Avatar of WilsonTurner
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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I'll eventually get a real bio in here.

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Pfft. If someone thinks they can single-handedly take on an alliance of multiple nations- whom are already accustomed to fighting everyone- then they are fools. Besides the fact of everyone in the Stellar Dominion are no doubt wanting to kill the mutual enemies and then turn on each other, the others are all experienced and ready for attacks, ready to conquer. A Slaver Empire isn't named that for nothin', after all. 80 eggs a month? That's slow as hell when you consider that other nations might have cloning, drones, massive populations, etc.

Perhaps we have so many Battle Points per battle, but we have so many TOTAL, and we gain so many each 'turn', like each battle, and whatever doesn't die filters back in as Battlepoints. That way heavy losses of insignificance could have a bit of an impact, while even a single loss of a Dreadnought may be a terrible blow. That way it's not endless fighting, if it's just an even-matched back-and-forth.
I'm not sure I'd do very good as a co-GM, but I'll accept it if you think I'm good for it. Everyone RP I've GMed never really ever got off their feet, so if you're willing to risk bad luck, go ahead.

As for 1000 soldiers- that might actually be too little.
1) You'll need sizeable forces to send at an enemy. If I have a fleet of 20 ships, that may be enough to have at least one or two guns for every one of your fighter things.
2) Only the most foolish would launch most everything in their attacks. If you use purely fighters, it's more likely that you'd keep at least half around you for protection. They can be replaced, but the Queen cannot, correct?

I'd like to request that the Hocklyn Slaver Empire is new to the Stellar Dominion- didn't participate in the First War. That way, no one- likely not even the Stellar Dominion- would know the location of their homeworld or even very many of their planets. This way, just bombarding the surface won't be an option- anyone who has a military mind and wants to free and conquer the Slaver Empire will want information, which can be found by infiltration of ground facilities. For the sake of epic drama, I would also say that the data is in the form of a highly encrypted data device that would have to be manually retrieved, not just transmitted or anything.

Being new to the intergalactic scene would both be cause for other nations' wariness, and perhaps reluctance to attack a new, unknown civilization, and care, since if they end up winning and digging into Dominion Space, they may just knock out the few worlds that might have information about the Hocklyns' whereabouts, and they may come back to bite you in the ass because you had to spend years searching for them, while they knew where you were all along.
Does anyone wanna start this elsewhere? I think the GM/OP with the idea being absent for 3+ weeks is a reasonable enough time to consider reopening it again, under active status?
Hoorah, I'm up for it
<Snipped quote by WilsonTurner>to be fair, I should scale up the power of my torpedoes, too.
60 for a multi-ton antimatter warhead seems a bit low.
I just didn't wish to make my ships too powerful.


Because I don't have a buncha insta-kill weaps or superspeeddrives or nuttin', I'd def have bigger fleets.

MORE HG TURRETS FOR ME!
MORE HG ROUNDS FOR YOU!
Sublight missiles prevail.
Devastator 4s will come later as, instead of really powerful nukes, really very really powerful antimatter nukes. The really-very increases awesomeness by at least 30 points, btw.
<Snipped quote by WilsonTurner>

In what way?


Can't tell ya that, nor am I going to use it very much. Something like a Cirrus or that STP or whatever that Unknowable has only works once or twice. Win a battle without any enemies escaping, you might be able to use it again without them knowing. But once you use it- once I use a Cirrus to randomly blast the shit out of one of your bigships- you'll know and you'll be looking. If I never use it, though, you'll never realize it's there, IC wise.

Base FTL instead of Tram FTL just means I have more freedom.
In that case...



Also, if we're NOT going with tramlines, you guys are pooped fo sure.
I'd call it OP if OP wasn't allowed. Most of your ships seem to be armed with an insta-kill if things go wrong.

Good thing I specialize in sublight missiles. You get close, and BOOOOOOOOM
Your point-defense won't have time to even recognize the missiles before they impact.
Ok, thought Willy agreed to it, but he never responded to it.

I'll go ahead and propose something:

FTL is possible, but the energy requirements for a pure system-to-system jump over a long distance would bleed a ship's reactors dry, and then tear itself apart as the ship slowly exits the warp across several lightyears. 100 lightyears? Never. However, it'd be much more likely that, say, if solar systems are an average of five to twelve lightyears apart, the maximum distance a regular spaceship can go is, say, 20 lightyears, max, and then they have to wait, let the drives cool down, and go again. Micro-jumping is obviously much less demanding, as is sublight.

FTL weapons I would not recommend. It's one thing to load a cargo ship up with water [which would both serve as the fuel and the mass], and then RC it to hit something really far away at the max sublight its drives can go, and to have cannons spitting out FTL weapons. Energy weapons might be feasible for that, simply because a laser going at sublight or FTL won't demolish half a moon.

Limited FTL will allow tactical jumps and all that, but would prevent someone from simply going from one's homeworld to another, regardless of any defenses or occupied systems in the way.

And also- FTL shreds a ship if in a gravity well. Say, the acceleration within the affecting force of gravity screws up the drive while it powers up, and turns the ship into a lightyear-long debris field.



This is combat and tactics in space- well, what use are tactics when you go anywhere and everywhere in an instant without penalty, and where there is very little need for 'tactics' when you can simply appear elsewhere? You won't be able to bombard the surface accurately at all from outside the gravity well- and a gravity well for a planet is MASSIVE, when you actually think about it. The area of the gravity well is so much more than the size of the planet itself. Look at the above image as an example.

That way, 'trapping' people between orbital satellite defenses or asteroid fortresses between a fleet above, on the edge of the gravity well, with the trapped fleet stuck in between, unable to FTL, well, that's incentive for a desperate battle for freedom or to conquer. Would be much better for the story, anyways, since you guys like using that to say no to something.

Having characters sweat from being trapped between two powerful forces, individually weaker but more powerful combined, after being confident that they'd easily break the defenses, well, that'd be pretty cool to write, I think.


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