Hidden 9 yrs ago Post by Error
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Name: Mr Maxamus "Master" Masters
Gender: Male
Skills: The Master Power. Uses 5 energy and all it does is allows him to move to one place. Its like a crappy teleport.
Traits: None
Stats: 3/4/16
Level: Level 1 0/50
Last Modification: Nill

((O a side note? Whats the vehical thing about? I diddnt see it on the CS))
Hidden 9 yrs ago 9 yrs ago Post by SimplyJohn
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@Error ((O a side note? Whats the vehical thing about? I diddnt see it on the CS))

Just an optional extra to give an idea of the style of combat your character prefers. No need to include it unless you really want to. :)

Nice special ability, can he use it to get out of bed and dress himself quickly in the mornings too? :P

EDIT: By the way...
Health increases its value by 5 per stat point.

...which means your health should most likely be 20, rather than 16, if you're choosing to spend a point on it.
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Couldnt it then be 21. Would give him a last chance type thing. THAT should have been the ablity
Hidden 9 yrs ago 9 yrs ago Post by SimplyJohn
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@Error Couldnt it then be 21. Would give him a last chance type thing. THAT should have been the ablity

Something like: 'Skill: Cost X. When Master's health hits zero he may recover X/10 health' or something similar?

I say X/10, since at full power that'd still only give you 10 health back. Getting 100 health might be a little excessive. Alternatively it could be 'X% Health' since that would then scale up nicely as you level up, but would make the power weaker early on.
Hidden 9 yrs ago Post by Error
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No. What I meant was as he has an odd number he will get to a point and only have 1 or 3 health left
Hidden 9 yrs ago Post by BCTheEntity
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By the by, regarding Maximus' health, he can't put any points into the stat if he's already spent his seven points on attack and defense. His health should be fifteen, not sixteen. Just saying.
Hidden 9 yrs ago Post by Behemoth542
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Answering by post order




@Behemoth542 Any questions, or suggestions?

Are you okay with Bumblebee's Speed Boost skill being used? If skills are energy-based, how much energy do you think such an ability such require per use, and would you allow it to be used multiple times in a single fight if there's enough energy available for it?

Is 'Gender' actually required on the Character Sheet? Will it come into play as part of the game at any point? Would we need to include race, nationality, place of birth or any other biographical details as well?

Would it be better to list the information on the Character Sheet in the order: Name, Stats, Level, Skills, Traits, Gender, Last Mod Made as this would prioritise the information which would be needed most frequently during battles?



  • Considering the "Once per battle" thing, I see no problem. If you want repeated uses, you should increase the cost, due to the fact that it prevents any damage. Maybe instead become untargetable?
  • If you want to add a gender, feel free to do so.
  • Hmm, seems fair. I'll think about it





<Snipped quote by Behemoth542>

I suggest you answer my questions three:

What is you name?

What is your quest?

What is the air speed velocity of an unladen swallow?



  • Behemoth542
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  • I don't know, perhaps googling it is a valid option


Also, passive skills are traits. At the moment, you start with only a skill. Later you may add that as a trait.




@Genni's character seems fine at the moment. I like how you guys are talking about the characters.




The way I read it we'll mostly be facing off against a single target...


Spoiler: there will be instances of multiple enemies. Heroes don't always have numerical advantage.

Would damage healed be classed as damage dealt for XP gain purposes? The effect would be against HP, but not enemy HP.


I guess I'll make it 100% ratio per HP healed. Thanks for the hindsight. Expect cookies.

Would the 'once per battle' rule still apply if the Energy system is going to be used for skills as well?


I'd have to think about it. The energy system is a way to allow repeated use of skills, but I'm still worried of special attacks being spammed. I'm still thinking of ways of balancing its use, giving a short cooldown on the skill use (1 turn or two) before you can use it again. So a dog is unable to spam the "Bite" skill, for example.

Energy Regeneration Issue


I'd say when the turn begins. Seems better that way.




@Error


  • BC has a point, you're spending 8 StP on that character. Fix that, please
  • Also, I don't see the point on 16 hp. For the last chance thing, I doubt it matters. Just stick to the basics, please.
Hidden 9 yrs ago 9 yrs ago Post by SimplyJohn
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I'd have to think about it. The energy system is a way to allow repeated use of skills, but I'm still worried of special attacks being spammed. I'm still thinking of ways of balancing its use, giving a short cooldown on the skill use (1 turn or two) before you can use it again. So a dog is unable to spam the "Bite" skill, for example.


If I bump Bumblebee's 'Speed Boost' cost upto 60 then she'd be able to use it on her first turn, her third turn, her ninth turn and fifteenth turn. If battles go on any longer than that the rest of the team would probably have been wiped out at that point anyways and any enemy she's facing will easily overwhelm her.

A cost of 50 would allow her to use it on her first, second, sixth, eleventh and sixteenth turn, which seemed a little excessive for something negating attacks.

If I switch it to being 'Evasion' instead, which would allow her to avoid being targeted rather than negating damage then the problem of generating XP kicks in, since her ability wouldn't deal, prevent or receive damage at all. The fact the cost is so low that she could potentially fire off her ability on her first, second, third, seventh, eleventh and fifteenth turns would be mitigated by the fact she wouldn't gain any XP for the battle, or at least far less XP than the others.

The team as I see it at the moment consists of:

@rush99999 For 'Meat Mallet', if Passive abilities are treated as Traits and unavailable from the start of the game, perhaps something like 'Berserker Fury: Cost 20, Suffer 2 Damage. Double Attack this turn, but may not attack in the next turn' would be useful.

As soon as you could select a Trait, go for 'Pain Induced Rage' (or 'Blood Rage'?) which would then benefit from the fact you could damage yourself if the enemy wasn't targeting you. As you level up the stacking bonuses of Berserker Fury and Pain Induced Rage would make you into a very powerful attack unit, but a bit of a glass cannon who could be easily knocked out with a single strong attack.

As long as you stick close to Nightingale she should be able to keep healing you up should your health drop too low and begin to threaten your safety.
Hidden 9 yrs ago 9 yrs ago Post by rush99999
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<Snipped quote by rush99999>

  • Behemoth542
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  • I don't know, perhaps googling it is a valid option


Also, passive skills are traits. At the moment, you start with only a skill. Later you may add that as a trait.


It's not a valid option! To the pit of death with you!

Also, I've edited my skill.
Hidden 9 yrs ago Post by Genni
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Rage: Meat Mallet gains 1 attack point per every enemy on the battle field at the cost of 1 defense point per enemy. (Energy cost: 5 per enemy)


I'm not sure I understand the part about the defense point, you don't have any defense points so why would they get reduced?

Also the energy cost seems impossibly low, shouldn't it be something like 20/enemy? Or are we expecting to be facing armies of opponents?
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If we regenerate 10 Energy per turn, any skill with a cost less than that might as well not have a cost.
Hidden 9 yrs ago 9 yrs ago Post by rush99999
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Hidden 9 yrs ago Post by rush99999
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If we regenerate 10 Energy per turn, any skill with a cost less than that might as well not have a cost.


Fair point. I've got some editing to do...Again.
Hidden 9 yrs ago Post by Penultimate_Pi
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I just made this guy off of a techno ninja concept, so his archetype may not exactly fit in so well.

Name: Phantom
Gender: Male
Skills:
Stealth [50 en. per turn] - Phantom activates a cloaking device to render him as a mere shimmer in the air. Besides being nearly out of sight, Phantom is 50% less likely to be hit by any damaging move. If Phantom attacks, is successfully damaged, runs out of energy, or simply wills it off, the effects of this skill expire.
Traits: N/A
Stats: 15/5/2
Level: 1
EXP: 0/50
Weapon of Choice: Ninja Blade
Last modification: N/A
Hidden 9 yrs ago Post by Genni
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@Penultimate_Pi interesting, but you might want to make it something like a 100 point ability which lasts two turns, and then later get a Trait which would allow you to automatically get a critical hit when attacking while stealthed.

You'd be able to activate the device on your first turn, and then spring out of cover on the second to get the extra damage.
Hidden 9 yrs ago Post by SimplyJohn
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I agree being able to use Stealth as a shroud to cover for a more powerful attack would be a very useful combination, but would it be worth losing a turn's opportunity to attack in order to attack twice the turn after?
Hidden 9 yrs ago Post by Behemoth542
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I'll see if I can start the game the next monday, or somewhere near that. I'm currently being filled by tests and I've gotta do so actual studying if I want to pass.
Hidden 9 yrs ago Post by Genni
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@Behemoth542 Are all the character profiles good to go as they are, or do we need to make any changes to them?
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@Genni As far as I can see, there are no problems. I'll do another check tomorrow, just in case.
Hidden 9 yrs ago Post by BCTheEntity
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For anyone still paying attention to this thread, the main thread's been posted now.
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