Avatar of Wernher
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  • Old Guild Username: Wernher
  • Joined: 10 yrs ago
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    1. Wernher 10 yrs ago
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@DeadDrop@tfd Of course, Netrunner it is. tfd has it right with 'Netrunner of corporate background'. Well, if you think this and the background is ok, then voila. May I post my CS in the sheet tab?
@DeadDrop Well, t'would be nice to have a short description of how he works, you know, for the story.

Btw, I might be making a leap assuming I'll be accepted or at least will have my character have more or less the same background, but on the same line of thought clarify inter-PC relations?

@vietmyke In particular, I think Erika and Jack could have 'had' (The keyword here) a good relationship before she went East and came back as a total asshole. Considering how young she was while also being good natured and somewhat in over her head. Surrogate daughter-like relationship?
I presume 'the boss' is going to be an NPC btw? Or one of us?
@DeadDrop And edited.
>Goes for the genius netrunner character.
>Cannot even into math.

Oh yeah, look at that. Damn those things are pricey. Well, I'll await for further clarification for the clothing price and edit a little.
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@tfd Oh of course not a mega corp powerdealer, but a couple employees and run something lucrative enough for her to have a nice apartment with a view on the park in the corporate zone of the city and be called a corpzoner. Not enough to have a full time security department but enough to rent body guards and occasionally send solos after someone if she hates him enough.

On top of my head, the story I'd cook up would be...

Comes from a beaver family, middle management but with family ties to more successful corpzoners, was destined to just go to university and become a mid-level wage slave or maybe a mover if she could take the stress. Rebellious, begins at a early age working as a netrunner/edgerunner for the thrills. Gets caught by the police but dodges prison/a literal bullet by making a plea bargain to work for what's left of the US intelligence services for a couple of years thanks to her corporate family members making a few calls. Essentially just continues to netrun for the government on the east coast doing industrial espionage on Europe and the soviets.

Her after a few years her contract comes to an end and many big corporations offer her work but she decides to solo and go legit... more or less. So a lot of blackmail later she takes cyber security deals from major corporations (Officially only security deals but sometimes shadier things) and remains safe by keeping a healthy amount of blackmail on a dead hand switch so she isn't just terminated via corporate hit squads.

If I had to suggest how she's part of the crew, I'd say when she was an edgerunner she worked with the other players here (or the ones who were active say 5 years ago) and when the group found out she was back in town and working with the big guys they couldn't help but ask her for a big favor, and another, and another. Simply because when she was arrested, it was for a couple of charges, a fraction of the mountain of things she did back then, things they have proof she was the author. Can't escape your pass.
Could be interesting. If I had an idea about an ex-netrunner that turned corporate, would that work? Basically used her skill to infiltrate corporate system and blackmail people in power to hire her for net security. Did this enough to hire other tech specialists and ultimately start her own corporation. Has a lot of enemies but most of them are kept in check by the fact she sits on a death switch revealing all the secrets she gathered if she's killed.

I'd play antagonist but I get this may not be what you're looking for. So maybe an unwilling member? The person that gets the crew in corporate sectors and hacks unwillingly because the crew has dirt on her?
Some dragons residing across the world, I'll put this somewhere once this is over. Feel free to ask for resident dragons in your country.

Mania the Egoist
Location: Principality of Evernix
Breath: Lightning

Lair: Mania's Redoubt, a Fjord bordering the northern sea and relatively close to the former empire of Zul. A trail a few meters wide goes through the rock and leads inside the otherwise isolated fjord and is used by those making offerings to Mania and the ocasional challengers. It is unfortunately too narrow to bring siege engines and likewise the sea access brought many ships to their unfortunate end and a graveyard of vessels from many era was formed in the ice and rock, a warning for those who would think to access the redoubt. The fjord is filled with caves and said caves are littered with gold and other precious items aquired by the dragon. Some think there may be tunnels to infiltrate the caves from the outside but if such a thing there is, it is quite well hidden.

Bio: Mania is despised by her kins for much more than just being another dragon, but for having sided with Karkarth the betrayer in the great Draconic war. She was young and he offered an easy access to establish power and was thus seduced by his words. Her faith in him wasn't great enough for her to stick around when defeat drew near however and thus she retired at the edge of the world, terrorizing the locals to reamass a treasure through the centuries and enjoying their pleas for mercy and how they stroke her ego. This was what Princess Leah used to convince the dragon to become a 'protector of the realm'... at a price, of course. Mania is thus an ally of the princedom but a fickle one. After all, every time she leaves her lair she risks something happening to her hoard and thus asks a premium every time despite knowing great care is made to make sure nothing happens to her by the local authorities as people can only guess the length she'd go to recover her treasures and an ally could quickly become a major problem if that should happen.

Dravidian the Filthy
Location: Concilio Union
Breath: Toxic cloud

Lair: The filth, a particular patch of swampy forest on the eastern border. Anyone could wander without knowing there but they'd notice the eerie lack of animals in these parts, mother nature knowing to stay out of the way of the sleeping giant. There is no lair, Dravidian sleeping right in the open. One would think this would make him vulnerable but to slay a dragon one has to first find him. His green scales perfectly fit in his suroundings and the only hint that you are getting closer is the armors of the knights fallen next to a tree or the copious amount of weapons and gold half sunk in the mud around the dragon.

Bio: Dravidian doesn't care. After the war he decided to just go home and live from day to day, sleeping and hunting when he's hungry. There is no reasoning with him except the most basic idea of bringing offerings so he takes the easiest course of action and eats them instead of you, ignoring those he doesn't believe a danger or don't annoy him. Villages are sometimes at risk of his attacks but this is merely if he encounters one before any other game, woodland creatures being as good as any other to feed him.

Versund the Avalanche
Location: Concilio Union
Breath: Frost

Lair: A great glacier between two mountains, 'Versundvaag' as the locals call it. A treacherous climb where each slipery step can make one fall to his death. The lair itself is an horror show of frozen knights and treasures as well as victims kept for later consumption.

Bio: Versund never did care about Axohaan, others would solve the problem and if he wanted to steal eggs, well, Versund was male so what did he care! He remained in the north for all his life, feeling no need to have wanderlust except for the few times he went out to satisfy his bestial reproductive urges on an unfortunate dragon weaker than him. Locally however, he is legendary, going out every few years on massive rampages to refill his treasure and his freezer of victims for later consumption. The locals know: This he is long due to go out. At some time, very near, Versund will write another bloody tale to his legend.

Karthe the Eternal
Location: The Turquoise lord's domain
Breath: Fire

Lair: The use of powerful magic has severely damages some points of the Fount, but its sheer mass prevents its collapse. One day, the holes will magically repair themselves but the scale of the destruction means this will take quite a time. Thus there, with a view facing the Eastern world bellow, Karthe lives. The dragon is a relatively recent occupant of the location and his hoard, while sizeable is small in comparison to most other dragons, consisting of trinkets gathered from pillaging the palace and all around the world. Among the riches however, his most prized possessions are the bodies of would be dragon hunters he collected over the centuries and bothered to move around his lairs without ever devouring, just keeping them as a souvenir.

Bio: Karthe isn't just any dragon, he is a son of Karkarth the betrayer and was one of his lieutenant despite his young age during his claim of dominion over dragon kind. His claim however failed and Karkarth as well as the few survivors of the would-be empire fled far away, Westward to what would become Sacrosanctia and Archonnen. He considered himself the de-facto leader of two dozen dragons that had survived but who only stuck together by fear of being taken out one by one by vengeful survivors of the battle of Mount Erebus. Still, this allowed the dragons to maintain a small dominion in the West through terror and force.

When Justinian came, Karthe wasn't concerned with the affairs of the gods but that quickly changed as Justinian surged eastward and religious zeal pushed its humanoid slaves to rebel. 'The Great Eleven' as they were known (the others had died of old age and infighting) mercilessly repressed the rebellions but eventually half fled eastward realizing they couldn't face Justinian's advance while the others were slain one by one by resurgeant dragon slayers. Karthe was too proud to do so at first but after 2 close encounters with dragon slayers and his mountain besieged by siege engines, he left to settle in what would become Abery. This time he mounted a much more active resistance, becoming a plague to Justinians trying to conquer the region and elaborating his lair only to lure slayers to their doom but eventually after many other close calls and his lair once again besieged, he thought of leaving but was nearly killed at the last minute and only managed to limp out, being forced to hide for weeks before leaving with some other hunters boldly following him until he made his way to the Fount to rest some more.

Karthe survived his wounds and at first welcomed the calm of the tower, bared some occasional annoying visitor of the mad landlord, but nothing a burning inferno couldn't quickly solve. From high above he could observe what was happening bellow, occasionally even kidnapping ordinary people to tell him about the world and what became of dragons. It was at this point he was shocked and surprised that dragons didn't count for anything much. That they would soon fall to the land of myth and ultimate irrelevance. As he now had too even before his death. This is bothersome.
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