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Hidden 10 yrs ago Post by GreivousKhan
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Tales Of A Gilded Throne
-One Spot Now Open Post or PM me if interested-
Fantasy Nation Role play
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The Continent of Elyden, an empire sized Kingdom first founded by the Phoenix Queen, Valarien Paragon, Lightbringer, and Lady of Dawn. Since time immoral, it has been Valarien's line that has ruled from the Phoenix Throne from the majestic city of Skyhaven. A mountain top metropolis and the capital of Elyden, and thanks to Valarien's covenant of fire, a powerful magic pact with the Lord of Fire and Sun, the Realm of Elyden has known eternal summer and spring.

In the 700 years of its existence, and the exception of a minor squabble here and there between the lords and the incursions of the beastfolk, all of Elyden has known peace. The turning of the age sees an end to that long peace.

The Rp will start with the death of the most recent High King, Lord Taramyth Paragon 'The Fowler', named so for his love of falcons and obsession with flying. Lord Taramyth was a fairly 'good' king, though this may be due to the fact he was quite an absent one, spending less time ruling and more time hunting, leaving more and more work to his Lord Regent. A tragic accident born of a new, 'flying chariot', saw Taramyth meet an untimely end. Taramyth had two sons, the older of which was young promising if a bit...simple...

However, on the day of his ascension ceremony, tragedy would strike again. As four men dressed in the priest garb of the Order of the Silver flame were revealed to be assassins, and taking his honorguard by surprise, struck the young would be king before they in turn could be killed. One of these assassins managed to stole away with the Crown of Fire, a powerful magical artifact widely known to be the key to the 'Long Summer.' With the loss of the crown, and no immediate heir of age to renew the spells of the seasons, the days are growing cold once more, such as they have been during the days of the Everfrost.

The youngest son is but a child, and the crown is still lost, throwing the realm at large into near utter chaos. It is in the midst of this that Taramyth's cousin, Ealstain Paragon quickly rose up support for his claim to the throne, citing that a mere boy was too young to rule and they could not afford to wait for him to be of age to renew the flames of Long Summer. This has only thrown more oil on the fire, as this act would overthrow countless decades of tradition. Many claim Ealstain is an opportunist, and has no right to the throne, others still see the slowing colder days ahead and wish someone would simply come and put an end to the chaos and restore order. Ealstain has long since fled the capital and currently rallies support for his claim.
Players will play as a High House of the Greater Realm, each House rules their own provincial state, and these smaller realms are kingdoms in their own right, but all ultimately swear fealty to the Phoenix Throne. The RP will begin with an immediate call for a Grand Council meeting of all the rulers of the lesser realms to decide how to deal the recent threats to the realm. They will also decide on who will be placed as the new Lord Regent for the newly appointed heir.

Each High House rules at their own domain, lesser realms that are powerful provinces in their own right, with their own armies, traditions, and cultures, but all are united by the worship of the Silver Flame, Lord of Light, the sun god Kammeth himself. Players will have vast control over the lore and events from within their own realm and be a vital part in shaping the kingdom. Tied history between realms is not only expected but encouraged, as these realms have been neighbors for centuries.

Other open Council seats of the Sky Tower:

Lord Regent
Lord Regent, The Lord Regent oversees all common affairs both small and great in the name of the Phoenix Throne, and serves as the main administer. Second only to the man or women who sits on the Phoenix Throne itself. Acting as the right hand of the King offers much authority, influence, and raw political power. Only the most trustworthy are given this position, and for good reason.

Seeker of Secerts
The Seeker of Secrets, The eye of the crown, the Seeker of Secrets, or more commonly simply called the 'Seeker' by most, oversees the 'Crowns Eyes' an expansive network of spies encompassing from the lowest house servant to the mightiest baron. Their knowledge often obtained by bribes, black mail, or outright threats, few are fool enough to lie to an Eye of the Crown. Though the High Lords of the Greater Houses are above their authority. When the King wishes to know anything, he turns to his Seeker, and it is the business of the Seeker to always have an answer.

Firstsword
Lord Marshal and First Sword, perhaps the second most powerful position in the realm working for the Throne, The Lord Marshal commands the Royal Phoenix demesnes, which are largely made up from levies pulled from across the Great Realm, every house must give an account of their full might, and a sizable portion of this is taken to serve the crown directly. Aside from organizing the standing army and navy, The First sword is named so for often leading these very forces in battle directly in the name of the Phoenix Throne. It is a highly prestigious position to be sure, but aside from his duties on and off the battlefield, the Lord Marshal councils his lord in all things marital.

Master of Coin
Master of Coin, Perhaps least glamorous of the council seats, but yet still among the most important, it is the Master of Coin who oversees the kingdom's coin counters and is chiefly occupied with the finances of the realm. In addition to finances, the Master of Coin is also the chief diplomat of the realm, and is expected to be the face of peace representing the Phoenix to the outside world. It is he who must balance the ledges keeps the realm afloat and out of debt, if he can manage it.

Arch Dawnbringer
Arch Dawnbringer, if the Seeker is the ears and eyes of the Throne, the Lord Regent the right hand and the Marshal the strong arm with the Master of Coin his purse. The Arch Dawnbringer and Chaplin serves as the soul. The unwise might think the Arch Chaplin has little in the ways of power, or influence if the current King is more secular then god fearing. Such men could not be more wrong, for the Arch Dawnbringer is the head of the church of Kammeth, the official religion of the realm, and holds the hearts, minds, and faith of the people, for he is seen as the mouth piece of Kammeth himself. The relationship of the state and the church has always been a tenuous one at best, largely due to the fact that the Arch Dawnbringer often times has as much if not 'more' power then the crown if the masses truly favor him.

Keeper of Kingdoms
Due to the importance of this office, some question that the Keeper of kingdoms is easily the most influential seat in all of Elyden. The Voices task include the administrating of laws and over seeing major diplomatic overtures to other realms (something more or less unheard of). However, his main task is that of policing the many bickering High Houses of the realm through internal diplomacy. If the Realm were a machine, the Voice is in charge of keeping it well oiled and in one working piece. The power of this office is sufficient enough that those chosen for it are the most carefully selected, more so than even the Master of Coins. A single word misspoken, after all, could easily result in civil war, or a House falling into out right rebellion. The reverse is also true however, and many are the famed Voices who have managed to maintain peace for the greater good. Any lord who is subject to a visit from the Voice of the Throne does well in being cautious if not outright fearful. As the Voice may call to court any lord he wishes who he feels has acted in such a manner as to endanger the realms stability, even if that man or women sits on the gilded throne. Though few Voices have the gall to question the rulership of a Paragon, not without very good reason at least. Of all the seats on the High Council, the Voice of the Throne is most abroad, often travelling from House to House during times of turmoil in the Realm.

Religion


Kammeth, Sun God, Lord of the Sacred Flame.
Kammeth is both seen as the god of light, life the long summer, sky, athletics, spring, self-perfection, vitality and youth, he is also the lord of battles, and master of war. Novices in the Kamthein faith were called the Enlightened while clerics were known as Dawnbringers. The full priests take a new name in his service when they were ready to signify that Kammeth has personally recognized and accepted them. This new name could either be used instead of their old name or simply used only when addressing other Dawnbringers and when in solitary prayer. Due to his aspects of worship, temples to the Lord of Battle look more like military fortresses than the archetypal temple of past or present religions. They feature barracks, mess halls, armories, and training grounds, along with the common rooms for prayer and schooling in the faith.

The church is divided into two parts; militant and ministry. The ministry oversees administrative functions of the church. The ministry also gives spiritual guidance to the church's members. Every kingdom has a network of priests and bishops who answer to the Council of Flamekeep and then to the Keeper of the Sky Flame. The church militant is comprised of warriors, paladins, clerics, and exorcists. Unlike the ministry, it battles evil rather than evangelize to the people. The soldiers live and train in monastic fortresses, and patrol across the territory of Elyden. Knights of Kammeth are often called Kumen
Tenets,
1. Be fearless
2. Never turn away from a battle.
3. Obey the rules of war
4. Obey your rightful Queen and king
5. Defend those who cannont defend themselves


Valarien Paragon, Lightbringer, Phoenix Queen, Lady of Dawn.
It is said Valarien was so favored by Kammeth that he took her as his bride, making her the first and last mortal to ascend to godhood. Her spheres include creativity, renewal, birth, and oaths. Many women who seek to serve the faith in a more militant role often take up knighthoods as Maidens of Valarien. Her dogma dictated the use of careful tactics in battle to achieve victory, under the belief that sound strategy was the best way to win a battle with the most favorable outcome. Her symbol is that if dawn on the horizon. Valarien temples are often much more artistically pleasing then those of Kammeth, making up some of the grandest and breathe taking structures in the realm. Maidens or knights specifically, of Valarien are called Vala's. Worshipers of Valarien are called Valaiths, and preach peace and harmony between neighbors.

















Rules



  • No arguing, there will be zero tolerance for needless bickering

  • Keep travel time reasonable, this being in the middle ages and teleportation being very much not a thing, word of mouth will travel slowly at best.

  • This being a NRP, a level of wiring is expected and necessary; consider it High Casual at least.

  • This is a heavily story focused Rp, so there is no 'game' to win. Or any points to earn, so that should not really be your goal, yes the throne can be a goal for your character, but the goal of a Roleplayer is that crafting a story not winning the 'game'.

  • Technology is about 10th 12th century, with plate armor existing but still rather new and expensive. Crossbows, blast furnaces, paper mills, Chimneys, Segmental arch bridges, Treadwheel cranes, hourglasses, spectacles and trebuchets sure, gunpowder and cannons? No.

  • This does boil down to a kind of game of thrones (I know it sounds corny as hell), and so character death should not only be expected, but seen as something that would be damn hard to avoid. So no one has any plot armor, and you should not expect special treatment for characters you really like. That being said, I don't plan to kill characters willy nilly, but if it will advance the story, there is a good chance.

  • At last...HAVE FUN! ^.^, that is the true main purpose of any RP I feel and it should be no different here. NOTE: This rule will be enforced with armed crossbowmen at ALL times... :K




Nation Sheets

Worldbuilding Thread

Map


Claimed

Nex: Light Blue

Bridgeburner: Black

solamelike: Red

naxhi: Blue

LordZell: Purple

Lone Wanderer: Green

Goldeagle1221:Pale Orange

Crabmeat: Light Grey

DeadBeatWalking: Oxford Blue

Milkman: Dark Red

Gorgenmast:Dark green

Aristo: Gold

Katabasis: Dark Yellow

ethanjory: Pink

Open: Dark Purple

Celeste: White

Open: Silver

Nation Sheets

Hidden 10 yrs ago Post by The Nexerus
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Plate armour didn't exist in the 10th century.
Hidden 10 yrs ago Post by GreivousKhan
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The Nexerus said
Plate armour didn't exist in the 10th century.


I know, which is why I said it is fairly new in Elyden, most of everything else is about 10th century however.
Hidden 10 yrs ago Post by Milkman
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I problerby start working on my nationsheet on saturday. Tomorrow I have a busy day of work and then perform with my band in the evening. I got the main idea's in my head already. Just need to flesh them out a bit and create the family tree. I better make sure to have an extensive family considering the game of thrones influence ^^
Hidden 10 yrs ago Post by LordZell
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If anyone is interested in having a marriage alliance I'm open to taking a wife or maybe our children marry.
Hidden 10 yrs ago Post by solamelike
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LordZell said
If anyone is interested in having a marriage alliance I'm open to taking a wife or maybe our children marry.


I have 4 daughters to marry off if you want.
Depending how old your King is depends if he can marry one of them, I plan on having an old king.
Hidden 10 yrs ago Post by Little Bill
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I, too, plan on some marriage pacts. More to come after my NS.
Hidden 10 yrs ago Post by The Nexerus
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I have no idea of the benchmarks for population and military.
Hidden 10 yrs ago Post by GreivousKhan
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Actually thought up what would be a fairly easy way to calculate that using Medieval Demographics Made Easy. All that's needed is finding out the approximate square miles of each hold.

Hmm, with 3,930,000 miles being the overall size of the continent shouldn't be to hard for me to get that rough estimate on hold size by miles. Then I'd just need to take into account climate and geography for average population density for each hold.

Probably the fastest way to do this is for people to just PM when they want to find out their approximate size in people (I doubt people like doing the math as much as I do), for Nex for example, which is looking at something of 353,700 sq miles, with 110 population density due to having some of the most fertile land in Elyden. Which would give you almost 4 million in total. Rough estimate counting every person living in that area but they don't need to be exact down to the number.

Basic rule of thumb being 0.5% capable of being levied leaving you with 194,535 in total. Of course taking into account the time period only half of that would be supportable for long (You would need an amazing economy to keep that many men up for long). Which would cut it down to 97,267, which is still impressive. (ironically this is only a little under what the Reach was capable of)

So that should help.

Anyone else wanting specifics on population and thus military size just let me know.
Hidden 10 yrs ago Post by solamelike
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Ooh ooh me me !! :D
Hidden 10 yrs ago Post by GreivousKhan
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Solamelike=

Population: 4598100
Military: 22,990

Edit: forgot to drop the zero. :P
Hidden 10 yrs ago Post by NarcolepticSailor
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Wait, population and military is all decided by the GM then? Thought it was being left up to our discretion. What are mine looking like?
Hidden 10 yrs ago Post by The Nexerus
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GreivousKhan said
Actually thought up what would be a fairly easy way to calculate that using . All that's needed is finding out the approximate square miles of each hold. Hmm, with 3,930,000 miles being the overall size of the continent shouldn't be to hard for me to get that rough estimate on hold size by miles. Then I'd just need to take into account climate and geography for average population density for each hold. Probably the fastest way to do this is for people to just PM when they want to find out their approximate size in people (I doubt people like doing the math as much as I do), for Nex for example, which is looking at something of 353,700 sq miles, with 110 population density due to having some of the most fertile land in Elyden. Which would give you almost 4 million in total. Rough estimate counting every person living in that area but they don't need to be exact down to the number. Basic rule of thumb being 0.5% capable of being levied leaving you with 194,535 in total. Of course taking into account the time period only half of that would be supportable for long (You would need an amazing economy to keep that many men up for long). Which would cut it down to 97,267, which is still impressive. (ironically this is only a little under what the Reach was capable of)So that should help. Anyone else wanting specifics on population and thus military size just let me know.


Are those figures for the map you posted or the one I posted? The one I posted includes a large amount of mountainous area.

A reminder that this,



is my claim.
Hidden 10 yrs ago Post by solamelike
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GreivousKhan said
Solamelike=Population: 45981000 Military: 100,457 Bam.


So is my population super high (4 million vs 40 million) because I have a larger area?
Also is my military relatively small for my size (Pretty much same size as nex) because of the cost of keeping such an army?
Hidden 10 yrs ago Post by The Nexerus
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solamelike said
So is my population super high (4 million vs 40 million) because I have a larger area?Also is my military relatively small for my size (Pretty much same size as nex) because of the cost of keeping such an army?


I'm convinced that he must have added an extra zero or something.
Hidden 10 yrs ago Post by solamelike
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The Nexerus said
I'm convinced that he must have added an extra zero or something.


Exactly which is why I am making sure :P
Also I wouldn't mind knowing how big he put my land as
Hidden 10 yrs ago Post by ethanjory
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Seems like I was following the wrong interest check the whole time. Well, whatever. I guess I'll stake a claim while there's still land available- may I have the rest of the desert east of the pale orange plot and north of the grey plot? Thanks, and I'll slowly work on my sheet.
Hidden 10 yrs ago Post by gorgenmast
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Claiming a spot:



It's a pretty large area, but I imagine it's sparsely populated so it evens out.
Hidden 10 yrs ago Post by Ghirardelli
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Is Lord Marshal position available to play?
Hidden 10 yrs ago Post by Sadko
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Can I also apply? Thanks.
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