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    1. Vordak 12 yrs ago

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Triborg or Johnny main?

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I had the idea myself as well, and i'd say it's good, as it also helps with balancing the characters out against eachother; but wouldn't it be better for the participants to just closely work on the character sheets together with their mentors instead? It's both the help they may need and an opportunity for their own creative work to be done.
Whoever wants to go full on brawl-style and just punch/kick/wrestle people in their faces, i'll be happy to be their mentor.

Also, i recomend you find your mentor before the character is finished, since the final character build will have great influence on your fighting strategy. A good mentor can help strengthen the synergies, cut away the unnecessary and add the vitally important in order to make a specialized killing machine - and do so while keeping the character true to the player's original concept.
@Guru

Oh, if that's the case, i like it! Just enough room to get a feel for what powered combat could be like, but still at a level where convetional CQC remains relevant without any boosts or crutches.
I mean, that's a general philosophy: it doesn't place any limits on the actual level power.

Airbending could go from just using gusts of wind to shove your opponent around, to hurricane projectile sheilds, air sledgehammers and even rune-traps that release shockwaves upon activation. Waterbending could only allow one to draw water to their hands from a source and then shoot it out in form of a high-pressure jet; or it could allow full control over water in a certain radius, allowing to attack from virtually any angle in close quarters, and also include temperature manipulation to create ice barriers and scalding steam torrents. The actual physical amount of the element one can manipulate also makes a huge difference: being able to hold 10 and 100 litres of water at a time is a huge difference.

So yeah, even with a single element alone, there's a wide range to account for.
What's the upper limit for accepted characters anyways?
So yeah, if anyone's interested in taking a more brawler/hand-to-hand approach, i'm willing to help out with that.
Fight by fight primarily. Tournaments have their own slew of rules and regulations to help when they're made.

The existing tier sytem is vauge and fuzzy, so it only serves as a way to approximate a character's power before closer inspection and comparison comes into play.

Low-tier denotes a character comparable to a well equipped human melee combatant; often stronger, but not such a degree that they can immediately steamroll a medival footsoldier or easily win against a small group.

Mid-tier is everything between low and high tiers.

High-tier starts with things like telportation, supersonic movement speed, tank-lifting strength, shrugging off gatling gun fire, punching vars across a street and ect.

Any attempts to further categorize power levels fail due to how broad the possibilities are in RP fighting, providing too many factors to reliably or conveniently take account for.
WIP
Yeah, you're on time. There's another thread in general interest checks you can take a look at, but afaik, the signups haven't officially started yet.
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