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Casual role player who enjoys collaborative posts and good stories!

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Our characters arrival was out of the blue.
The hidden chambers will play a role in the grand role play. They are not going to be a base of operations so much so your character can venture from them without consequence. Our character sheets will not be secret so much as halted. As we talk about what we did during the year removed I will give you a template to keep up that will help people keep track of what it is they have shared and what people know. This way it isn't just us sitting down and telling everyone everything they did right away.
Devin Coal 17 Appearance Personality
Serious and quiet, interested in security and peaceful living. Extremely thorough, responsible, and dependable. Well-developed powers of concentration. Usually interested in supporting and promoting traditions and establishments. Well-organized and hard working, he will work steadily towards identified goals. Can usually accomplish any task once his mind is set on it.
Pre-Transport Story
During his time in the modern world Devin had a scripted life considering his status. He was the son of the Canadian ambassador to the United States. He played hockey while enjoying other sports and activities. He was successful in his studies and enjoyed a level of popularity.
Post-Transport Story Hero Object - Fox Armor Hero Object Personality
Logical, original, creative thinker. Can become very excited about theories and ideas. Exceptionally capable and driven to turn theories into clear understandings. Highly value knowledge, competence and logic. Quiet and reserved, hard to get to know well. Individualistic, having no interest in leading or following others.
Other
  • Devin has a love of string instruments.
  • He has an Ipod that, when healing magic is applied to it can reach a full charge.
  • He was transported with his digital camera and has been trying to develop its film.
http://www.roleplayerguild.com/topics/76593-alma-terra-heroes/ooc I realized some of the stuff I was working on wasn't needed right now so I will give you the final needs of the Character Sheet and continue working on the other things behind the scenes. Best of luck.
'Welcome to Alma Terra' Those were the last things you remember before you were taken from the planet you knew and transported into a realm of myths and fantasy. The land of Alma Terra where elves and dwarfs trade blows as much as jokes at the orcs expense. Where humans are surrounded by enemies both magical and their own. The Land of Alma Terra is indeed a fantasy; but it is also in the bowels of chaos. As foretold by fortune tellers the time of chaos would be brought to an end by those bearing the heroes tools. Sacred objects have taken the form of many weapons, tools, and crafted goods. They all grant the one they choose complete understanding and mastery along with advanced knowledge of the history and culture of Alma Terra. This knowledge is given to them by a voice originating from the object. It has long been believed a soul or personality of a hero who was the first wielder of the object. The voice can only be heard by the owner of the object and other owners of heroes objects. This role play will feature a group of high school students who, during a school field trip, are transported into the world known as Alma Terra. For one year they have been trapped in different parts of Alma Terra (non are transported to the same place) Shortly after they were dropped into the new world they came across a Heroic Object. With this objects help each has carved a legacy of being a hero in their part of the world within the realm of man. It has now been a year since everyone was sent to Alma Terra and suddenly each Object has demanded that its owner travel to the capital of the human territory. Each has made their way from varying distances and is now arriving in the capital city of Mar Tinic. Character Sheet
Character can be from any part of the globe as the school in question is an international school with students from every corner of the planet. All characters will speak English as the school is mostly for the kids of those working for the United Nations.
Name Age (15-18) Appearance Personality Pre-Transport Story (~50 words) Post-Transport Story (~300 words) Hero Object Hero Object Personality Other
Please message all characters to me via PM. I will only accept completed sheets. If you have any questions ask them below.
OOC is nearing its completion. See me back in about 12 to 17 hours.
After being transported you will be reunited in one year.
No that is a perfectly acceptable idea. I planned on the objects also granting magical abilities later on but hadn't even thought about flying and stuff.
I was sort of picturing these objects as tools that help your character survive the wilds and dangerous places of this world. Most often a weapon or something like that. I didn't see them as giving 'super powers' of sorts. Still it is an interesting idea. What were you picturing as being your characters object?
Answering questions asked. Guilty Spark (I would be interested in seeing those map links) What sort of heroic skills does the objects gift its users? The skills are standard use and master. If you get a sword you become a master at sword combat while wielding it. This does not work for everyone who picks the sword up, but more unlocks the heroic skill when the right person wields it. What sort of post count per week are you looking for? I am looking for a minimum of 4 posts per week. This is enough to have the role play moving at a steady pace.
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