Avatar of TomeBinder
  • Last Seen: 11 yrs ago
  • Joined: 11 yrs ago
  • Posts: 292 (0.07 / day)
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    1. TomeBinder 11 yrs ago

Status

Recent Statuses

11 yrs ago
Not so sure I agree with this facebook stuff anymore. I'd rather go back to pretending everyone on here wasn't... well, you know what I mean ;)
11 yrs ago
It's my Birthday. I am drunk, and will get worse as the night draws in. That's... that's all. Now all I need is an option to post all the messy photos :P

Bio

I like to write stories, and no genre is beyond me.

Short, sweet and to the point.

Most Recent Posts

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Nation Name:

Braxant-Corusca Empire (B.C.E)

Government Type:

Martial Oligarchy

Capital:

Bastion

Home Sector:

Braxant Sector

Holdings:

Corusca Sector

Leader(s):

Council of Moffs, governing body of the Empire.

Kell Zaine, Supreme Commander of the Imperial Fleet.

Persons of Importance:





Military:





History:

In the Republic-shattering aftermath of the Trade Federation's victory over Coruscant, a Fleet Admiral by the name of Kell Zaine reorganised a large portion of the broken remnants of the Republic's scattered fleets, and took them to Sartinaynian in the Outer Rim Territories. A fortified world, though still in its infancy, Sartinaynian offered Kell the time and means he needed to fight back against the Trade Federation.

Despite lobbying the other self-appointed leaders who had formed in the wake of the broken and leaderless Republic, Kell found himself unable to convince them of the need to launch a decisive counter attack and to retake Coruscant. "The people," he proclaimed, "need hope. A victory over Coruscant will give them just that!"

Crouscant however, was a glassed ruin. Her billions of inhabitants mercilessly killed, her vast urban space no more than rubble, and her industry now non-existent. His peers rejected the plan, and he found the senior officers amidst his ranks were likewise against it. To many, it was simply not worth the risk, not when Sartinaynian could be defended indefinitely.

Frustrated, Kell turned to darker powers. Dormant Sith agents had been drawn to him by his lust for a continuation of the war, and by his apparent hatred for the Trade Federation. They knew in him was the man they needed to further their own cause. In his darkest hour, they provided him with fine promises of victory, and of justice. He accepted their help, and in return, they silenced the senior officers who were trying to wrestle the control of his fleet from him.

It took Kell a decade to establish an iron grip on the Braxant Sector. Many had tried to stop him, and many had failed - no thanks in any small part to his Sith allies. With their help, he established himself as Supreme Commander of the Braxant Imperial Fleet. To dissolve of the animosity from the ranks, he elected twelve of his most senior and promising officers onto the Council of Moffs, and gave them the false power of vetoes over his decisions, and the illusion that they had some control of his actions.

In this time, Sartinaynian, now aptly named Bastion, had been transformed into an industrial powerhouse. Kell risked near-economic collapse in swelling his fleet by scores of ships, and once he was ready, he led his war machine against the Trade Federation at the Battle of Coruscant.

The battle was fierce, and Kell was out numbered three to one. Through superior understanding of battle tactics, he defeated the Federation decisively, breaking their hold over the entire sector. They fell back, but beyond the sector's borders, they are regrouping. His open alliance with the Sith has also brought him animosity from not only his own subjects, but from other entities who seek to undo all that he has strove to achieve.

The RP will start with the Corusca-Braxant Empire in its tenth year. Civil disturbances have been put down by an iron fist, and all live in fear of the Supreme Admiral. He has by now reached the age of fifty-five, and although is healthy, no one is entirely sure who will take the helm when he passes away. The Sith have flourished in Imperial territories, with their own institutions fully endorsed by Kell.

The Imperial war machine has been gearing up for another run in with the Trade Federation, and has now assembled two mighty fleets. The Coruscant Fleet is primarily a defensive force in nature, using older ships than the fabled Black Fleet - Kell's untested but nevertheless feared main battle force.

Coruscant has been repopulated, and redeveloped, but is many, many years away from reaching its former glories. Duneeden, Utrost and Weerden have been transformed into factory worlds, with their sole aim being based in ship production.
In No Hope 11 yrs ago Forum: Casual Roleplay
Righty'o, I'm not a fan of stagnation. I'll leave it a few more hours, and then push things along.
Okay, so from what Rilla said, they were quite prestigious things. They had a uniform rule, maybe? Based on these tournaments more than likely.

Well, right away you alienate Rpers with that kind of fluff. Rules, mechanics - YUCK.

Should come down to two mature players, facing off their characters in a Colosseum in a freeform manner. The GM would be the referee. Simple right?

Bottom line though, from my humble opinion, is that everyone LOVES FIGHTING STUFF. They do, they really do. Arena should be what it is advertised as: battle-centered. That don't mean half of what most people prolly think it means.

Maybe I'll take a crack at it. I think I know what's gone wrong, although I could be talking out of my bum and then some.
172, God damnit!
In Mahz's Dev Journal 11 yrs ago Forum: News
<Snipped quote> Sometimes people may return and resume their duties? You never know why a person left when they did so without notice; they could be in hospital for months from some unexpected accident or illness from what you know.

They should also retain creative rights, or at the very least recognition for their creations, especially if it is an original creation RP.


Meh, if a GM abandons an RP and leaves the others to pick up the pieces, they should be stripped of everything in my book. If they had a legitimate reason, then that could be cleared up later on.

Better to leave things as they are I think. Though maybe it'd be better to credit people for coming up with ideas, that others then developed.

That way they get credit for coming up with the idea, but not the credit for breathing life into it. An "Author" title would do well.

Though at the end of the day, do we need it? I don't think so, but I'm still new here so my words carry less weight than most of you. Either way it's an interesting point.
Yessir, 170!
In Mahz's Dev Journal 11 yrs ago Forum: News
<Snipped quote by LegendBegins>

Maybe a sort of recognition for those stripped of GM, like an "ex-GM" tag where there are currently OP, GM & Co-GM tags?


Why?
In No Hope 11 yrs ago Forum: Casual Roleplay
May I join? And if so, do I post the character here or in the Character Tab?


You certainly may!

Character tab is fine :)
I've done my part. Down the pub, half cut and wondering where everyone is!

Let's show some commitment, people!
Love the sheet :)

Although the Empire is smaller then I would expect, would've thought they'd have a few more sectors, although an Empire on its way of conquering said sectors slowly is also a pretty cool set up.


I'll take on as many sectors as the GM needs me to.

From my point of view, though, Palpatine was kinda central to the Empire being what it was. No Palpatine, no Empire. Instead, it fell to a headstrong and idealistic Admiral to take the reigns of a shattered Republic. The Sith saw a chance to use him to further their own ends, and supplemented his power.

However, with all the successor states and other factors, I see it unlikely that this new Empire would control anywhere near the amount of holdings that they did.

Though if the GM wants me to, I'll have it that Kell's victory at Coruscant spurred on the fence-sitters across the Galaxy to join his cause, therefore swelling his ranks with men and material.

I'm happy with what I have though. It's all about what this RP needs the Empire to be, more than anything.
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