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    1. Zanavy 11 yrs ago
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1. I'm in school to become a physical therapist assistant! (Did it!)

2. I will quit any roleplay that has been inactive IC for one month for any reason. I've been in too many Schrodinger's RP's and I'm not doing that anymore.

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Mildred had plenty of time to clean off her desk and wring out her tail while the duo worked through their forms, though apparently she missed a spot on the floor. The Smeargle gave a light nod of thanks to the Noibat for rescuing a blank 'please don't sue us' form before addressing his question.

"The guild provides basic supplies to each registered team," Mildred intoned in her best professional voice. "This includes a basic bag, one apple per member, and the team badge. If you wish to use a nicer bag, or one that can hold more than sixteen items, you will have to provide that yourself."

Done with her spiel, Mildred stared awkwardly at Trevor for a bit. She peered over her desk at the Togepi, who was still, unfortunately, finishing up the paperwork. Mildred's eyes wandered back to Trevor while she absentmindedly fiddled with the tip of her tail, trying to brainstorm ways to break the awkward silence. Then, she abruptly hustled to a cabinet and pulled out a small, oval-shaped object. The black device seemed to have a square screen and two round buttons.

"This is what your team badge will look like," Mildred explained, bringing it closer so Trevor could see it clearly. She pointed to each part of the badge as she described it, and she feebly attempted to maintain proper eye contact with her listener. "The screen will display your team name and the names and species of each member. If any member is knocked out in battle, the buttons will start flashing. These are very important, so please listen carefully.

If you think you are in a relatively safe situation, you can press the yellow button. It will send a distress call straight to the guild, and we will send out a team to rescue you as soon as possible. If you think you are in serious danger, press the red button. It will immediately teleport your team to a safe place. This will also happen if you don't press any buttons for one minute after they start flashing or if no rescue teams are able to reach you for two hours. The downside to this method is the teleportation technology hasn't been perfected yet. It's perfectly safe for Pokemon, but some or all of your cash and items may be lost in translation."


"The badge can only register team members within a certain distance," Mildred added, beginning to feel antsy from all this talking. "This is why it is extremely important for all team members to remain on the same floor of a dungeon. If anyone gets left behind, there may be no reliable way to locate them."
I know, that's why Fairy Slayers would be funny, 'cause one of them is unwittingly a fairy. X3 But it was just a joke, not a real suggestion. It's the main characters' job to pick their team name. (Maybe you should be thankful I didn't pick a main character :P)
@Lugia*cough TEAM cough FAIRY SLAYERS cough* Whew, 'scuse me.
@AbysmalDemonIf Mildred ever says or does something wrong about the guild/exploration, feel free to have someone correct her at any time. She's still kinda new at this, anyway.
Trevor's abrupt announcement did, in fact, startle Mildred. The normal type jumped in just the wrong direction, toppling her mug and sending a spreading puddle of Pechai tea all over her desk. Mildred stared in shock for just a moment. Then she let out a yelp and shoved her papers to the side with speed to rival a Jolteon, saving all but a few corners from certain doom. The secretary then soaked up some of the mess with the first semi-absorbent material she could find...her own tail.

Crisis averted, Mildred suddenly remembered its cause and blushed red. She peeked up at the potential recruits, one a Noibat and the other... a Togepi? Yes, it fit the description she read, though she had never seen one in the flesh before. And now they had both seen her freak out like an idiot. Mildred took a calming breath. Time to be professional. And, in the flustered pokemon's attempt at logic, that meant acting like nothing happened. Mildred cleared her throat and plastered on a polite smile.

"Welcome to the Medburn Exploration Guild." Mildred began her standard spiel while slowly sliding her tea-stained tail behind her back. "Thank you for your interest in helping us protect the people, places, and culture of our region. My name is Mildred, and I will register you and begin your orientation today. But before we can begin, there are just a few forms I'll need you to read fully and fill out."

With that, Mildred quickly leafed through the slightly disheveled stack of colored papers. As she did so, she quickly summarized each form by memory.

"...percent of your earnings will go to the guild..."

"...will be lodged in separate..."

"...may only sing in the shower on Fridays..."

"...will not be held responsible for any injury or death caused by..."


Finally, Mildred picked up a stack of forms that looked like it belonged to a bureaucracy run by unicorns and handed it to the Togepi, since she figured the Noibat might need his arms free to fly.

"Again, I ask you to please read these thoroughly before signing anything," the Smeargle concluded, pushing her glasses up the bridge of her nose. "And feel free to ask me any questions you may have." She really hoped they wouldn't have any questions, though. She had already had enough embarrassing social situations for one day.


Name: Mildred

Level: 8

Age (not on CS but I wanted to include it): 21

Ability: Technician

Moveset: Gust (sketched)

History: Mildred was born to a proud clan of Smeargles who pass on their legacy by demonstrating their treasured family move, Secret Sword, for their children to Sketch as their first move. Unfortunately for Mildred, she became aware and curious of her ability unusually fast. Before she learned about her clan's rite of passage, she had already Sketched the move of a random passing Pokemon. This anomaly made her a bully target, and her naturally nerdy personality and top grades in school only worsened the situation. When she was fourteen, Mildred got so sick of the teasing that she tried to run away. Before long, she was attacked by some villainous Pokemon who wanted to steal her bag, including her favorite art history book! Luckily, a group of adventurers from nearby Medburn saved her. Mildred returned home with a new dream: to give back to the guild that helped her. Five years later, that dream finally came true when she was hired as an assistant secretary at Medburn's guild. She has spent the past year happily organizing lots of paperwork and supplies and performing the occasional obligatory coffee run.

Personality: Mildred's intelligence is what makes her stand out. She's not a very strong fighter, but she loves to learn and solve puzzles and has a nearly photographic memory. Mildred is quiet and shy, but friendly enough. She is usually calm, practical, organized, and efficient. However, sometimes she will totally geek out and become an excitable chatterbox, especially when art and/or history is involved. While Mildred fully supports the guild's mission to protect Pokemon, she doesn't personally like battling. She is a little timid and afraid of the dangerous world beyond the walls of the guild.
Sometimes the most convenient things for writers are the most inconvenient things for characters ^_^
Near the back of the exploration guild's grand lobby, a bespectacled Smeargle leafed through a stack of color-coded papers, handed out a few guild badges, signed some forms with the lavender-colored liquid at the end of her tail, took a hasty sip of Pechai tea, and sheepishly called an exploration team back to her desk so she could give them the right guild badges... all in the span of ninety seconds. Finally, the wave of Pokemon needing assistance ebbed, and Mildred had her first moment to relax in over half an hour. Normally, the assistant secretary's work wasn't nearly this stressful. She spent most of her time filing and sorting through papers in the bowels of the massive building, far from the throng of hurried strangers. However, one of her superiors was out sick today, while another said he would be gone for a couple hours doing... some kind of secret guild errand he couldn't tell her about. That left Mildred to handle everything necessary for new and potential exploration teams.

Mildred nervously fidgeted with the end of her tail at the thought of messing up a team registration, or worse, sending an inexperienced team on a mission too dangerous for them! Then the Smeargle forced herself to take a few deep breaths and slowly sipped her tea.

I've done all this before, Mildred mused to calm herself. She closed her eyes for a moment and finally felt her tense muscles relax. There's nothing too hard for me to figure out here.

Besides, it's only a couple hours. Nothing really important could happen in that time, right?
yay :3


Name: Mildred

Level: 8

Age (not on CS but I wanted to include it): 21

Ability: Technician

Moveset: Gust (sketched)

History: Mildred was born to a proud clan of Smeargles who pass on their legacy by demonstrating their treasured family move, Secret Sword, for their children to Sketch as their first move. Unfortunately for Mildred, she became aware and curious of her ability unusually fast. Before she learned about her clan's rite of passage, she had already Sketched the move of a random passing Pokemon. This anomaly made her a bully target, and her naturally nerdy personality and top grades in school only worsened the situation. When she was fourteen, Mildred got so sick of the teasing that she tried to run away. Before long, she was attacked by some villainous Pokemon who wanted to steal her bag, including her favorite art history book! Luckily, a group of adventurers from nearby Medburn saved her. Mildred returned home with a new dream: to give back to the guild that helped her. Five years later, that dream finally came true when she was hired as an assistant secretary at Medburn's guild. She has spent the past year happily organizing lots of paperwork and supplies and performing the occasional obligatory coffee run.

Personality: Mildred's intelligence is what makes her stand out. She's not a very strong fighter, but she loves to learn and solve puzzles and has a nearly photographic memory. Mildred is quiet and shy, but friendly enough. She is usually calm, practical, organized, and efficient. However, sometimes she will totally geek out and become an excitable chatterbox, especially when art and/or history is involved. While Mildred fully supports the guild's mission to protect Pokemon, she doesn't personally like battling. She is a little timid and afraid of the dangerous world beyond the walls of the guild.

P.S. Omg, I thought I might not find any purple Smeargle pictures, and instead I found perfection. ^_^ Thanks, forte_girl17, whoever you are.
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