Well a Tinite ambassador might not have to be in your palace. They could have their own embassy building somewhere else in the capital.
I'm going to send you a PM saying why you should have a Tinite embassy
The capital and the Imperial Castle are at two different places so it isn't an issue. Aside from highly ceremonial occasions you'd only talk with the ministers or ambassadors from Yllendthyr.
<Snipped quote by Willy Vereb>
New battle plan: If I end up in war with the elves, instead of using strategy and planning and all that crap, I'm going straight for the Imperial Castle.
Once the elves see how a glorious castle has been reduced to rubble, they will simply give up.
Mwuahahahahahaha
Well, the thing is plated with first class Mithril. Even if it's for purely aesthetical purposes it basically makes the castle kind of like a fortress. Another thing to consider that the Imperial Castle is less of a castle and closer to a damn artificial mountain. Its shine could be seen from even 100 miles away.
Speaking of snooty scumbags elves, can I have an embassy for Yllendthyr in my nation? This question goes to everyone actually, since having an ambassador to talk to would greatly change how Tin might do or react to things.
I can't see why not. When it isn't about elven nobles being obsessed to show off how great they are, the leadership is pretty down to earth and reasonable. Granted, I don't think anyone but a select few people can enter the Imperial Castle. I have doubts even the leaders of other nations are allowed. And seriously, that thing has to be part of our version on the Seven Wonders in the World. @Hael
Name: Kazuma Yagami Age: 24 Gender: Male Classification: Human, Elemental Mage Origin: Kaze no Stigma - Canon with minimal AU elements (like how he joins UMMA) Faction: UMMA
Background:
Status --- WIP
Kazuma was born to the main house of the Kannagi Clan of fire mages. Yet unlike everyone else he never received the Lord of Fire's blessing. He was smart and talented boy who could've a bright future. If he were not born to the Kannagi Clan, that is. With his inability to control fire Kazuma was a frequent target of bullying... by children who threw fireballs at him, often barely surviving in the process. Genma, his strict father thought of him as a disgrace and blamed Kazuma's powerlessness for his bad treatment. Years passed in this hostile environment and Kazuma was still unable to control fire. Then the day to select the heir and the inheritor of the sacred sword Enraiha had come. Kazuma faced with Ayano, a girl from the other main family who was much younger than him. The very first attack set Kazuma ablaze, yielding the title to Ayano. After this disgraceful performance Genma made the harsh decision and excised his son. Kazuma begged his father with tears but it only provoked Genma to slap him. Kazuma was separated from his father, mother and little brother. Furthermore to avoid the Kannagi Clan's wrath he was even forced to leave Japan. This event changed Kazuma's life forever.
TBA
TBA
Two years passed since defeating Belial. Kazuma resumed his activities as a freelance mage for hire. While visiting Ren in Tokyo he had encountered a strange man who clearly wasn't from this world. The man introduced himself as Fei Wong Reed who had been searching for the Wind Contractor. Kazuma immediately realized that the evil wizard was up to no good yet before he could do anything he was caught in a large scale spell, transporting him through time and space to a different universe. Kazuma found himself sealed within an elaborate spell. Yet before Fei Wong Reed could begin his typical gloating Kazuma broke through the seal with his raw power. True to the evil mage's calculations Kazuma's contract with the Wind was invalid outside his home universe yet he failed to account for Kazuma's massive reserves of Ki. Relying on nothing but his Ki combined with martial arts Kazuma defeated Fei Wong Reed on short order. Yet it turned out Kazuma was only fighting against a dud, a fake puppet created by the evil mage. Some hours later UMMA agents managed to trace back on his location and escorted him to headquarters. After speaking with the director Kazuma decided to join UMMA and clean mess across the entire multiverse. With some effort Kazuma also extended his contract with the Lord of the Skies to allow his powers to work even in other universes. Nowadays if given some time to adjust Kazuma can assert control over the wind regardless of his location.
Personality:
At first glance to his teammates Kazuma may seem to be a lazy jerk who enjoys flirting with women and aggravating people more than he gets any work done. He's also quite a mercenary, preferring to get paid handsomely for any job. Yet in a sense this is all just a facade. Kazuma has a dark past which still casts a shadow on his life. He has a rather cynical view of the world and known to have a ruthless streak. He's self-governing and only shows respect to those who deserve it. Kazuma was once weak and powerless so he swore to use his abilities to protect the weak but especially those who are precious to him. As he said he never wants to lose anyone else. Kazuma has a powerful belief in his skills to pull through regardless the situation. This is no mere bravado but the product of his experiences. Kazuma can be also rather manipulating, making up schemes to overcome difficulties or just make his job a little easier. Kazuma is anything but a fair fighter and he's willing to abuse any sorts of weakness if it helps him. As explained above, he's can be also ruthless. His enemies rarely survive against him. Albeit compared to the past Kazuma had softened up considerably. Deep down Kazuma is also rather prideful and competitive.
Abilities:
Wind Magic (Fuujutsushi): Kazuma had formed a contact with the Lord of the Skies, the elemental king of air spirits. As such Kazuma can control air pretty much like it were an extension of his body. Wind blasts, tornadoes, wind blades, etc as typical forms of attack. He can make shields, walls or barriers made of air. He can alter the route or composition of air, detect/filter out poisons, raise oxygen concentration to make fireballs prematurely explode, etc. Of course he can also fly and pretty fast at that. He can also feel anything in contact with air, working even better than a radar. When he isn't concentrating Kazuma's range is 300 meters while in combat this jumps to 10 kilometers. Thanks to his level of Ki, control and willpower Kazuma can also make his air/wind perform things which should be physically impossible. He can mix air with his magic abilities, raise the heat capacity of air to block blinding white plasma-hot fire, slice through dimension, gravity or spatial distortions, split lasers in half via wind blades and just arbitrarily made his wind literally faster than light. His air can also interact with things that doesn't seem to have substance. He can cut fire in half, choke ghosts to death and his winds have a degree of evil/demonic energy purifying effect. Albeit admittedly Kazuma is better at just plain destroying things and something like purifying curses is too much of a hassle for him. Downside of this power that it literally relies on him concentrating wind. If there's no air then he doesn't have much to do. Similarly he needed to wait a bit to transport air in sufficient quantities down to the bottom of a long cavern system before he could use his more powerful techniques.
Aside from this, Kazuma is also experienced with all kinds of magic even if he doesn't use them. His senses to supernatural are extremely keen and he can often see through the opponent's magic pretty quick. Kazuma also has massive Ki which makes him somewhat superhuman even without magic. He's also expert in martial arts and aside from Genma nobody matches him in close combat. Once he had his magic blocked and fought with a person boosted to be on par with him. He handled that fight by his sheer wits and fighting skill alone. Kazuma also showed stamina enough to fight for entire hours.
Lastly Kazuma can also access more power via his Contractor Mode. Basically he stops limiting himself and merges with the Lord of the Skies. This visually shows by his glowing blue eyes. When in Contractor Mode his range increases to 100km which pretty much means his power would move so much air it's plain visible from space. The purifying effects of his winds also increase considerably and he can cleanse evil/demonic powers rapidly without harming anything. In this mode Kazuma can also heal wounds with his wind but admittedly he's still pretty mediocre at it. The big downside is that Kazuma is just a mere human and his brain can only withtand this flow of information for 5 minutes at best. Any more and he'd burn out. Also after using his Contractor Mode the strain would usually exhaust Kazuma completely. So obviously this isn't something he'd normally rely on.
Equipment:
- Kokusen: Legendary Artifact of the wind, a spear blessed by the Elemental King Lord of the Skies. It has the inherent ability to manipulate wind and enhances/focuses the wielder's air manipulation powers. Being a spiritual weapon which can be only wielded by a worthy user, it can be stored within Kazuma's soul and can be summoned to his side any time. While powerful, Kokusen doesn't really fit Kazuma's style so he only uses the legendary spear when absolutely necessary.
- Seven Stars Blades: Enchanted blades about 30cm in length that can be loaded with magical energy. They aren't particularly powerful compared to Kazuma's wind magic and only used them once as an emergency.
- Black Gloves (name unknown): Magic item which allowed Kazuma to phase his hand through somebody's skull and leech information directly through the synapses of the brain. The process is painful and often leaves the subject as a mental cripple. As such Kazuma only really used this once during his darker times.
- UMMA Multi-Dimensional Travel Device: Since Kazuma is unable to cross dimensions he's relying on UMMA's portable devices to travel across the multiverse.
Heh, I may join this NRP with a civ I was supposed to introduce before. The only problem is that they're a human civilization and one which was separated from the "main human civ" for decades, developing as a sorts of feudalistic space nomads. So yeah, my question is, what is the game's current lore on humans?
EDIT: Some players may even know which civ I am talking about. Just to make it even more obvious:
@White FeatherAlso while I'm at it, I'd like to make this claim for my nation:
It's called the Silver Sky Empire or Imperium Mithrealis. They are an elven nation and as you can see they're also a considerable sea power. I'll post my NS when I get time for it. Albeit first I'd like to hear your answer regarding magic or such.
EDIT: Also I have a question regarding the size of this world. I think it'd make the most sense if this is just a supercontinent instead of the planet's full map. Still, a scale for measuring the size of landmasses wouldn't hurt. It can also aid people to determine roughly how much population they should have.
Don't delude yourself, Kataylaksdlfsjdlf is even worse than Willy's name (which shall not be uttered for fear of contracting sudden arthritis)
Yllendthyr have such a melodic sound if you can decode which consonant letters are either ignored, combined or spoken as vowels. Y generally replaces the "i" letter but sometimes it's also spoken as "e" or "ü", albeit the latter is often also written as "ŷ" for the distinction. ... Okay, elven speech is a huge mess. But yeah, it's toootaly simple.
Kataylabinsk isn't quite that hard I feel, but maybe I have a Russian bias XD
I copypaste your nation name or use the PRK abbreviation all the time, so I'm sorry to say but you're about at the same level. Same deal with your Premier. I use copy-paste and double check instead of risking to spell her name wrong.