Hidden 9 yrs ago Post by Willy Vereb
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<Snipped quote by Mihndar>

What is the energy output of Fyrurock? Joules per cm^3 or grams.
Pardon me Voltus but I don't think the energ content of Fyrurock was ever the point of that material.
It seems to be highly compressible which makes it easier to carry in large amounts while the incrediary vapors are good for flamethrowers and fuel air bombs.
https://en.wikipedia.org/wiki/Thermobaric_weapon
These
They're rather potent at destroying buildings because unlike explosions fuel air explosives are like a myriad of mini-explosions spread in a cloud within which they do relatively even damage.
The vapor can also slip through small openings thus for example cause some of the fuel to detonate inside the bunker.
Their longer detonation time also means they strain structures for longer than a regular explosive does.
Basically they are decent bombs. They aren't that notably stronger than regular explosives but their properties make them worthwhile for demolition.
Hidden 9 yrs ago 9 yrs ago Post by Meiyuuhi
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Willy's right about the above. The explosive yield wouldn't be any greater than traditional explosives, say TNT, but the primary thing making it deadlier is the flammability and potential for thermobaric explosives.

Also, on the rocket/missile question, I basically had V2s in the old RP and my sheet still reflects that (and no one objected). So if they're disallowed I will have to change that. Mine are only guided by a simple gyroscope so they have even rougher accuracy, pretty much only able to hit a specific city.
Hidden 9 yrs ago Post by Willy Vereb
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Willy's right about the above. The explosive yield wouldn't be any greater than traditional explosives, say TNT, but the primary thing making it deadlier is the flammability and potential for thermobaric explosives.

Also, on the rocket/missile question, I basically had V2s in the old RP and my sheet still reflects that (and no one objected). So if they're disallowed I will have to change that. Mine are only guided by a simple gyroscope so they have even rougher accuracy, pretty much only able to hit a specific city.
V2s are actually pretty advanced as far as rocketry goes even if they weren't so amazing as weapons.
Though the fact they were literally impossible to intercept by WW2 methods made them downright scary in the political sense.
I suggest limiting them to later game.
With you we have 3 factions of 3 different interests working on their own rocket program so I think it'd be fun if we have a bit of arms race.

Hidden 9 yrs ago Post by ClocktowerEchos
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<Snipped quote by Mihndar>V2s are actually pretty advanced as far as rocketry goes even if they weren't so amazing as weapons.
Though the fact they were literally impossible to intercept by WW2 methods made them downright scary in the political sense.
I suggest limiting them to later game.
With you we have 3 factions of 3 different interests working on their own rocket program so I think it'd be fun if we have a bit of arms race.


You don't need rockets, just use lots and lots of fireworks
>totally not planning a Fuso Space Program
Hidden 9 yrs ago Post by Voltus_Ventus
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Fine, have your rockets, just wait for mine to fly over the ocean and smash all of you with chlorine gas and incendiary bombs.
Hidden 9 yrs ago Post by Cyclone
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Gnomish chemists actively research chemical agents and such in the Commonwealth. Is any other nation even mentioned to be pursuing chemical weapons, much less willing to use or produce them?
Hidden 9 yrs ago Post by Voltus_Ventus
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Gnomish chemists actively research chemical agents and such in the Commonwealth. Is any other nation even mentioned to be pursuing chemical weapons, much less willing to use or produce them?


Well, some of my exports are chemicals and chemicals are really easy to use/make, so I'd probably have a stock of chlorine shells and mustard gas somewhere. But I'd be hesitant to use them unless I really, really despise someone, like the rare northern rebels.
Hidden 9 yrs ago Post by ClocktowerEchos
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<Snipped quote by Cyclone>

Well, some of my exports are chemicals and chemicals are really easy to use/make, so I'd probably have a stock of chlorine shells and mustard gas somewhere. But I'd be hesitant to use them unless I really, really despise someone, like the rare northern rebels.


Please tell me you don't put Fuso under the "northern rebel" tab D:
Hidden 9 yrs ago Post by Willy Vereb
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Gnomish chemists actively research chemical agents and such in the Commonwealth. Is any other nation even mentioned to be pursuing chemical weapons, much less willing to use or produce them?
My original NS said that Yllendthyr has good chemical industry. i don't wish to be on par with nations who are notably the "best" in the field but we do keep up. Or specialty is rather engines, jets and rockets. Elves love the speed and their religion would be pleased if the gain the capability to reach the stars.
And for some reason I thought your nation would rather hunt the Gnomes and put them into camps.

Hidden 9 yrs ago Post by Araby264
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Hey, is this still accepting?
Hidden 9 yrs ago 9 yrs ago Post by Cyclone
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<Snipped quote by Cyclone>My original NS said that Yllendthyr has good chemical industry. i don't wish to be on par with nations who are notably the "best" in the field but we do keep up. Or specialty is rather engines, jets and rockets. Elves love the speed and their religion would be pleased if the gain the capability to reach the stars.
And for some reason I thought your nation would rather hunt the Gnomes and put them into camps.


The reason that the Commonwealth is so heavily mechanized, industrialized, and technologically advanced is because Qualia had a large gnomish and dwarven population. Despite being in the empire's heartlands, Qualia is mostly highland and desert and so it was kind of a frontier province where all the outcasts clustered together. They essentially started the Industrial Revolution that allowed Qualia to grow, otherwise Kataylabinsk would have probably retaken all the southern regions ocne the Holy Moravian Empire collapsed.

So essentially, dwarves and gnomes are too intertwined with the Commonwealth's history, not to mention that they still prove useful and have a disproportionate amount of political power considering that they are vastly outnumbered by humans.

Make no mistake, "lesser" races like trolls would probably end up in work camps or systematically exterminated if the Commonwealth found itself having to deal with them.
Hidden 9 yrs ago Post by Willy Vereb
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@Araby264So long there's a free land, I suppose?
More the merrier.
Hidden 9 yrs ago Post by Willy Vereb
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BTW, I forgot to copy-paste the kind of flying bomb I have here:
Hidden 9 yrs ago Post by Araby264
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I'll write up a CS just in case
Hidden 9 yrs ago Post by Cyclone
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I'll write up a CS just in case


Don't worry, I'm sure that Voltus will let you in.

That middle continent on the map is still pretty empty.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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<Snipped quote by Araby264>

Don't worry, I'm sure that Voltus will let you in.

That middle continent on the map is still pretty empty.
Um, the middle continent on the map is essentially Africa.
We have plenty of place on the main continent, actually.

Hidden 9 yrs ago 9 yrs ago Post by Cyclone
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So? It strikes me as odd that we have zero nations that were former colonies.

Louis Dabout also has a nation looking lonely over there.

@Araby264 but by no means feel pressured to go over to that continent; I'm just making a suggestion.
Hidden 9 yrs ago 9 yrs ago Post by Gig
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My nation was formally a colony of Yllendthyr it is mentioned multiple times in my sheet :/ That was why I originally went for Usea until we where told to go for smaller claims.
Hidden 9 yrs ago Post by Araby264
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How do you request a spot of land? Just ask?
Hidden 9 yrs ago Post by Gig
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How do you request a spot of land? Just ask?


Use MS paint to edit the map on the front page to show where you want.
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