@The Fated Fallen I like the character as much as I did before, and I actually really don’t mind the spells because Templar’s are devoted to a god which is the main and only source of magic, unless you’re talking about heresy... but I’m spoiling things ;)
A couple of notes:
- this is first tier magic, meaning that it is weak and can be broken by most anything. It is usually taught to peasants as “miracles” , or given by your patron god as an entry level form of association to them. Warrior classes do not usually learn higher than 4th tier magic.
- 1 of the spells is an aura spell. These spells are easy to cast,usually just a continuous chant or single word, however the longer you hold them the more concentration and will it takes to keep it up. Also a reminder that your courage spell merely inspires confidence and invigorates allies, actually influencing emotions would be a form of mind control which is 7th tier magic.
- the targeting spell: I don’t have many things to say about this one. It’s a pretty good basic spell that will come in handy with many enemies in the game. However keep in mind that it can only be cast at one thing at a time, and the monster in question may choose to answer your direct aggression with, well, more direct aggression at only you.
-the torch spell: I have to clarify that you cannot start fires with magic by yourself for now, the torch must already be lit. Also a reminder that it is first tier magic, so any form of dark interference with you or the torch will cause the enchantment to fade, although the fire itself will still stay lit unless extinguished in other ways.
That’s all my notes, great job with the spells!
A couple of notes:
- this is first tier magic, meaning that it is weak and can be broken by most anything. It is usually taught to peasants as “miracles” , or given by your patron god as an entry level form of association to them. Warrior classes do not usually learn higher than 4th tier magic.
- 1 of the spells is an aura spell. These spells are easy to cast,usually just a continuous chant or single word, however the longer you hold them the more concentration and will it takes to keep it up. Also a reminder that your courage spell merely inspires confidence and invigorates allies, actually influencing emotions would be a form of mind control which is 7th tier magic.
- the targeting spell: I don’t have many things to say about this one. It’s a pretty good basic spell that will come in handy with many enemies in the game. However keep in mind that it can only be cast at one thing at a time, and the monster in question may choose to answer your direct aggression with, well, more direct aggression at only you.
-the torch spell: I have to clarify that you cannot start fires with magic by yourself for now, the torch must already be lit. Also a reminder that it is first tier magic, so any form of dark interference with you or the torch will cause the enchantment to fade, although the fire itself will still stay lit unless extinguished in other ways.
That’s all my notes, great job with the spells!