Hidden 10 yrs ago Post by Zran
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Zran Ancient and Forever

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Sheet is complete. Kad there is one custom trait for you to review if it is approved I will add a not so important, important character. Other than that it is complete. Eduum Forests Alliance
Hidden 10 yrs ago Post by Sini
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Sini

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Zran said
And fixed bye bye poor halflings.


Fear my Halfling and gnomish infantry!
Hidden 10 yrs ago Post by Zran
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Zran Ancient and Forever

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Sini said
Fear my Halfling and gnomish infantry!


Sings "you've got a friend in me..." Treemen think the little folk are funny.

But how do the gnomes fight?
Hidden 10 yrs ago Post by Iarumas
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Iarumas

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Are NPC's like other nations and troublesome cults within our countries controlled by you Kad? How do they function?
Hidden 10 yrs ago Post by Flooby Badoop
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Flooby Badoop

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So, the merchant nations are The Empire of Glaewin, the Most Serene Republic of Nuinesia, the Crossroads, and The Despotate of Babel.

Glaewin lives on the plains, and trade primarily on land. Nuinesia dominates sea trade. The Crossroads trade heavily on land, and a bit into the subterranean if I read right. Babel trades mostly at sea, but also on land and into the underdark.

Glaewin is composed mostly of human-like land-dwelling races. They are excellent diplomats, and fair people, but corrupt when it comes to wealth.

Nuinesia is composed of sea and coastal dwelling races, and a dragon. They are noble, just, honest, and well-respected, but this belies their scheming nature.

The Crossroads are made of the scheming, under-dwelling races. They're silver tongued tricksters, but many must do business with them anyway out of necessity.

Babel is composed of desert and coastal peoples. They are the primary traders and raiders of the deserts and south seas. They are praised and damned equally for their lack of loyalty, even to coin.

This is just what I read from the descriptions. Feel free to correct me if I did not remember your nation right. Also, I noticed the guy who made Glaewin hasn't posted in almost a week.
Hidden 10 yrs ago Post by Sheffield
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Flooby Badoop said
Also, I noticed the guy who made Glaewin hasn't posted in almost a week.


I've not posted, no. Yet I've been active every day in the chat. I've simply seen no need to post on the OOC.
Hidden 10 yrs ago Post by Uskglass
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There's a chat?
Hidden 10 yrs ago Post by Sheffield
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Indeed.
https://app.roll20.net/join/306683/JPpQJQ

When you've joined the campaign, click 'Join Game'
Hidden 10 yrs ago Post by Flooby Badoop
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Flooby Badoop

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Sheffield said
I've not posted, no. Yet I've been active every day in the chat. I've simply seen no need to post on the OOC.


Ah, sorry. Thanks for the link.
Hidden 10 yrs ago Post by GreivousKhan
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GreivousKhan Deus Vult

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Iarumas said
Oh yes of course, here let us speak in my magnificence church. Dont mind the Paladins out at front, their jsut there to uh....guard...yes...guard...


*set's the church on fire as both Goat and Iarumas burn within...*

So any dragonkin nations out there?

If Nex can ask about elves I can ask about my fellow scaled brethren.
Hidden 10 yrs ago Post by Gat
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You appear to be missing your custom flaw as well Zran
Hidden 10 yrs ago Post by GreivousKhan
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GreivousKhan Deus Vult

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Gat said
You appear to be missing your custom flaw as well Zran


You don't need a custom flaw if you don't want one.
Hidden 10 yrs ago Post by Elendra
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Elendra

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Flooby Badoop said Nuinesia is composed of sea and coastal dwelling races, and a dragon. They are noble, just, honest, and well-respected, but this belies their scheming nature.


"scheming" isn't the most accurate. They're just honest and respected, but they are incredibly greedy. They're just probably the most up front about it. Also zombies.
Hidden 10 yrs ago Post by Gat
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GreivousKhan said
You don't need a custom flaw if you don't want one.


That seems contrary to Kads usual modus operandi, but as I haven't gone over the rules in detail I'll take your word for it.
Hidden 10 yrs ago Post by Jorick
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Jorick Magnificent Bastard

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GreivousKhan said
*set's the church on fire as both Goat and Iarumas burn within...*So any dragonkin nations out there?If Nex can ask about elves I can ask about my fellow scaled brethren.


My nation has Draconians, but they're fairly few in number. They make up only 3 regiments of the military, but my army's great general is a Draconian though, so there's that.
Hidden 10 yrs ago Post by Kadaeux
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Iarumas said
Are NPC's like other nations and troublesome cults within our countries controlled by you Kad? How do they function?


Whether there will be NPC nations or not I haven't decided yet, but for NPC powers like that. Yes I control them, typically with randomly generated events based on a nations traits.

If a nation has "Fair Law", but "Dangerous Cults" then random events involving attacks etc by the dangerous cult would be much more frequent than normal. And Bandit raids less. as an example.
Hidden 10 yrs ago Post by Kadaeux
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Kadaeux

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On another note; I'm glad to pronounce that Sarzu is now a co-GM. He may also approve/deny sheets.

EDIT:

CAUTION: There is a typo in the navy section of the rules.

Sea Serpents are 1'000 Gold. Not 100.
Hidden 10 yrs ago Post by Kadaeux
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@Flooby Badoop: Nation; accepted.

@Nexerus: You're still 4 Territory points over.
Hidden 10 yrs ago Post by Iarumas
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I think I may be 100 points underpowered, im not too sure...

292 Regiment Points

High Men (2) Royal Guard (4) Heavy Cavalry (2) Warrior Monks (2) x4 (40)

High Men (2) Royal Guard (4) Archers () Warrior Monks(2) x2 (16)

High Men (2) Royal Guard (4) Infantry () Warrior Monks(2) x4 (32)

Men (2) Experienced (1) Witch Hunter (3) x5 (30)

Men (2) Experienced (1) Legionaries (2) x 3 (15)

Men (2) Experienced (1) Heavy Cavalry (2) x 4 (20)

Men (2) Experienced (1) Monster Ranger (2) x2 (10)

Men (2) Experienced (1) Ranged () x3 (9)

Men (2) Experienced (1) Light Horse (1) x 3 (12)

Men (2) Peasant Levies (½ Cost) Flagellants (1) x 6 (9)
Hidden 10 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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Iarumas said
I think I may be 100 points underpowered, im not too sure...292 Regiment PointsHigh Men (2) Royal Guard (4) Heavy Cavalry (2) Warrior Monks (2) x4 (40)High Men (2) Royal Guard (4) Archers () Warrior Monks(2) x2 (16)High Men (2) Royal Guard (4) Infantry () Warrior Monks(2) x4 (32)Men (2) Experienced (1) Witch Hunter (3) x5 (30)Men (2) Experienced (1) Legionaries (2) x 3 (15)Men (2) Experienced (1) Heavy Cavalry (2) x 4 (20)Men (2) Experienced (1) Monster Ranger (2) x2 (10)Men (2) Experienced (1) Ranged () x3 (9)Men (2) Experienced (1) Light Horse (1) x 3 (12)Men (2) Peasant Levies (½ Cost) Flagellants (1) x 5 (7.5)


= 191.5 RP.
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