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Hidden 7 yrs ago Post by 6slyboy6
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@Sophrus I love maths. Not actually, I feel lile I am not cut oit for it, but on occasions I go to big lenghts with it. However, the relation of ONE FRUCKING BILLION and a leisurely 31100 is, well, humongous. Its a mid range stadium, to one seventh of earths population.

If you want to go with rule of cool, then I can quickly upscale some things on my side (me biggest and meanest ship intended to be 870 meters).
Hidden 7 yrs ago Post by Sophrus
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@Sophrus I love maths. Not actually, I feel lile I am not cut oit for it, but on occasions I go to big lenghts with it. However, the relation of ONE FRUCKING BILLION and a leisurely 31100 is, well, humongous. Its a mid range stadium, to one seventh of earths population.

If you want to go with rule of cool, then I can quickly upscale some things on my side (me biggest and meanest ship intended to be 870 meters).


Oh, ok. well i could down scale a bit to like (making up numbers without doing math)... 2km by 0.8ish km and still be viable with no change in actual stats. While it would still dwarf your biggest ships, if caught without drones or support it would have 0 chance against your capitals because it was absolutely not designed to slug it out with a capital ship. Thats what the battle ships are for (which would be like 300-400 meters)
Hidden 7 yrs ago Post by Pyromaniacwolf
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@6slyboy6 So er, forget to mention you in my WIP race but mind checking it? I want to make sure the biology and the government are alright before I move on to other parts.
Hidden 7 yrs ago Post by 6slyboy6
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@Pyromaniacwolf Oh yeah, I was in a hurry, my bad. Its cool, I've got no problem with it, you can move on to expand the NS :D
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Hidden 7 yrs ago Post by aonly9470
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hey worked picked up for me so until further notice I won't be able to continue this
Hidden 7 yrs ago Post by 6slyboy6
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@Sophrus Splendid m8. Can't wait to blow the hell outta them.
Hidden 7 yrs ago Post by Ozerath
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@Wernher got me missing my heavily psychic nation with his neat stuff. I'm going to write up an NS for them in this setting and see how it works. If it doesn't, my Commonwealth NS is mostly done so I'll go back to that.
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Hidden 7 yrs ago Post by Legion02
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@Ozerath Actually I'm making a race of psychic/psionic creatures that additionally use magnetism to achieve their means.
Hidden 7 yrs ago Post by 6slyboy6
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Actually I'm making a race of psychic/psionic creatures that additionally use magnetism to achieve their means.


Wait, what?
Hidden 7 yrs ago Post by NecroKnight
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@6slyboy6

OP magic race stuff.
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Hidden 7 yrs ago Post by 6slyboy6
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Wellp, on that note, I have my nice 7.1 surround sound set up, so time to listen to my 80 Gb *cries internally* Star Wars OST with Dolby Sound. Here comes the NS of the Emporium of Man.
Hidden 7 yrs ago Post by NecroKnight
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@6slyboy6

Party start on Friday?
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Hidden 7 yrs ago Post by Legion02
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<Snipped quote by Legion02>

Wait, what?


Didn't I say that? I'm fairly sure I did. Well, half maybe. When I saw someone basically going full space magics I thought: well in that case, I can ramp my stuff up! I'll try to apply the rule of cool as much as possible in efforts not to make them appear OP but the basic mindset remains the same: aliens that get really old but very few of 'em are left. If you prefer I switch something up, please do tell me.
Hidden 7 yrs ago Post by 6slyboy6
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@Legion02 Show me what you got
Hidden 7 yrs ago Post by NecroKnight
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@Legion02

That kinda seems OP. Like having psychics with magnetism.

I would ask, what kind of psychics? How can one defend against such? What would be their limits? And why would humans leave such dangerous aliens alive?
Hidden 7 yrs ago 7 yrs ago Post by Sophrus
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i think ima be changing my nations power armor. to something like this while not as cool as the purple crystal spikes it makes way more sense lol.

and as a side note the armor would make them bigger than a regular human, probably at least the same size as a fully armored human.


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Hidden 7 yrs ago 7 yrs ago Post by Pyromaniacwolf
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Okay here's my NS @6slyboy6
Name: The Revghul Monarchy
Flag: A dark red circle inside a yellow circle which is surrounded by black
Type of Government: Monarchy
Description of government: The Revghul territories are ruled by a single Underlord. The underlord is assisted in his rulership by a queen, who wields essentially equal power to the Underlord, and several ravinelords. These lords are everything from military leaders to priests but they have all proven themselves to the Underlord or Queen in some way.
Main Race:


Minority races: Humans,



Demography: 60% Revghul 30% human 5% Core lurker 5% Urups

Religion:


Culture:


History:


Important characters(very important, your leader[s], your strategist, your spy master and any other important character IN DETAIL): Underlord- Valvathus Underlord of Mordenia
Queen- Vaneria the Ghulqueen
Military Leader- Zeneta the Swarmlord
Religious leader- Yularia the Corecaller
Spymaster- Wantet the Shadowmaster

Description of Military(ships and ground troops):


Technology:


Additional(whatever you feel like you want to add): ghuls began their existence underground due a plant on their planet that used a process similar to photosynthesis to absorb sulphur dioxide and sunlight for energy but respired oxygen out of it's roots while using the sulphur to grow.

Edit:okay I don't know whats wrong with the hider,help
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Hidden 7 yrs ago Post by Legion02
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@NecroKnight Just to be clear, not every single one is capable of psychic, psionics or even magnetic manipulation (which they do through tech btw).

They all have latent psychic and psionic abilities. Technically none of these are good enough even to use to they must use implants. Civilian-class implants have no psychic abilities and only minor psionic ones. It's good enough to life your cup. But you're not gonna throw it really hard or anything like that. They are just used to interact with their enviroment (something my guys will love to do).

Then you have Ascendant-class implants. These are the useful ones. However, their potentional is more focused on omnidirectional rather than focused down one lane. IE: they are jack of all trades, master of none. These are the ones that will allow you to throw a rock hard enough to hurt someone, raise magnetic fields and yes, slightly manipulate someones mind. However, any sentient creature can really defend against it. It requires effort to do from the attacking side but if the defensive side takes effort, they'll easily block the attack.

There are various sub-orders (it's detailed in the NS) whom all focus on certain aspects. So yeah, there is a sub-order that focusses on mental attacks. Why are they still alive? This is a fair question. I'm still looking for a good reason to be honest. So far they are obviously confined to a certain space (their monastery) which is under heavy guard. I could say the EOD is interested in these psychic abilities but again, I'd prefer to leave that all open.

So yeah, my basic defense is: there aren't many that can screw with humans, they are currently locked away so my shadowy rebellion force cannot use them. That is, btw, a common theme in my NS. Most of the military sub-orders are locked away or suffered heavy casualties. If @6slyboy6 feels like it, obviously he could say the humans have psychic shields.

I hope that's satisfying for everyone.
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Hidden 7 yrs ago 7 yrs ago Post by Sophrus
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There are various sub-orders (it's detailed in the NS) whom all focus on certain aspects. So yeah, there is a sub-order that focusses on mental attacks. Why are they still alive? This is a fair question. I'm still looking for a good reason to be honest. So far they are obviously confined to a certain space (their monastery) which is under heavy guard. I could say the EOD is interested in these psychic abilities but again, I'd prefer to leave that all open.


you could have the acendant in hiding, much like my military pirates. im sure a few psychic dudes are easier to hide than a 2km long warship.
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Hidden 7 yrs ago Post by Legion02
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@Sophrus The Ascendant-class guys will either be in hiding or be used as a sort of forced police force. I actually don't know to what extent we are allowed to keep our armies. My guys will start out as underground rebels. In a way I want the rebels to "unlock" more powerful troops and such by liberating sub-orders. Right to the point where they can bring a genocide to the human population. But again, it sort of depends on what the GM has in mind.
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