Hidden 10 yrs ago Post by Jerkchicken
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Hidden 10 yrs ago Post by Jerkchicken
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Jerkchicken

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Parser I misread your points and forgot about hobbies being half the cost.

You're in
Hidden 10 yrs ago Post by Jerkchicken
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Otomos you're finally in after correcting stuff
Hidden 10 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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Yay!

Hidden 10 yrs ago Post by Jerkchicken
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Also it has come to my attention zeke won't playing for a bit because of camp.

Which makes me sad because two bards is better than one
Hidden 10 yrs ago Post by Descartes
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Descartes Give her the D

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Name Raistlin Famire, claims his name is spelled as "Wrasslin" and insists it be pronounced that way.
Sex Most masculine elf you'll ever meet
Race Elf

Health: 40
Endurance: 120

Appearance At 5'8", Wrasslin is the average height for an elf. He has fair, white skin; deep, blue eyes; and long, braided blonde hair. While most elves are skinny and lack muscle, Wrasslin's body is in fact quite bulky and vascular, loaded with muscle. Wrasslin wears a brown pair of elvish pants, torn at the knees to show off his powerful calves. He wears no top, allowing the world see his rippling muscle, impressive chest, and magnificent six pack abs.
Personality Showy and strong, Wrasslin likes to show off. He constantly brags about his tremendous musculature, showing it through sometimes meaningless feats of strength. A self-hating elf, Wrasslin goes about telling others about how unelf-like he actually is, making it a thing he actually brags about. He also often goes on about fighting spirit and mortal strength of will. Wrasslin is known for his hot blood.

Gear His FISTS
Misc WRASSLIN

Abilities
Combat Skill, Martial Arts (Wrestle) - 4
Strength - 4
Quick - 4
Willpower - 3
Life Support - 1
Perceptive - 1
Passion (Fighting) - 4
Vitality - 4
Power Move - 4
Glowing Sun Triumphing over Darkness (Empty Hands, Extra Damage x2, Entangle, Extra Knock back) costs 35
Vengeful Might of a Thousand Roaring Souls (Entangle, Empty Hands, Rapid Strikes, Extra Accuracy x3 costs 40
New Hope for the Future, Evil's Fate is Sealed (Empty Hands, Entangle, Extra Accuracy x2, Extra Damage x2) Costs 25


Weaknesses
Arrogant - 2
Compulsion (Showing Off) - 1
Nosebleeder - 1

Background: Wrasslin was an elf who always wished for something more, something greater than he was. As a child, he was trained strictly in the ways of the elf. Before he could finish his training, however, Wrasslin was fed up with all his tutors had done with him. He left his home behind, and sought new horizons. However, with no help and only the few survival skills the elders had taught him, Wrasslin nearly starved outside the Elvish camp. He was soon found by a human man living in the woods. The man nurtured Wrasslin back to health and asked him of his home. When Wrasslin refused, the human offered to teach Wrasslin human martial arts, keeping him away from the elves so long as Wrasslin fought in the human's name. Wrasslin trained in the art of wrestling under the human, and even became talented in its art. However, before he could fill his end of the bargain, the human was killed by a mysterious assassin. Wrasslin packed up in hopes of finding his master's killer, and avenge his master.
Hidden 10 yrs ago Post by Lindow Amamiya
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Lindow Amamiya

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I'll post up a character sheet in a bit, after I finish some stuff in real life (and then finish the sheet).
Hidden 10 yrs ago Post by Jerkchicken
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Aight I'll wait for you then look over Descartes' and your sheets
Hidden 10 yrs ago Post by Lindow Amamiya
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Lindow Amamiya

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Here we go. Didn't intend to make this so huge, but oh well.

Name: Thyr Ashden
Sex: Male
Race: Human (demon tainted)
Appearance:
Thyr is a 5’10” human male in his early 20s, with short silvery whiteish hair and green eyes. He looks to be in pretty good shape, though he’s more tough or athletic looking than particularly strong. His left arm is covered in tattoos in the shape of holy symbols and runes, and he always seems to wear a pair of chains encircling it. He also seems to have a slightly unnatural air about him, which isn’t enough to put people off but is enough to make him stand out in a crowd. He always openly wears a metal cross necklace.

When Thyr is expecting trouble, he wears a full set of armor, and exchanges the chains around his left arm for a special gauntlet with chains etched into the surface. The armor is white with gold edging, but is otherwise unadorned and made for practical combat use. When he isn’t expecting combat, he wears a black shirt and pants, along with a red coat and grey boots.

Thyr possess too many several guns that he keeps on his person. The first is a set of pistols worn on his belt, and the second a rifle slung across his back. The third is a larger device named a ‘Holy Caster’ that he also keeps slung across his back. He also possesses a weapon that seems to be some combination of gun and blade, which he keeps hanging in a sheath on his belt. All of his weapons have prominent crosses set into the handles.

Personality:
Given that he’s a good person struggling with demonic taint sealed in his left arm, you may expect Thyr to brood or otherwise be troubled by it. Neither is particularly true. He honestly finds it annoying, but he’s got it pretty well under control, so why bitch about it? Beyond that, he’s a good person with a strong sense of justice, and is more than willing to jump straight into the fray and engage the forces of evil directly.

Gear:
Guns, armor, red longcoat that Dante probably wants back, cross necklace, holy book, reasonable amount of money, typical adventuring supplies (food, bedroll/tent, rope, etc)

Misc: The time has come and so have I.

Background:
Thyr was once a normal boy, the son of a minorly renowned gunsmith in a smaller town. All that changed when one day his hometown was attacked and destroyed by demons. Thyr was the only survivor, and the only reason he survived the massacre was that his body managed to take in some of the demonic energy from the attackers, storing it in his left arm and using the strength contained within to live through wounds that would have otherwise killed him.

After that, he wandered lost until he happened on a secluded monastery. He instantly took to the teachings of the monks within it, and it was there that he learned how to suppress and control the demon within. It was there that he decided he would follow the path of justice and become a paladin. Donning holy armor and taking up his father’s guns and the paladin’s oath, Thyr set out to protect the innocent and defeat evil.

Health: 60/60
Endurance: 50/50
Demon Endurance: 30/30
Note: Represented as a separate pool for simplicity’s sake, since I gain an extra 30 endurance when going demon mode

Armor 3
Charisma 2
Defense 3
Hobby (Guns) 4 [costs 2]
Hobby (Gunsmithing) 2 [costs 1]
Tough 2
Vitality 1
Weapon 3 (Gun)
Human Arsenal 3
Transformation 3
Willpower 2
Power Move 3
Perceptive 1
29/29

Gun List (Normal):
Dual Pistols (Multiple Targets (+10), Ranged (+5))
Gunblade (Extra Knockback (+10), Armor Piercing (+5))
Holy Caster (Area Effect (+10), Ranged (+5))
Rifle
Armor Piercing Rounds (Armor Piercing 2 (+10), Ranged (+5))
Precision Rounds (Extra Accuracy 2 (+10), Ranged (+5))

Power Moves (Normal):
Rain of Holy Light (15 Endurance, 7 Damage, Holy):, Ranged (+0), Rapid Strikes (+10), No Knockback (-5)
Grand Cross (15 Endurance, 7 Damage, Holy): Ranged (+0), Area Effect (+10), Inaccurate (-5)
Judgement of the Heavens ~ Death Penalty (20 Endurance, 10 Damage, Holy): Armor Piercing 2 (+10), Extra Damage 3 (+15), Extra Knockback (+10), Activation (-10), Open to Attack (-15)

Demon Mode (Bizarre Apperance -1, Unnatural Weakness [Holy] -2, Special -1 [Still recognizable while transformed])
Power Move +1 (Total 4)
Weapon +1 (Total 4)
Inhuman Arsenal +1 (Total 4)
Vitality +2 (Total 3)
Quick 1
Teleport 1
Regeneration 2
Unnatural Resistance (Dark) 2

Gun List (Demon):
Dual Pistols (Multiple Targets (+10), Ranged (+5), Extra Accuracy (+5))
Gunblade (Extra Knockback (+10), Extra Accuracy (+5), Armor Piercing (+5))
Unholy Caster (Area Effect (+10), Armor Piercing (+5), Ranged (+5))
Rifle
Armor Piercing Rounds (Armor Piercing 2 (+10), Extra Accuracy (+5), Ranged (+5))
Precision Rounds (Extra Accuracy 3 (+15), Ranged (+5))

Power Moves (Demon):
Rain of Hellfire (20 Endurance, 10 Damage, Dark):, Ranged (+0), Rapid Strikes (+10)
Inverted Cross (20 Endurance, 10 Damage, Dark): Ranged (+0), Area Effect (+10)
Heaven and Hell ~ Final Impact (20 Endurance, 13 Damage, Dark): Ranged (+0), Armor Piercing 2 (+10), Extra Damage 3 (+15), Extra Knockback (+10), Extra Accuracy (+5) Activation (-10), Open to Attack (-15)

Weaknesses
Code of Conduct -1 (Always protect the innocent, do no evil)
Compulsion -1 (Pray infront of any churches or holy sites he passes)
Bizarre Appearance -1 (Minor demon traits and general sense of unnaturalness about him.)
Wanted -1 (Occasional overzealous demon hunters)

Regeneration: You recover HP every round in combat. Does not function while unconscious.
Level 1: 1 HP/Round
Level 2: 3 HP/Round
Level 3: 5 HP/Round
Level 4: 10 HP/Round
Level 5: 20 HP/Round
Hidden 10 yrs ago Post by Jerkchicken
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Both are accepted
Hidden 10 yrs ago Post by Rancealot
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Rancealot

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Hope I'm not too late to join.

Name: Defendia
Sex: Female
Race: Human

Health- 40
Endurance- 120

Appearance: Defendia stands at 5'3'', the self proclaimed cutest height for a woman. She has fair, white skin and large, blonde drill hair. She wears a long, frilly red and white sleeveless dress with matching gloves and boots. She is in decent physical shape and radiates a "better than you" vibe.

Personality: Defendia is an arrogant, overconfident sorceress who prides herself on her knowledge of magic. Any who confront her about her inability to use most of her magic receive a quick object to the face. Defendia only acts friendly to the people she deems worthy, the smart, and those able to cook.

Gear: Miscellaneous objects for chucking inside her dress.
Misc: OHOHOHO

Abilities:
Armor 2
Hobbies: Throwing 3, Magic Knowledge 2
Heightened Smell - Food 2
Smart 1
Hammer space 2
Cute 2
Acrobatics 2
Agile 2
Vitality: 4
Magic, Arcane and Hexes* 4
Weapon: Spell - Shooting magically made shields (Ranged, Extra Knockback) 3
Power move 3
Noblewoman's laugh (Ranged, Endurance Drain, Armor Piercing, Area Effect, No Knockback, Decreased Damage) Cost 10
Shield Barrage (Ranged, Area Effect x2, Rapid Strikes) Cost 30
Unlimited Shield Works (Ranged, Extra Accuracy x2, Extra Damage x2, Rapid Strikes , Multiple Targets x4, Charge, Empty Hands) Cost 45

Weaknesses:
Arrogant 1
Ineptitude: Non Shield or hexing* Spells 4
Overconfident 2

Background: Defendia was once a girl under a different name born into a wealthy family. The moment she summoned her first shield, her parents believed she would become a powerful sorceress. As such, Defendia was taught magic by the greatest of teachers. Sadly she was only skilled in summoning shields, every other spell usually blew up in her face or was too weak to be used in actual combat. Embarrassed by her lack of talent, she decided to run away, hoping to find a cure to her obvious curse that is holding her back.

Note: The hexes are in reality her attempts at enchanting objects going horribly wrong.
Hidden 10 yrs ago Post by Jerkchicken
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Jerkchicken

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accepted
Hidden 10 yrs ago Post by Zero Hex
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Zero Hex

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Name: Jacob "Jack" Lockwood
Age: 25
Sex: Male
Race: Human

Appearance:
Jack is tall, thin and just a bit too pale. Scruffy, with a perpetual stubble and a mess of dark brown hair that desperately requires time with a stylist, as well as unsightly bags underneath his brown eyes, Jack's features are hardened and twisted by his harsh, immoral life, making him rather offputting. Jack dresses in simple, practical clothes: a tight-fitting pair of pants, a single belt around his waist, a shirt, a jacket and boots, all of it in dark colors (black, dark greys and blues) and entirely forgettable, if expensive and well made. Should the need arise, he can also produce a matching beanie and bandana to hide his features with.

Personality:
Jack is an impulsive, immoral, overconfident and yet rather cowardly kleptomaniac and with a taste for breaking the law in general and violence in particular. Finding someone more heroic than him shouldn't be a problem. Having said this, he's not a complete psychopath and can actually work quite well with people from less savory environments or who otherwise tolerate his flaws. His distaste for people with messiah complexes ensures that he remains a team player, as long as any team would have him anyway, and his code of "always finish the job" means he'll see a task through to the end one way or another.

Background:
Surely you must have noticed all those oft-shirtless teenagers with crazy hair, decked out in more belts than a belt shop and wielding hilariously impractical swords going about the world, all of them seeking to destroy the one resposible for the tragic death of their parents while attacking more or less any creature that gets in their way. They're not all related, but they might as well be. You see when a young male child is orphaned in such a way as to create "heroic potential", they're shipped off to the Institute for Future Heroes, usually just called Infher or the IFH, where they're taught the proper looks and skillset a legendary hero must have in order to accomplish his goals.

Jacob Lockwood wound up in there because of a paperwork error. Whereas most every other child in Infher lost their righteous and loving parents to some villanous deed which often wiped out a small village, Jacob was born in a fairly large population center and was abandoned by his parents, whoever they were, because they just couldn't be bothered to take care of him. He never really managed to fit in and was kept only because the faculty could not be bothered to deal with the paperwork required to send him elsewhere. While everyone else was encouraged towards flashiness and fighting head on with massive, eye-catching swords while soaking damage, Jacob's talents elsewhere. Speed, agility and going around unnoticed were his strengths, and he soon became known as The Black Sheep of Infher.

It was a pretty tough life. Jacob's strengths were seen as the province of decidedly unheroic sneak thieves and assassins, and he was treated quite harshly for it, often denied food until he completed grueling excercises ill-suited for him. Harass and look down on someone enough, however, and they're bound to act up no matter how well armed and destined for glory you are. That's how Jacob, who started calling himself Jack purely to correct others when they called him by his name, sharpened his skills from a young age, learning to exploit the weaknesses of the faculty and fellow students in order to procure food for himself as well as avoid the wrath of those who took exception to it. His affinity with knives came from realizing they were the only things approaching weapons within the IFH that he could wield properly.

Time went by, Jack more or less made life in the Institute as hellish for everyone else as it was for him and he hit 20 years of age in the meantime, while many of his "colleagues" who he'd known for the majority of their life "graduated" and went out to the world to seek glory and justice in their mid-teens. Well, Jack wanted out too. There was a whole world to see out there and, though he wouldn't admit it to himself, some of the faculty's attitude rubbed off on him and he was rather proud of his abilities. Him killing a faculty member in self defense was also a good reason to leave, before the rest decided that he was a villain to be exterminated on sight. And so, he simply did it, one day he slipped by security and left.

The following five years were truly a rush. So many new sights, so many opportunities to excercise his skills and with greater rewards to boot. Too bad a lot of people from Infher took exception to his escape and were dead set in teaching him a harsh lesson with their weapons. But that was something Jack could live with. For the moment, he was free.

Gear:
-Throwing knives (ranged+5, multiple targets+10): A set of small leaf blade knives, made out of a single piece of metal and especially designed and weighted to be thrown effectively. Jack keeps these hidden all throughout his clothes.

-Kukri (extra knockback+10, Intimidating+5): A large knife with an inwardly curved edge, its heavy blade is well suited to delivering powerful chopping blows and has an intimidating air to it. (adds a +1 bonus to intimidation rolls as long as Jack wields the kukri)

-Trench knife (armor piercing x3 +15): A knife with a long, slender blade akin to that of a stiletto, designed specifically to deal deep stab wounds, and an integrated knuckle duster guard which Jack doesn't really use but which makes the whole thing look gnarly as hell.

-Knife: A long knife, though not as large as the kukri, single edged and with a small crossguard. Very sturdy and practical as both a multipurpose tool and a fighting knife.

-Butterfly knife (Inconspicuous+15): A folding knife with rotating handles that can completely conceal the blade. 3-inch long handle, slightly smaller blade, it's disguised as a religious talisman in order to be as low-profile as possible. (I dunno, some effect that makes it so people don't notice it's actually a weapon and let him keep it wherever he goes. +whatever to concealment rolls?)

Misc:
Aside from his multiple knives, Jack carries a set of thieving tools hidden in his clothes. Just for appropiateness, I suppose.

Abilities:
Acrobatics 2
Agile 2
Art of invisibility 3
Defense 2
Filthy rich 1
Hobby (knives) 4, costs 2
Hobby (thievery) 2, costs 1
Human Arsenal (knives) 3
Perceptive 2
Power move 2
Quick 3
Sixth Sense 2
Vitality 2
Weapon (knives) 3

Weaknesses:
Code of conduct 1 (Always finish the job, whether it was started out of his own volition or by some form of contract)
Compulsion (Stealing) 1
Coward 1
Impulsive 1
Overconfident 1
Wanted 2 (Infher graduates and faculty alike don't take kindly to one of their number sullying their good name. At all.)

Health: 40
Endurance: 60

Power moves:
-Knifestorm, cost 10 (Extra accuracy, ranged, rapid strikes, activation, empty hands, requirement: have throwing knives): A little trick Jack learned while trying to modify Infher techniques to better suit his fighting style. With both hands completely free, he draws two handfuls of throwings knives and throws them up into the air. When he picks a target (or a target makes the choice for him), he can have all the knives fly towards the person at once from multiple angles.

-Hexblade, cost 20 (Continued damage x2, extra damage x2, cancel: undead, requirement: knives): By focusing on all of his horrible experiences and harmful thoughts and putting all those feelings into a blade, Jack can apply a curse to any of his knives. Good for a single strike, it makes the blade rend through enemies with greater ease and infects whoever's hit with a vile curse that poisons their bodies. Unfortunately for Jack, this ability is completely powerless against the undead.

-Weaponized sparkle, cost 10 (Area of effect, blinding x2, extra accuracy, cancel: blind creatures, decreased damage x5, no knockback): You know that thing some heroes and other people like them do? You know, that thing where they produce some sparkling or glinting that's supposed to enhance their heroic appeal? Well, Jack found a more practical use for that, namely, producing a bright flash of light to blind nearby people.

___________________________________________________________


Well, that's that, kind of. Need you to assign a bonus to the butterfly knife's 15-point inconspicuous ability. As for my power moves, I used "requirement: throwing knives" for a -5, "cancel: undead" for -15, "requirement: knives" for -5 and "cancel: blind creatures" for a -5. Honestly wasn't sure whether I should go for a -20 for "cancel: undead" or not, they're pretty common but I guess not human-common?
Hidden 10 yrs ago Post by Jerkchicken
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Jerkchicken

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accepted

Gonna start the game soon
Hidden 10 yrs ago Post by Jerkchicken
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And it's up.

Here's the deal on how things will be done for the beginning part. Basically I'll let you guys do your intro post and mingle, then we'll flash forward to the big in setting event which will kick off plot and also open up a test on the combat primarily and some non-combat rolling stuff to test out the system and get everyone used to it too.

Also I blame the World Cup for slowing this down.
Hidden 10 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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Actually, The reason why some smart people (in fiction and real life) eat a lot of sweets is because they contain glucose, which fuels their brains, although this probably isn't the case
Hidden 10 yrs ago Post by Professor_Wyvern
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Professor_Wyvern The Black Painting

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Baah! Salaryman does not need to use the glucose to fuel his brain. He is a Salaryman, who are know of their superior minds! KNEEL FOOLS BEFORE HIS MAJESTY! KNEEL YOU FOOLS!

But really, the dude likes Rice Cakes. His Wife made the Rice Cakes. He loves his wife's cooking. If he needed to fuel his mind, he'd just totally snag that Brain Serum which his idiot son stole from the Takenouchi Death Squad Eight. Or unless he somehow ends up as L and has to go against Kira...((And if we were going with that metaphor, he'd clearly be in Yotsuba Group...))

Anyway, enough those ramblings! Hi everyone!
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Oh hey finally people posted in the OOC

Also waiting on Rancelot although may just move on if he doesn't appear to keep things going
Hidden 10 yrs ago Post by Parser
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Parser

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Hey Descartes, I know it doesn't really matter since I critfailed, but your initiative would actually be 6d6 instead of 2d6+4- which in all probability means that your initiative will be higher than what you currently have.
Remember, just about everything that isn't damage operates on dicepool and adding matches together.
Hidden 10 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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Rancelot, mind if Freya interacts with Defendia? Her hair would seem like the kind of thing Freya would be interested in. I'd have her latch onto the robot like a praying mantis, but it looks like a battle has taken place
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