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Hidden 9 yrs ago Post by Kaithas
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Kaithas One Jump Man

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Hey, Lug, I wrote that I'm working on a Practice teacher next to the to do list XD I passed out last night before I could finish her. #narcolepsy
Hidden 9 yrs ago 9 yrs ago Post by Lugubrious
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Lugubrious The player on the other side

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Hey, Lug, I wrote that I'm working on a Practice teacher next to the to do list XD I passed out last night before I could finish her. #narcolepsy
Oh, I see. Hm... Well, we might consider having two Practice teachers that work together. One that specializes in target/dummy practice, and the other that specializes in creating and managing obstacle courses. Or one of you can be the teacher and the other the teacher's aide. Basically I don't want to you have three characters while Harine, a co-gm, has only one. By the way, the classroom for Practice is outdoors, though in a sort of controlled area, like the Quidditch pitch in Harry Potter. It comprises a big shooting range, as well as a bunch of terrain that's perfect for obstacle courses. @Agent, I didn't delete it actually, even though I said I might. I'll take a look at the history and see what I can get for you.
Hidden 9 yrs ago Post by Kaithas
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Kaithas One Jump Man

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Yeah, mine is far, far more specialized in the target practice department XD
Hidden 9 yrs ago Post by harinezumikouken
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harinezumikouken Bloodstarved Beast

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Yeah, mine is far, far more specialized in the target practice department XD
Oh yeah? I draw from real-life experience in the firearms/obstacle course departments. u w0t? u wanna 'ave a go mate?
Hidden 9 yrs ago Post by Kaithas
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Kaithas One Jump Man

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*throws up his hands* I surrender! No, but seriously, I have quite a bit of experience with firing guns myself. Not so good at the names, though. Obstacle courses, I suck at those. Honestly... If I hadn't already typed up half the profile I'd just tell you to take it, but I like my character concept and I've put effort into this. I would like to partner up, though...
Hidden 9 yrs ago 9 yrs ago Post by harinezumikouken
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harinezumikouken Bloodstarved Beast

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*throws up his hands* I surrender! No, but seriously, I have quite a bit of experience with firing guns myself. Not so good at the names, though. Obstacle courses, I suck at those. Honestly... If I hadn't already typed up half the profile I'd just tell you to take it, but I like my character concept and I've put effort into this. I would like to partner up, though...
@Kaithas Sure, who would be the main teacher and who would be the aide?
Hidden 9 yrs ago Post by Kaithas
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Kaithas One Jump Man

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Well, I was going to follow what Lug said and have an expert in target practice (which is what my char is) and an expert in obstacle courses/maneuvering But if you want to have a teacher/aide relationship, which would you rather have?
Hidden 9 yrs ago Post by shadowkiller912
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shadowkiller912

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When imagining how Sabrina looks like, look at the Lugo Version of appearance except with the anime face. I like it that way. I will also try to reply as soon as possible. I'm going to get cars tires replaced.
Hidden 9 yrs ago Post by Agent B52
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Agent B52

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I got something, but it is mostly dialogue directed at Oswald for now. I put it up in the MODA pad so you can look at it and possibly add your own response immediately. Would prevent us hogging post numbers IC.
Hidden 9 yrs ago Post by harinezumikouken
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harinezumikouken Bloodstarved Beast

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Well, I was going to follow what Lug said and have an expert in target practice (which is what my char is) and an expert in obstacle courses/maneuvering But if you want to have a teacher/aide relationship, which would you rather have?
Well, the character I have in mind is a female soldier type. Either teacher or aide is fine. She wouldn't be an expert in precision long-range work, but basic combat skills and training would be more her forte. She would cover ranged weapons, weapons manipulation, and hand-to-hand combat.
Hidden 9 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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Wait, I just realized, what's the point of a dedicated "Armory" class if we can only upgrade our weapons if we win the bonus challenges? What will our characters be doing all period? And what about people who don't take Armory class? What will the excuse be when their weapons are upgraded? All I can think of is "They're a real tinkerer and found the time and resources necessary to do this solo." But that seems like a stretch for most characters.
Hidden 9 yrs ago Post by NarcissisticPotato
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NarcissisticPotato Dirty on the Outside, Fluffy on the Inside

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Wait, I just realized, what's the point of a dedicated "Armory" class if we can only upgrade our weapons if we win the bonus challenges? What will our characters be doing all period? And what about people who don't take Armory class? What will the excuse be when their weapons are upgraded? All I can think of is "They're a real tinkerer and found the time and resources necessary to do this solo." But that seems like a stretch for most characters.
At the end of the day, Armoury is still a class with a dedicated teacher and unfortunately, not every student that signed up for Armoury can make tanks which means that things will have to be taught assuming that the students only have a basic knowledge on engineering and designing. I do know what you mean though so maybe if we have some form of afterschool class where you can spend points to upgrade weapons?
Hidden 9 yrs ago Post by Krayzikk
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Krayzikk The Snark Knight

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So, Lugu, I should have the music teacher's CS done tonight. What do you want done with it when it's ready?
Hidden 9 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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Wait, I just realized, what's the point of a dedicated "Armory" class if we can only upgrade our weapons if we win the bonus challenges? What will our characters be doing all period? And what about people who don't take Armory class? What will the excuse be when their weapons are upgraded? All I can think of is "They're a real tinkerer and found the time and resources necessary to do this solo." But that seems like a stretch for most characters.
At the end of the day, Armoury is still a class with a dedicated teacher and unfortunately, not every student that signed up for Armoury can make tanks which means that things will have to be taught assuming that the students only have a basic knowledge on engineering and designing. I do know what you mean though so maybe if we have some form of afterschool class where you can spend points to upgrade weapons?
Oh, yeah, that makes more sense. Sorry, I just get confused sometimes. As for the second part, I guess upgrades could be given better explanations, like, as you said, an afterschool class or an NPC friend helped or something. I'll be sticking with my vote then.
Hidden 9 yrs ago Post by Lady Seraphina
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Lady Seraphina Person of Letters

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Everyone congratulate me I just 100%ed Majora's Mask 3D.
Hidden 9 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Everyone congratulate me I just 100%ed Majora's Mask 3D.
CONGRATULATIONS!!!!! I would have gotten that game to but I spent all my money on Evolve. :(
Hidden 9 yrs ago 9 yrs ago Post by Lugubrious
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Lugubrious The player on the other side

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@Krayzikk, post it here. @PoS, nice work! I'm thinking of buying it myself. @Lokileo, we should play sometime. @Kafka, I'm going to continue with my comparison of Armory to Wood Shop. Let's say weapons are chairs. Chairs are among the hardest things to make in wood shop, and they are very useful in the individual's everyday life, but if you take the class you're going to want to make some hat stands and spice racks as well. Basically, Armory is more than just upgrading weapons; it's making devices, gear, all sorts of things. It's basically a hands-on Engineering course. As for the actual upgrades, they can be done in class by the students who picked Armory, but the classroom can also be visited in evening hours for those who don't have the class, much like Narc's 'afternoon project' bit. Right now, 16/25 people have voted for contests, with one against. I'm going to go ahead and call it: we're having these darn things. Sorry Beo. Perhaps you'd like to explain your reasoning, and I can adapt it to better suit you? Anyway, of those sixteen, nine have voted for an Option, with eight for Option B, and one against. In my book that's good enough to declare Option B to be the official rule. With this in mind we're going to have to take another look at the credits rewarded by all of the suggested missions, perhaps having a number directly related to the difficulty level. Pertaining to contests, a winner will recieve two credits, and a single runner-up one. As for the shop values, shall we say that it takes 4 credits to significantly upgrade a weapon or gear (or make a really awesome new thing), 6 to acquire a substantial natural ability boost, and 10 to purchase a subplot? The way these subplots will work, by the way, is that the buyer gives me something to incorporate into the story or allow them to do, usually to aid in their own character development I'm guessing. Keep in mind that it might work out that an A-class mission rewards 4 credits. @Sho Minuzaki, acknowledgement of your presence is required. I understand that your last post said that you were busy, but still. @Sixsmith, acknowledgement of your presence is required also. It's been five days.
Hidden 9 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Curses! My plans! My plotting! Ruined, all because of those fifteen other people and their mangy mutt.
Hidden 9 yrs ago Post by SevenStormStyle
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SevenStormStyle Not an Authority Figure

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I went ahead and posted my character in the appropriate section. I hope that's alright.
Hidden 9 yrs ago Post by Lugubrious
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Lugubrious The player on the other side

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A delightful character, Seven! Should a spot become available you'll be the first to know.
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