Hidden 9 yrs ago 9 yrs ago Post by Isotope
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This is a rough idea and is subject to major changes, so feel free to present ideas and feedback :D

It was a century past that the world had seemed an ocean of opportunity. Graced by the wind we had learned to traverse the oceans to lands unknown and ripe with untouched riches. Set upon by inspiration we had learned sciences that seemed to throw open the doors of possibility and challenge the very notion of what men could accomplish. We were prepared for everything and eagerly awaiting the marvelous new age that undoubtedly laid around the next bend in that promising land of the future.

Alas, a century ago we knew nothing. The cold and relentless turning of time has brought about not an era of learning and prosperity, but a terrible and frightening new world. In all lands the machines we thought our salvation have burdened the labours of men, but those same men have become slaves to them. Industrialism, progress, wealth. It was with these words spoken with wide smiles that we sealed the covenant selling our collective souls. It was these words that set about the inexorable forging of a new hell on earth.

Now the sky has blackened like in the myths of old and from it the tempest of war has been born. Our leaders tell us this has been a revolution, and true to their world none have ever died in such number under the hammer of guns, nor have so many been subjected to the hateful sting of the lash. Across all the lands it seems the soil runs red and the rain falls an iron grey as if nature were mourning the total degradation of all Human races.

We have sold all we are, and now the world will tremble under the marching of hollow feet.

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This is Iron Rain, an RP focusing on on the darkest aspects of Industrialism and the changes that swept the world in the late nineteenth century. This RP is going to take place in an alternate world, but one populated by Human beings and Human subspecies who have suffered under the Industrial revolution as much as or greater than people did in our world. The RP will be story driven and focused on the interactions between intelligent beings, meaning no broad commands of 'x soldiers went to y' but rather the journey shown through the eyes of one of those soldiers. For the purpose of internal consistency a hard limit of 1910 is going to be set on tech, meaning tech that didn't exist by 1910 in our world will not be permitted, period. Player freedom is going to be valued, but be aware I will deny any application that I feel abuses that freedom or seems to ignore historical consistency with other players nations in the area.

As for backstory, I intend to leave that up to you. All I will say is that Human being and their various subspecies first evolved on the greater eastern continent, and that the first real civilizations started in the last twelve thousand years. As for subspecies I am willing to permit an unlimited number, but I do want it to be taken into account that normal Homo Sapiens are the most prevalent intelligent beings on the planet.

Map:


Rules:
1. Follow the rules of the guild: roleplayerguild.com/topics/531-fundame..
2. Follow the basic rules of RP. That means no powerplaying, godmodding, metagaming, etc.
3. Human subspecies are allowed, and a great deal of freedom is going to be given in making these subspecies. That said if I see something that is inconsistent or potentially problematic it’s not going to pass.
4. You will set a basic scale for your military. This doesn’t mean I’m demanding you detail every man, rifle, and boot. Give me a rough outline and we’ll all be better for it.
5. The tech limit is 1910, but that doesn’t mean you can have tank battalions because a single tank had been built before then. If the technology was barely a prototype in real life, it will be the same thing here. You can develop things like tanks, but it will be a long and laborious process you need to be willing to see through IC.
6. Steampunk, we all know it comes up in these settings and we all know how disruptive the guy with air battleships can be. So let’s be clear, this is a setting built around the horrors of the turn of the century, not some idealized vision of it. Airships are as powerful as airships were in 1910 and we are limited by the same engineering problems the people of that time were.
7. Airplanes, they exist and to be honest this is one area I’m going to permit a bit more leeway. You can have planes roughly in the first generation of fighter aircraft, but note this is the ONE area there will be any exception to the tech limit.
8. Please try to be active, you won’t be penalized if you’re not but do try and keep up an acceptable post rate.
9. This is a casual-advanced RP. You can be as articulate and expansive with your posts as you want, but posts that I feel don’t meet the standard of this RP will be pointed out.

Sheet: TBD

Hidden 9 yrs ago Post by Theodorable
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I'm doing "Colonial Twilight," but I'm not a player. More of a GM. I'm down for this.
Hidden 9 yrs ago Post by Monkeypants
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ISO, ill join if you'll have me :)
Hidden 9 yrs ago Post by Isotope
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Isotope I am Spartacus!

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:D Yey!
Hidden 9 yrs ago Post by Monkeypants
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Ok, question. You think its cool if my nation sparked a huge war 10-15 years back?

Got beat and just hasn't recovered since????
Hidden 9 yrs ago Post by Isotope
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Absolutely cool, once people start working out nations/borders it'll have to be refined but I don't see any inherent issue with the idea!
Hidden 9 yrs ago Post by Willy Vereb
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Well, since you explicitly mention the "Human" part I suppose other races are out of the question, right?
It could've been fun to see how elves would adopt to the industrial age.
Hidden 9 yrs ago Post by Isotope
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In my experience allowing fantasy races in these sorts of things usually ends poorly, but that said if others really want different species I am willing to allow Human subspecies. That is of course if the people who want them can describe how they have arisen and how they fit into the greater world.

If you wanted to you could make such a sub species with elf like traits, but the trademarks of elves like magic and immortality? I'm going to have to say no to those.
Hidden 9 yrs ago Post by Willy Vereb
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In my experience allowing fantasy races in these sorts of things usually ends poorly, but that said if others really want different species I am willing to allow Human subspecies. That is of course if the people who want them can describe how they have arisen and how they fit into the greater world.

If you wanted to you could make such a sub species with elf like traits, but the trademarks of elves like magic and immortality? I'm going to have to say no to those.
Magic is an obvious no and save for a few series immortality isn't taken literally with them.
I feel their trademarks are other qualities but basically I wrote this before:



I can tone this down or overall alter things to fit the setting better.
But generally the point is to introduce the elves more like a sci-fi does its aliens than like a wondrous magical race from an RPG book.

Hidden 9 yrs ago Post by Isotope
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Ok, well here's what I'm going to say.

Yes to creatures with the qualities you have described, but no to evolution from birds. If you cut back the lifespan a bit to maybe 200 years or so and re-brand them as a Human subspecies divergent enough that interbreeding is difficult I'll give it a pass.

Sound good?
Hidden 9 yrs ago 9 yrs ago Post by Monkeypants
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Elves!
Hidden 9 yrs ago Post by TommyToledo
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How would you feel about steampunk-ish, Marxist Hobbits?
Hidden 9 yrs ago Post by Isotope
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How would you feel about steampunk-ish, Marxist Hobbits?


Marxist hobbits are fine, but please note rule 6:

6. Steampunk, we all know it comes up in these settings and we all know how disruptive the guy with air battleships can be. So let’s be clear, this is a setting built around the horrors of the turn of the century, not some idealized vision of it. Airships are as powerful as airships were in 1910 and we are limited by the same engineering problems the people of that time were.
Hidden 9 yrs ago Post by solamelike
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Interested
Hidden 9 yrs ago Post by TommyToledo
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<Snipped quote by TommyToledo>

Marxist hobbits are fine, but please note rule 6.


Well the steampunk technology would be used for transportation. Think Mega steam trains that are expensive to build and maintain and eats a shitloads of coal but transports large ammounts of resources.
Hidden 9 yrs ago Post by Isotope
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The tech limit is 1910.

Do some research and if you can make a compelling case regarding the feasibility of megatrains I'll consider it.
Hidden 9 yrs ago Post by solamelike
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<Snipped quote by Isotope>

Well the steampunk technology would be used for transportation. Think Mega steam trains that are expensive to build and maintain and eats a shitloads of coal but transports large ammounts of resources.


It would probably be cheaper to just build two trains.

Hidden 9 yrs ago Post by Cold Hands
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Interested
Hidden 9 yrs ago Post by UltikanaRe
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Interested. I will be Murica equivalent, a rising superpower, except with Great Depression and more oppressive government and corruption. I suppose modern China meets 20th century emerging USA.
Hidden 9 yrs ago Post by KaiserAuto
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