Roughly 200-500m meters in length. Any other measure is up to you.That's good because I'm already writing my ship profile and it's 456m long.
Roughly 200-500m meters in length. Any other measure is up to you.That's good because I'm already writing my ship profile and it's 456m long.
I was refering to Willy Vereb.I thought we are more or less free to describe what our ships can do.
Now, i'm going to dive into details about the whole shielding system, and FTL.
Hard light refers to photons which are not moving very much, therefor solid. Humanity has plasma-based force-fields, as in they use the forth state of matter to provide a defensive barrier. It's really just a fancy trick with magnets, it's the same stuff in Tokamak reactors really.
@Willy VerebYeah 5k+ map dimensions are in the OK range.
Yeah, that's what I was going for. I must admit, I panicked when I saw the first post - I was like "What? Surely it can't be that small?"


Anyways, time to introduce what I roughly plan for my nation.
How do you feel if my elves have extensive use of Griffins or its derivatives.
They are less of über units and more like literal air cavalry. They have their various ups and downs and of course griffins are still more expensive than horses.
I also think about making air carriages for nobles or chariots riding in the skies. Of course towed by rows of Griffins.
It'd be pretty fun.
If you worry about griffin archers or such, the problem is that winds are greater in high altitudes plus that distance is both a curse and a boon for them. Ground archers may find difficult to hit them but so would Griffin Archers find difficult to hit anything on the ground. So there would be a more optimal altitude for them when griffins are used in battle. I may also think of Griffin Knights if the weight limits isn't too strict. Basically Griffin Riders who attempt to pierce their foes with a lance while directing their griffins in a dive move.
I would also think that magic/alchemy would be implemented with my nation in a method close to technology. The results aren't powerful but can help to bridge some minor technical difficulties.
Basically it'd less of an "über OP magic world" and more like an odd empire with their own unique development.
<Snipped quote by Mihndar>Add crotch skulls with dragon motifs and you seal your alliance with KalMea for a lifetime.
I'm mildly interested. Is that some kind of multiplayer nation strategy game, like EU4 or Total War?
In other news, I'm halfway through the first part of my post. Thus far I have described the Sultanate's capital and its history in a flowery and rather thorough way. Elf style. Babur is going to arrive back at home, get settled in, and promptly start responding to the stuff going on in KalMea and Avalia.
...and meanwhile the people over in the Zanjir will be going crazy, as the second part of my post.

The FTL cannon is OK, though, hard-light is a no go. That is far beyond Humanity's current level of technology.I can't see how hardlight is beyond humanity's level of technology when they have FTL travel.
The Hegemony is rather Hellenistic, so yes. They take the best of all their colonies and put it into their government and military forces, most military however.
<Snipped quote by Willy Vereb>Those are proud Griffin skulls. Don't dare to look down on them!
Any "differences in culture" that make wearing a skull above your crotch acceptable are way to big to be ignored.
Congrats, Willy, your weirdo-King has made diplomacy with the elves impossible

<Snipped quote by Willy Vereb>We do have a distinct fashion sense, apparently.
Goddamn Europeans.

