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An Introduction to the Lands of the Rim

"Scholars and cartographers of the Empire have known about the Rim since the times of the Foundation, and we have proof that the existance of this continent, hidden among the waves of the Eastern Ocean, was common knowledge among the sages of Jahen, our great land, long before the dawn of the Imperial Age.

But it was only in the year 186 a.F. (after Foundation) that His Imperial Majesty Josif Wilhelm the Third, praised be his name, with a public speech that astonished nobility and common folk alike, declared that an expedition party was to be sent across the seas, to finally reach the eastern land, and there to plant the imperial banner, the three-headed eagle, in order to make it a colony of the Empire.

When the exploration party returned and told of their findings, it is said that even the Emperor was shocked. Gentle rolling hills, green lush forests, and in the distance, great mountains towering in the sky: this is what the explorers saw. Thus, the first human settlement, simply named The Colony, today a great city on the western coast of The Rim, was founded. Soon, many other cities and villages sprung up, as thousands of pioneers and settlers traveled across the Ocean to find a new home.

It didn't take long for the humans to realize that they were not alone in this land. Although the land where they settled (now commonly known as New Jahen) was uninhabited, many other strange folks lived in the surrounding regions: most of them are now friends and trading partners of the Empire, but a few are still bitterly hostile to us and our glorious Empire.

Today, these lands are part of our august Empire, and for every day that passes, more and more pioneers set out into the unknown territories of The Rim, whose treasures are still waiting to be uncovered by the brave."

- Albrecht Jacob von Erenstein the Cartographer, from his work Geographia Orbis Cogniti

Human Settlements in the Rim

"The most important border in The Rim is the so-called Höller Line. This border for the most part coincides with the homonymous river: both have been named after the famous explorer Franzis Johan "the Wanderer" Höller. The Höller line has a very simple purpose: it is where the human domain in The Rim officially ends. All the lands east of the line are not subject to Imperial authority; viceversa, everything west of this line is to be considered, by all means, a part of the Empire of Jahen. This border should not be considered "fixed" (in fact, every single cartographer has placed it in a slightly different place in their maps) and should be taken merely as a "guideline". Plus, it is not guarded or defended at all: the only thing between the Empire and the untamed wild is the flow of the Höller.

I think you perfectly understand what that means. East of this line, you are completely free. No taxes to pay, no soldiers or agents putting their noses in your businesses and so on. On the other hand, west of the line you will enjoy the Empire's protection, while east you'll be on your own. Remember, also, that as humans settle deeper and deeper into The Rim, the line is advancing eastward by the day, and prievously untamed lands might be suddendly colonized.

Most of the human cities and population lies within the territory delimited by the Höller Line, known as New Jahen. The cities worth mentioning are all located on the coast; the ones you'll surely have heard of are King's Stone, in the Stonebay, Argo, on the shores of Alraün, Northlight, in the Rathìnael Archipelago, and of course the Colony. There are many more villages and towns both by the sea and in the outback, but they're small and of little importance (with the exception of Reìlin, on the shores of the Höller).

In theory, no man lives outside New Jahen. In practice, there are relatively few, but there are definitely some. The ones you need to know about are those who live in the southernmost region of The Rim, east of King's Stone, known as Barbary. In these lands, piracy runs rampant: however, most of these people are corsairs, employed by the Empire to attack the ships of the Forestlings, the indigenous people who live in the Redclaw Forest, openly hostile to humans. Corsairs or not, you should not risk approaching them: the routes they frequent are little traveled by humans, so hopefully you won't have to deal with them."

-Andreas Heifenwehl, merchant, from a letter to his brother

Natives of the Rim

"-Western Elves (Rhinnéeans): elves who mostly live in the Rhinnée plains, just east of the Höller. These are probably the native guys with the closest ties to us humans: they also look very similar to us. They're a little taller than us, their ears are a little pointy, and their eyes a little larger, but other than that they're just like us. Mostly they have hair of a vibrant brown and blue eyes. They are usually nomadic, roaming the plains, trading and stuff, but many of them have settled with us humans in Reìlin. Hell, I should know: I married one!

-Northern Dwarves (Mountainfolk): best bros ever. Once, when I was still a young adventurer, I was travelling just north of Reìlin, and got lost. It was winter, and I was freezing, and I passed out from the cold and exhaustion, convinced that my time had come. When I woke up, I was in a tavern surrounded by short, muscular dudes who cheered when I woke up and offered me so much to drink that I passed out again shortly after! Seriously though, they're probably our best buds together with the West Elves; they live mostly underground, in large cities carved in rock. They have a huge capital city, Hlidernün.

-Teitanians: these guys creep me out a little. They're always cloaked in their robes and capes, and they show their faces very rarely. However, when I traveled to Teitania once, I managed to see one without his robe, and I could swear by all the demons of Hell, he was made of stone! His eyes glew of a slight blue, and his face was made of living rock! However, they're still trading partners of ours, although they're so mysterious.

-Eastern Elves (Fiélnaians): elves who live east of the Hilìr river, in the forest of Fiél-Näi. They're taller than the other elves and have pointier ears, and have been much more reclutant in opening up with us humans. They live in the deep of the woods, so we know little about them. I'm not sure we should trust them.

-Southern Dwarves: dwarves who live in the hills of At-Hàinn, south of the Dwarven Mountains. They mostly live in villages on the slopes of the hills, living of agriculture and sheep-farming. Pretty chill guys if you ask me.

-Blashyrkyìn (Winterdemons): my friend Jens is such a coward. Once we were traveling along the Erén Way, and we were in the Gray Plains just south-east of Teitania, and one night he came to me all scared and said that he saw something moving in the dark! Surely it was just a shadow! Right? ...right?

-Kamis: uhm, these guys are weird. I've only seen one of them: it was this strange horned dude, looking at us standing in the middle of the bushes while we were traversing the forest they live in, north of At-Hàinn. Perhaps I had drunk a little too much that evening, but I could swear it turned into an animal and ran away! Must have been just me.

-Candlefolk: there's no way these guys exist. Come on, living candles? Seriously? My friend Jens swears he totally saw them, but you know him.

-Forestlings: screw these guys, seriously. They live in the Redclaw Forest, east of Barbary, and they kill every single human they manage to find. I hope pirates kill them to last one."

-From the diary of an unnamed explorer

Welcome to The Rim, adventurers!
After this brief introduction, I'd like you to give me an idea of your characters, after answering any possible question of yours.
Hidden 10 yrs ago Post by DAWNSTAR
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DAWNSTAR A literal Type 0 Super Luminous Star

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I will start working on a character as soon as possible.
Hidden 10 yrs ago Post by Goldeagle1221
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Im going to wait on you guys to get a feel for the character sheet before i do mine.
Hidden 10 yrs ago Post by Pathfinder
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I'd be interested, if at all possible I would like to make my own race to interact with the humans.
Hidden 10 yrs ago Post by Polyphemus
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Prussian-inspired fantasy culture colonizing Mordor? I'm in.

How would you feel about a highwayman/ bandit character?
Hidden 10 yrs ago Post by Capra
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Polyphemus said
Prussian-inspired fantasy culture colonizing Mordor? I'm in.How would you feel about a highwayman/ bandit character?


Perfect!

Pathfinder said
I'd be interested, if at all possible I would like to make my own race to interact with the humans.


What do you have in mind?
Hidden 10 yrs ago Post by Sturmgewehr
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I'm still thinking about what character I should make. I was thinking of some human commander but it's not set in stone.
Hidden 10 yrs ago Post by Capra
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Here's a template for the character sheets:

Name:
Race:
Gender:
Age:
Appearance:
Personality:
Job/occupation:
Backstory:

Have fun!
Hidden 10 yrs ago Post by Voltus_Ventus
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What era would this be set in? Medieval? Victorian?
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Voltus_Ventus said
What era would this be set in? Medieval? Victorian?


Late-medieval. There is a post in the ICs, look it up :)
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Leaving this here for now (it is done now, I will add a bit more stuff in the IC like why she is in New Jahen)

Name: Katya Moscovina
Race: Human
Gender: Female
Age: 26
Appearance: 

Personality:
She is a fairly outgoing person when it comes to most things, just not people, one could call her an  awkward girl but she prefers to say she is socially challenged. Despite her gaunt face she is actually not a pessimistic person, she is just sickly but is still a fairly optimistic person, usually seen smiling to herself as if there is a joke only she knows. She has two passions in her life, being a seamstress and Danger Zone, her donkey, both very important to her. She to most people appears to be a simple woman but ain't stupid woman, she has all her wits about her and will not hesitate to show them, often snapping at people who make snide or rude comments about her. She can sometimes be seen staring into space blankly, just doing nothing, it's because she has a hard time concentrating on things she doesn't find interesting, like politics, or people... Having more of a preference to mumble to herself or talk to Danger Zone.
Job/occupation: Seamstress/Textiler
Backstory: She was born in a small town far to the north of the imperial capital in the small town of Moscovey, it was quaint by all accounts, neatly organized cottages and buildings set up around a main square, everything covered in snow all year round, nestled in a valley surrounded by trees, what more could you want? Much more, the people of the fair town were bored, they woke, up they went to work, they came back and they slept, there was simply nothing else to do but then there was that weird girl, who never seemed to be bored, who never seemed to be tired of the scenery, as if after every blink she was in a whole new world, that girl was Katya. She lived with her grandmother through out her childhood and restless teenage years, helping her run her sewing business out of the first floor of their cottage, they were made fairly well off by there business but imperial taxes did knock them down a few pegs. When she was just becoming a little woman (her early teens) she was walking down one of the backroads of Moscovey carrying goods from the farmers market, it must have been a funny sight, a tiny twig of a girl carrying large bundles of vegetables in her arms, only the top of her head peaking out from behind the mountain of greens and trailing close behind her, eating the loose bits of veg that fell from the pile was a tiny, donkey baby, prancing along behind her, it's muzzle covered in dust from eating off the ground. When Katya got back home and put all the food on the kitchen table she turned around to see the tiny equine looking up at her expectantly, she pushed him out with a broom. But the donkey was stubborn, like a mule, so he stayed outside and waited to be let back in and that's when Katya grew her attachment to the little hoofed animal who would later be named Danger Zone.
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Voltus_Ventus said
Name: Katya Moscovina


Nice! I can't wait her to see her in action. They say that the hide of the wild giant beasts of the northern island of Bèrehine is excellent for making cloaks and the like...
Hidden 10 yrs ago Post by Pathfinder
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I was planning on having a tribe of Gnolls, if that was ok.
Hidden 10 yrs ago Post by Goldeagle1221
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Name: Gustav Theindorf
Race: human
Gender: male

Appearence: A tall, broad shouldered worn out man. His left side holds many scars and memiores from the fairly recent civil war back in Jahen from a stray explosion of the newest technology to grace the ever bloody battlefields. Despite his marks, he walks with a confident stride in his proudly worn imperial issued boot from the war. His light brown hair is usually cut short to military standards and his face is also cut, deep with the memories of the military. His steely blue eyes are set apart by a rather larger nose, not so large however, that one might gawk but big enough to almost hold an awkward conversation with that idle stranger you would meet in line at the bakery. Nonetheless, its there. Although a modest man when it comes to self evaluation he wpuld consider himself an average imperial man, but the few companies he has kept over the yesrs might describe him as a slightly more handsome figure.

Personality: A true imperial in appearance as well as personality as Gustav is an outspoken supporter of the colonization and imperialization of the rim. Luckily, he is not all radically political as he finds humor in jokes, and joy in the sweet things imperial life has to offer. Although, he is restless despite his simple contentments. With the death of his twin brother in the civil war, so did die his peace of mind.

Job: Since the war is over and the military down sized to particular guards, Gustav, a warrior at heart, has become a private contractor in the colony, aiding traders and scholars alike in escorts and other mercenary activities. He holds his office in The Colony itself and is always ready for the next client.

Background: A once joyful prankster and almost joined at the hip sibling, Gustav and his brother were drafted to defend against and put down the uprising. They gladly accepted as duty bound individuals. After the initial battles in the mainland and Gustavs accident, they were redeployed to the colony along with other miltiamen to watch for any of the uprising there. All that found the brothers on a patrol however were forestlings. After a brutal fight, only one of the brothers remained, along with a burning hatred for the 'people' of the rim. So there in the colonies, Gustav was chained to, a prisoner of his own fury, and there he still is. Gustav Theindorf, Mercenary.
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While we wait for some characters, I'll post some more info about the lore of the setting; hope this helps with making you char :)

Of Magic

"Ahem, ahem, what was I saying.

Oh, yes, yes, my dear students, I remember. Today is your third day at the Academy, I see. Well, welcome! As you most certainly know, our honored institution, created almost two centuries ago by His Imperial Majesty Franzis Leon the First, our first Emperor, is the first and only Imperial institution dedicated to the study of the magical arts and to the training of aspiring magicians. That is you, my dear pupils! Now, if you want to become mighty sorcerers such as me, there are a couple of things you should know. You probably know them already, but I shall repeat them, lest you forget.

First: we members of the Academy are the only ones who can practice magic. If somebody manages self-teach himself magic (an arduous, if not impossible task) and is caught casting spells without a Charta Magica (the piece of paper we gave you on your first day here), he is to be executed on the spot. So carry your Charta with you at all times and treat it well. Also, the Council of Rectors can revoke your Charta whenever they please, and they will if they catch you doing something really, really bad.

Second: when I said "something really, really bad", I mostly meant "practicing the Dark Arts". You've certainly heard about them: necromancy, evocation of demons, vampirism, fleshweaving...These are a very, very big no-no. Always. Remember it. Even talking about them can have bad consequences. So if you don't want your Charta revoked and a bounty on your head, steer clear of this stuff.

We'll go into more detail later, but this are the basis. Now, follow me, so that I can show the rest of the labor...hey! You! Yes, you! Careful with that fireball!"

-Archmagus Simon Sväer, from the transcript of a speech to neophytes of the Academy

Bèrehine, of the Wild Beasts

"Northeast of the islands of Rathìnael, four days of navigation from Northlight, lies a great island, named Bèrehine, "of the Wild Beasts". This name has been given because of the most peculiar fauna that inhabits the island. On its frigid and inhospital tundra, enourmous animals roam, preying upon each other. Each of these monsters can be as large and as tall as an Imperial Galleon. I sailed from Northlight with my old ship, the Adventurous Spirit, and we came in sight of the island, when a terrible storm appeared suddendly, and were shipwrecked on the southern coast.

We sighted one of these beasts the morning after. It looked vaguely like a muskox, only a hundred times greater. It was covered in long, brown hair, and it had immense horns protunding from its head. Its eyes were hidden by the fur, and only its nose peeked out, breathing large clouds of steam. We were still standing in awe, when something even more incredible happened. Suddendly, a hail of well-aimed arrows landed on the beast's face, who screamed in pain. Swiftly, more and more arrows reached their target, aimed at the beast's weak points: eyes, neck, and joints. We could not identify the archers in the thick of the bushes before the great monster was dead; but we knew that we had had the rare honor to be witnesses to the hunt of a group of Bèrehine rangers.

These people, living outside Imperial jurisdiction, are nomadic hunters who kill the beasts of Bèrehine and use them for susteinance; every part of the animals is used. Meat is eaten or salted and stored; fur is used for the production of coats, cloaks, and other articles; bones are used to create tools such as arrowtips and knives. It is a most profitable occupation, for the vast majority of the goods the hunters produce is sold to a high price: for example, a mantle made of Berèhinian fur is a sign of distinction amongst the richest nobles of New Jahen."

-Andreas Armin "the Traveler", from Memories of an Explorer
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Pathfinder said
I was planning on having a tribe of Gnolls, if that was ok.


We already have something of the sorts, but they're called Forestlings!
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Hmm, well then I'll come up with something less "killy". Just give me a sec.
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Name: Heinrich Herzog

Race: Human

Gender: Male

Age: 26

Appearance: Heinrich would be considered conventionally handsome by any standard- a tall, fit man with beautiful blond hair and strong facial features. However, his features are marred by two disturbing features. One, his eyes are an extremely pale blue and always wide open, to the point that the irises are completely surrounded by white. Many find it difficult to make eye contact with him. Two, his face is dominated by a thick, inflamed red scar tracing from his earlobe to his upper lip. He dresses simply, yet always in expensive fabrics and dyes.

Personality: Heinrich is affable and charming, making friendly small talk with his victims and consistently behaving respectfully to women. This is mostly genuine- he was raised to be polite and believes firmly in asserting his superiority by being a "gentleman". However, he holds terrible grudges- if he considers himself wronged, he will hold a burning hatred in his heart for that person and go out of his way to find some way of getting revenge.

Occupation: Highwayman

Backstory: Heinrich was, at one time, the scion of the Herzog family back in Jahen. A very old and very respected family, the Herzogs had made their money through trade. When the Colony was founded, the first ship waiting at the dock to receive goods from the Rim belonged to the Herzogs. However, Heinrich had little of the honesty or austere responsibility associated with the Herzog name, preferring to spend his massive allowance on whoring and drinking. The family sent him to a prestigious university, intending for him to learn some humility as well as the skills needed to run the family business. However, it was there that Heinrich was goaded into student dueling. A fixture of university life, students often fought with naked blades, seeking to gain impressive but not terribly dangerous facial scars solely for the purpose of bragging. Heinrich discovered a natural talent for the blade, and won more often than he lost. Until one fateful night he won a little too well, accidentally putting his dueling sword through his opponent's eye. Matters worsened when he discovered just who the unfortunate man was: a favorite nephew of the Emperor's chamberlain. Panicking, Heinrich bluffed his way onto a Herzog ship and made his way to the new world. With little other marketable skill, Heinrich was reduced to making his living by the sword, haunting the remotest stretches of road and robbing whoever was brave or stupid enough to venture out without reinforcements. Herzog has no regrets, though- he's having the time of his life.
Hidden 10 yrs ago Post by Capra
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Nice char!

Since we have already three/four chars, I think I'll post the first IC this evening. Would this be ok?
Hidden 10 yrs ago Post by Goldeagle1221
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Im up for it.
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