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Alucio Aversano


It's hard to quite grasp how vast the world is until you travel across it.

Alucio had lived most of his life within the same five or six square miles. His family's estate in the kingdom of Varjik, the capital city of Dejan, and once a lakehouse owned by his aunt. It was not until they'd traveled for two weeks and STILL not quite reached the frontier that he grasped just how massive the world actually was.

It was a good thing the Lord and Lady Aversano had sent several servants along with him to aid in this task.

"Are we THERE YET?!" Kyras shouted.

On the other hand...

"It should be another hour or so, tops." Maria told him. "Though"

"We will never even find the criminal out here." Ronan mused. "Even if we did, how, precisely, do you plan on capturing her? We are sorely underequipped to imprison and transport."

"We can get a carriage in town, and there is no need for chains. We are here to help a friend." Alucio reminded them. "She will come willingly."

"Of course, master." Ronan said, voice dry. Maria and Kyras glanced at one another, but kept their mouths shut.

Alucio sighed and looked between the three of them.

Maria was a runner (and held the map), Kyras was his personal caretaker, and Ronan was his majordomo... or more accurately, his handler. The three of them were loyal servants of the House, and so they would do as he asked (though Ronan would push back). They would not be fighting, and he doubted they would help bring Damaria back to the light, but they would be able to help with smaller tasks while he focused on finding the tiefling girl. The servants (and his own mother and father, for that matter) were convinced he was a naive fool, and the fact that he'd brought them so far beyond civilization to chase a woman that had stolen from the house had only cemented that feeling.

But Alucio had not told them everything. Damaria had been his friend; some of it was an act, but not all. She had always spoken of getting as far from Varjik as she could. She spoke of the fortune and adventure that awaited those willing to travel to the edge of the world. There was so much to be had at the edge, where the world forever expanded.

She was a good woman. He would bring her into the light, and Frontier Town was the start. Of that, he was certain.
Edited a minor typo in my character sheet ("4 older brothers and 3 older brothers" to "4 older brothers and 3 older sisters")

And thank you!
@Lucius Cypher

Here's an attempt.

@Lucius Cypher

Two questions.

1) The opening states that the players are commoners, but the Noble background is there. I'm thinking a noble from a recently scandalized family looking to clean up their name, possibly? I also might go for an Urchin, dunno yet.

2) I'm a little unclear on religions of the area. Grugh is a thing, but what about other gods?
Been wanting to get into a 5e game.

Got some reading to do, looks like...
*wave*

I'm looking to get back into playing dnd. My experience with DMing has been... poor, shall we say. But I'd be willing to at least try, if we get no one else.
Azena said
It's not Fairy Tail. It's Fairy TALE. Storybook characters kind of thing like Snow White, Cinderella.


... well I'm an idiot. xD

Okay. Sounds good. Does Jekyll & Hyde- never mind, found another one.
Azena said
in case you didn't come from the Interest Check thread or forgot, this will be a story about the descendants of Fairy Tale characters. Our characters don't know who they are, but you resemble your ancestor in looks, abilities, and even personality/history. However, I still want to see original characters so take unique twists to them. For example, Red Riding Hood can be a werewolf, which she hates so her hood is actually enchanted to keep her from changing, hence why she always wears it. It's also a good flaw as it means it is something she must always protect and be concerned about. It can even be simpler like Ariel's descendant can turn into a mermaid when she gets in water, making her a faster and agile swimmer, but she can't stop the change, it happens every time. Their unique traits should be designed to benefit them, but also have a flaw. Character flaws make for more interesting games.If you have trouble thinking of a good character, or giving your favorite Fairy Tale that unique twist, I am happy to help and have similar descriptions like Red and Ariel for pretty much all the big players. The setting is 1850's United States and I'm looking at more of a Victorian feel with some minor Steampunk elements (mostly fashion and some weaponry, but not automatons and mechanized limb replacements, the world still looks historically accurate for the most part). Also an important note, Guild Members don't know they are descendants. Merlin is the original Merlin and he has been tracking the bloodlines, so he knows but never tells anyone about it.Contracts will be taken as a team for now. As new recruits, you will go on hunts with the other recruits and your Mentor. Also, as GM I'm likely to throw curve balls on contracts and often set up opportunities for story-driven events to happen for the guild members. This will be much more effective when Mahz adds the multiple tabs feature, but for now contracts would be posted and monitored on the OOC and the IC will just be closely monitored by myself and any co-GMs. I choose Advanced because of the level of detail I'm putting into it. I don't expect 5,000 word posts from you. A few well-thought out paragraphs will suffice.


I've read quite a bit of the Fairy Tail manga but am not up to date (and haven't really tried to be for a while). Can I still come in on this?
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