Hidden 9 yrs ago 9 yrs ago Post by vietmyke
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Welcome to Aesteria! A new fantastical world of radically different climates, peoples, and environments that has only recently been born from my imagination. Though I have yet to be able to produce a map for my world, I shall do my best to give you a feel for what it looks like. This Roleplay will revolve around the main continent of Lucenrai.
Technology and Magic If you've read my tag behind the title, you'd have guessed that this is a fantasy-with-steampunk-elements RP. Therefore, it has fantasy/steampunk tech. So that means airships and steam and magics galore! A large amount of the technology in this RP will be 'explained' by a large mixture of magic with steam technology (Also to be known as Magitechnology). Any overly intricate/advanced/somewhat unfeasible piece of technology? - Magitechnology. As far as weapons and combat goes, there will be a good mix of melee weapons, firearms, and melee-firearm contraptions, as well as magically enchanted items. I'll get into a list of the more common armaments you'll see below:
Magic in Aesteria is different than magic in other fantasy realms. Whether or not anyone is inherently talented in magic, no one can simply 'pick up' magic. You can't just stare at a little grimoire all day and then all of a sudden be able to cast a fireball and burn down villages, no, it doesn't work like that. In Aesteria, all magic is governed by the use of summoned spirits. Summon spirits typically aren't like your fancy and powerful Final Fantasy Summons. There are tens of hundreds of thousands of spirits all over Aesteria, each with their own element and classification, just waiting for you to nab them. It is only with the help of these summoned spirits that you are able to cast any sort of magic whatsoever. Spirits generally fit into one of three categories:
--- Welcome to Meduzart! A prominent city in the confederacy of western City-States. Meduzart is commonly called the Adventurer's Hangout, as it houses the founding branch of the Adventurer's Guild, commonly referred to as, 'The Guild'. The Adventurer's guild is the West's largest source of paramilitary mercenaries and couriers, as the Guild is a collection of small bands of mercenaries, errand runners, explorers, summoners, and mechanics. When people need something done, they usually come to a Guild house to get it done, provided they have the coin. Meduzart, the hometown of the Adventurer's Guild is known for having some of the most reliable adventurers in the West. We shall, or most of us shall play as members of this hardy guild, whether or not we are in the same band, or know/of eachother is up to us. A strange air has taken over the Varisie Empire recently. While always arrogant and pompous, the Varisie have never been outright violent, so the Varisie's sudden expeditions into Western territory has taken the City-States aback. With formidable technology, and an organized force, the Varisie had already taken by force the north eastern City States before the remaining states could begin to muster a defense. Without giving a reason, and ignoring all diplomats, the Varisie began a steady advance into the western territories before the Confederacy could force the Varisie to a halt, at the expense of grievous losses. The Varisie have for the moment stopped their advance, consolidating their position on their captured city states, still ignoring all diplomats and messengers from the western cities. One day, a pair of youngsters, one male, one female, burst into the main hall of Meduzart's Guildhouse. With a sum of coin unexpected of their age, the two have requested a group of adventurers to take them to the City-State of New Eden. The only problem is, New Eden is the heart of the Varisie operations in the western regions. The pair avoid all questions regarding their reasons for making such a foolhardy adventure, and request only the bravest and most willing Guildsmen accompany them. And this is where we come into the picture. --- Concept: As members of the Adventurer's Guild, we the players will undertake this adventure to guide these young people to the City of New Eden, facing whatever troubles we will along the way. There will be a good amount of in-city adventures and combat, as well as airship travel and land travel. As we travel with these youngsters, we will eventually discover the 'Arks' and their true powers. I'll accept a group of 4 or 5 players at the most. Players are limited to one character per. Due to the small amount of spots, this will not be first come, first served. ---
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Hidden 9 yrs ago Post by Rtron
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I hath arrived.
Hidden 9 yrs ago Post by Terminal
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I am here.
Hidden 9 yrs ago Post by Lucius Cypher
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BWA HA HA HA! NOW BEGINS MY REIGN OF TERROR!
Hidden 9 yrs ago Post by Fallenreaper
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CS up and rearing to get this party started!
Hidden 9 yrs ago Post by Terminal
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I would like to ask that, prior to actually proceeding on the mission, everyone gets a chance to 'put their affairs in order.' Give each character some time to go about their business and routines in the city so everyone can get a feeling for them, before they're called to the Airship docks - something like that.
Hidden 9 yrs ago Post by Fallenreaper
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> I would like to ask that, prior to actually proceeding on the mission, everyone gets a chance to 'put their affairs in order.' Give each character some time to go about their business and routines in the city so everyone can get a feeling for them, before they're called to the Airship docks - something like that. We could set up a small scene before the chain of event happen maybe? I know Helen knows anyone from the Adventurer's Guild rather easily as I wanted her to be able to hook a 'Yeah, I know you' rather then go through the whole introductions things. Mainly it makes it easier to interact over all then trying to force it, know what I mean?
Hidden 9 yrs ago Post by Lucius Cypher
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Could be interesting. Give a chance to characters to be like "Hey, haven't I seen you before?" or "So we meet again whats-your-face." Plus it'll help Harvey transition into the group since he likely doesn't know anyone there.
Hidden 9 yrs ago Post by vietmyke
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> I would like to ask that, prior to actually proceeding on the mission, everyone gets a chance to 'put their affairs in order.' Give each character some time to go about their business and routines in the city so everyone can get a feeling for them, before they're called to the Airship docks - something like that. No worries, there will be a small period of time before the twins show up with their request, along with another period of time after they make their request for things to be done
Hidden 9 yrs ago Post by Whoami
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I'm excited an ready to go!
Hidden 9 yrs ago Post by Sundered Echo
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I'll put Adonai up once BBcode arrives...
Hidden 9 yrs ago Post by vietmyke
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IC is now live! As requested, I have started the IC without the 'quest' beginning, people are free to make whatever moves they want within the city- short of blowing people-or places up. **Cough. Rtron. Cough**
Hidden 9 yrs ago 9 yrs ago Post by Terminal
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Post up! Fallenreaper, if you want an opprotunity to show off Helen's doctoring skills but are looking for an excuse, Kuro is happy to oblige you. There happens to be somebody in some need of medical attention in the Rider's Band Headquarters.
Hidden 9 yrs ago Post by Fallenreaper
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> Post up! > > Fallenreaper, if you want an opprotunity to show off Helen's doctoring skills but are looking for an excuse, Kuro is happy to oblige you. There happens to be somebody in some need of medical attention in the Rider's Band Headquarters. Roger and will use, don't worry. ;) I love when another player gives me something to work with! ♥
Hidden 9 yrs ago Post by Whoami
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Posted! Needless to say, I'm quite excited for this RP!
Hidden 9 yrs ago Post by Fallenreaper
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Working on a scene with Elite involving an infection, Kuro's beaten up Npc and likely ending with Adonai and rest heading to pub for R&R. Part of me wanted to add a Scottish or Old Irish accent style to the dialogue but didn't want any one having trouble reading it. >~< So opted to only omitting the g out of all her words ending in ing.
Hidden 9 yrs ago Post by Terminal
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Looks like the ball currently belongs to Vietmyke (both), Eli, and Adonai. It's good that Ryza started a conversation with Vietmyke, but as Kuro recognizes neither of them he's kind of stranded until Helen&Crew or Eli shows up.
Hidden 9 yrs ago Post by vietmyke
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I mean, you could just have him recognize them-just not physically know them
Hidden 9 yrs ago Post by Terminal
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> I mean, you could just have him recognize them-just not physically know them Actually he might already have an inclination to speak with Ryza due to her heritage, but he'd probably wait for her to finish her current conversation - even if he /knew/ everything about Vietmyke, he'd likely avoid speaking with him unless they had actual business with one another. So he'll get something to do eventually, but it is contingent upon somebody else posting. :P
Hidden 9 yrs ago Post by Terminal
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Is everyone still here?
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