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3 yrs ago
4 yrs ago
@RumikoOhara That one's in like five months.
4 yrs ago
I beg to differ.
4 yrs ago
Zygote Equality.


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Most Recent Posts

It's a personal problem.
Thanks. Yeah, that does seem the logical story progression thing to do. Only thing is, it'd be like, the shortest post ever? Since none of the other stuff that is going on is stuff I can react to really.
Also, I'm sort of doubting us doing that sequel thing, but who was GM'ing that if we were to get to it?
@Fish of Oblivion Completely understandable.
Okay, thanks for the heads up. I have work tomorrow for the next five days, so I'll have to see how long I can stay awake afterwards.
It can swim now.
Excuse me... it's a vaccine?!
EDIT: It's been a bit. Rodendramon's meant to follow BanchoLeomon? Or is someone meant to stay so they can regroup reliably?
So... what do we know, exactly? @Morgrym76
@Morgrym76 I mean, usually Guild is "when you can", unless you'd want to do that differently.
We discussed this before on page 1 of the forum. Max starting gold for your class

I wasn't sure if that was just in reference to Alchemists for some reason, or what. Thanks for clarifying though.
@Morgrym76 Just so we know, how are we generating starting wealth? Rolling as listed in the book, I assume?
Discord is better for faster but less descriptive posts.

Forums are better for more descriptive, less rapid-fire type posts.

Which type of rp are we looking at here? I'm down for either type, for the record. Just knowing that would help deciding on the medium.

I'm not going to jump ship if it's speed-posts, but I have a full time job, and usually enjoy writing descriptively.
<Snipped quote by tobiax>

We can do this over Forum or Discord. I have no personal preference, so I'll leave the decision up to you, the players. I've never used a virtual tabletop before.

I've personally found that RP's that are started on guild live longer when they're kept on guild, but that's just me. That being said, I'm fine with either, since you're GM and I may not be majority.
@Morgrym76 Thanks. We're doing this over guild, yeah, not roll 20 or some other virtual tabletop? The only thing is I could never really figure out how the on-guild roller works. Yeah, I've been playing Pathfinder on and off for about four, five years, and own the Corebook, ARG, APG, and Bestiary 1 (cause I'm getting into DM-ing, but don't worry, I'm not into metagaming). I've played spellcasters before so that's not outside of my wheelhouse either, and I have a particular love of hybrid classes.
I know this is a non-good campaign, and that's fine, cause I've played non-good characters before- although it turns out my most repeated class is paladin, odd, I know- but I'd still like to clear any backstory content with you to match tone and not go overboard. Also, please let me know if you prefer characters to be made specifically for the campaign, or if transfers are okay, because I know that it might not be something that is an immediate thought, but it can make a difference to GMs.
It looks like we need a healer, or a skill character. I'm not opposed to this. I've been wanting to play a cleric (or oracle) for a bit, I have a druid concept that I'd like to play, and I've played a warlord in We Be Goblins (2 or 3, I can't remember which book it was), and a custom one-shot, which were both a blast.
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