Avatar of Whoami

Status

Recent Statuses

8 yrs ago
Current I don't understand how Tumblr RPing works. It boggles my mind. O.o
5 likes

Bio

User has no bio, yet

Most Recent Posts





ᴀ ᴘ ᴘ ᴇ ᴀ ʀ ᴀ ɴ ᴄ ᴇ ᴅ ɪ s ᴄ ʀ ɪ ᴘ ᴛ ɪ ᴏ ɴ
Six is a fit woman, standing at 5' 7" in height. She weighs 117 pounds. Her eyes are a neutral gray. Her skin is pale, a result of not leaving the facility for a long time. Her hair is raven black. Six has very few scars on her body, and there are hardly signs of any tampering done to her. To anybody not familiar with Six, they'd see a normal girl in a not so normal situation. Her preference of clothing is simple and practical. She prefers tank tops or t-shirts, and either cargo pants or jeans. The only things that are a constant with her, is a silver chain link bracelet that she wears on her left wrist, and a pair of ear cuffs that run along the helices of both her ears.

ʜ ɪ s ᴛ ᴏ ʀ ʏ
Co̷̤͗́̃̑̂̕ṇ̶̨̧̯̉͆̀͘͝fidenti̵͈͛̉̔͗͘ͅal Log̵͍͔͉̻͗ͅ: Subject #666 Acquisition

Six was luckier than most of the other subjects, or unluckier depending on perspective. Her powers didn't develop until quite she had already had a taste of life. Six had time living a normal life until she was twelve years old. She had friends. She loved her parents. And she had ambitions she wanted to see through when she got older. Things changed one day when she got si̸̱̪̐̒͜ck̸͕̱̮͑͊̂̂̑̋, just the common flu. Her parents had noticed her body temperature was abnormally high, so they brought her to the hospital. When a nurse took her temperature to confirm the parents' reports, she immediately called for a doctor. The parents hardly had any time to ask what was going on by the time Six was rushed off into an emergency ward.

Our luckily for us, our agents were in the very same hospital collecting another subject. They saw a golden opportunity, and stepped in to col̵̬̒l̵̟̮̖̇͆ͅect̸̮͎̠͇̿͐͆͂ Six as well. The agents paid the staff handling Six handsomely to keep their actions quiet. For hours, Six's parents waited outside of the ER. When the doctor stepped out, they immediately jumped from their seats. The doctor reported Six had succumbed to the sickness, and dię̷̨̺̗̭̦͐͐̑̌d̷̠̥̀͝.. Six's parents were devastated, and when they were asked if they could see her body, they were denied. The doctor had fabricated a story that Six was highly contagious, and she hadn't been infected by the common flu at all. All records surrounding Six's faked death have been altered to correlate with the doctor's report.

Six underwent a standard data wiping procedure once she arrived at the facility. At first, she behaved like every other subject. But failed experiments of course had to lead to further data wipes. After her tẖ̴̪̣̠̲͘ĩ̵̳͇̜̞̰͆͐́́r̷̛͉̙͔̅̓͂̾d wip̷̛̗̣̾ȇ̷̬̅̍͘, Six began exhibiting aggressive behavior and signs that she is remembering bits and pieces of her past. At the time, her fledgling powers were still enough to warrant caution around her. But as she grew older, those powers strengthened, and Six has had to have been forced into tighter and tighter security to maintain the Pȓ̵̨̯̼̘̑͋̋ó̵̢̡̟͉̗̣̇̀ǰ̴̺̄̑͊ecẗ̸̢̰̠́'̵̭̄̈́͗s̶̰̣̜̯̤̀ integrity.

Six has had to have her memory wiped nỉ̴̪͍̟͙̤͑̾͂n̷͓̜̥̙̦͛̎e ti̵̢͚̻̲̗͋̃ḿ̷̜̯̣̪̈́ȇ̵̡̤̏͠s now. Only days after each wipe, Six seems to remember more and more about herself. Her resistance to the wiping process has the whole fà̸̺̺̑͝č̴̳̭͌͆̀͊̚͜ilit̶̨̥̱̹̝͓̓̒̏͗̏y̵̟̥͓̦̔͋͆̋ questioning its efficacy. However, the only other subject to resist a data wipe was #̵̡͙͓̺̫̦̏͋̉͠0̴̨̰̠͆͝00. The leading theory is because of the age Six was when we collected her. The rest of the sũ̷̮̘̬̙̣̂͑̑b̸̨͎̯͙̾͊͘j̷̛̛̥͚̓̍̈́̄ec̶̡̙̪͚̲̜͘t̸̛̝͉̫͇͗̑̈́s show no abnormalities after a data wipe. However, Six has shown great potential to move into the next phase of the Project, so we will press on with her. All we need now is her cơ̴̺̻̫̱̲̮̿͌͘͠ǫ̷̭̪̮͔͛̽̎̃́͜p̶̤̓̈͂ę̷̥̟̗̝̮͂̽͒̍̂̌ŗ̴͇̘̜̮̿̏͆͛ati̸̡̛͖͕̓o̸͎̖͇͐̆̾ņ̴̗͖͉̻̔.

I̷̪̺̻͈̮͋̓̈́͠'̵͖̮̭̂͗͂͛ͅl̴̺̓͒̂̀l̵͖͗ ̴͔̜̆̏̃̔̅̌g̴̪͈͔̼̖̑̀̆͒̚e̵̢̺͍͊̊̀͐̕t̷̡̨̫͎̠͎͊͆̇͆͋ ̷̩͔̗̟͊́̓̄͒u̸̼̅̀͘͠͝s̸̨̲̰̅͒ ̵̣̭̂̋͂͝ä̵̞͓̻̗̱́̆̀̀͌́ͅl̷̡̧͈͖̰̈́͛l̷͎͕̥̃ ̴̗̣̞͙̘̞̋o̴̻̙͍͔͗̃́̉̽ư̵̖̪̊t̷̝̯̱͋̎̀ ̷̗̆̈́͛͌͊ǫ̸͔͓̙̠͖̀̈̚f̷̡̛̤̈́͋̇͠ͅ ̵̘̀̀́̒͆h̸̘̫̪̳͔̤̑é̸̞̿́͠ͅr̶̠̠̱͆͌̈́͊͊e̴͚̦͉̘͊͜,̸̬̻̌͝ ̵̡̞͓̹͙̓͑̃͘Z̸͚̭̲̜̎̋͜e̸̪̙̎ȓ̶̺̣͠͝o̸̼̅.̷̞̱̓͐͜

ᴘ ᴏ ᴡ ᴇ ʀ
WARNING: Triple-6 must not be exposed to sunlight or moonlight except for experimental purposes.

Triple-Six appears to have powers that are synchronized with the type of natural light that makes contact with her body. Direct contact made with either sunlight or moonlight drastically alter the properties of her powers. When in sunlight, Six can control the ambient temperature around her to create fire from nothing. She can control this flame with ease, as though it were an extension to her own body. When exposed to sunlight, Six seems completely unfazed by heat, and can withstand temperatures that could melt steel. The hotter the ambient temperature, the faster she can create fire and the hotter it'll be.

When under moonlight, Six's powers reverse. Instead of being able to rapidly heat the air around her, she can rapidly cool it. Moonlight allows Six to snap freeze objects and create shards of ice by utilizing the moisture in the air. Six shows signs of being able to create ice from water sources as well, which makes her very dangerous in the night, since she can freeze and manipulate the water that makes up a large portion of the human body. When in contact with moonlight, Six does not feel the cold. In colder temperatures, her ability to snap freeze objects becomes much, much faster.

Additionally, astronomical events seem to have an effect on her powers. The most common and easily observable event is the monthly full moon. If Six is exposed to a full moon, her ability to manipulate ice magnifies. Her sphere of influence nearly doubles, and ambient temperature around her has been seen to suddenly drop as far down as -30° Celsius. Another astronomical event, which are thankfully much rarer, are solar flares. Regardless of the time of day, solar flares heighten Six's power with fire. If combined with direct sunlight, a solar flare can turn her flames blue, and sometimes even white. Her body heat drastically rises, causing heat ripples in the air. Making contact with her body can cause severe burns.

A clear indication that her powers are active are when the irises of her eyes are glowing. When in sunlight, her irises turn orange. In moonlight, her irises turn to an icy blue. The brighter her eyes glow, the more potent her powers are. Six's power has been labelled as 'Astral-Elemental Synchronicity'. Triple-6's power has the potential to be extremely destructive, and it is because of this factor that she remain very controlled and constantly under watch. Her potential for weaponization is great, and should we find a proper method to control her, Triple-Six could easily see usage on the battlefield.

WARNING: Triple-6 must not be exposed sunlight or moonlight except for experimental purposes.


ᴀ ʟ ᴛ ᴇ ʀ ᴀ ᴛ ɪ ᴏ ɴ
Six has few visible alterations. The ear cuffs running the helices of her ears serve a number of purposes. The first purpose is as a method of tracking Six's location at all times. Additionally, they monitor Six's internal body temperature, and ambient temperature around her. If either become too high, or too low, they send a signal to an auto-injector in Six's arm, which applies a dose of fast acting knock-out chemicals to subdue her. Six's varying body temperatures have made implants difficult to put in her. It seems the helices of her ears are on of the few places that see the least change in temperature, likely because of the ear being cartilage. The auto injector in her arm has to be replaced whenever Six does see exposure to natural light, as it simply can't handle the extreme temperatures her body can reach.

ᴘ ᴇ ʀ s ᴏ ɴ ᴀ ʟ ɪ ᴛ ʏ
It was a coincidence that her subject number was 666, but it certainly is fitting. Six is a very difficult individual to control. She has had to have a data wipe nine times since she was brought into the project. Her attitude is constantly rebellious, like she is somehow regaining fragments of her m̸̘̓ẻ̷̡m̵͖͛o̷̟̓r̶͚͝y̶͖̑ from before her data wipes. Six shows signs of contempt to nearly all facility staff. She recognizes the devastating potential of her powers, and if she sees a window of opportunity to make a problem for them, she doesn't hesitate. This has led to Six being under very heavy watch. She is often kept in seclusion for long periods of time. Six has lost her name after having had so many data wipes. To further this, all records of her name have been expunged and replaced by her subject number. She recognizes 'Triple-6' or simply 'Six' as her name now.

It seems her personality has a constant, no matter how many times we wipe her memory and strip her of her identity, she seems to remember things she isn't supposed to. Every instance of Six has shown an interest in astronomy, likely as a way to better understand her power. Since we wish to understand her power as well, we have accepted the common interest and provided Six with reading material on astronomy. She reads frequently during her isolation periods. We notice a marked improvement on Six's behavior and cooperation when we promise to let her outside, even if her excursions outdoors or brief and strictly controlled. While she seems happier and more eager to work along with us when we let her outside, we have prepared for the eventuality when Six attempts to escape. It is quite clear that she spends her time outside studying the terrain surrounding the facility. As with all of our subjects, Six is quite intelligent, and she has been observed probing the facility's security measures.

When she is uncooperative and attempts to cause a commotion, Six is seen holding back at times. She is testing us. Studying our reaction times. The speed and limitations of her implants. The sheer extent of her powers. She is always eager to carry out experiments involving her power, likely so she can gather data for herself as well. We have notified the board that Six will inevitably make a move. It is just a question of when that will happen, and how devastating will it be to the rest of the Project.

It seems that she is rather warm and friendly to the other subjects. Given her tendency to probe the security of the facility, it is possible she might be looking for allies. It is hard to say for certain, as her conversations with the other subjects are usually banter and hardly serious. Many of the staff in the facility don't like working with Six, mainly because of her rebellious, and dangerous, behavior. There are a few scientists that press on however, and it seems Six has a preference to deal with them over the others.
Woohoo! I will start writing Six's intro post once I've cleaned up from work
Bump
Here she is! I'm looking forward to hear feedback, and the ultimate decision on if she is accepted or not!

Bump
I hope there's still room! My interest has most certainly been garnered!

The Rogue Planet Incident



When the Odyssey left Earth's orbit, everything felt surreal. The crew of the ship stood on the observation deck, watching as their blue pearl shrunk in size. They knew the world was watching them, cheering them on, praying for a safe journey and a safe return. It was the day when humanity would test its first interstellar jump drive, the Fold Wave Manipulator. Everything started off smoothly. Humanity would finally leave the familiar territory of the Solar System. Their eyes were set on Alpha Centauri, to explore alien worlds and lead humanity into a new era.

The Fold Wave Manipulator worked. The local space around the Odyssey began to twist, turn, and finally engulf the ship. In only a matter of hours, the ship would be 4.7 light years away from the Sun. When the ship emerged from Fold Space, they weren't graced by the light of a new star. Not entirely at least. The Fold Wave Manipulator had detected a gravitational anomaly while navigating Fold Space, and performed an emergency exit. The crew was glad that their untested drive kept them alive, but they weren't entirely aware of the danger they had emerged next to. The Fold Wave Manipulator had exited Fold Space two light years too early. Alpha Centauri was still just another dot in the black void. While the crew tried to prepare the ship for another jump, the ship's computer warned them of a gravitational influence that made the Fold Wave Manipulator unable to function. That was when the crew turned their eyes to their scanners, then to the windows and observation ports. They had entered into a unstable orbit over a starless planet that had been drifting for millions of years. A rogue planet.

The ship only had enough fuel to set itself into a stable orbit around one of Alpha Centauri's planets, and escape again on the return trip to Earth. The rogue planet's gravitational influence was so strong that escaping would mean the Odyssey would have no fuel to return to Earth. They were trapped and cut off from communications with Earth. It'd only be a matter of days until the Odyssey would crash land on the surface of the rogue planet. It was up to the crew of the Odyssey to survive, and find a way home. Luckily, the Odyssey was crewed by Earth's best and brightest. Scientists and engineers of many different fields, pilots and soldiers from every corner of the Earth, and leaders handpicked to adapt to any scenario. The crew of the Odyssey will not be beaten.

The Premise


So! First off, thank you for reading this interest check! This has been an idea floating around in my head for a while. I'm aiming for this to be a sort of survival horror on a planet with no sun. Beyond the lights of Odyssey, things on the surface are pitch black and frozen over. There is an atmosphere capable of sustaining human life. And if it can sustain humans, than it is likely that it can sustain something else as well! While this is first and foremost a survival horror story, there will be equal parts action and exploration. At least, that is the intent. The Odyssey had a crew of two hundred, with people ranging from a variety of skills and professions. The tech level is futuristic, we're talking magnetic weapons and even some energy weapons as well. There will be power armored suits, and if people want, even combat mechs a la Armored Core, Full Metal Panic, or Front Mission.

The GM


Here's the catch... I have a bit of a track record of hosting RPs that never really get off the ground, or lose steam quite early on. So that said, I'm looking for somebody else to GM this RP instead. I would much rather be the Co-GM, and help build a world for the RP to take place in. I could advise the GM on plot points in the story that might be important, and help guide the party through a long and successful adventure! So that's the hope!

The Players


While there are many people aboard the Odyssey currently, that population will be quick to fall. I intend to kick off the RP with the Odyssey crashing into the surface of the rogue planet. So many of the crew will die. The players are obviously the survivors. I don't intend on killing off all the crew but the players, so there will be NPCs that need to be auto'd. I will allow for players to freely come up with side characters to help along with interactions, development, and also to generally be red shirts for when chaos ensues. That said, I want to keep a count on how many of the crew are left standing in total. So don't go crazy with killing everybody off for dramatic effect. :P

Myself and the volunteer GM included, I will allow a maximum party size of 10, but would preferably want 6 or 7. The characters should have a good spread of skills to tackle a variety of situations. Keep in mind though, that myself and the GM will constructively criticize the application CS's. If something doesn't make the cut initially, don't fret. Edit the character, and consult with me or the GM in private until the character is up to snuff. THIS IS NOT FIRST COME FIRST SERVE! If two characters fill the exact same role, one will end up being chosen over the other. If you aren't picked, feel free to make a CS for a different role.

Now! With that out of the way, do we have any takers? And is there anybody willing to GM this RP?
And here she is! I felt I could've done more with the background, but I was REEAALLY trying to keep it in as few paragraphs as possible. I have ideas for her though, so the rest will just have to be discovered or revealed in character! I hope you like it! If you have any concerns or nit picks with the character, let me know I can happily make edits.



Also, I'm sure one of us can find a very easy way to leave Serrice without her bodyguards, money, or both. Perhaps that can be how she ends up with the crowd. A deal with the Sycamore's gone south, a rival dealer thinning out the competition, another mob attempting to sabotage the Sycamore supply train. The possibilities should be quite exciting if this character gets approved in her current state.

I can always downsize her operating area from the entirety of Asia to just the Pacific coastline if you're not too keen on the original concept.
Will have my app up tonight.
© 2007-2024
BBCode Cheatsheet