Hidden 8 yrs ago Post by Coga19000
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Coga19000

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@UnusualStranger@WriterRaven Let me clarify.
First of all, I'm pretty sure the shock wave should at least hurt and daze the Nightshade. I mean, he's still a human, and he doesn't seem to wear too much armor. Secondly, the grenade will not actually work like a frag grenade; its casing will remain more or less intact.
Thirdly, I'm no longer sure what exactly hurts a shadow. I now guess that they are not dazed by light, so would throwing it to my legs -bad idea; I'm not invulmerable to it- hurt it from the flash, or the explosion itself? And as of the distance between the grenade and me, don't forget that Jonathan has just stepped into the bar, and therefore he is still pretty close to the door.
Now, as for the construction of the grenade, it is not nearly as complex and sophisticated as a modern, real-life concussion grenade. The secret is mostly to the shape of the sphere; the six holes are very thin, just to contain the explosive material, and to prevent part of its corrosion (even though it is not perfect;as is the case with all my explosives, they require some periodic maintenance), while the rest of the case is thick enough to contain the explosion. Even though the minerals used are obviously not good ol' TNT, they are not picked with the same care they are for the US army; a mix of potassium and phosphorus is probably all he needs as basic materials, which I can guess he can acquire in small quantities in some places.
Furthermore, the flash grenade (though definitely handy) was not an asspull, even though I can understand what lead you to think of that. I do have a certain canon assortment of Jonathan's gadgets in my mind, which I guess I bought to give you now in some detail:

2 Flash Grenades (of the kind used above), loaded on his belt
2 Smoke Grenades (simolarly constructed, those use a slow-burning black powder and sulfur compound to produce Smoke for 10-13 seconds), loaded on his necklase
1 Ballistic Knife (spring-loaded; comes preloaded with 1 blade, but more can be made on-field from avalaible materials), loaded on his belt
1 modified SCAR (Storm Core Abnormality Detector) Sensor (can detect Elemental activity in the near area; far from perfect, it requires either a constant use of Elemental abilities or a giant showcase of Elemental power to have happened at an area; on the other hand, if the requirements are met, the sensor can recognise Elemental activity up to 15 minutes after it happened), mounted on his necklase
1 Chainmail ... Well, chain ( mostly used as a whip; because of the metals used in its work, Mettalics like Jonathan can manipulate the chain mid-swing to target things better), mounted on his necklase. Be could probably use it to try to hit the Nightshade as he passed past him, but he already had the flash grenade on his hand.
1 Detection Chip (when it senses it has been planted on something or someone ,it sends pulses of energy similar to Elemental activity, which after a couple minutes can be recorded from the SCAR. It has a range of up to 25 meters. It works best when planted on Elementals or other magic-imbued objects), fit into is pouch
1 Pouch of spares, filled with complex parts that be cannot make without much time avalaible, or specific tools), mounted on his belt
Feel free to ask me to edit or remove anything that could break the balance of atmosphere of the game.

And finally, not flinching might have been a poor choice of words. Think less of invincibility and more of steely (forgive me for this pun) determination; like when a normal person gets punched, but keeps his ground and quickly moved his head back into position.

Again, Im so terribly sorry about so ignorantly breaking the games flow. Maybe Im not as suited for the whole thing after all... But God damn I'll try to become.
Hidden 8 yrs ago Post by UnusualStranger
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@Coga19000

No harm in what you are attempting, but it needs some ironing out, which is why I was happy to take you in. Firstly, I think the biggest problem here is location in relevance to everything else. You came into the bar, and I assume stepped out of the doorway, otherwise you'd be getting shoved out of the way and trampled by the people now trying to flee said bar. On that same note, the Nightshade is joining in on that group, so if you did throw a flashbang at them, its going to hit some poor soul just trying to get out of there.

The shadow itself can be considered a second human opponent. Shots, cuts, explosions, and other such things still will "kill" the shadow. Just don't expect a flash of light to kill it because, again, if light was all it took, then Nightshades might as well be the most useless mages ever.

Now your equipment needs some work, largely because grenades are largely unheard of being used except in cannon fire by humanity. Meaning having personalized explosive devices, let alone 4 of them, is quite the accomplishment to have, especially since your mage is not of Alchemic style. There was a reason I have a Nightshade of Alchemic properties, it is so having healing potions, and concoctions can be feasible for those that use them. I would be willing to allow one experimental bomb of each, but having 2 each of those is not gonna fly.

Now, I really need to press the point on your SCAR, and the sensor thing. These are extremely advanced, making your character possibly the most technologically advanced person on the entire planet, which I hope you understand isn't going to be acceptable here. The SCAR I might be able to negotiate over, but the Sensor chip I cannot.

But no huge reason to be extra sorry. You are doing what you figure works best, just need to scale back what you have. You arn't a well armed mage army, you are a group of volunteers that is off to deal with a threat that an advanced tech kingdom has decided needs mages to handle.
Hidden 8 yrs ago 8 yrs ago Post by MrOmega
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okay. question. how armored is the earth mage? is his face exposed at all, or is it completely 100% hidden? that might lead to a problem in my own post. i should have asked that before posting.
Hidden 8 yrs ago Post by UnusualStranger
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He is full armor. So face and all that good stuff is covered, which is why it is hard to identify who they are.
Hidden 8 yrs ago Post by Luna
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Hello everyone I'm sorry for my absence again...until I get back on my feet I'm dropping myself from this rp I'm sorry
Hidden 8 yrs ago Post by UnusualStranger
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@Luna

Hey there Luna. Seems you have a lot going on. Too bad you had to go, and thanks for letting me know. Good writing, and see you around.
Hidden 8 yrs ago Post by Coga19000
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@UnusualStranger I see. I personally do not find having 2 of each grenade is too much, mostly because the materials and time needed to make more make production of more very difficult after those are spent. Yet, if you insist, I shall only have 1 of each.
Now, I took the idea for the SCAR from my characters backstory, where he used a similar device to examine the Elemental flux of the SCAR. The chip might seen overpowered, but you should note that it is not, in fact, a real tracking chip; it merely Fires bursts of the kind of power that the SCAR detects. It is basically the magical version of having a thermal tracker and sticking something that keeps itself hot all the time on your target.
And don't worry, I will scale back my equipment as much as is required for gameplay balance.
Hidden 8 yrs ago Post by UnusualStranger
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@Coga19000

So, taking on the idea as far as the chip being used, if it is going to be firing off anything, I need it to have a side effect when being in close proximity to magic. Burning heat, or a bright light, or something. The Scar itself is just a collection of constantly firing untamed magic, so an item detecting it would need to give off something in response.

And thanks for going to the one grenade, because that is again a hell of a set of equipment, metal mage or no. Good on you to get involved in the fight!
Hidden 8 yrs ago Post by hoppiholla391
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alright, so...does anybody really know where everyone is/what they're doing? because i've tried reading through the last few IC posts, and it's...confusing, to say the least, and also makes it hard to try and write a response.
Hidden 8 yrs ago Post by WriterRaven
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As far as I see things:

Commander Hayes, Ling, Nataly, and Joey (and possibly Vanahara) are in the same general area, and the rogue mages are trying to retreat after having just set a bunch more things on fire.

Drew is off with the civilians, possibly helping with damage control. I'm not sure where Alexander is.
Hidden 8 yrs ago Post by UnusualStranger
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@hoppiholla391 Yeah...has gotten a bit too messy to understand where everyone is sitting eh?

I shall post something to at least get everyone a bit closer relatively. Hard to map out a town and where everyone is in relation to the burning building, but WriterRaven's general assessment is good.
Hidden 8 yrs ago 8 yrs ago Post by Coga19000
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Coga19000

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Good Lord, I'm soon sorry I abandoned you like that. School got in the way real hard.
And yet, I see that thing shave been going slowly for everyone. That's pretty convenient for me. Mind if I join back?
Oh, and as regards the burning/light/whatever pipes, are you referring to the SCAR detector itself, or the sensor chip? I'm a bit confused on that.
Hidden 8 yrs ago Post by Coga19000
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@UnusualStranger... Is this still running?
Hidden 8 yrs ago Post by Mictlan93
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Mictlan93 Piece of Mine, Peace of Mind

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@Coga19000Pfft, sorry dude, this thing's been long dead. Usually when something's been dropped for this long, we usually don't pick it back up. Not in the same thread, at least.

...could you imagine though? Would be nice if we could just pick up where we left off, but most of the players involved went on to other projects. Nobody wants to RP anymore ;_;
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