Hidden 9 yrs ago Post by Tricheus
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Tricheus

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Name: Sennafing
Race: Dragon

A 24 year old dragon with a svelte and light build. Her diminsions are shoulder height of 3 ft, body length of 6 ft, and tail length of 4 ft.
She has 4 inch long front claws (larger than depicted).

Equipment: Neck pouch for Senna to store miscellaneous objects in. Usually contains some money and a couple of healing potions.

Abilities (Physical): Fast and agile. Strong forearms with hard claws that are useful for digging and goring. Decent swimmer. Small or light races/people can ride on her. Instead of a breath, she has powerful spit glands that can shoot a sticky liquid to slow and impede enemies.
Abilities (Magical): A small compass spell, where Senna can set a location as her origin, and be able to tell the direction to get back to it. Maybe she can have 2 or 3 locations remembered that she can switch out as needed.

Affiliation: United Alliance
Personality: Sennafing has an eager and curious demeanor. Being a city-raised dragon, part of her reason for joining the Alliance was so she can go out and explore the wilderness. Usually cheerful, but with confrontation, she will either be sad/depressed or pouty. Randomly, Senna can get very lazy moods, and just laze around almost to the point of insubordination.
While she almost has no angry bone in her body, she realizes the danger the undead are to her and to civilization and fights with necessary aggression, alternating between hit-n-run tactics and full on lunging rapid-swipes (think Berserker Barrage X). Senna has average intelligence and low bloodlust, so when fights are not in her favor, she will try to think up alternate solutions.
Has a fondness/fixation for birds and bird songs.
Hidden 9 yrs ago 9 yrs ago Post by xCRAZYxFACEx
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xCRAZYxFACEx The Sane

Member Seen 7 yrs ago

Name: Anu'din

Race: Majin - A race of magical machines that have sentient thought and emotions.

Age: 135 years old

Appearance: A cursory glance shows that Anu'din is a machine, though he bears a heavy resemblance to a well built human male. He is 7 feet tall, and brass mixed with an unknown alloy covers most of his body in the form of heavy armor plating. The few places where the armor doesn't cover to allow mobility, one can see servos, gears, pistons, and other minutiae powering Anu'din. The machinery underneath is a dark grey. His left arm has a condensed shield attached to it that can unlock and form into a shield that can cover half of Anu'din's body. His right arm is blocky, seeming to be able to transform. He carries a sword on his hip. His face is a golden brass replica of a man's face, though when he speaks the mouth does not move. His eyes glow, almost seeming to burn, a bright yellow. A few dents riddle his body, evidence of battles prior.

Equipment: A highly enhanced, extremely durable sword and shield - though with no innate abilities of their own, except for the shield to collapse for travel. Anu'din's right arm transforms into a high pressure cannon of sorts, that can transform scrap metal into either small bolts or, given time, molten metal. Wears gloves that glow a slight blue, that can mitigate most non-magical forms of attack.

Abilities (Physical / Magical):

No magical abilities to speak of. Can fire bolts of metal from his arm, or molten metal if given time. Very knowledgeable about sword fighting, fencing, brawling, and grappling his foes. If given the opportunity, Anu'din likes to wrest an enemy's mundane weapon out of their hands, his enchanted gloves protecting him from most of the harm of doing so. Can compress his machinery, shrinking in size to about five and a half feet. Loses a great deal of mobility in doing so, but becomes nearly impossible to move, knock over, or generally strike down. Very lithe for his size, and very, very durable.

Curse Effects: Majin are normally able to regenerate their bodies by consuming metal and resting. Following the curse, their innate magic has been taken, and they can no longer regenerate as they once did. Though extremely durable, and capable of functioning with minimal rest and metal, the Majin cannot live forever. One day, they will take too much damage in battle and simply fall apart.

Affiliation: The Arcane Eye. Anu'din wishes nothing more than for his race to survive, as rare as they are. He helps the Arcane Eye, serving as a guard, a high risk laborer, and mathematician/logician.

Personality: An amiable fellow, but not one to express much emotion or trivial thoughts. He often speaks his mind in a clear, concise manner, and rationality is simply a part of who he is. Loyal to those he follows, his allies, and the few he can call friend.
Hidden 9 yrs ago 9 yrs ago Post by LPFan
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LPFan Linkin Park Soldier

Member Seen 7 yrs ago


Name: Elmore Padley

Race: Human

Appearance: Elmore stands exactly 6 feet tall and weighs 171 lbs. He has long black hair, wrapped into a bun hairstyle except for a few shorter locks on the right side of his head that didn't fit with the others. His eyes are blue and he has a goatee. A long scar adorns the left side of his face, evidence of a dreadful fight that took place some time ago. The scar extends from the left side of his forehead to the middle of his left cheek.

Equipment: Elmore possesses 3 blades that he carries with him wherever he goes. A two-handed sword that rests on his back which he only uses in certain situations, when he needs something big and strong. A leaf-bladed sword which is his primary weapon of choice and a dagger strapped to his left leg which he only uses as a last resort weapon. Aside from his weapons he also carries a sharpening stone and some healing potions in a pouch.

Abilities: Elmore is an extremely talented swordsman. One of the best you'll ever encounter. He is also very fast, agile and accurate with a sword. Bladed weapons, regardless of their shape and size feel right at home in his hands as he masters them with much skill and passion.

Curse Effects: Elmore is a human with no magical abilities whatsoever. Therefore the curse really did not affect him.

Affiliation: Worshippers of Vivian

Personality: Putting aside his swordsmanship skills, Elmore is a very good liar and manipulator. While serving Vivian, he managed to infiltrate amongst those that seek to destroy her and he earned their trust. But that dosen't mean Elmore is an evil man. He has his own reasons for serving Vivian, as she saved him from death many years ago in exchange for his allegiance and skills. Not wanting to die, Elmore accepted. In reality the manipulative Elmore is actually a respectful and good person, trapped in the web of his own choices. He values his life more then anything and if that means selling his soul to the devil in order to keep it(his life that is) then that's a price he would gladly accept. Which he did actually.
Hidden 9 yrs ago 9 yrs ago Post by OwO
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OwO what's this?

Member Seen 0-24 hrs ago



"From the Stomping Isles ere do I come."

Name:
Olerus of Fontguard

Race:
Centaur

Age:
57

Appearance:
Olerus stands at the tall height of 7'1". His horseback is at about 3'7", and he is about 5'6" long. He weighs around 620 pounds, which is below average for the Centaurs.

Equipment:
Olerus has his Elderwurm Bow, which is covered in leather strips. He has a quiver made from a thick leather. The quiver is always filled with arrows, which Olerus has to make for himself. The arrows are much heavier than standard arrows. He also carries a bag with him. The bag is filled with various vials, each vial has a coloured powder in it.

Abilities:
Heavy Bow Archery
Olerus' archery is much more terrifying than the standard. Olerus uses a heavy bow with heavy arrows at a close range. Due to his strength, the technique works exceptionally well.

Mana Font Caretaker
Olerus can create and tend to Mana Fonts, a source of magic for the Centaurs. Not that it's useful, or anything. No Centaur is able to use it anymore.

Horse
People can ride Olerus.

Curse Effects:
Centaurs, due to their low level magic, have lost all of their innate magic abilities.

Affiliation:
Enchanter's Guild

Personality:
Olerus is a fierce warrior, willing to fight to the very end. He's not extremely intelligent, but he gets by. He trains and trains. Whenever he doesn't have to do something for the guild, he works on his archery. He mourns the loss of the Centaur's queen and his tribe's Matriarch often. Besides being a rough fighter, out of combat, he is quite wordy and meek. This split is caused by his aggressive Centaur nature, and his responsibilities as a caretaker for the mana fonts.
Hidden 9 yrs ago 9 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

Member Seen 5 mos ago

Name: Ignatius "The Igniter"
Race: Tiefling
Age 60
Appearance:

Equipment:
Hammer (seen in picture): His tool of deliverance of magical might. As an object, he used it to point and fire simple of flaming bolts, but by spinning the hammer around in various somatic ways, he can unleash more powerful fire spells. The hammer itself is enchanted with various fire magic: if he impales the spike, it begins to gradually heat up by a hundred degrees every few(gm discretion but 6-10) seconds [100 degrees is uncomfortable, 200 degrees is under boiling water, 300 boils water, 400 doesn't set wood or paper on fire but 500 does].

Chain Net: A gift from his teacher, 20 spiked chains shaped into a net, each possessed by a spirit to animate them into constantly writhing like an orgy of snakes. If they find their way around someone, they twist and grind and shred the opponent to bloody pulp in minutes.

Armor (seen in picture): Leather with steel overlays, it helps him keep toe-to-toe with the simplest of undead but wont bear the brunt of an assault. If it was made before the curse, then it was enchanted to bear the hardness of steel and comparable to breastplate with chainmail. If the armor is a replacement after the curse, then it is only enchanted for fire resistance but strong enough to let him cast his most powerful spells without risk to harm from himself. He made it with his own blood and hair to work the leather and truly make it his own.

Abilities :
Being a tiefling of dwarf stock lends him a higher constitution than most casters, letting him keep on par with simple fighters blow for blow but still not able to match the elite or focused in combat. This lends to his infernal teachings, as a warlock, to build up his own defenses by drawing upon infernal resolve while hammering his enemies with hellfire or other tools of damnation. Sadly his pact with the demon of his people conflicts with the energies of the curse. As it is, he is now nothing more than a hellfire machine but by no means a glass cannon.
He either disguises his arcane focus of a rod/staff as a hammer or he is using his hammer as his arcane focus of a rod/staff.
Book Imp: His familiar and connection with his demon lord. It contains all his notes between its leatherbound wings. He calls it "Ken", the druid word for 'know/understand'

Curse Effects:
Limited in arcane power to only fire magics, he no longer has buff or debuff spells.
Affiliation:
Enchanters guild, militant wing, most often spent placing fire enchantments on weapons or ammunition.
Personality:
He knows he's going to hell, thanks to his king, so he might as well enjoy the ride! This makes him the daredevil and the hedonist of most groups but by no means morosely suicidal. Living for the day and leaving a big crater when he goes.
Hidden 9 yrs ago 9 yrs ago Post by Muttonhawk
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Muttonhawk Let Slip the Corgis of War

Member Seen 6 hrs ago

Name: Sebastian Mercusa, academic mage.

Race: Human

Age: 29 by appearance. His own necromancy had preserved his youth at 24, but has slowly been wearing off. His real age is roughly 55.

Appearance:



Equipment:
- An enchanted crossbow*
- A quiver of bolts
- A steel mace
- A dagger
- A backpack and a number of belt pouches full of research notes, fine mechanical tools, and a few camping tools

* Enchanted to disrupt energies sustaining undead creatures upon hitting them with bolts. Drops weak undead in one shot. Strong fresh corpses might take an extra one or two. Several to many are required to destroy anything more powerful. Risen dragons or equivalent enemies hit by Seb's bolts will only succeed in angering them.

Abilities (Physical / Magical):
- A decent shot with a crossbow.
- A deep understanding and control of magic, specialising in unlife and automatons of various forms.
- A mind for the mechanical.
- Rudimentary understanding of alchemy. He knows a few simple recipes.
- Stealthy, quick, and perceptive.

Curse Effects:
Before the curse, Sebastian's talent with magic made him a respected member of the academic community. He could cast a slew of simpler spells for convenience and self-defence, but his true power laid with giving life to constructs, some more ethical than others. Golems and homunculi made up most of his work, but he occasionally delved into reanimation of corpses and preservation of flesh.

When one night all of his creations collapsed onto the floor in pieces, one by one, he thought that his colleagues had found out about his secret experiments with necromancy and how the field overlapped with his own automatons. He came upon equal surprise, shock, and relief when he found out that it was the curse that was supressing his magic.

The curse has forced him to take up new, more physical skills in lieu of his previous talents.

Affiliation:
The Arcane Eye. Being one of the few minds with an understanding of magic, including necromancy, while still being young enough to fight has placed a responsibility on Sebastian's shoulders to find the source of this necromancer's curse and put an end to it. The Arcane Eye had decided to offer him a pardon for his necromantic experiments if he assisted them well enough.

In previous years, Seb had a collegiate relationship with the majin, Anu'din. With Anu'din's permission, Seb had studied the mechanical man's workings in research to better understand the nature of sentience in artificial beings as well as the complex magicks surrounding the majin themselves. By chance the task of dealing with the curse had been allocated to them both. Even if the curse prevents Anu'din from properly repairing himself, Seb is familiar enough with his body that small repairs may be made with the right equipment.

Personality:
Sebastian is keen-minded, thinks outside the box, is quick enough to duck for cover when needed, graceful as a cat, and probably one of the most knowledgeable sane mages in the arts of false life in its many forms. To experience all of these good points is to put up with him for long enough dealing with the following: Near constant out-loud-thinking when resolving a tricky problem; a certain sensitivity to physical touch, making him very easy to startle; complaints at the expense of even his closest companions; a stuttering lack of confidence when it comes to confronting people bigger than him; and not least, a lack of patience that very quickly results in hair-pulling hysterics on his part, much to the delight of those who would wish to annoy him. All around, if he wasn't so necessary or easily teased, he would probably be kicked out of any adventuring team for being unbearable to work with.

His anxieties come from a combination of having to do everything 'the hard way' now that his magic is gone, and finding himself wanting in resilience in the face of impending doom. He's brave enough to save the world, but that doesn't make him any less terrified about it. However, under it all he does appreciate all the help he gets and wouldn't leave his friends behind for his own skin.
Hidden 9 yrs ago Post by Wraithblade6
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Wraithblade6 Interrogator Chaplain

Member Seen 3 yrs ago

Name: Lord Varimathras

Race: Vampire, pre-curse.

Age: A few centuries.

Appearance:



Equipment: Sword, whip, claws, fangs, armor, stunning beauty.

Abilities (Physical / Magical): Lord Varimathras had incredible magical power before the curse. He had shape shifting and shadowmelding and mind control, but he's lost nearly everything. As a vampire, he is immune to the plague, but the Necromancer queen constantly affects him from her throne in the north. He retains supreme speed and strength and even a little ability to influence the minds of those around him, but the curse has left him a mere shadow of what he was. His greatest weapons now are his age, wisdom, and wit.

Curse Effects: Constantly resisting Vivian's power. She searches for him, promising him the return of his powers once he has given in to her. He would make a powerful pawn.

Affiliation: Wants Vivian dead.

Personality: Sharp, prideful, patient, vengeful, cold, manipulative, sincere.
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