Hidden 10 yrs ago Post by Maeda Lord
Raw
GM

Maeda Lord

Member Offline since relaunch

Testing.
Hidden 10 yrs ago Post by Maeda Lord
Raw
GM

Maeda Lord

Member Offline since relaunch

Hello, I am GM Maeda, pleasure. Onwards to business


[center]


Bleach: Shattered Dimensions, is an RP which features all of the races that were present in the Bleach series, spanning throughout all of the seasons. Character develpoment will be involved, death matches, quick thinking, and an intense pace of a posting scheme. Activity will be required, many rules will be set down, and many people who join will enjoy their time while role-playing within this soon to be prosperous group.







[hider=Shinigami Biography Template]�Character Quote goes here.�
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Character Name:
Actual Age: How old is your character(Shinigami and Spiritual beings can live for hundreds of years)?
Physical Age: How old does your character appear to be?
Race: Shinigami/Vizard
Birthday: Timeline will be A.D.
Gender: Male/Female
[b]Height:
Weight:
Blood Type:

Affiliation: Visored/Gotei 13/ Seretei/ Soul Society/Onmitsukido/Human World/ Urahoro Town
Title: Captain Commander/Captain/Vice-Captain(Lieutenant)/Seated Member/Kido Corps Commander
Occupation: Guard/Scientist/Medic/ReporterHead of Noble Family, Kido Corps Member/President of Research and Development Institution/Head of the Onmitsukido/Head of the Detention Unit/Shino Academy Instructor
Division: What Squad or Division are you in?
Division Team: If you changed Squads what was your previous Squad?
Partner(s): Who do you mainly work with?
Base of Operations: Seretei/Soul Society/Visored Warehouse/Urahoro Town/Human World/ Division HQ/Maggots Nest/Dangai/Shino Academy

Notable Features: It is here where you will put down any notable features about your Character
Personality: How does your character behave? What sort of habits does he or she have?
Relatives: Does your character have any relatives?

Zanjutsu Level:
The fighting style for the Zanpakuto and is one of the four basic fighting styles of the Shinigami. It is shameful for a Shinigami not to master at least this technique.

Practitioner- A practitioner holds only a basic understanding of swordsmanship, having little to no skill in the art. These are generally the common academy students upon first entering into the academy, novices at best.

Specialist- Swordsmanship specialists are those that specialize in the use of swords during combat. Someone of this level has to have basic skills in swordsmanship as well. All seated officers of the Gotei 13 have to possess at the very least this level of skill.
Expert- An Expert swordsman is highly skilled using their Zanpakuto while sealed or in its Shikai. Most lieutenants are experts, since they must know Shikai and have mastered it to a degree, so as to be promoted. This applies also to some higher seated officers as well and in some cases to captains who even though possibly having attained their Bankai, don't commonly engage in swordsmanship as their desired form of combat.

Master- Master Swordsmanship Specialists vary greatly by power and technique. The criteria for a master is simple; one must have masterful skill in swordsmanship above all else. The attainment of this level of skill is a testament to the wielder's power and determination. Most Shinigami Captains are masters, since as the heads of their divisions, they are the true military power of Soul Society. As use of the Zanpakuto is the Shinigami's primary form of combat, it is preferable to have mastered skill in order achieve the rank of captain though mastery is not excluded to them or even to Shinigami.

Shunpo Level:
The name given to one of the four combat skills of the Shinigami and relates to footwork. Hoho is an important skill for most Shinigami, and is one of their four basic fighting styles. The agility and speed of Hoho can be enhanced and improved through mastery of it, concentration, and training. The foremost practitioners of this technique are those assigned to the Onmitsukido. Shunpo (Flash steps) is the greatest expression of the Hoho technique. However, there are variations even within Shunpo that only master Hoho practitioners can use.

No Shunpo- Those in this category possesses no skill for Hoho and instead rely on walking to get where they need to be or have trained extensively to enhance their natural speed to a level allowing them move considerably fast though decidedly under that of Shunpo.

Practitioner- Practitioners of the technique can maintain fast movements for a short period of time, by seemingly taking only a few steps to bridge what would normally be a large distances. Those who are practitioners commonly use their knowledge of Hoho while engaging in combat to close the space between combatants. Those practitioners that maintain these high speeds for too long tend to become winded.

Expert- Experts of the technique are considerably fast and are capable of maintaining high speed movements for extended periods of time. While not as fast as a master they can keep up quite effectively. Some holding the title are faster than others but none the less their application of the technique is highly advanced.

Master- Masters of the technique are obviously by far the fastest beings within Soul Society.
They are capable of maintaining high speed movements for extended periods of time while only using the least amount of steps to achieve those movements. Masters are capable of using Advanced steps which are considerably harder to initiate. A master can possibly create new techniques but it is most likely a rare occurrence.
(Note only those who have trained and achieved mastery either stated or shown, outside any advantage they gain from Shikai, Bankai or otherwise are included in this listing).

Hakuda Level:
A close-combat style of fighting in which one is unarmed and uses only ones body, and is one of the four basic fighting styles of the Shinigami.
High-speed Taijutsu (Body Skill) attacks are used to overwhelm the opponent. Physical strength and skill is determined by this class. It also seems to be a combination of several martial arts.
The foremost practitioners of this technique are those assigned to the Executive Militia of the Onmitsukido.

Novices- Hakuda novices are those that have just began to learn the basics of the art such as Academy students and those that are not versed in the fighting style.

Practitioner- Casual users of this art can take on average armed opponents. Those of this level are among the seated and unseated officers of the Gotei 13. Capable enough in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. Practitioners aren't the most likely to engage in hand-to-hand combat on average but they can use it as an option.

Combatant- Average users of this art can take on average armed opponents and put up a pretty decent effort against those many times their size. Those of this level are among the seated and unseated officers of the Gotei 13. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle.

Expert- Experts of this art can take on average armed opponents and those many times their size easily, and as mentioned before, the Onmitsukido are the best-trained Shinigami in Hakuda. Those of this level are among the seated officers of the Gotei 13. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. While not masters, an Expert is more than capable of handling themselves in a physical altercation.

Master- Masters of this art can take on average armed opponents and those many times their size easily, and as mentioned before, the Onmitsukido are the best-trained Shinigami in Hakuda. The 2nd Division captain and their 3rd seat, or head of the Detention Unit, are most often the premier masters. In particular, the Detention Unit head must prove their mastery of Hakuda to even be considered for the position. This is because the Detention Unit's prison, the Maggots' Nest, is a weapons-free zone. Anyone who enters must be able to, or be under the protection of one able to, completely protect themselves with only their bare hands.

Kido Skill Level:
Novice- Academy students and those not talented in the use of Kido. They generally require absolute focus as well as the repetition of a full incantation in order to produce the desired effect. Those at this level of mastery, or lack thereof, results in as many successful Kido as it does unsuccessful attempts.
Practitioner- More skilled than a Novice, this is typically an expected level of a lower seated member of most Divisions, the exception being the 11th Division. Failures drop significantly while the concentration needed is less than that of a novice. While the incantation is still needed, some are able to cast severely weakened Kido without one. At this level, only lower ranked Kido are available for use.
Specialist- One who specializes in the use of Kido, those at this level are able to pull off powerful Kido with incantations as well as cast fairly strong versions without. Generally speaking this level is for higher seated officers of most divisions(11th again being an exception). Lower ranked Kido are stronger while mid ranked kido are able to be used.
Expert- A Kido expert is one able to near flawlessly cast powerful kido without an incantation. When an incantation is used the power of their kido increases noticeably. Low to mid ranked kido increase in effectiveness while higher ranked Kido become available for use. Usually limited to Lt., Captain and Kido Corp members.
Master- A true master of Kido is able to shirk off the limits of incantations, able to cast even higher level Kido with little to no effort. All level of Kido are available for use, several times more effective than that of the previous level. When incantations are aded to their Kido, a Master is able to preform devastating and awe-inspiring feats. Typically only captain ranked individuals or high ranking members of the Kido Corps are found to be of this caliber.

Reiryoku Level:
A power aligned with the spiritual sensitivity and willpower of the user. It is used by Shinigami to provide power for their various feats and to effectively channel the powers of their Zanpakuto. It can also be used to cast Kido, magic spells created by the Shinigami. Reiryoku can even be coalesced into a physical form and thrown or shot as a projectile. As a display of potency, spiritual beings have the ability to incapacitate the opponent's movement and simultaneously frighten them, by means of dispersing Reiryoku into the air. The aforementioned ability is known as Reiatsu (Spiritual Pressure), possessing power that could be literally felt within the atmosphere.

Average- This level of spiritual power corresponds to those possessing an average level of spiritual power. This level of power is common among those of significant spiritual awareness and may even possess powers of their own but the power levels can vary among individuals. This is also a common level of power for a low ranking seated and non seated members of the Gotei 13 or lesser power individuals.
High- This level of spiritual power corresponds to those possessing an above average amount of spiritual power, which is finely controlled. This level of spiritual power is common amongst those of an average lieutenant rank and high ranked seated officers.
Great- This level of spiritual power corresponds to those possessing a large amount of spiritual power which is finely controlled. This level of spiritual power is common amongst those of an average Captain rank.
Immense- This level of spiritual power corresponds to those possessing an enormous amount of spiritual power which is finely controlled. This level of spiritual power is reflected in its ability to enhance a user during combat as well as its ability to affect the surrounding environment on a controlled level, allowing the wielder to use it in combat to startling degrees.
Vast- This level of spiritual power corresponds to those possessing an enormous amount of spiritual energy which is wild and untamed. This level of spiritual power has a possible tendency to leak from a person or when released can affect the surrounding area in a destructive way. Those of this level have no actual masterful control over their massive spiritual power, as it can affect those around them unintentionally.

Reiatsu:
The physical force/pressure that a person�s Reiryoku creates when released. Most Shinigami and Arrancar, and Quincy can manipulate the release of their reiatsu. The difference between spiritual pressure and spiritual energy is simple: Reiryoku is the amount of energy a being has stored within their body or soul, whereas Reiatsu is the pressure that a person�s Reiryoku exerts. The difference is much like energy and power. Power being the amount of energy exerted per unit of time. Reiryoku is potential while Reiatsu is energy in use. In general, those with high levels of Reiryoku will often have the highest levels of Reiatsu also. A skilled warrior can overcome a person possessing greater Spirit Energy by possessing greater Spiritual Pressure.

Reiatsu Colors: Different Spirits have different colors of reiatsu, solely determined by the Character's personality.

Reiatsu Shape: Some Characters have a shape or manifestation of their energy whenever they release enough of it.(Only fill this portion out if it applies to you, if not omit this from your bio)

Reiatsu Effect(s):
(These effects are found only in the Reiatsu of Lt. and Captain level Shinigami)
Fear- Reiatsu at its most basic level can instill fear in others when it is very high.
Stunning- High level spiritual power can cause those of lower power to be stunned by simply being in the presence of a high level spiritual being.
Paralysis- When a spiritual being of high reiatsu chooses to they can paralyze an opponent just by focusing pressure through their stare or presence.
Phantom Pain- High Level of Spiritual pressure can make an opponent feel as though they are being attacked though nothing is physically happening to them.
Damage- In some instances releasing enough reiatsu in one burst can cause burns, cuts or shockwaves.
Killing- In high enough quantities, spiritual pressure can be lethal to others, especially those with weak or no reiatsu of their own.

Reiatsu Type:
Standard Type- The type most spiritual beings have that can hold any of the aforementioned effects, along with its unique color and feeling.
Dual Type- All Visored and Arrancar have this specific reiatsu. For Visored they feel more like Shinigami, while Arrancar feel more like Hollows. When releasing their Hollow powers Visoreds feel more like Hollows.
Element Type- Unique type of reiatsu that holds elemental properties

Skills and Abilities: Any noteworthy attributes about your Character shall be listed here
Inventions: Have you invented a device or perhaps a unique type of kido or unique kido spell?
Equipment: What does your character carry on them?

Zanpakuto Name: State the name of your Zanpakuto
Zanpakuto Appearance: Describe the appearance of your Zanpakuto in its sealed state(unless your Zanpakuto is a constantly released type). Include information such as wear and how it is worn, size and blade type. Also state the name of your Zanpakuto here.
Zanpakuto Spirit: Describe the appearance of your Zanpakuto and its personality

Inner World: Describe the appearance of your Inner world and its inner workings

Release Phrase: What is the Incantation used to release your Zanpakuto into its Shikai?

Shikai:
Shikai Special Ability:

Bankai:
Bankai Special Ability:

Inner Hollow: (NOTE: This portion of the format applies only if your character is a Vizard, if not one omit from your bio)Describe the appearance and personality of the hollow restrained within you.
Hollow Mask: Describe the appearance of your mask and how you don it.
Cero: Describe the color of your cero and how it is fired
Hollow Augmentations:

Offense: 1-100%
Defense: 1-100%
Mobility: 1-100%
Kido: 1-100%
Intelligence: 1-100%
Physical Strength: 1-100%
Total: ???/600

Likes: Non-Mandatory
Dislikes: Non-Mandatory
Favorite Food(s): Non-Mandatory
Seretei Communication Column: Have you Submitted any columns in the SCC? If so what were they about?
Biography:[/hider]

[hider=Hollow/Arrancar/Espada Biography Template]�Character Quote goes here.�
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Character Name:
Actual Age: How old is your character(Arrancar and Spiritual beings can live for hundreds of years)?
Alias:Are you know by any other names/titles/epithets?
Name Meaning:
Aspect of Death: (Typically for Espada, they will have priority on choosing an aspect.)
Physical Age: How old does your character appear to be?
Race: Arrancar
Birthday: Timeline will be A.D.
Gender: Male/Female
Height:
Weight:
Blood Type:

Affiliation: Las Noches/Forest Of Menos/Other/Unaffiliated.
Title: Arrancar Queen/Commander/Espada/Numero/Privaron Espada
Number: (Please wait to be assigned one)
Occupation: Scientist/Medic/Guard/other
Espada: Which Espada do you serve(For Fraccion Only)
Former Espada: If you once served a former Espada.
Partner(s): Who do you mainly work with?
Fraccion: Name your Fraccion.(For Espada Only)
Base of Operations: Urahoro Town/Human World/Las Noches/Los Perdidos/Forest of Menos/Catacombs/Hueco Mundo Desert

Notable Features: It is here where you will put down any notable features about your Character
Personality: How does your character behave? What sort of habits does he or she have?
Relatives: Does your character have any relatives?

Zanjutsu Level:
The fighting style for the Zanpakuto and is one of the basic fighting styles of the Arrancar. All arrancar are expected to have some knowledge of Zanjutsu.

Practitioner- A practitioner holds only a basic understanding of swordsmanship, having little to no skill in the art. These are generally newly created or weak numeros, novices at best.

Specialist- Swordsmanship specialists are those that specialize in the use of swords during combat. Someone of this level has to have basic skills in swordsmanship as well. All Fraccion are expected to be at this level.
Expert- An Expert swordsman is highly skilled using their Zanpakuto while sealed or in Resurreccion if applicable. Fraccion and Espada which do not use their Zanpakuto regularly in combat are typically of this level..

Master- Master Swordsmanship Specialists vary greatly by power and technique. The criteria for a master is simple; one must have masterful skill in swordsmanship above all else. The attainment of this level of skill is a testament to the wielder's power and determination. Most Espada are found to be Masters of Zanjutsu as they are the strongest Arrancar in Las Noches. As use of the Zanpakuto is the Arrancar�s primary form of combat, it is preferable to have mastered skill in order achieve the rank of Espada.

Sonido Level:
While somewhat similar to Hoho in regards to function and speed, Sonido appears to be more instinctual, seemingly requiring no previous knowledge to perform. It also produces a different sound; rather than the swishing or sometimes silent Shunpo of the Shinigami, Sonido makes a booming or static noise. Though the technique is exhibited by most Arrancar, the proficiency with which it can be performed is limited only by the individual.

Practitioner- Practitioners of the technique can maintain fast movements for a short period of time, by seemingly taking only moments to bridge what would normally be a large distances. Those who are practitioners commonly use their knowledge of Sonido while engaging in combat to close the space between combatants. Numerso generally exhibit this speed level along with some Fraccion.

Expert- Experts of the technique are considerably fast and are capable of maintaining high speed movements for extended periods of time. While not as fast as a master they can keep up quite effectively. Some holding the title are faster than others but none the less their application of the technique is highly advanced. Higher level Fraccion and some Espada generally exhibit this level of Sonido.

Master- Masters of the technique are obviously by far the fastest beings within Hueco Mundo. They are capable of maintaining high speed movements for extended periods of time while crossing vast distances in little time. A master can possibly create new techniques but it is most likely a rare occurrence. Rarely, the ability to create afterimages(Gemelo Sonido) is exhibited though their number is limited. Most Espada and on rare occasions a Fraccion or two will find themselves at this level. 
(Note: To gain Gemelos Sonido you must be approved for it. Furthermore, any unique variation/effect to Sonido must be previously approved and is limited to masters. Only one Espada will be granted the title of Fastest Sonido and the ability to create up to five afterimages, all others approved for Gemelos Sonido can only create up to 3.)

Hand to hand Combat Level:
A close-combat style of fighting in which one is unarmed and uses only ones body. High-speed Taijutsu (Body Skill) attacks are used to overwhelm the opponent. Physical strength and skill is determined by this class. It also seems to be a combination of several martial arts. Unlike Hakuda used by the Shinigami, the Arrancar are able to engage in more offensive maneuvers as their Hierro will protect them.

Novices- Hand to Hand novices are those that have just began to learn the basics of the art such as newly created Numeros.

Practitioner- Casual users of this art can take on average armed opponents. Those of this level are among the weaker arrancar, using their hierro to protect them from harm. Practitioners aren't the most likely to engage in hand-to-hand combat on average but they can use it as an option.

Combatant- Average users of this art can take on average armed opponents and put up a pretty decent effort against those many times their size. Those of this level are among the stronger Numeros and Fraccion. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle.

Expert- Experts of this art can take on average armed opponents and those many times their size easily, and as mentioned before. Those of this level are among the Fraccion and Espada who prefer other forms of combat over this. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. While not masters, an Expert is more than capable of handling themselves in a physical altercation.

Master- Masters of this art can take on average armed opponents and those many times their size easily. A level of mastery normally held by Espada and Fraccion which prefer this form of fighting to others. Using their harder Hierro, they are easily able to take on an armed shinigami.

Reiryoku Level/Hierro Strength:
A power aligned with the spiritual sensitivity and willpower of the user. It is used by Arrancar to provide power for their various feats and to effectively channel the powers of their Zanpakuto. It can also be compressed to fire Bala and Cero. Reiryoku can even be coalesced into a physical form and thrown or shot as a projectile. As a display of potency, spiritual beings have the ability to incapacitate the opponent's movement and simultaneously frighten them, by means of dispersing Reiryoku into the air. The aforementioned ability is known as Reiatsu (Spiritual Pressure), possessing power that could be literally felt within the atmosphere.

Hierro (Iron) is a defensive Arrancar technique in which the user's reiryoku condenses, creating a steel-hard skin strong enough to block even a Zanpakuto. This allows users to confront some of the sword-wielding Shinigami barehanded.

Average- This level of spiritual power corresponds to those possessing an average level of spiritual power. This level of power is common among those of significant spiritual awareness and may even possess powers of their own but the power levels can vary among individuals. This is also a common level of power for weaker Numeros. Those with this level of Reiryoku have a relatively weak Hierro, attacks of those with th same Reiryoku level affecting them at reduced strength.

High- This level of spiritual power corresponds to those possessing an above average amount of spiritual power, which is finely controlled. This level of spiritual power is common amongst those of an average Numero. Hierro of those at this level can shrug off attacks of those with lower Reiryoku Levels while dampening low through high attacks of one with the same level.

Great- This level of spiritual power corresponds to those possessing a large amount of spiritual power which is finely controlled. This level of spiritual power is common amongst the 10th-6th Espada and some Fraccion. Attacks of those with lower Reiryoku may be shrugged off while those at the same level will find their attacks to cause less damage.

Immense- This level of spiritual power corresponds to those possessing an enormous amount of spiritual power which is finely controlled. This level of spiritual power is reflected in its ability to enhance a user during combat as well as its ability to affect the surrounding environment on a controlled level, allowing the wielder to use it in combat to startling degrees. 4th and Higher Espadas hold this level of Hierro, easily being able to sustain repeated attacks of those beneath their level with little consequence. Furthermore, attacks of those at the same level affect them less that they would otherwise.

Vast- This level of spiritual power corresponds to those possessing an enormous amount of spiritual energy which is wild and untamed. This level of spiritual power has a possible tendency to leak from a person or when released can affect the surrounding area in a destructive way. Those of this level have no actual masterful control over their massive spiritual power, as it can affect those around them unintentionally. While holding a near unbreakable Hierro, those of this level find its defensive abilities unreliable at best as their control is lacking. One powerful attack may be shrugged off while the second, of much lower caliber, easily causing fatal damage.

(Note: Only one Espada and or higher level Arrancar shall be approved for the title of Strongest Hierro. With it comes the ability to shrug off all but the stronger attacks of one with a similar Reiryoku Level. Unique variations to Hierro must be approved prior to being posted.)

Reiatsu:
The physical force/pressure that a person�s Reiryoku creates when released. Most Shinigami and Arrancar, and Quincy can manipulate the release of their reiatsu. The difference between spiritual pressure and spiritual energy is simple: Reiryoku is the amount of energy a being has stored within their body or soul, whereas Reiatsu is the pressure that a person�s Reiryoku exerts. The difference is much like energy and power. Power being the amount of energy exerted per unit of time. Reiryoku is potential while Reiatsu is energy in use. In general, those with high levels of Reiryoku will often have the highest levels of Reiatsu also. A skilled warrior can overcome a person possessing greater Spirit Energy by possessing greater Spiritual Pressure.

Reiatsu Colors: Different Spirits have different colors of reiatsu, solely determined by the Character's personality.

Reiatsu Shape: Some Characters have a shape or manifestation of their energy whenever they release enough of it.(Only fill this portion out if it applies to you, if not omit this from your bio)

Reiatsu Effect(s):
(These effects are found only in the Reiatsu of Espada(or Higher rank) and one Fraccion. Espada(and Higher) may choose up to three while the one Fraccion is free to chose one. Please note, killing applies to those of drastically weaker Reiatsu than the holder[Unseated shini/hollows.])
Fear- Reiatsu at its most basic level can instill fear in others when it is very high.
Stunning- High level spiritual power can cause those of lower power to be stunned by simply being in the presence of a high level spiritual being.
Paralysis- When a spiritual being of high reiatsu chooses to they can paralyze an opponent just by focusing pressure through their stare or presence.
Phantom Pain- High Level of Spiritual pressure can make an opponent feel as though they are being attacked though nothing is physically happening to them.
Damage- In some instances releasing enough reiatsu in one burst can cause burns, cuts or shockwaves.
Killing- In high enough quantities, spiritual pressure can be lethal to others, especially those with weak or no reiatsu of their own.

Reiatsu Type:
Standard Type- The type most spiritual beings have that can hold any of the aforementioned effects, along with its unique color and feeling.
Dual Type- All Visored and Arrancar have this specific reiatsu. For Visored they feel more like Shinigami, while Arrancar feel more like Hollows. When releasing their Hollow powers Visoreds feel more like Hollows.
Element Type- Unique type of reiatsu that holds elemental properties

Skills and Abilities: Any noteworthy attributes about your Character shall be listed here
Inventions: Have you invented a device or perhaps a unique type of kido or unique kido spell?
Equipment: What does your character carry on them?

Zanpakuto Name: State the name of your Zanpakuto
Zanpakuto Appearance: Describe the appearance of your Zanpakuto in its sealed state(unless your Zanpakuto is a constantly released type). Include information such as wear and how it is worn, size and blade type. Also state the name of your Zanpakuto here.

Release Word: What is the Word used to release your Resureccion?

Resurreccion:
Resureccion Appearence:
Resurreccion Abilities:

Offense: 1-100%
Defense: 1-100%
Mobility: 1-100%
Cero: 1-100%
Intelligence: 1-100%
Physical Strength: 1-100%
Total: ???/600

Likes: Non-Mandatory
Dislikes: Non-Mandatory
Favorite Food(s): Non-Mandatory
Special Locations: Do you have any locations unique to you?
Biography:
[/hider]

[hider=Vizard/Visored Biography Template]�Character Quote goes here.�
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�Character Quote goes here.�
�Character Quote goes here.�

Character Name:
Actual Age: How old is your character(Shinigami and Spiritual beings can live for hundreds of years)?
Physical Age: How old does your character appear to be?
Race: Shinigami/Vizard
Birthday: Timeline will be A.D.
Gender: Male/Female
[b]Height:
Weight:
Blood Type:

Affiliation: Visored/Gotei 13/ Seretei/ Soul Society/Onmitsukido/Human World/ Urahoro Town
Title: Captain Commander/Captain/Vice-Captain(Lieutenant)/Seated Member/Kido Corps Commander
Occupation: Guard/Scientist/Medic/ReporterHead of Noble Family, Kido Corps Member/President of Research and Development Institution/Head of the Onmitsukido/Head of the Detention Unit/Shino Academy Instructor
Division: What Squad or Division are you in?
Division Team: If you changed Squads what was your previous Squad?
Partner(s): Who do you mainly work with?
Base of Operations: Seretei/Soul Society/Visored Warehouse/Urahoro Town/Human World/ Division HQ/Maggots Nest/Dangai/Shino Academy

Notable Features: It is here where you will put down any notable features about your Character
Personality: How does your character behave? What sort of habits does he or she have?
Relatives: Does your character have any relatives?

Zanjutsu Level:
The fighting style for the Zanpakuto and is one of the four basic fighting styles of the Shinigami. It is shameful for a Shinigami not to master at least this technique.

Practitioner- A practitioner holds only a basic understanding of swordsmanship, having little to no skill in the art. These are generally the common academy students upon first entering into the academy, novices at best.

Specialist- Swordsmanship specialists are those that specialize in the use of swords during combat. Someone of this level has to have basic skills in swordsmanship as well. All seated officers of the Gotei 13 have to possess at the very least this level of skill.
Expert- An Expert swordsman is highly skilled using their Zanpakuto while sealed or in its Shikai. Most lieutenants are experts, since they must know Shikai and have mastered it to a degree, so as to be promoted. This applies also to some higher seated officers as well and in some cases to captains who even though possibly having attained their Bankai, don't commonly engage in swordsmanship as their desired form of combat.

Master- Master Swordsmanship Specialists vary greatly by power and technique. The criteria for a master is simple; one must have masterful skill in swordsmanship above all else. The attainment of this level of skill is a testament to the wielder's power and determination. Most Shinigami Captains are masters, since as the heads of their divisions, they are the true military power of Soul Society. As use of the Zanpakuto is the Shinigami's primary form of combat, it is preferable to have mastered skill in order achieve the rank of captain though mastery is not excluded to them or even to Shinigami.

Shunpo Level:
The name given to one of the four combat skills of the Shinigami and relates to footwork. Hoho is an important skill for most Shinigami, and is one of their four basic fighting styles. The agility and speed of Hoho can be enhanced and improved through mastery of it, concentration, and training. The foremost practitioners of this technique are those assigned to the Onmitsukido. Shunpo (Flash steps) is the greatest expression of the Hoho technique. However, there are variations even within Shunpo that only master Hoho practitioners can use.

No Shunpo- Those in this category possesses no skill for Hoho and instead rely on walking to get where they need to be or have trained extensively to enhance their natural speed to a level allowing them move considerably fast though decidedly under that of Shunpo.

Practitioner- Practitioners of the technique can maintain fast movements for a short period of time, by seemingly taking only a few steps to bridge what would normally be a large distances. Those who are practitioners commonly use their knowledge of Hoho while engaging in combat to close the space between combatants. Those practitioners that maintain these high speeds for too long tend to become winded.

Expert- Experts of the technique are considerably fast and are capable of maintaining high speed movements for extended periods of time. While not as fast as a master they can keep up quite effectively. Some holding the title are faster than others but none the less their application of the technique is highly advanced.

Master- Masters of the technique are obviously by far the fastest beings within Soul Society.
They are capable of maintaining high speed movements for extended periods of time while only using the least amount of steps to achieve those movements. Masters are capable of using Advanced steps which are considerably harder to initiate. A master can possibly create new techniques but it is most likely a rare occurrence.
(Note only those who have trained and achieved mastery either stated or shown, outside any advantage they gain from Shikai, Bankai or otherwise are included in this listing).

Hakuda Level:
A close-combat style of fighting in which one is unarmed and uses only ones body, and is one of the four basic fighting styles of the Shinigami.
High-speed Taijutsu (Body Skill) attacks are used to overwhelm the opponent. Physical strength and skill is determined by this class. It also seems to be a combination of several martial arts.
The foremost practitioners of this technique are those assigned to the Executive Militia of the Onmitsukido.

Novices- Hakuda novices are those that have just began to learn the basics of the art such as Academy students and those that are not versed in the fighting style.

Practitioner- Casual users of this art can take on average armed opponents. Those of this level are among the seated and unseated officers of the Gotei 13. Capable enough in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. Practitioners aren't the most likely to engage in hand-to-hand combat on average but they can use it as an option.

Combatant- Average users of this art can take on average armed opponents and put up a pretty decent effort against those many times their size. Those of this level are among the seated and unseated officers of the Gotei 13. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle.

Expert- Experts of this art can take on average armed opponents and those many times their size easily, and as mentioned before, the Onmitsukido are the best-trained Shinigami in Hakuda. Those of this level are among the seated officers of the Gotei 13. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. While not masters, an Expert is more than capable of handling themselves in a physical altercation.

Master- Masters of this art can take on average armed opponents and those many times their size easily, and as mentioned before, the Onmitsukido are the best-trained Shinigami in Hakuda. The 2nd Division captain and their 3rd seat, or head of the Detention Unit, are most often the premier masters. In particular, the Detention Unit head must prove their mastery of Hakuda to even be considered for the position. This is because the Detention Unit's prison, the Maggots' Nest, is a weapons-free zone. Anyone who enters must be able to, or be under the protection of one able to, completely protect themselves with only their bare hands.

Kido Skill Level:
Novice- Academy students and those not talented in the use of Kido. They generally require absolute focus as well as the repetition of a full incantation in order to produce the desired effect. Those at this level of mastery, or lack thereof, results in as many successful Kido as it does unsuccessful attempts.
Practitioner- More skilled than a Novice, this is typically an expected level of a lower seated member of most Divisions, the exception being the 11th Division. Failures drop significantly while the concentration needed is less than that of a novice. While the incantation is still needed, some are able to cast severely weakened Kido without one. At this level, only lower ranked Kido are available for use.
Specialist- One who specializes in the use of Kido, those at this level are able to pull off powerful Kido with incantations as well as cast fairly strong versions without. Generally speaking this level is for higher seated officers of most divisions(11th again being an exception). Lower ranked Kido are stronger while mid ranked kido are able to be used.
Expert- A Kido expert is one able to near flawlessly cast powerful kido without an incantation. When an incantation is used the power of their kido increases noticeably. Low to mid ranked kido increase in effectiveness while higher ranked Kido become available for use. Usually limited to Lt., Captain and Kido Corp members.
Master- A true master of Kido is able to shirk off the limits of incantations, able to cast even higher level Kido with little to no effort. All level of Kido are available for use, several times more effective than that of the previous level. When incantations are aded to their Kido, a Master is able to preform devastating and awe-inspiring feats. Typically only captain ranked individuals or high ranking members of the Kido Corps are found to be of this caliber.

Reiryoku Level:
A power aligned with the spiritual sensitivity and willpower of the user. It is used by Shinigami to provide power for their various feats and to effectively channel the powers of their Zanpakuto. It can also be used to cast Kido, magic spells created by the Shinigami. Reiryoku can even be coalesced into a physical form and thrown or shot as a projectile. As a display of potency, spiritual beings have the ability to incapacitate the opponent's movement and simultaneously frighten them, by means of dispersing Reiryoku into the air. The aforementioned ability is known as Reiatsu (Spiritual Pressure), possessing power that could be literally felt within the atmosphere.

Average- This level of spiritual power corresponds to those possessing an average level of spiritual power. This level of power is common among those of significant spiritual awareness and may even possess powers of their own but the power levels can vary among individuals. This is also a common level of power for a low ranking seated and non seated members of the Gotei 13 or lesser power individuals.
High- This level of spiritual power corresponds to those possessing an above average amount of spiritual power, which is finely controlled. This level of spiritual power is common amongst those of an average lieutenant rank and high ranked seated officers.
Great- This level of spiritual power corresponds to those possessing a large amount of spiritual power which is finely controlled. This level of spiritual power is common amongst those of an average Captain rank.
Immense- This level of spiritual power corresponds to those possessing an enormous amount of spiritual power which is finely controlled. This level of spiritual power is reflected in its ability to enhance a user during combat as well as its ability to affect the surrounding environment on a controlled level, allowing the wielder to use it in combat to startling degrees.
Vast- This level of spiritual power corresponds to those possessing an enormous amount of spiritual energy which is wild and untamed. This level of spiritual power has a possible tendency to leak from a person or when released can affect the surrounding area in a destructive way. Those of this level have no actual masterful control over their massive spiritual power, as it can affect those around them unintentionally.

Reiatsu:
The physical force/pressure that a person�s Reiryoku creates when released. Most Shinigami and Arrancar, and Quincy can manipulate the release of their reiatsu. The difference between spiritual pressure and spiritual energy is simple: Reiryoku is the amount of energy a being has stored within their body or soul, whereas Reiatsu is the pressure that a person�s Reiryoku exerts. The difference is much like energy and power. Power being the amount of energy exerted per unit of time. Reiryoku is potential while Reiatsu is energy in use. In general, those with high levels of Reiryoku will often have the highest levels of Reiatsu also. A skilled warrior can overcome a person possessing greater Spirit Energy by possessing greater Spiritual Pressure.

Reiatsu Colors: Different Spirits have different colors of reiatsu, solely determined by the Character's personality.

Reiatsu Shape: Some Characters have a shape or manifestation of their energy whenever they release enough of it.(Only fill this portion out if it applies to you, if not omit this from your bio)

Reiatsu Effect(s):
(These effects are found only in the Reiatsu of Lt. and Captain level Shinigami)
Fear- Reiatsu at its most basic level can instill fear in others when it is very high.
Stunning- High level spiritual power can cause those of lower power to be stunned by simply being in the presence of a high level spiritual being.
Paralysis- When a spiritual being of high reiatsu chooses to they can paralyze an opponent just by focusing pressure through their stare or presence.
Phantom Pain- High Level of Spiritual pressure can make an opponent feel as though they are being attacked though nothing is physically happening to them.
Damage- In some instances releasing enough reiatsu in one burst can cause burns, cuts or shockwaves.
Killing- In high enough quantities, spiritual pressure can be lethal to others, especially those with weak or no reiatsu of their own.

Reiatsu Type:
Standard Type- The type most spiritual beings have that can hold any of the aforementioned effects, along with its unique color and feeling.
Dual Type- All Visored and Arrancar have this specific reiatsu. For Visored they feel more like Shinigami, while Arrancar feel more like Hollows. When releasing their Hollow powers Visoreds feel more like Hollows.
Element Type- Unique type of reiatsu that holds elemental properties

Skills and Abilities: Any noteworthy attributes about your Character shall be listed here
Inventions: Have you invented a device or perhaps a unique type of kido or unique kido spell?
Equipment: What does your character carry on them?

Zanpakuto Name: State the name of your Zanpakuto
Zanpakuto Appearance: Describe the appearance of your Zanpakuto in its sealed state(unless your Zanpakuto is a constantly released type). Include information such as wear and how it is worn, size and blade type. Also state the name of your Zanpakuto here.
Zanpakuto Spirit: Describe the appearance of your Zanpakuto and its personality

Inner World: Describe the appearance of your Inner world and its inner workings

Release Phrase: What is the Incantation used to release your Zanpakuto into its Shikai?

Shikai:
Shikai Special Ability:

Bankai:
Bankai Special Ability:

Inner Hollow: (NOTE: This portion of the format applies only if your character is a Vizard, if not one omit from your bio)Describe the appearance and personality of the hollow restrained within you.
Hollow Mask: Describe the appearance of your mask and how you don it.
Cero: Describe the color of your cero and how it is fired
Hollow Augmentations:

Offense: 1-100%
Defense: 1-100%
Mobility: 1-100%
Kido: 1-100%
Intelligence: 1-100%
Physical Strength: 1-100%
Total: ???/600

Likes: Non-Mandatory
Dislikes: Non-Mandatory
Favorite Food(s): Non-Mandatory
Seretei Communication Column: Have you Submitted any columns in the SCC? If so what were they about?
Biography:[/hider]



More to come...[/center]
Hidden 10 yrs ago Post by Shadolord
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"The Iron Fall against the steel."
"Don't stress over what you can't do focus on what you can."
"The Pheonix never truly falls."
"Chaos Leads to enlightnement."

Character Name: Axel
Physical Age: 25
Race: Quincy
Birthday: 03/01/1993
Gender: Male
[b]Height: 6'3"
Weight: 194 LBs
Blood Type: O+ (Missing Factors, also known as Infants blood)

Affiliation: Seireitei
Title: Former SternRitter
Occupation: Quincy Hunter
Letter: Former D
Team: Open
Partner(s): Open
Base of Operations: Soul Society

Notable Features: He has scars Down his arms that come from a mix of Quincy shots and Zanpakuto blades.
Personality: He is a very polite individual he believes that if he draws his weapon then the target must be struck. This has become habit to the point that he has shot trees because what caused him to make his weapon isn't a safe target. He is very guardian esque person. He was originally sent to take on the shinigami as leader of a squad. His squad attacked without consideration of innocents. He turned his weapon on his squad killing each one. Anytime he misses a shot he leaves and sets up targets smaller than the target he missed and fires and continues to fire until he either runs out of targets or he passes out.
Relatives: None Living

Marksmanship Level:

Master- Master marksman vary greatly by power and technique. The criteria for a master is simple; one must have pin point accuracy when firing their bow or firearm. Master's typically have what one would call 'Eagle eye'. Known to almost never miss they are the most dangerous to face.

Hand to hand Combat Level:
A close-combat style of fighting in which one is unarmed and uses only ones body. High-speed Taijutsu (Body Skill) attacks are used to overwhelm the opponent. Physical strength and skill is determined by this class. It also seems to be a combination of several martial arts. Unlike Hakuda used by the Shinigami, or Arrancar using Hierro, Quincy typically utilize the skill Blut in corresponce with their hand to hand combat prowess.

Expert- Experts of this art can take on average armed opponents and those many times their size easily, and as mentioned before. Those of this level are among the Jagdarmee and Sternritters who prefer other forms of combat over this. Well versed in hand-to-hand combat in instances where they need the use of the skill to give them an edge in battle. While not masters, an Expert is more than capable of handling themselves in a physical altercation.

Hirenkyaku Level:
The name given to the Quincy's advanced movement technique, allowing the user to move at high speed by riding on the flow of Reishi created below their feet. Essentially, it is the Quincy equivalent to the Shinigami's Shunpo and the Arrancar's Sonído

Expert- Experts of the technique are considerably fast and are capable of maintaining high speed movements for extended periods of time. Having practice the technique for quite sometime they are even capable of certain techniques such as creating platforms out of reishi for which to travel. In terms of speed they are equal to the average Captain level shinigami.

Blut Level:
Does not Untilize
Hidden 10 yrs ago Post by Quatro
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Quatro

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That wall of text though.
Hidden 10 yrs ago Post by Shadolord
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Alot of it is issues with his coding I am currently recoding the sheets
Hidden 10 yrs ago Post by Shadolord
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Nevermind I can't figure out whats wrong with the code.
Hidden 10 yrs ago Post by Quatro
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Quatro

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Yeah, the coding in the forums is pretty bad, but you could make use of googledocs and just post the links. I've seen it done in other RPs. You don't have to do it with all though, just that ones that have massive amounts of text like the character sheets and curriculum.

Cause you know, seeing things like this, is a turn off. Well, at least for me I guess.
Hidden 10 yrs ago Post by malmshodes
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malmshodes

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Sweet! I've got classes right now, but I'll get started on the CS once I get home!!
Hidden 10 yrs ago Post by Maeda Lord
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Maeda Lord

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Yeah guys, this coding is killing me, I usually love coding and can find the small kinks, but here, it's totally different. I'll check out the whole Google Docs thing though.
Hidden 10 yrs ago Post by Maeda Lord
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Maeda Lord

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Here's The Junk In The Trunk, check it out.
Hidden 10 yrs ago Post by The Grey Dust
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The Grey Dust The / Grey

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bookmarked. Developing a Kido Corp Lt. is this okay?
Hidden 10 yrs ago Post by Maeda Lord
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Maeda Lord

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Yes indeed.
Hidden 10 yrs ago Post by Maeda Lord
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Maeda Lord

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Alrighty peeps, I feel as if we've held this off for too long now. As soon as you have your bio posted and I or a mod overviews it and it's approved of; you may post. Sie willkommen.
Hidden 10 yrs ago Post by Maeda Lord
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Maeda Lord

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@shadolord, Approved.
Hidden 10 yrs ago Post by Shadolord
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I reccomend deleting your first post and replacing it with the junk in the trunk link. Also I recommend starting a new Int CHK
Hidden 10 yrs ago Post by Eklispe
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Eklispe SSP

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Getting started on a CS for a shinigami/ Assuming you still open and/or still alive
Hidden 10 yrs ago Post by drallinix
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drallinix

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its pretty late so there may be some things I need to change if so tell me and ill fix them tomorrow when I awaken
Hidden 10 yrs ago Post by The Grey Dust
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The Grey Dust The / Grey

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“Swords may break, but Reality only bends.”
“Many often dig their own graves, but only fools jump in.”
“Blooming flowers are beautiful, but bear no fruit to eat.”
“A good mirror only shows the truth.”

Character Name: Shiori Ungaikyo
Actual Age: 328
Physical Age: 32
Race: Shinigami
Birthday: February 29th
Gender: Male
Height: 188 cm (6’2”)
Weight: 69 Kg (152 lbs)
Blood Type: AB+

Affiliation: Gotei 13
Title: Vice Kido Chief
Occupation: Kido Corps Member
Division: Kido Corp
Division Team: n/a
Partner(s): Detention Unit Members, Research and Development Institution Members, Squad 4
Base of Operations: Seretei



Notable Features: Shiroi has purple hair, although the most distinctive marker is his heterochromia iridum, sectoral heterochromia and central heterochromia. His right eye features a dark blue iris with a grey ring interior, while his left eye features a bright green iris with a yellow horizontally running across.

Personality: Shiori is a rather laidback individual, if not suffering from a constant state of ennui. To alleviate such boredom, he prefers to draw out combat interactions in lieu of ending them quickly. Shiori will greatly hinder an opponent with his Kido, yet refuse to finish them until he becomes disinterested in the situation and returns to his duties. As such, he seems rather apathetic outside of being entertained.

Relatives: None.

Zanjutsu Level: Specialist
Shunpo Level: Expert
Hakuda Level: Practitioner
Kido Skill Level: Master

Reiryoku Level: Great
Reiatsu: High
Reiatsu Colors: Blue-Green
Reiatsu Effect: n/a
Reiatsu Type: Standard Type

Skills and Abilities: Misdirection and Unique Kido (see below).

Inventions: Unique Kido Seals. Since his time with the kido corp, Shiori has developed a field of kido seals which can be used to steal abilities. The stolen ability would be not render any skills associated with the ability, yet once stolen, Shiori retains the ability until the destruction of its original possessor. The kido seal itself requires physical contact with the target, and is not limited to living things, yet only abilities are stolen rather than traits. Hence, while two seals on a zanpakuto (rather than the shinigami wielding it) can steal shikai and bankai, it is still a useable sword for physical combat.

Zanpakuto Name: Meiso no Kagami (Mirror of Meditation)
Zanpakuto Appearance: Meiso no Kagami is sealed as a metal tessen roughly 19 cm in length usually held by Shiori or tucked into his shihakusho.

Zanpakuto Spirit:



Inner World: Shiori’s inner world consists of ancient temple grounds. The temple is surrounded by a forest covering an island in the middle of a hot spring formed from the crater of a volcanic mountain. The temple itself is completely made of metals, from the brass and iron beams which create its structure, to the gold and silver gilding which covers its walls. It is a picturesque world, however the slightest disturbance, would shatter it into a void of perpetual emptiness. Thus upon entering this world, one must take care not to make physical contact with anything should the thin precipice between this world and the void break.

Release Phrase:

“Hunt Old Tiger, Soar Dusk Dragon,
Dance Young Qulin, Rise Dawn Phoenix,
Wake World Turtle, and foretell ill omens.”

Shikai: Upon its release Meiso no Kagami opens up to reveal its metal fan blades have turned into Five 19 cm by 12 cm mystical metal plates marked with a taijitu in the center, while the tessen reveals the koi-skin fannings underneath.

The metal plates float and can be commanded by either the tessen or Shiori’s mind to move to his liking. On the reverse side of each plate is a unique Kanji: Metal, Water, Wood, Fire, and Earth to identify each plate. The plates themselves have sharpened edges, and as such can be used as a weapon, although they are not as strong as most blades thus quick cuts are the preferred use if physical attacks are required.

Shikai Special Ability:

The side of the plates marked with a taijitu reflect Kido, despite their size each can effectively redirect the full force of Kido as a mirror reflects light.
The side of the plates marked with a Kanji allow for Kido to be cast with techniques originating from the Kanji.

Metal uses Kido Barriers
Water uses Kaido
Wood uses Kido Seals
Fire uses Hado
Earth uses Bakudo

Bankai: Not yet achieved.
Bankai Special Ability: n/a

Offense: 50
Defense: 70
Mobility: 60
Kido: 100
Intelligence: 100
Physical Strength: 30
Total: 410/600

Likes: Poetry, Calligraphy, Tea
Dislikes: Boredom
Favorite Food(s): Dried plums, century eggs, slightly salted mackerel.
Biography: ((To be written later))
Hidden 10 yrs ago Post by Maeda Lord
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Maeda Lord

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Yes, we are always recruiting/ still alive. @Eklispe
Hidden 10 yrs ago Post by BlackCat
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BlackCat Ruler of the Underworld ~Nya

Member Seen 8 yrs ago

Will make an Espada CS soon
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