Hidden 8 yrs ago Post by The Slenderman
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The Slenderman Meme King.

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I'm in the process of creating a character, Is it possible to dual wield? And what about sword skills?
Hidden 8 yrs ago 8 yrs ago Post by The Slenderman
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The Slenderman Meme King.

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Username: Insane Black Star

Age: 19

Level: 18

Gender: Male

Hair color: Black

Eye color: Green

Skin tone: Caucasian

Height: 5'7

Build: Average

Starting outfit:

Primary weapon: Fatal Star (Long Sword)

Sword Skills:

Cerberus Slash - A nine hit skill that consists of various slashes, several full circle spins and a backwards somersault and a Final thrust to the opponents chest.

Celestial Flip: A 13 hit sword skill involving five slashes, a back flip slashing three times and then five thrusts to the chest.

Skills:
Cleave -Weapons strike additional targets behind original target
Juggernaut - Increased health regeneration
Battle Healing - Heals ten points during battle every 40 seconds.
Searching - Able to detect players and monsters from afar.
Hidden 8 yrs ago Post by Lightbox
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Hello there!

As far as i know since duel wielding was a 'unique skill' in the anime/book (and not gained till much later) it is currently not available.

As for sword skills i believe thats a just make ones up as you go along sort of thing. The SAO wiki has a good list of some of them should you need some ideas. :)
Hidden 8 yrs ago Post by BlackPanther
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@LucasSkylight
Lol it's okay.

As for overpowering...I don't see anything so you're good there.
Hidden 8 yrs ago Post by LucasSkylight
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LucasSkylight Dual Blades in a lot Games

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@The Slenderman

Ok awesome character design I just want to say that first off, however due to the fact that we are literally rolelaying 2 weeks after the game started having anything higher then a 2 or maybe a 3 hit sword skill is beyond overpowered and unrealistic, 13 and 14 hit skills are vvery advanced skills considering in the light novel Starburst Stream which Kirito was around lvl 90 when he used was actually a 15 hit consecutive hit sword skill. In the anime it is about 50 hits which is way cooler looking.
Hidden 8 yrs ago Post by Ookawa
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It's my turn, no?
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Hidden 8 yrs ago Post by Zelosse
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@The Slenderman Yeah those skills need a tone down. 13 hit skill, 9 hit skill, lets keep it to a 4-hit if you're lucky. When you're higher level I can see you having more hits but... for now maybe not.
Hidden 8 yrs ago Post by Lightbox
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@Zelosse out of curiosity is there a set sort of 'system' for which levels give more available skill slots etc? Just as I seems to be a bit of differing in some of the cs's with amounts of passives etc.

Also I do agree on the hits being too high for the level we're at.
Hidden 8 yrs ago Post by LucasSkylight
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@Lightbox

To my understanding Light, we start with 2 passive skills and 1 misc skill and then at lvl 10 we get another passive skill and then every 5 lvls after that we get another skill
Hidden 8 yrs ago Post by Lightbox
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@Lightbox

To my understanding Light, we start with 2 passive skills and 1 misc skill and then at lvl 10 we get another passive skill and then every 5 lvls after that we get another skill


Oh? I thought we got 2 misc/crafting skills?
Hidden 8 yrs ago Post by LucasSkylight
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@Lightbox

You are right, my mistake, 2 misc/crafting skills
Hidden 8 yrs ago Post by Zelosse
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@Lightbox I believe I had intended it to be every other level after level 15 to give a new skill based on how you have been playing, or optimizing a previous skill with extra points.

So a two-hit combo given two + upgrades would be potentially a 4-6 hit combo depending on the type.

Example; Nimble fighter++ : Greatly improved dodge rating, improved movement speed, faster attack speed

If memory serves the regular version of that Skill on Dom only gave him more dodge rating. Bad example but you get the idea.
When we make the new IC, which I think will either skip to us all in the dungeon or having finished it (not my preference) I intend to put my updated information of skills and such in the main post.
Just having a hard time finding the right moment to do it.

That said, anyone agree or disagree to new thread.
Hidden 8 yrs ago Post by Ookawa
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Ugh... I don'T know what to do about Sapphira's skills. She has none. xD
Hidden 8 yrs ago Post by KabenSaal
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Ugh... I don'T know what to do about Sapphira's skills. She has none. xD


She's good at having a shop, and getting attacked by assholes.
Hidden 8 yrs ago Post by Ookawa
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<Snipped quote by PyroDash888>

She's good at having a shop, and getting attacked by assholes.


Haha, true.

Anyway, what would you guys think if Sapphira lost her foxiness after she takes the potion, or whatever that restorative item is, and looks like she does in real life, just like anybody else in the game?
Hidden 8 yrs ago Post by KabenSaal
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Nuu! Then Nena would be all alone in the foxy world! Like Ahri but insane rather than making sex slaves. Because really, she's got mind control, what else would you use it for?
Hidden 8 yrs ago Post by Lightbox
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@Lightbox I believe I had intended it to be every other level after level 15 to give a new skill based on how you have been playing, or optimizing a previous skill with extra points.

So a two-hit combo given two + upgrades would be potentially a 4-6 hit combo depending on the type.

Example; Nimble fighter++ : Greatly improved dodge rating, improved movement speed, faster attack speed

If memory serves the regular version of that Skill on Dom only gave him more dodge rating. Bad example but you get the idea.
When we make the new IC, which I think will either skip to us all in the dungeon or having finished it (not my preference) I intend to put my updated information of skills and such in the main post.
Just having a hard time finding the right moment to do it.

That said, anyone agree or disagree to new thread.


So if what Lucas said is also true then it's 2 skills starting, 3rd at level 10 and then a point every other level past 15?

@PyroDash888 How come you're thinking of dropping the fox bits?
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Hidden 8 yrs ago Post by LucasSkylight
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@Lightbox

Oh defn pay more attention to what Zelrose said Light...lol I may know SAO pretty well but I am no expert in game mechanics or even been in this RP long. If it is different then what I said tho be sure to let me know so I can change my char accordingly.
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Hidden 8 yrs ago Post by Zelosse
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Ugh. Feels like I got confused somewhere.

I intended it to be 2 skills at the start of a character. 2 crafting skills at 15
1 skill at 10
1 skill at 15
One skill every other level after that.

Which would mean all of us have 4 combat or defensive points we can use for passive skills.
Not sure when all these attack routines came into play.
Oh well. I'll work on the concept when I'm off work and get a definitive answer up.
Maybe even the new thread, if we all show interest.
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Hidden 8 yrs ago Post by Lightbox
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@Zelosse Ok so I'll need to knock off my crafting skills if they're post 15 then. But regardless I'll wait for your definitive answer before doing any changes ;)

I might do a post for Aiko at some point. Even though she won't be able to get involved in the gorge mission I can still get her an introductory post of what she's been doing these two weeks.
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