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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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I think I join with a variation of my Principalty of Krugstahl nation.
Think of an interstellar Zeon from Gundam spiced up with heavy dose of feudal sheanigans and you pretty much get what I mean.
I like this discussion, I really do. I wish we could have this for the dying breed of Fantasy NRPs,too.

To briefly join up here let me address a few points:

1.) Point system can sound neat but do you even gasp how difficult to create a whole new game system? I don't mind if somebody works on that as a side project and maybe come up with an NRP featuring it later but game mechanics are the kind of things which you need to be absolutely good with if you don't wish to ruin the game experience as a whole. As others said if you want a story-focused game, focus on story. Don't put your hopes in half-baked game mechanics.

2.) FTL and scope of the game. I am probably the loudest person when it comes to the whole issue with the sheer scale of these space NRPs. Galaxies are beyond huge! So yeah, let's make it relatively small. Slow FTL is always the solution to that along with other measures to ensure people won't just be brave and randomly explore deep into the galaxy. Alternatively you can try a bit of B5/Mass Effect solution so there'd be "stargates" that allow faster FTL travel between fix points. These can aid a great deal to polarize conflict. Just don't make too many of these gates because that has the opposite effect. Mass Effect is actually guilty of this so don't exactly copy them. And what the hell is up with this fear of FTL abuses? You know for every technobabble abuse there's a technobabble solution. You fear FTL ambushes? Have FTL sensors that predict incoming fleets or heck even have FTL jammers which would prevent making jumps at well-secured places. Don't go overboard, though. Denying FTL too much would be detrimental to story dynamics rather than helping it.

3.) Lastly the theme. Oh so much this. I am a strict supporter of freedom in NRPs and semi-known for my strange choices in a game (to my knowledge I am the only one wanting to play as Martians in a steampunk fantasy game) but regardless having a more proper direction is much welcome. Mob democracy might help a lot but it's still the GM's responsibility to come up with an overall theme.
@Willy Vereb That's alright with me :) You can move the sheet over to the Character tab and can post in the IC whenever. Also the pictures for your ships are broken :p
I know. I'll fix them once I revisit my fleets a bit.
And I think I'll work on this in a few hours before I decide to transplant it to the Character tab.

Decided to go wit the Morte regardless.
This is still very much work in progress but you can see some of the changes.
Alright, this is used to be the latest NRP profile I wrote for the Solarians.
I may change the history heavily since not meeting other civs is unlikely with the galactic empire backdrop but we'll see.

As for the Morte I used to have this:
I'd probably rework this quite a bit.
I have a version of these guys that resemble the Chiss from SW, for example.
Well with Christmas over, time for me to get back to work on my IC posting.

@Willy Vereb: Both a krieg/40k imperium and a proper star trek federation would be good. We already have a star-trek like nation, though it is very small and a minor power so a second one may actually be preferable. The rest of the galaxy is pretty hostile, the three main human nations are all xenophobic, authoritarian states to variable degrees.

Terran Federation = Nationalistic, Xenophobic Heinlein Federation
Enlightened State = Totalitarian Pseudo-Buddhist Orwellian Nightmare
Holy Empire of New Jerusalem = Authoritarian/Totalitarian, Fundamentalist Theocratic Empire (GM needs to get it done)

If you make a star-trek federation, I suggest making it a major power so it actually has a chance.
Well, I'd rather prefer to be a relatively minor power (BTW, anyone has a map for all the civs and where they are?) for multiple reasons. Including that my activity likely won't be that great. But in general I prefer to be not as important to the whole plot.
As for survival, I play for fun rather than to win so if I am facing annihilation at least this is going to be the first NRP where my faction gets a closure.

Anyways, brief summary on the two:
Morte Empire is about a human or humanoid alien empire found within a sector devastated by a hypernova (neutron star impact...nasty thing). They basically live on a death world and have a very unique view on life while also suffering from short lifespans. They are practical to the extreme and value duty/objectives over enjoyment and the lives of others. They fought non-stop wars with their neighbors and quite militaristic but at the same time they are just as rational and prefer peace whenever possible.

Solarian Federation is kinda like a post-scracity humanity or human-like aliens that prospered for centuries. They're pretty advanced technologically albeit their FTL was lagging behind till recently and in the original RP they haven't met with any aliens. Their society is consumerist as hell and while they seem to be the most peaceful and reasonable guys, deep down they're money-hungry hypocrites who only look for their own gains. Oh and while they never met aliens technology plus weird ideas had some extreme results in reconstructive surgery. So you can just casually see the appearance of elves, klingons and practically any remotely popular fantasy/sci-fi race walking around them. Cosplaying got to a wild next level and that's just the beginning of weird stuff Solarians can and did do with this technology.

So this is where everyone are?
BTW, any info on map locations and such?
If possible I would either join as the Solarian Federation or the Morte Imperium.
Oldies that RP'd with me probably know these guys well.

Which faction seems fresher in this setting?
Deathkorps of Krieg on steroids or Star Trek Federation with hypercapitalist assholes?
I either choose that claim that I previously mentioned. It'd be the equivalent of Italy in many ways. Except united.
Another idea I am thinking of is Mongols riding wargs. The only issue is that the main continent seems to be Europe equivalent and there are perhaps not enough landmass to make that style to work. I don't mean I want an area as large as the Mongol Empire was but nomadic lifestyle needs tons of space. So maybe I axe that.
@King of SpadesI might claim the weird looking peninsula right next to your island.
It's possible then that our nations shared history. Any input on that?
So what time period I should be thinking? 16th century?
Anyways, I might be interested to join, too.
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