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    1. Willy Vereb 10 yrs ago

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8 yrs ago
I'll be away on a trip for a few days so my activity will be low
9 yrs ago
I'll be on vacation for a few days so my activity will be low

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ROARING REALMS OF THE ORIAT

Ruler:
Kang Babuurz Oriatus


Race:
Oriati (Giants) - Titannic humanoid creatures with adults ranging between 4-5 meters (13-16 feet) tall and possessing incredible physical prowess. Their official name is Avargeum derived from how the giants call their race in their own language (Avarga) but everyone calls them Oriati or just giants. They can walk for leagues and can continue doing this for days without having anything to eat. Yet their endurance turns around considerably on peak exertion when they could overheat within minutes. Giants are often seem lumbering if not outright lazy yet they do it for a reason. Oriati are fearsome warriors but also considered decadent. They prefer to rest and let their significantly more numerous servants do most of the work. Oriats are territorial and only gather in large numbers during festivals or times of war. Though can fast for days end the Oriati are the best known for their voracious appetites. They also used to eat people but nowadays it's heavily frowned upon.

Boyuli - When the Oriat tribes invaded the Empire they did not arrive alone. They brought their servants along. They ranged from slaves and indentured servants to non-giant tribes subjugated to their rule. Oriats were not particularly choosy who served them, so long they did. They had the tendency of releasing the servants who would be incapable of accompany them during the next migration. As such a lot of the Boyuli are no longer serving the Oriat or even part of the Empire. Yet enough of them exist within the Roaring Realms that they are still significant. Compared to ordinary subjects the Boyuli are often more trusted and some of them may acquired special privileges for their birth.

Location:


History:
The Oriats were one of the many tribes of giants wandering across the continent. Legends tell that all the giants were once united under King Arslan to form the Avarga Empire. Yet after his death the empire split between his sons and eventually dissolved back into warring tribes. About 250 years ago a number of giant tribes migrated west which lead to conflict with the the lands of Mycoria. This heralded the beginning of the so-called Giant Wars which lasted over a century. The Empire was wholly unprepared to face their oversized foes and the enemy's tactics were unlike anything the Empire faced before. The Northern province of Transvaalium immediately fell into their grasp. At one time the giants penetrated deep into the Mycoria only to be repelled in a triumphant victory. Yet the damage was already done and restoring peace to the North seemed impossible. Transvaalium and its neighborhood became known as the Roaring Realms, a hostile land dominated by the might of giants. The defeat of Kang Khutul at Móriens marked an end to the giants' attempts to conquer the Empire. Consequently the North began to stabilize with only sporadic raids conducted by the giants. The two sides established trade relationships and the empire even created trade posts within the Roaring Realms. Though officially at war with giantkind in practice the various tribes were often invited as mercenaries. They participated in a number of Mycoria's succession wars, the Oriat Tribe in particular earned special renown within the empire.

This lead to the so-called Mycorization of giantkind. They adopted imperial goods, imperial techniques and gradually absorbed Mycorian culture. Of course the Oriat Tribe were the pioneers in this process and managed to amass an impressive collection of cannons. Lead by Kang Obould the Oriats began to absorb other tribes, soon becoming one of the greatest hosts within the region. Then they decided they should become the only tribe within the region. Obould asked the Mycoria for support and he got it. They were given the best armament a giant could have and on occasion even received help from the imperial forces. The last stages of the Giant Wars were between the Mycoria-supported Oriat Tribe lead by Kang Obould and the loose confederation of tribes that refused imperial influence. Obould won and brought peace to the North once again. The Oriat ruler was rewarded handsomely by the empire and his lineage became vassals to the Mycorian throne. Of course the giants had a long century ahead with even more changes to their society. The Roaring Realms became a bulwark for the empire against the northern threats and in return the Oriats could rule the lands as they felt like it. Since their duty is to secure the borders the Oriat are rarely called to arms by Mycoria to fight elsewhere yet there had been a fair number of exceptions. The power of the giants is very attractive to emperors and even a symbolic army of Oriats could have an influence on the troops' morale.


Oriat society can be the best described as semi-nomadic. While a few giants embraced the sedentary lifestyle their majority still lives in tents. Oriati are secluded folk who are rarely seen in groups more than a few families. Their numbers is almost insignificant compared to the amount of subjects they are watching over. Each family head is a de facto noble within the Roaring Realms. They have authority over a small fief or even own a fortress. They in turn are subject to their chieftains, princes, warlords and ultimately the Kang himself. Annually the leaders gather together to celebrate the harvest and to hold the Khurai during which they discuss matters and formulate new laws. Compared to the Oriat their subjects mostly experience sedentary lives. The Oriat are not interested in the small nuances of governance so the cities and districts largely enjoy a degree of autonomy. Their obligations only exist in the form of taxes and tributes. So long they keep the Oriat satisfied they enjoy peace. The Oriat generally encourages tolerance and their laws mean to treat every subject as equal to each other. The Roaring Realms are nothing like the barely populated ghost lands they once were and they appear to be teeming with life. A number of inhabitants enjoy their freedom and try their hardest to not think about the frightening giants who rule over them.
<Snipped quote by Willy Vereb>

As giants I'm hoping you're not talking about anything as large as or larger than Skyrim giants tbh. Otherwise, sure; write up an app and I'll see what you got.
I actually did think of giants that big. The point would be that giants are few in numbers but their might compels people to do their bidding and in the region basically complex webs of giant alliances maintain the order.
So you got a 4-5m tall giant which may have a mate or a few offsprings ruling over an entire subdivision of territory who swears allegiance to the ruler of said territory unit. Then these lords would be swearing fealty to higher lords until you get to the king and such. So in a population of a few million you'd probably have thousands of giants total who live semi-nomadic life.

@Dinh AaronMkI'm thinking of an app involving a nomadic race of giants. They used to be a scourge to the empire but more recently a major group of them swore fealty to the throne and are gradually integrated to the system. The giants are a minority within their society with the rest used to be slaves. Things are changing since their integration to the empire so there are free cities and less oppression on the tiny people yet the region is still a wild place. They are at the fringes of the empire, acting as a rump state against foreign invasions from that direction.

Would it work or should I write up a different app?
Fenizians Misc Information



Fenizian Specialties


Fenizian Infantry Gear


Fenizian Combat Vehicles


Fenizian Aircraft


Fenizian Navy





@TortoiseHere's my sheet. Technically I still want to write more about my military but this should be fairly sufficient for people who just want to learn about my nation.

FEDERATION OF RIKSAAND

Name: The Federal Dominion of Riksaand, Riksaand Federation Tre Kronor (three crowns)
Government Type: Federal Constitutional Monarchy
Head of the State: Riksuurd/Kejser (loosely translates either as king or emperor)
Capital: Drachenfel
Dominant Species: Human
Important Minorities: Dwarves, Elves, Trolls, Minotaurs

The history of Riksaand began a long time ago when the rifts sent through people from diverse set of worlds. Not having a way home these people have created their own communities fighting off raiders, monsters and each other. Yet these small communities would not survive long term so they formed an alliances, confederated and ultimately 3 major countries emerged. These countries ultimately merged together and formed Riksaand. The kingdom has diverse races and cultures, each with significant degree of autonomy. Though seemingly a single cohesive country, Riksaand is anything but truly united.


Governance & Structure
Riksaand is a federation of many states but especially the kingdoms of Fröjtand, Sveogard and Amsel. These three major nations contribute 70% of the landmass and 90% of the population of Riksaand. Aside from them there are over a dozen small autonomous states. This is not counting that the three kingdoms are also far from united, each have their own small autonomies usually inhabited by major non-human populations. The main governing body is the Riksdag, an assembly of representatives from all member states of the realm held in Drachenfel. Riksaand is formed as a personal union of all three kingdoms and as such officially the Kejser is ruler of the entire realm. Yet in practice his power only exist on paper and for emergency situations while the true governance is done through the Riskdag, the individual parliaments of the three kingdoms and the autonomous governments of the miscellaneous states.


Demographics & Society
Riksaand is diverse realm of humans, dwarves, elves, trolls and a number of other races normally you'd only hear about in mythology and folklore. Even members of the same race often originated from more than one universe. As the majority race this applies to the humans the most. Scientists still disagree on the exact count of Rifts and the exact number of worlds from which humans have arrived. Conservative estimates put it at just twelve for Riksaand but more radical theories support a much larger number. This lack of united culture further motivated Riksaandi people to make connections and work together. The realm's official language is the Rikerōst ("voice of the realm") which about 96% of the nation speaks or at least understands. Aside from that Riksaand has a myriad of local languages, reflecting their mixed culture.


Military Overview
The Riksaandian Federal Forces are the major organization collecting all the diverse military units under one. The Federal Army doesn't strictly have their own forces. Instead they can request its member countries to provide troops for a purpose. That being said they do have enough authority to dictate more united standards for armies, including their equipment or the amount they can field. As such the kingdoms of Amser, Sveogard and Fröjtand all have their own military, same is true for various small autonomous states.

In terms of doctrine and equipment, Riksaand is relying on conventional weapons enhanced by the usage of Ragnarite. They are the most common power source and it's even utilized for weapons. Ragnerite engines glow with blue light and they need special radiators to vent the heat. These radiatiors often need to be exposed and the biggest liability for the tech. This is less problematic for naval vessels which can just put the radiators below the waterline. Another element where Ragnarite dominates is firearms. Be it a pistol or even a warship cannon they use Ragnarite Catalyzers. These can be thought as controlled explosion devices which produce most of the energy while the cartridges only contain some additional fuel to help. This makes Riksaandian ammunition more compact and also significantly increases performance but at the cost of complexity. Other utlizations of Ragnarite include warheads, sensors and curiously enough also medicine. Ragnarite radiation in particular is renown for its healing and rejuvenating properties. Although overdosing Ragnarite can be dangerous.




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