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Hidden 10 yrs ago Post by Dervish
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Pachamac said
Only way you can really guarantee this is by making an rp and running it yourself and striving for this pacing. It's exceptionally rare to find rps doing this, but they're there.


Every RP hits slumps. You'd have a better chance of finding a Unicorn with tears that cured cancer than you would of having an entire group that posted consistently twice a week for the entire game's duration. Right now, both of my RPs have over half the players away because of school, moving, health, and a host of other issues that can't be avoided, plus the few people who are suffering from writer's block/ lack of inspiration. Doesn't mean the game's dead, just means it's semi-dormant until people start getting back up in pace again.

notdeadyet said
Furthermore, God gave men 2 heads, but only enough blood to properly work one at a time, and no way to choose which head that is at any individual point in time!


Dat's sexist.
Hidden 10 yrs ago Post by idlehands
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Dervish said
Dat's sexist.


Good thing women don't have blood related issues involving coherent decision making.
Hidden 10 yrs ago Post by Dervish
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idlehands said
Good thing women don't have blood related issues involving coherent decision making.


Werewolf time! :D
Hidden 10 yrs ago Post by Brovo
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Magic Magnum said
I know, it would be nice to see an RP with a good story at least keep up a decent pace though.


*Cough*

No really just find a good core group, works wonders. I got tired of searching and made my own and it works wonders.

I actually have no real complaints. More astonished and pleasantly surprised that players I've invested time in to help grow are actually flourishing as a result. I suppose a gripe of mine would be when people complain that "newbies never learn", then never bother to try teaching them or looking inwardly at their own flaws. It's a cancer that kills your projects, projected exclusively by you.
Hidden 10 yrs ago Post by Gwazi Magnum
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Pachamac said Only way you can really guarantee this is by making an rp and running it yourself and striving for this pacing. It's exceptionally rare to find rps doing this, but they're there.


On the Guild I've only been part of a handful that lasted a long time.

2 of them were 1x1 however (and one has honestly milked for far longer than it should have been).
The third was group based, a huge anomaly among RP's I've been in here.
->Though fun note, it was with one person in that group that I had the non-milked 1x1 with.

That's out of 100+ RP's though, still a pretty poor track record. :/

I only case of consistent RP success I saw was on the site I used before the Guild, but that was because it was a dedicated community of players who were all also friends. And each RP was in the same universe (just somewhere else on the time-line) so there was more reason/investment to stay there.

Brovo said No really just find a good core group, works wonders. I got tired of searching and made my own and it works wonders.I actually have no real complaints. More astonished and pleasantly surprised that players I've invested time in to help grow are actually flourishing as a result. I suppose a gripe of mine would be when people complain that "newbies never learn", then never bother to try teaching them or looking inwardly at their own flaws. , projected exclusively by


Obviously your RP counts as an exception, that should go without saying. :P
But it should be noted that yours started as a table top, not a forum RP which could have helped.

But yea, I agree that complaining about new people only kills a community. People all too often forget that:

1) They all used to be new too
2) That as old members leave we need new members to take over

It was never due to say "Newbies" though that an RP I was in died, it was just due to lack of motivation. People were no longer invested and they dropped it.
For example, I was in an insanely promising ODST RP last month. The GM just got everything right and got players pumped to play, but then out of the blue life hit the GM and it all screeched to a halt. The RP died in an instant.
Hidden 10 yrs ago Post by Pachamac
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Like I said before, if you want to be a part of a consistent rp with good pacing and activity, the only way you can really guarantee this occuring is to GM one yourself and strive to achieve those ideals. It's exactly what I'm doing with my rp and what it's succeeding at. I was the same as you once, bitterly dissapointed at the inconsistency and poor survival rates of rps and the all too frequent abandoning of rps by players (and GMs especially) that I decided to just run one myself and make sure I'd do everything to make it a success, consistent posting being the main factor. It'd be nice if we could rely on more people who choose to GM rps be more consistent and reliable, but the sad case is that they're not. But if you desperately want an rp like that, and strive to achieve it through making one yourself, then it'd also be a benefit to the community to have another GM who's dedicated to do that. Go for it!
Hidden 10 yrs ago Post by Gwazi Magnum
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And this is where "Cop out!" claims are going to be made.

I've tried that multiple times, as much as I want a more successful RP I don't possess the skills to lead such a thing for multiple reasons.

1) Plot: I'm decent at thinking of interest plot hooks, but trusting me with a lot of the minor details, world, and general character development I'm not the best at. I can do it fine with a few characters, but not the amount a GM needs to have in order to run an RP.

2) Post Length/Quality: Generally not an issue in free or forgiving Casual groups. But I post in a Low-Casual level typically. It tends to draw a lot of people away, and generally fails to provide the info a GM is expected to provide.

3) Not the best people person: This is the biggest one. My reputation among some people in OT, and the majority of spam section is proof of this. I don't always get along well with people, I never try to be mean or hostile but I always end up pissing off and annoying a lot of people. Far more people than most individuals tend to piss off. I would most likely get stuck with at least some people I couldn't mix well with, and that would hurt the RP a lot in itself.
Hidden 10 yrs ago Post by Aurus
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I remember when casual actually had casual length posts. If I could keep up with 1-2 pages every other post I'd play in the advanced section. Maybe my interests just happen to attract all the wordy people...
Hidden 10 yrs ago Post by Gwazi Magnum
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Aurus said
I remember when casual actually had casual length posts. If I could keep up with 1-2 pages every other post I'd play in the advanced section. Maybe my interests just happen to attract all the wordy people...


Not really.

It also has to do with the fact that Advanced grew into an elitist society, acting like those who weren't advanced were lesser beings cause of it.
A lot of people had issues with that and went to Casual creating "High Casual" as a result.

So it's just a matter of the non-elitist advanced players changing location.
Hidden 10 yrs ago Post by Brovo
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Magic Magnum said Obviously your RP counts as an exception, that should go without saying. :P


Multiple role plays*. At this point if I feel like making an RP that lasts instead of an experimental one, I can do that on a whim. I've proved it with Legend of Renalta, its subsequent sequel, and The Last Bastion. I'm not just a one hit wonder... So you might try listening.

Magic Magnum said But it should be noted that yours started as a table top, not a forum RP which could have helped.


The Last Bastion didn't. None of the current crew of the Legend of Renalta come from my tabletop days. The successes of both come purely from forum progress, not any background.

Magic Magnum said But yea, I agree that complaining about new people only kills a community. People all too often forget that:1) They all used to be new too2) That as old members leave we need new members to take overIt was never due to say "Newbies" though that an RP I was in died, it was just due to lack of motivation. People were no longer invested and they dropped it. For example, I was in an insanely promising ODST RP last month. The GM just got everything right and got players pumped to play, but then out of the blue life hit the GM and it all screeched to a halt. The RP died in an instant.


Cuz' y'all let it die. There's no express time limit for when an RP is dead. If everyone is delayed three weeks for posting, that's fine. You just find a way to restart the engine and keep going. Instead, y'all made the presumption that it's dead, and thus, it died.

The only reason it died is because you allowed it to die. That is probably the hardest truth any role player has to face when an RP they are in died. The only reason it died is because they refused to put in the effort. That's not losing motivation, that's simply either acknowledging that you didn't have that much interest in the idea in the first place and you don't understand your own tastes all that well, or that you're lazy.

Hidden 10 yrs ago Post by Gwazi Magnum
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Yea, like usual you didn't really leave anything for me to have to argue against. :P

The only thing I was possibly able to consider was "What if I wanted it, but no one else did?", but you already addressed it with simply restarting the RP multiple times.
If I ever find an RP that I'm into enough that I just don't want it to die I'll keep this in mind.

Which reminds me, I haven't check Interest Checks for several weeks. I should probably see if there's something new there that catches my interest.
Hidden 10 yrs ago Post by idlehands
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Unanswered PMs about an interest check or an RP. And seeing that person posting and online. So annoying and insulting. Just tell me you don't want to do it or you changed your mind. Ugh.
Hidden 10 yrs ago Post by Herzinth
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It's why I have such a fantastic core group: [names], Herzinth, [name]


Sweet.

Also, the pre-rant portion of this post reminded me of an RP that died within two weeks, except for 4-5 of us who'd do a round of posting every two or three months for a bit over two years. The GM was not one of those people.
Hidden 10 yrs ago Post by Rilla
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I agree with Brovo.

If things die its because people let it.

Allaria lasted as long as it did because I was able to grow the world, and build up enough interest and loyal players to allow it to survive, albeit in different incarnations.

Provided a computer, at my new place, no doubt I could carry it through its third chapter, and beyond.

Funnily enough, it didn't need a complex plot or anything, just proper motivation.

that is also my pet peeve.

No computer. the world needs more LoR and Allaria.

Fun fact. Allaria was started in part because I wanted to make a persistent world.
no computer. Guild needs more LoR and Allaria.
Hidden 10 yrs ago Post by vancexentan
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I completely agree with the statement that roleplays only die because people let them. I have done multiple roleplays in which things were going fine but a bit slowly then people just say "Fuck it I'm out but since it's too awkward I'M NOT GONNA TELL ANYONE LOLOLOLOLOL"

People need to deal with the slow shit to get to the good parts and even then it may not be all that great. Early stuff tends to be a bit dull but that's because if you start full power then what's the whole point of having this adventure in the first place?
Hidden 10 yrs ago Post by Jig
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New B!tching:

When an RP starts with all the characters completely ignorant of who every other character is where the plot doesn't require this. It means the first page of posts is usually people taking it in turns to introduce their character and generally stagnates things, in my experience.

Nobody likes stagnation.
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It depends really. You could all be strangers at say a festival and then when shit hits the fan or whatever be it and you're all forced to team up you can do the fight scene and the meet ups all at the same time.
Hidden 10 yrs ago Post by Brovo
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Jig said
When an RP starts with all the characters completely ignorant of who every other character is where the plot doesn't require this. It means the first page of posts is usually people taking it in turns to introduce their character and generally stagnates things, in my experience.Nobody likes stagnation.


Resolution: Learn proper introductions. One does not have to spend an entire post introducing themselves. They can just as easily wave to everyone and go "Hello my name is Gregory Savant and I'm here to SAVE THE WORLLLDDDD~" Then charge off on their mighty steed towards the plot. You can literally make a depth-filled intro in one paragraph and move on without any problems.
Hidden 10 yrs ago Post by Frizan
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What Brovo said. A lot of people seem to think that they need to divulge their character's life story the moment they meet someone. Name and rank, that's all you really need for an intro.
Hidden 10 yrs ago Post by Jig
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Edit for Clarity (where previously there wasn't enough):

When I say 'introduce character', btw, I mean 'Introduce character in the IC to other characters who were previously ignorant of the other's existence'. I'm talking about the setup that can happen in an RP where the characters exist in a vacuum prior to the IC and the whole of the start of the RP is everybody meeting everybody else.

Obviously introducing a character to a reader is a different thing and, yes, a skill that can be developed.

___
I'm not saying there's no way around the challenge of the 'characters all meet for the first time' scene, but prevention is better than cure. When GMing, I try to encourage players to work out pre-existing relationships between their characters before the IC to avoid this problem.

Brovo said You can literally make a depth-filled intro in one paragraph and move on without any problems.


Sure, but once you've waited for a whole round of people to do this, 'moving on' takes a while, and stagnation sets in. You're right that stagnation doesn't spell the death of an RP, but it is in my experience, where an RP dies - especially at the beginning when momentum is lost. Why risk it, if you can avoid it?

Brovo said Resolution: learn proper introductions


On the whole, I think I introduce characters satisfactorily. Unfortunately, I haven't a device that can learn skills onto other people and once you're in the rut of 'everybody take turns to write a big fluffy impressive intro post' with no real practical interaction in the turn-based, huge-group scenario (especially when all characters are introduced to everybody in one sitting - surprisingly common in my experience) because of the GM's management, there isn't a lot of wiggle-room for any one player.

Really, I think GM's are to blame for these as there's lots of ways around the 'lots of strangers' setup but the best really isn't to sit in a big circle and take it in turns to say your name, your dream job, and a secret nobody knows.

If I thought it was my fault, I'd be fixing it in context, not b!tching. xD
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