This rp is based off of a multitude of things. Fairy tale rps, due to their guild mechanics for doing jobs and such. Multiverse rps for their variants, and flexibility for a story. An old series me and some friends came up with, and finally, the want to do something fresh.
The story is, though an event known as The Connection, the multiverse has been connected. Walls were dissolved, and were sewn gently together, barriers fading, and portals opening in places that really shouldn't have them. As such, chaos and madness breaks out like a rash. The ointment for this, a group was created to help stop this. This is known as The Guild of Heroes, Villains, and everything in between, a guild of all sorts of beings, organized to stop this madness, and be payed while doing it. One of the benefits of this guild are members are allowed to do some evil, without the guild interfering, based on a point system. This of course isn't to the tune of most villains, and as such the guild still has plenty of work to do.
To determine the power levels of such characters, we'll be going off of a feat, and point systems.
When posting a cs, you'll be asked to plop down feats the character has done, impressive things like throwing cars to hacking advanced systems. These allow me to gauge their power, and in term, award them a number determining their power, out of 100.
30 is human average.
40 is meta human.
50 is super human.
80+ is godly levels.
Cs.
Name:
Age:
Gender:
Bio:
Feats of strength: Maybe they have lifted cars, punch though buildings, or are strong enough to clap, and shatter glass with the shock wave.
Feats of agility: Maybe they can dodge bullets, run exceptionally fast, or are able to bend in ways most can't.
Feats of toughness: Maybe bullets bounce off their abs, or they can take a planet cracking punch to the ribs, and laugh about how it tickled.
Feats of intelligence:
Feats of willpower: Maybe they've resisted mind control, shrugged of magic, or withstood torture.
Feats of luck: Maybe has played Russian roulette, and each shot was a dud, or somehow survived a building collapsing around them, in a perfect way to avoid getting a scratch.
Feats of perception: Such as extra-ordinary senses, exceptionally good hearing, things such as this.
Equipment: Ranging from weapons to armor to medkits, this is for all sorts of gear.
Universe of Origin:
The story is, though an event known as The Connection, the multiverse has been connected. Walls were dissolved, and were sewn gently together, barriers fading, and portals opening in places that really shouldn't have them. As such, chaos and madness breaks out like a rash. The ointment for this, a group was created to help stop this. This is known as The Guild of Heroes, Villains, and everything in between, a guild of all sorts of beings, organized to stop this madness, and be payed while doing it. One of the benefits of this guild are members are allowed to do some evil, without the guild interfering, based on a point system. This of course isn't to the tune of most villains, and as such the guild still has plenty of work to do.
To determine the power levels of such characters, we'll be going off of a feat, and point systems.
When posting a cs, you'll be asked to plop down feats the character has done, impressive things like throwing cars to hacking advanced systems. These allow me to gauge their power, and in term, award them a number determining their power, out of 100.
30 is human average.
40 is meta human.
50 is super human.
80+ is godly levels.
Cs.
Name:
Age:
Gender:
Bio:
Feats of strength: Maybe they have lifted cars, punch though buildings, or are strong enough to clap, and shatter glass with the shock wave.
Feats of agility: Maybe they can dodge bullets, run exceptionally fast, or are able to bend in ways most can't.
Feats of toughness: Maybe bullets bounce off their abs, or they can take a planet cracking punch to the ribs, and laugh about how it tickled.
Feats of intelligence:
Feats of willpower: Maybe they've resisted mind control, shrugged of magic, or withstood torture.
Feats of luck: Maybe has played Russian roulette, and each shot was a dud, or somehow survived a building collapsing around them, in a perfect way to avoid getting a scratch.
Feats of perception: Such as extra-ordinary senses, exceptionally good hearing, things such as this.
Equipment: Ranging from weapons to armor to medkits, this is for all sorts of gear.
Universe of Origin: