trainer and a musician, which would likely reflect in a Trainer class.
Talents: Cybil is a fantastic trombonist, and well-versed in music theory. She can play some pretty tough runs on trombone, and has the endurance to play through scores of upper-register notes at complex rhythms. She has a good range and can hit up to a high C an octave above the staff properly in tune, though struggles to maintain the intonation of anything past high C#.
Good playing on her part attracts and calms Pokémon for some reason, whether from curiosity or good taste (Pokémon are mysterious creatures, after all). She was able to placate a rampaging wild Vespiquen in her town once with her trombone by matching her horn’s pitch to the hum of the Vespiquen’s wings.
Starter Pokémon: Bunnelby (no held item) Male. Lv. 5 Jolly nature. Likes to take siestas. Ability: Huge Power Moves:
Tackle
Agility
Leer
Inventory: Trainer Card P$2000
Medicine: Potion x2 Simple First-Aid Kit -Small Bandage x25 -Large Bandage x10 -Moleskin Package x2 -Ointment -Cotton Ball -Rubbing Alcohol Pad x8 -Cold Press -Warm Press Poké Balls: Poké Ball x6 Key Items: Clothing Bag Trombone Case (not in her bag, carried separately) -Trombone -Slide Oil -Water Squirter -Music Folder Town Map Journal Holo Caster (steel blue, has a sixteenth-note decal on its home button)
Hometown: Santalune City
Biography:
Cybil was born in Santalune City to a teacher and a musician. She didn’t lead a very fancy life; she had a life typical to that of a Santalunean citizen. She made friends, attended Trainer’s School, hung around and roller skated about the city.
Cybil began playing trombone at the age of 8, when she could finally lift it without dinging it up. With the help of her mother, Cybil began to learn music theory and technique with her trombone. Although, Cybil was not classically trained; Cybil was primarily exposed to jazz music, and therefore gained an affinity towards that. She heard everything from smooth soul to big-band swing to the blues, and always had a fancy for those big brass hits.
Cybil really shone in the area of extracurriculars, particularly in music. In Trainer’s School, she got the basic types and status conditions and other mechanics and nuances, but everything past that causes her to glaze over. The exception is in mathematics; Cybil takes a particular interest in the power classifications that each Pokémon’s stats and moves get, and in the formulae for damage, stats, and other things. Though she doesn’t think too much about that in practice. Really, who has time to run through a mathematical formula like this in the middle of a Pokémon battle?
Cybil liked to gather a few of her band friends and play in front of the Roselia fountain; she would always get a solo in whatever chart they decided to play that day. The music doesn’t bother the residents at all, in fact, most of them quite enjoy it.
Come the Team Flare incident, Cybil expressed great concern throughout the ordeal, but could do little since she did not know her way around most of Kalos.
When Cybil turned fifteen, her mother and father gave her a gift: a Bunnelby. Cybil actually had a Pokémon now, and therefore had to register at the Pokémon Center to get a proper Trainer card. However, instead of sending Cybil to take on the Kalos league, her parents recommended that she traveled to the Sengun region instead. They felt that experiencing somewhere radically different from home was good for Cybil. However, they urged her to take her trombone as well, perhaps to expose her to different musical styles.
Cybil took a bus to Coumarine City, where she cast off from port for the Sengun region.