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Hidden 7 yrs ago Post by Cyclone
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Eh, so long as it's discussed OOC and not just slyly done, I think the taboo around IC edits is unwarranted.

I must have just glossed over the numbers as you wrote them then, because it's not like I only just now decided that 50,000 is too much. In fairness I agree that it's ridiculous that I somehow didn't notice the first time around, but nonetheless I'm at least contesting it now before the battle that brings them into play. (I'll add to this point on the chat box in our pad) It's given almost anecdotally in that paragraph you quote and could be easily changed without impacting the post as a whole or requiring extensive work to edit.
Hidden 7 yrs ago 7 yrs ago Post by Double Capybara
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The only bit that truly worried me is that whole

Cyclone: It makes the Rukbans have 10x the population of any other region

Kho: then the other regions are not realistic


business.

Other than that, and the fact the Mongols had objectively better technology and medicine than the Huns, I find this all very hard to judge.

But yeah, 50,000 soldiers is way too much, I don't think Lifprasil will have that same force, for example. It is not something I would like to see other players going around with, especially when most of the world doesn't even have agriculture and very limited animal domestication.

Though I do not know much about steppe demographics, especially deep into the ancient era.
Hidden 7 yrs ago 7 yrs ago Post by Kho
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@Double Capybara You think that excessively low populations are more realistic than ones that are quite high?

Plus, these populations are all pre-Realta invasion :\ unless we want Rukbany to be empty after the invasion, I'd go with high pops. as a starting point.

If Mongols did indeed have better technology and medicine, then I admit I'm unaware of that.

Edit: and when you say 'it's not something I want to see other players going around with' that's just plain odd to me. I'm not interested in conquering anything - this isn't a 'game' where you win or lose to me. I'm far more interested in Fikra's issues with Fihriyi and Shaqmar's love-life than I am with conquering stuff. These numbers are just meant to emphasise their warrior culture and whatnot - and the fact they're fighting each other emphasises their disunity and internal bitterness.
Hidden 7 yrs ago Post by Cyclone
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@Double Capybara You think that excessively low populations are more realistic than ones that are quite high?


In truth I'm not concerned about the general population nearly so much as I am about the army size. I honestly don't know what percentage of their people a nomadic tribe could realistically bring to battle, but even if we did allow for 200,000 or 300,000 Rukbans I would say that an army of 50,000 seems large. Especially given how nonchalantly the death of 11,000 is presented.

When I talked about 50% of the population fighting, that was the extreme, the highest number that I could even imagine. I think it's much more reasonable to have 20% or less of the population fighting. If we cut the army sizes in half, an army of 25,000 still implies well over 100,000 Rukbans just on Shaqmar's side.
Hidden 7 yrs ago Post by Kho
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@Cyclone I disagree. A tribal nation should be able to muster up all its men, and even some of its women. They're nomadic people, they live to herd and fight, and when tribal honour is besmirched every warrior takes up arms.
Hidden 7 yrs ago 7 yrs ago Post by lif
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I'm gonna have to side with Kho on this one, Lifprasil's entire mortal army caps out at 100,000 currently, with a soon-to-be division of 5,000 Cosmic Knights; meaning he has more than enough manpower to sling around a massive stick. In comparison, Rome had an army the size of 450,000 men at its peak, which is where I'm mostly drawing inspiration for Alefpria from.

EDIT: To emphasize, most of Lifprasil's army is currently on inactive duty, his active forces cap out at 30,000, most of which are going to be fielded in the Xerxes battle.
Hidden 7 yrs ago Post by Cyclone
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I'm gonna have to side with Kho on this one, Lifprasil's entire mortal army caps out at 100,000 currently, with a soon-to-be division of 5,000 Cosmic Knights; meaning he has more than enough manpower to sling around a massive stick. In comparison, Rome had an army the size of 450,000 men at its peak, which is where I'm mostly drawing inspiration for Alefpria from.

EDIT: To emphasize, most of Lifprasil's army is currently on inactive duty, his active forces cap out at 30,000, most of which are going to be fielded in the Xerxes battle.


Well Rukbany is no Rome, and in any case Rome came much later than the 2300 B.C.E. period that we're talking about. I reiterate that I think Alefpria is the exception and that other places shouldn't hold it as a standard to conform to.

@Cyclone I disagree. A tribal nation should be able to muster up all its men, and even some of its women. They're nomadic people, they live to herd and fight, and when tribal honour is besmirched every warrior takes up arms.


Even assuming that all of them that are able to fight show up willing to do so, I still think 50% is too high. I know that women occasionally did go on long campaigns as combatants, but did children? Or the elderly? Or those too poor to afford to afford horses or weapons?
Hidden 7 yrs ago Post by Kho
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As this whole thing has taken longer than I thought I've chosen to reduce the numbers by half. I'll edit the relevant posts, if with extreme reluctance.
Hidden 7 yrs ago Post by BBeast
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Look at everyone talking about their armies of tens of thousands and vast Bronze Age nations while I'm sitting around working on a Stone Age semi-nomadic hunter gatherer village of 14 adults (15 if you count Gerrik).

I'll catch up some day.
Hidden 7 yrs ago Post by Kho
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@BBeast Hey, that's fun! In a few turns you and I can sit down and compare the genealogies of generation upon generations of our characters from stone age to late bronze age :D

I've got a new one!

Ug [435-490] -> Ugson [456-520] -> Ugranson [502-560] -> Ugragrinson [532-596] -> Ugragraginson [563-Present] (drank the potion of immortality, a side effect of which is infertility! NOoooooooooOOOOooo)
Hidden 7 yrs ago Post by Scarifar
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Meanwhile I'm still on the side of, "Forget about Earth's human precedence and do cool stuff with godly powers."
Hidden 7 yrs ago Post by BBeast
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Meanwhile I'm still on the side of, "Forget about Earth's human precedence and do cool stuff with godly powers."


I've been doing that a lot too. Why do you think I'm still doing Stone Age projects despite being the God of Civilisation?
Hidden 7 yrs ago Post by Lauder
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<Snipped quote by Scarifar>
Why do you think I'm still doing Stone Age projects despite being the God of Civilisation?


Because secretly the God of Civilization isn't actually all that smart?
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Hidden 7 yrs ago Post by Vec
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@Lauder

Hey, at least he knows his physics and maths. Imagine if he didn't even know how to do that?

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Hidden 7 yrs ago Post by BBeast
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<Snipped quote by BBeast>

Because secretly the God of Civilization isn't actually all that smart?


On the contrary, he's so smart that he spends all his time on personal super science projects, which leaves him with little time to actually do anything with Civilisation.
Hidden 7 yrs ago Post by Lauder
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<Snipped quote by Lauder>

On the contrary, he's so smart that he spends all his time on personal super science projects, which leaves him with little time to actually do anything with Civilisation.


Sounds like excuses to me.

I jest, I jest
Hidden 7 yrs ago Post by Double Capybara
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-tech talk

It's a good thing I invested so much in ports and heroes considering Ilunabar will be forced to cut her typical exorbitant use of Might until I get her the Mind domain.

It would be really bad if I had to hold back too much from developing mortalkind at a sensible pace. On the other side, I find developing stuff as a god far more interesting than a hero.
Hidden 7 yrs ago Post by Kho
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I, on the other hand, find normal mortals to be the most interesting of all - so much so that I turned Belru into Yara and killed off Vowzra. Mortals are the best.

Only issue is...well, they die so quickly.
Hidden 7 yrs ago Post by Cyclone
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A healthy variety of characters and personalities is ideal

*has three people ask me every time I make a new character if they're only a psycho because they're the reincarnation of Ialu*
Hidden 7 yrs ago 7 yrs ago Post by Antarctic Termite
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Speaking of upcoming warrior drawings, Poog here inspired me.





Tauga might only be like four feet tall, but put her in a room full of other hain and she towers. Girl's built like a tank. A tank that can bench-press other, wimpier tanks.

Ed: It actually took me several months to realise how much of Tauga's design is based on the faithful Darth Vader. Distinctive breathing mask, dark suit, tall, invisible sensory powers, excellent flying skills, personality shift following trauma, charismatic lieutenant of a far more shadowy being, takes no shit...

It's a match made in heaven honestly
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