Hidden 8 yrs ago Post by Speedwagon
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Both apps check out. Approved. Post the links to your characters in the character sheet section when you get the chance.
Hidden 8 yrs ago Post by vosenedich
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Rolls
Harzak Onyxclaw

Ready to be played. Some would say he's purrfect...and he'd hit every single one of them.

Hidden 8 yrs ago Post by Kibaro
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Jessus christ what rolls T-T, also i'm back and will be posting my cs shortly
Hidden 8 yrs ago Post by vosenedich
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Jessus christ what rolls T-T, also i'm back and will be posting my cs shortly


I rolled average on both gold and hp.
Hidden 8 yrs ago 8 yrs ago Post by Kibaro
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Vandred Rootvein
you saw my roles so yeah...@Speedwagon tell me if everything is done corectly please:)
Hidden 8 yrs ago Post by Kibaro
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@vosenedich maybe, but you're not starting with 11HP and 50gp(0 after atm) :)) but i managed to squeeze whatever i could from that :)) i hope
Hidden 8 yrs ago Post by Yamazaki
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*twiddles fingers waiting for others to finish their characters*
Hidden 8 yrs ago Post by Kibaro
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@Yamazaki who else needs to finish their character?
Hidden 8 yrs ago Post by Yamazaki
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@Kibaro

You cannot wield a two handed weapon (like the scythe) and a shield at the same time (especially not a heavy shield). So it's either switch to a one-handed weapon, or ditch the shield.

Heart of Wilderness is a alternate racial feature for humans, not a feat. You take it in place of the bonus skill point that humans get. For the sake of simplicity for you as a newbie, I'd recommend against it and stick to standard human.

Natural Spell feat cannot be taken yet. You don't have Wild Shape (yet). You'll need the class ability before you can take the feat. Save it for when you hit 5th level, which is when you normally unlock Wild Shape.

If you need feat suggestions (since, let's face it, there's a lot to look over), on my list of 'good for almost every character' includes Dodge (which grants a +1 dodge bonus to AC), Toughness (which gives you +3 bonus HP upon taking it, and then +1 HP every level at 4th and on), and Great Fortitude/Iron Will/Lightning Reflexes (which boost the respective saving throw). When looking at feats, remember that most have requirements that you must qualify for.

BTW, the character traits and flaws section of the character sheet refers to an actual PC-only abilities that grant tiny bonuses to minor things. They are pretty much optional, but add a bit of flavor while giving a minor bonus to something. For example, my character has 'Dirty Fighting' (which gives a +1 bonus damage when flanking) and 'Magical Knack (Magus)' (boosts effective caster level of arcane casting class up to total character level by 2, which is only good for multiclass characters).

Side note: You may want to keep the variety of notes of yours on a word/notepad file of your own instead of cluttering up your character sheet. I understand that this is your first game, but those areas will be filled with number of feats and class abilities. But that's a personal preference thing.

While of course SpeedWagon is running the show, I am also able and willing to help with character creation. I run for my group of drunken n00bs who never seem to learn the system, so I've had to get pretty good at knowing how characters are made. On the plus side, I never have to worry about them not knowing magic, since none of them are willing to dip into casting classes...
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Hidden 8 yrs ago Post by Kibaro
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@Yamazaki
can i use sling + shield together like one hand sling other hand shield for let's say weapon set 1, and just scythe for weapon set 2? the AC would change acordingly ofc

understood, will stay with the +2 on chosen AS :)

i thought you get a feat and it can be activated once you attain certain requirements, that being said, how does one get feats as they level up cause i couldn't find that info?
picked Toughness since i'm quite low on the HP, how does Agile Maneuvers or Weapon Focus sound to you for my char? i like the maneuvers one since it'll pump up my CMB, but i'm not 100% sure how much melee or range my char would be, i'm thinking around 60% range, 40%melee depending on the situation, but yeah an opinion would be welcomed :)

picked 3 traits and 1 flaw (2 normal +1 from having a flaw, is that acceptable?)

and until the sheet will fill up, i'll keep my stuff on there for now, but will do as you say eventually :)

thanks a lot for the feedback and help:)

Hidden 8 yrs ago Post by vosenedich
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@Yamazaki
can i use sling + shield together like one hand sling other hand shield for let's say weapon set 1, and just scythe for weapon set 2? the AC would change acordingly ofc

understood, will stay with the +2 on chosen AS :)

i thought you get a feat and it can be activated once you attain certain requirements, that being said, how does one get feats as they level up cause i couldn't find that info?
picked Toughness since i'm quite low on the HP, how does Agile Maneuvers or Weapon Focus sound to you for my char? i like the maneuvers one since it'll pump up my CMB, but i'm not 100% sure how much melee or range my char would be, i'm thinking around 60% range, 40%melee depending on the situation, but yeah an opinion would be welcomed :)

picked 3 traits and 1 flaw (2 normal +1 from having a flaw, is that acceptable?)

and until the sheet will fill up, i'll keep my stuff on there for now, but will do as you say eventually :)

thanks a lot for the feedback and help:)


You can find the XP required, Feat gain and Ability Score Increases that you get through leveling your character in the Character Advancement section.

You can't get weapon focus yet, since it requires a BAB of +1. That's the bonus to attacks that you get from your class, but not from any other sources. It's noted in the BAB column in the class table. If I'm not mistaken the druid is a 3/4 BAB class, so you'll get the BAB +1 at level 2.

Druids in general are more spell-slingy than fighters, but they make amazing fighters after they get their wild shape feature.

And 3 traits w/ 1 flaw is the standard acceptable set up, but usually not two of those traits can be from the same section. I wouldn't worry too much about that.

Maybe our GM has some input on this.
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Hidden 8 yrs ago Post by Yamazaki
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@Kibaro

Shield and Sling might work, but not with a heavy shield. There's one main reason - you need two hands to load a sling, and the hand holding a heavy shield cannot be used for anything else. A light shield might work, depending on our GM, as you can hold items with that shield hand, but not use items otherwise. A buckler would work, but since you're a druid, no metal armor, so no-go there.

Side note: always wanted to try a shield & bomb alchemist...

Vos is very right about druids - they're a full caster, which means they focus on the spells usually. Once you get Wild Shape, well, that's when the dreaded CODzilla, aka Cleric Or Druid-zilla, strikes. Especially when built right, although Pathfinder has curbed the worst of it compared to 3.5.

Anyhow, I've been told by my old power-gamer buddies, from whom I have learned much, that for druids, Shillelagh (which I believe is pronounced 'She-la-li', but I could be totally wrong) is the key 1st level spell for melee druids, or at least that was the case back in 3.5. Otherwise, I'd say Entangle is a good stand-by, and never ever dismiss the power of Summon Nature's Ally.
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Hidden 8 yrs ago 8 yrs ago Post by Kibaro
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@Yamazaki@vosenedich
since i think i'm pretty squishy, i intend on being ranged/spell most of the time, the melee comes in play when enemies put themselves in my melee range

wouldn't entangle also affect allies? i prefer not to impose ANY backdraws to the party, entangle looks...risky,
and how would you say Summon Natures Ally be helpfull at 1st lvl?:)

but other suggestions/opinions are welcomed
Hidden 8 yrs ago Post by Yamazaki
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@Kibaro
Never hurts to have both ranged and melee options. Also good to have at least one dagger, 'cause you never know when you might be grappled/swallowed.

Entangle can affect allies, which is why you drop it on a crowd on baddies before the party goes in. It's good for crowd control.

Summon Nature's Ally spells, as well as it's relative Summon Monster, are great for one thing in particular - MEAT SHIELD. Also distraction. Although with your low caster level at this point (just like the rest of us), it's not as effective at the moment (what with it having a duration of round/CL). Once you have a few levels, it becomes a bit more useful, since it'll last long enough to play a part in battle. That said, even at this low of level, it can still be used to trigger some traps.

Don't worry, you'll get the hang of it. Just take some time to look over what spells you can use and figure out what might be handy. It takes time to get the hang of reading spell info and figuring if it's handy or not.
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Hidden 8 yrs ago 8 yrs ago Post by Kibaro
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@Yamazaki {
isn't entangle a persisten AOE? as in each round EVERYONE that is in or enters it must make save rolls or become entagled, it's not like 1 time stun, it's every round stun unless you save, for everyone, like in Baldurs Gate, NEVER liked that spell tbh, which is probably why i'm reluctant to try it, it just seems like a hinder to the party, even IF it does fuck up foes as well, entangle is good if i entangle, and everyone attacks from range, but that's it

took your advice and got a dagger, can you explain the ussage of daggers when grappeled/swallowed please? :) remind me what does proficiency with a weapon do? does it give any bonuses or is it just a requirement for stuff like feats and what not
}

@Speedwagon {
being a druid, i'd like to have an animal pet but don't really have the money to buy one, you said i could roll an Animal Handle check to see if i can get one from the forest, btw this would be a pet that i had for a long time from when i was younger, so it's like a friend, not just a one time use commodity, let me know what you think please :)

also how will the battles take place rolling wise? here on the forum and we'll have to wait for everyone to be on and do the roll, or gather in a chat with rolls and do it there? just curious :)
}

and thanks for the help guys :) really appreciate it ^.^ can't wait to start the campaign, btw...when WILL it start? :D
Hidden 8 yrs ago Post by Yamazaki
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@Kibaro

Actually, you've got the idea. It's great for, say, melee-focused baddies that you want to buy time against. The truth is, the targets get a save for the entanglement (which, let's be honest, it's a 1st level spell, so for now, assume most baddies can make that save), but the real gem is the the fact that the area the spell hits becomes 'difficult terrain', which means it costs twice the distance to cover. And more importantly, they can't charge through that space.

BTW, you did have an option for an animal companion, but it seems you chose to have the domain instead. Animal companions do not cost you anything (unless you gear them up). At this point, it's a matter of personal preference. An extra spell/level and a domain power or an animal companion?

Buying a trained animal will cost you and will not be as loyal as a proper animal companion. Honestly I don't hear much about people using those in proper adventuring beyond getting a horse/pony for traveling. But I've been wrong before lol
Hidden 8 yrs ago 8 yrs ago Post by Kibaro
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@Yamazaki
i just liked the spells the domain power offered, you think animal companion is a better choice? i'll take a better look at the animal companion system and see what it has to offer

i have a proffesion of being a herbalist, but since i reckon we won't be in town too often to do my proffesion, i thought of having a bird animal carry the ingredients to let's say an alchemist or healer or whatever and get back the money trough it, it's more of a story convenience thing i guess

also any suggestions on good animal companions? can i pick ANYTHING, or there are companion FOR level 1 druid?
Hidden 8 yrs ago Post by vosenedich
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@Kibaro You should take a look at the Druid page here, the list of animal companions here and how they work here.

I'd recommend taking the animal companion over the domain personally, since we have a rogue in the party and more bodies means easier flanking and thus more sneak attacks. But it's entirely up to you if you want to go more spell-slingy or more tactician. Basically your animal companion does the melee work for you.
Hidden 8 yrs ago Post by Kibaro
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@vosenedich yes, that is where i've been getting my info from mostly, so i can pick ANY animal companion i want, no level limiter, even 3PP? getting a dinosaur just sounds so...off for some reason, i mean it would be cool but...weird:))
Hidden 8 yrs ago Post by vosenedich
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@vosenedich yes, that is where i've been getting my info from mostly, so i can pick ANY animal companion i want, no level limiter, even 3PP? getting a dinosaur just sounds so...off for some reason, i mean it would be cool but...weird:))


As far as I know, yes, but remember that almost all of your animal companion's stats are limited by your druid level. So while a dinasaur sounds amazing, a wolf might be better since they have 2x claw and 1x bite attacks, or a hawk even, since they maintain their ability to fly. It's mostly a matter of thematics and what you value more in terms of special abilities.
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