Hidden 9 yrs ago 9 yrs ago Post by Behemoth542
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"Greetings, strangers, and welcome to the main offices of BattleCorp™!!" says a voice, booming through the finely decorated hall.
The sound of several typewriters and the chat between the employees of BattleCorp™ and a wide variety of clients fills the air. But they're not here for the same thing than you. You want to become an almighty hero. Because a simple propaganda poster that had filled the streets catched your attention not long ago...



BattleCorp™ wants YOU!

To become one of their famed heroes!

Tired of your common, boring office job?
Perhaps your sad marriage left you unsatisfied?
Looking for something more exciting than cleaning the dog's
excrement?
Then pay attention, good (wo)man, because this offer will change your ENTIRE life!

BattleCorp™ is currently recruiting fellow citizens of all ages, genders, colors and sizes to form part of their special force and finally achieve your dreams! Are you missing an arm? We'll give you a new one! Perhaps you're unsatisfied with your weight and height? BattleCorp™ has a team of professional trainers and surgeons ready to give you the body you desire! Maybe you feel a bit too old? Not a problem for BattleCorp™! We will make you feel like you're in the peak of your youth in the snap of a finger!
So come over to our offices located at ******, or call us to ******, and become the living embodiment of strength and hope RIGHT NOW!!!


Will you miss this UNIQUE chance to become a LEGEND?




Hello, and welcome to BattleCorp™: Combatant Creator. Here, you can become anything you want. A human soldier; an elven warrior; a robotic marauder; a pie catapult; you name it, you'll turn into that. With time, of course. BattleCorp™ has offered you a chance to become whatever you want, but you must first get there, so you will join their rigurous training program, on charge of the Head Summoner: Voice-Box-in-the-Corner-of-the-Room™. He will summon different creatures for you to fare against, and you must defeat them in order to achieve your dream.

Will you miss this UNIQUE chance to become a LEGEND?





The game has several mechanics that you should all be aware of. They're still subject of modifications, and other mechanics may be added in order to achieve balance:

Mechanics


  • I'll spawn an enemy for the players to fight, and give it an action every two days or so.
  • The actions are divided in turns, which last between each enemy post.
  • Every player may act once per turn, unless otherwise stated by an active buff, trait or battle conditions.
  • The default attack is simply stating that you attack. It will deal (playerAttack - enemyDefense) damage. Damage cannot be negative unless a trait or something similar allows that to happen.
  • You are not limited by simply attacking. Creativity when acting is encouraged (For example, you throw a stone you picked from the ground instead of simply attacking) as it may have additional effects. However, try to keep it somewhat simple and consistent. Be aware that those additional effects may not be always benefical.
  • When you win a fight, you get EXP, which allows you to level up. This gives you some stat points and a skill point, which can be spent on a skill or a trait. The EXP gain chat would be something like this:
    • 100% gain ratio from damage dealt and damage healed.
    • 50% gain ratio from damage prevented.
    • 33% gain ratio from damage received
  • When an enemy dies, I'll give you some time to settle down (A turn, most times) and spend your stat and skill points. After that time, I'll spawn another enemy. This will go on for a while.
  • To use skills, an Energy system will be implemented. Everyone will have a default 10 Energy and 1 Energy/turn regeneration. Active skills will cost a certain amount of Energy, which can overlap with the regeneration. Both the maximum Energy and its regeneration can be modified by traits, but not by StP





Here you can see the Character Sheet. You can only add them to the character tab with my approval.






If you have any questions or suggestions, post them on the OC thread, or send them to me via PM.
When the game starts, I'll make a Google Doc to use as a history tracker, so you can see the different fights that have happened.
Good day, and hope you enjoy the game.
Hidden 9 yrs ago 9 yrs ago Post by babbysama
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Throwing my interest in here, never been in a tabletop RP on the Guild.

EDIT: Posting my CS for your approval



Do you want us to expand on the character's history or nah?
Hidden 9 yrs ago 9 yrs ago Post by AbysmalDemon
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Name: Davis Miles Walters
Gender: (Male)
Skills: (When Heath drops to below 10% health increases by one per turn )
Traits: (You start with no traits, but you can later get some. They're what could be called passive skills.
Stats: (30/2/2)
Level: (You start at Level 1. The formatting if this would be something like this: Lvl: 1 EXP: 0/50)

Accepted or no?
Hidden 9 yrs ago Post by Behemoth542
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@babbysama

You can do so, if you want.
You're a bit over the limit there. You can spend 7 stat points at the start of the game, and you're currently using up 14 (((50-15)/5)+3+4).
Anything specific regarding your healing spell? Does it have any kind of target restriction?
Besides that, I see no problem.



@AbysmalDemon

Your skill is actually a trait, as it doesn't involves any kind of activation. Please fix that.
Hidden 9 yrs ago 9 yrs ago Post by babbysama
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@Behemoth542 Oh, I see. For some reason I thought that each point added to another stat adds 5 points to health. On second thought, I have no clue where I got this idea from and feel pretty dumb. I'll fix that right away lol.

As for target restrictions, it's a self heal only. Otherwise? It's just a conventional heal.

EDIT: Fixed Petra's stats. She's now: 20/2/3

Is that better?
Hidden 9 yrs ago Post by AbysmalDemon
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@behemoth542 can you give me a specific example of what to put.
Hidden 9 yrs ago 9 yrs ago Post by BCTheEntity
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Eyy, it's finally here. I'll repost my character sheet from the interest check here, then.

Name: Metar Saraimu
Gender: Male
Skills:
Taunt: Met taunts all enemies on the field in some way or another, inciting them to attack him with a damaging move next turn to the exclusion of any other target. However, knowing that they are going to target him and so coordinating his blocks accordingly, he gains a 25% boost to his defense stat. Energy Cost: 2
Traits: N/A
Stats: 15 (0)/0/7
Level: Lvl: 1 EXP: 0/50.
Last modification: -Altered energy cost of Taunt (25 --> 2) to reflect change in energy calculations - 05/06/15
-Switched starting build from slight attack and mostly defense to pure defense (2 --> 0, 5 --> 7) - 24/05/2014
-Increased cost of Taunt slightly (20 --> 25) - 24/05/2014
-Character sheet created - 24/05/2014
Hidden 9 yrs ago 9 yrs ago Post by rush99999
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Heyo



Name: Meat Mallet
Gender: Male
Skills:
  • Rage: Meat Mallet gains 1 attack point per every enemy on the battle field at the cost of 1 defense point per enemy. Lasts until an enemy is slain by Meat Mallet. (Energy cost: 2)
Traits: None
Stats: 7/0/15
Level: 1 EXP: 0/50
Last modification: None
Hidden 9 yrs ago Post by Behemoth542
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@babbysama Alright. It's a big heal with lots of cost, or small one with little cost? Or an intermediate?




@AbysmalDemon We can try to work out a skill for your character depending on how you want it to be. It's your character, after all. My job is moderating and balancing it. Is there anything specific you want?

An example would be "Fireball: Deal X damage to an enemy, doing Y damage per turn for Z turns (Energy cost: M)"




@BCTheEntity When did you do the modification? Besides that, I've got no particular problem.




@rush99999 To balance it a bit, your skill will be able to get your defense to a negative value. Add that bit, along with the modification, and that would be it.
Also, to everyone, remember the "Last Modification" section. It's there mainly to help me keep things in order. Thank you.




My main computer is currently lacking internet connection, so I'll start the game once I'm sure I'll be able to give regular updates. Sign ups will be open for a bit after it takes off, but then they will close up, so the new people don't get curbstomped by the then powerful enemies.
Hidden 9 yrs ago Post by BCTheEntity
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@Behemoth542 Oh, I have to mention when I made the modification? Damn, uh... all things considered, I guess the most accurate estimate would be "the day I made the sign", so the 24th May. Yyyeah.
Hidden 9 yrs ago Post by rush99999
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To balance it a bit, your skill will be able to get your defense to a negative value.


That's what I planned to have happen.
Hidden 9 yrs ago 9 yrs ago Post by Penultimate_Pi
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Here we go. Tempted to add a picture at some point if the RP demands more visual description.

Name: Phantom
Gender: Male
Skills:
Stealth [5 energy/turn] - Phantom activates a cloaking device to render him as a mere shimmer in the air. Besides being nearly out of sight, Phantom is 50% less likely to be hit by any damaging move. If Phantom attacks, is successfully damaged, runs out of energy, or simply wills it off, the effects of this skill expire.
Traits: N/A
Stats: 15/5/2
Level: 1
EXP: 0/50
Weapon of Choice: Ninja Blade
Last modification: June 4 - Edited energy consumption to fit with new rules.
Hidden 9 yrs ago 9 yrs ago Post by SimplyJohn
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Sounds interesting, count me in.
Hidden 9 yrs ago Post by babbysama
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@Behemoth542 I'd say it's an intermediate heal
Hidden 9 yrs ago 9 yrs ago Post by Genni
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Do you have room for a support role medic?

Name: Madison 'Nightingale' Johannson
Gender: Female
Skills:
  • Combat Triage - Energy Cost: 6
    Instead of attacking Nightingale may instead restore health equal to her Attack rating for herself and all allies.
Traits: None
Stats: 20 / 4 / 2
Level: 1
Last modification:
  • 05/June/2015 - 2 points to Attack, 4 points to defend, 1 point to Health


I'd plan on adding other support skills when upgrading, such as 'Resupply: Cost X. Transfer X energy from your own supplies to an ally' and 'C&C: Cost 10, Don't attack this turn. Coordinate team attacks to give all allies targeting the same enemy an Attack bonus equal to your own Attack rating'.
Hidden 9 yrs ago 9 yrs ago Post by BCTheEntity
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Reminder to all players: You regenerate ten energy per turn. If a skill costs ten or less energy to utilise on any one turn, it may as well cost 0 energy to use. This is a bad thing, for obvious reasons. Just saying. Disregard, I apparently do not check things.
Hidden 9 yrs ago Post by SimplyJohn
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Reminder to all players: You regenerate ten energy per turn. If a skill costs ten or less energy to utilise on any one turn, it may as well cost 0 energy to use. This is a bad thing, for obvious reasons. Just saying.

It does? In the thread header it says we regenerate 1 Energy/turn, and that we start the game with a maximum default of 10.

I think @Behemoth542 switched it from 100 Energy with a recharge of 10/turn when he moved over from the Interest thread. :)
Hidden 9 yrs ago 9 yrs ago Post by Genni
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@BCTheEntity@SimplyJohn

I read that too, which is why I changed my energy cost from 60 to 6.

I'm wondering now whether I should invest more in my Health, since a single point would give me five health and my ability would heal two of them in the first and third rounds if I needed it to. Or is it better to keep the higher defence?
Hidden 9 yrs ago 9 yrs ago Post by BCTheEntity
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<Snipped quote by BCTheEntity>
It does? In the thread header it says we regenerate 1 Energy/turn, and that we start the game with a maximum default of 10.

I think @Behemoth542 switched it from 100 Energy with a recharge of 10/turn when he moved over from the Interest thread. :)


Gee, when did that change? Man, that completely passed over my head. Alright, time to post edit again...

EDIT: Okay, done. And with that said, I should ask: will it be possible to increase either energy capacity or energy regeneration through stat points? That'd add a couple new dimensions to stat allocation.
Hidden 9 yrs ago Post by Genni
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Gee, when did that change?

Probably two minutes after you posted your profile, just to mess with you.
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